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- = An entire list of all ablities for RPs. 'Not encountered' means it's either a banned ability, or is redundant (such as Soundproof vs. Cacophony). Also, ignore costs, that's just old Beyond shit. =
- Adaptability: The bearer's attacks deal 30% additional damage if the attack is the same type as the bearer. (Cost: 12000)
- Aerilate: The bearer's normal type moves become flying type and deal 20% more damage. (Cost: 2500)
- Aftermath: The bearer will do 1.5xBase after being killed. (Cost: 800)
- Air Lock: Rayquaza's aura has blocked all weather effects, and doesn't seem to cease.
- Analytic: If the bearer's target used a move of the same typing as the bearer in the previous turn, the bearer's move is boosted by 30%.
- Anger Point: If below 25% HP, 30% chance for the bearer's next attack will deal 300% more damage.
- Anticipation: The bearer anticipates the first move of an enemy, making it 25% weaker. (Cost: 2200)
- Arena Trap: Any target within 6 tiles of the bearer cannot escape. (Cost: Not encountered)
- Aroma Veil: The bearer and their allies cannot have their moves be disabled.
- (Cost: 3000)
- Aura Break: Not encountered
- Bad Dreams: Darkrai's visions haunt the dreams of any sleeping allies, dealing 25% of their HP each turn.
- Battery: The bearer's Special Attacks deal 10% more damage. (Cost: 200)
- Battle Armor: The bearer gains +15% DEF/RES.
- Battle Bond: Not encountered
- Beast Boost: Not encountered
- Berserk: When the bearer takes more than 50% HP in damage, their next special attack will deal 100% more damage.
- Big Pecks: Bearer's DEF/RES cannot be lowered. (Cost: Not encountered)
- Blaze: The bearer's fire type moves deal 30% more damage when below 1/3 HP.
- Bulletproof: The bearer is immune to certain bullet/bomb moves.
- Cacophony: The bearer is immune to sound-based moves.
- Cheek Pouch: The bearer will also heal 33% HP when eating a berry. (Cost: 1000)
- Chlorophyll: In the sun, the bearer has 50% more speed. (Cost: 4500)
- Clear Body: The bearer is immune to all stat drops. (Cost: 15000)
- Cloud Nine: The bearer removes all weather effects except for Desolate Land, Primordial Sea, and Delta Stream. (Cost: 3000)
- Color Change: The bearer becomes the type of a moved used on it. (Cost: Not encountered)
- Comatose: The bearer is immune to sleeping. (Cost: Not encountered)
- Competitive: The bearer's special attack will raise by 1 stage (10%) if another stat is lowered. (Cost: 1200)
- Compound Eyes: The bearer has +50% accuracy. (Cost: 8000)
- Contrary: The bearer has opposite effects on stat raises/lowers. (Cost: 18000)
- Corrosion: The bearer can poison steel and poison types. (Cost: Not encountered)
- Cursed Body: 30% chance to disable a move the bearer was hit with for 3 turns.
- Cute Charm: The bearer infatuates if struck by an opponent of the opposite gender. (Cost: 6000)
- Damp: The bearer is immune to self-destructing moves.
- Dancer: The bearer will cancel out dancing moves (and steal their effects) if the user is within 5 tiles of the bearer. (Cost: 4000)
- Dark Aura: Not encountered
- Dazzling: The bearer cannot be hit with priority.
- Defeatist: When Below 50% HP, ATK and MAG are reduced by 50%, but DEF and RES are increased by 50%. (Cost: 7500)
- Defiant: The bearer's attack will be raised by 1 stage (10%) if another stat is lowered.
- Delta Stream: Rayquaza's stream has blocked out all weather effects, and removed all of his Flying weaknesses.
- Desolate Land: Not encountered
- Disguise: The bearer's first hit is negated. (Cost: Not encountered)
- Download: The bearer, upon striking and enemy, will either gain 1 stage (10%) of attack or magic depending on which defense is lower. If the same, it is random.
- Drizzle: Activates Rain upon switch in. Rain will increase the damage of water moves by 20%, decrease the damage of fire moves by 50%, and increases the DEF/RES of Water-types by 10%.
- Drought: Activates Sunny Day upon switch in. Sunny Day will increase the damage of fire moves by 20%, decrease the damage of water moves by 50%, and increases the DEF/RES of Fire-types by 10%.
- Dry Skin: The bearer heals 10% HP in rain. The bearer takes 10% HP in the sun. The power of water moves given to the bearer is reduced by 50%, but the power of fire moves given is boosted by 50%. (Cost: 2000)
- Early Bird: The bearer will always wake up in 1-2 turns rather than 2-3. (Cost: 400)
- Effect Spore: The bearer has a 30% to inflict either poison, paralysis, or sleep to a contact attacker. (Cost: 800)
- Electric Surge: Not encountered
- Emergency Exit: If the bearer drops below 50% HP, they will be knocked back 3 tiles. (Cost: Not encountered)
- Fairy Aura: Not encountered
- Filter: Super-effective hits deal 15% more damage rather than 25%, 25% instead of 50% for quads. (Cost: 20000)
- Flame Body: The bearer has a 30% of burning a target if they hit them. However, if on a fire tile, this is raised to a staggering 60%. (Cost: 300)
- Flare Boost: If the bearer is burned, MAG attacks deal 20% more damage. (Cost: 200)
- Flash Fire: If on a fire tile, the bearer's fire-type moves deal 20% more damage, and the moves cost 1/2 PP. (Cost: 500)
- Flower Gift: The bearer has 10% more ATK and RES in the sun. (Cost: 2000)
- Fluffy: The bearer takes 25% less damage from contact moves, but takes 200% from fire attacks. (Cost: 6000)
- Forecast: The bearer's type and form changes with the weather. (Cost: Not encountered)
- Forewarn: When initially hit with a super-effective move, the bearer will take it neutrally instead. (Cost: 8000)
- Friend Guard: When an ally is 2 tiles ner the bearer, their DEF/RES is increased by 20%. (Cost: 3000)
- Frisk: Not encountered
- Full Metal Body: Solgaleo is immune to stat drops.
- Fur Coat: Not encountered
- Gale Wings: +1 MOV at 100% HP.
- Galvanize: The bearer's normal type moves become electric type and deal 20% more damage. (Cost: 2500)
- Gluttony: The bearer eats their berry at 50% HP rather than 33%. (Cost: 100)
- Gooey: The bearer lowers a contact attacker's speed by 1 stage (10%) when being struck. (Cost: Not encountered)
- Grass Pelt: Not encountered
- Guts: When the bearer is statused, all physical moves deal 20% more damage. (Cost: 9500)
- Harvest: Not encountered
- Healer: The bearer has a 30% chance to heal a status effect of an ally within 3 tiles every turn. (Cost: 4000)
- Heatproof: The bearer is immune to fire moves. (Cost: 7000)
- Heavy Metal: The bearer gains +50% DEF and RES at the cost of 1 MOV. (Cost: 600)
- Honey Gather: Not encountered
- Huge Power: The bearer has 50% more damage, but takes 50% more damage. (Cost: 22000)
- Hustle: The bearer has +1 MOV, but accurracy is halved. (Cost: 5000)
- Hydration: If rain is active, the bearer will be healed of status every turn. (Cost: 3000)
- Hyper Cutter: Immune to Attack drops. (Cost: 1500)
- Ice Body: Heals 10% HP/turn during hail. (Cost: 1000)
- Illuminate: The bearer will be targetted by enemies more often. (Cost: 8500)
- Illusion: The bearer will be disgused as another Pokemon (be honest you cheaters). (Cost: Not encountered)
- Immunity: The bearer is immune to poison. (Cost: 350)
- Imposter: Banned
- Infiltrator: The bearer's moves will pierce barriers. (Cost: 1200)
- Innards Out: The bearer, upon dying, will deal the amount of HP they lost in damage to the killer. (Cost: Not encountered)
- Inner Forcus: The bearer cannot be flinched, and gains +1 stage (10%) in speed after being struck.
- Insomnia: The bearer is immune to sleep.
- Intimidate: The bearer intimidates foes 3 tiles adjacent upon entering said range. This intimidation lowers their damage by 20%. However, if the intimidator is killed, the fear is overcame, and the targets no longer have 20% attack reduction, and gain +2 stages (20%) in attack.
- Iron Barbs: The bearer deals 10% of HP when an enemy attacks physically, 7% if doubled, 5% on bosses (4% if doubled). (Cost: 3500)
- Iron Fist: The bearer's punching moves will deal 20% extra damage. (Cost: 2500)
- Justified: If the bearer is hit by a Dark-type move, their attack will increase by 1 stage (10%).
- Keen Eye: Immune to accuracy drops
- Klutz: The bearer can't use any items! (Cost: 1)
- Leaf Guard: The bearer is immune to status while it's sunny. (Cost: 3000)
- Levitate: The bearer is immune to ground-type attacks. (Cost: 15000)
- Light Metal: The bearer sacrifices 50% of DEF and RES in favor of +1 MOV. (Cost: 6500)
- Lightning Rod: The bearer will absorb all electric types for super effective, but also gains 10% magic for 2 turns. (Cost: 1500)
- Limber: The bearer cannot be paralyzed. (Cost: 2500)
- Liquid Ooze: The bearer will hurt attackers who use a draining move instead of healing. (Cost: 2500)
- Liquid Voice: The bearer's sound moves become water type. (Cost: 1200)
- Long Reach: The bearer uses contact moves without actually making contact. (Cost: 3000)
- Magic Bounce: The bearer has a 10% to reflect non-damaging moves.
- Magic Guard: The bearer is immune to indirect attacks. (Cost: Reward in ruins.)
- Magician: The bearer will steal an item, so long as they aren't using one themselves.
- Magma Armor: The bearer is immune to freezing. (Cost: 2500)
- Magnet Pull: The bearer prevents steel types from running away. (Cost: 3000)
- Marvel Scale: The bearer's defense will increase by 25% while statused. (Cost: Not encountered)
- Mega Launcher: The bearer's aura and pulse moves deal 25% more damage. (Cost: Not encountered)
- Merciless: The bearer will deal 25% more damage to poisoned foes. (Cost: Not encountered)
- Minus: Not encountered
- Misty Surge: Not encountered
- Mold Breaker: The bearer's moves can be used on the target, regardless of ability. Bosses are immune. (Cost: 3500)
- Moody: Banned
- Motor Drive: The bearer is immune to electric moves, and will gain +1 stage (10%) in speed if hit by one. (Cost: 4000)
- Moxie: The bearer will gain +1 stage (10%) in attack when killing an enemy.
- Multiscale: The bearer will take half damage when at full HP. (Cost: 12000)
- Multitype: Arceus' type depends on his held plate.
- Mummy: The bearer's physical attackers will replace their abilities with Mummy. Bosses are immune. (Cost: 8000)
- Natural Cure: The bearer heals statuses if they haven't been attacked for 2 turns.
- Neuroforce: Necrozma will take half damage upon being initially attacked, has his super effective attacks boosted by 25%, has same type attacks boosted by 10%, and takes neutral damage to all of his weaknesses.
- No Guard: The bearer has +50% accuracy, but so does the enemy. (Cost: 3500)
- Normalize: stop (Cost: 1)
- Oblivious: The bearer cannot be taunted nor infatuated. (Cost: 2500)
- Overcoat: The bearer cannot be damaged by weather. (Cost: 1000)
- Overgrow: The bearer's grass moves deal 30% more damage at 33% HP.
- Own Tempo: The bearer cannot be confused. (Cost: 1000)
- Parental Bond: Kangaskhan's child will aid the bearer by copying the move with 1/2 power, but the secondary effects are lost. (Cost: 25000)
- Pickpocket: The bearer steals the target's item, so long as the bearer has no item. (Cost: Not encountered)
- Pickup: The bearer picks up a random item after battle. (Cost: 800)
- Pixilate: The bearer's normal moves become fairy-type, and deal 20% more damage. (Cost: 9000)
- Plus: Banned
- Poison Heal: The bearer heals 10% HP while poisoned. (Cost: Not encountered)
- Poison Point: The bearer poisons any physical attacker at a 25% chance. (Cost: 3000)
- Poison Touch: The bearer may poison any target when attacking at a 25% chance. (Cost: 3000)
- Power Construct: Zygarde's power builds the lower his health is. His core stats (ATK/DEF/MAG/RES) increase by 0%-25% depending on health, while his MOV increases by 1 when below 50% HP.
- Power of Alchemy: Upon defeating a target, the bearer steals their ability for the rest of the battle. (Cost: 5000)
- Prankster: The bearer's status moves have priority. (Cost: 18000)
- Pressure: The bearer's targets use up 25% more PP upon using a move. (Cost: 4500)
- Primordial Sea: Not encountered
- Prism Armor: Necrozma takes 15% damage from super effective hits rather than 25%.
- Protean: Banned
- Psychic Surge: Not encountered
- Pure Power: Redundant
- Queenly Majesty: Redundant
- Quick Feet: The bearer has +50% speed while statused. (Cost: 8500)
- Rain Dish: Redundant
- Rattled: Dark, Ghost, and Bug types scare the bearer, increasing their speed by 1 stage (10%). (Cost: 5000)
- Receiver: Redundant
- Reckless: The bearer's recoil moves deal 25% more damage. (Cost: 3500)
- Refrigerate: The bearer's normal moves become ice and deal 20% more damage. (Cost: 9500)
- Regenerator: +50% HP if the bearer hasn't been attacked for 5 turns.
- Rivalry: The bearer deals 10% more damage to Pokemon of same gender, and 10% less to the opposite. (Cost: 2500)
- RKS System: Not encountered
- Rock Head: The bearer is immune to recoil (Cost: 3000)
- Rough Skin: Redundant
- Run Away: The bearer will go back 1 space after being attacked (Cost: 2500)
- Sand Force: Ground, Rock, and Steel types deal 25% more damage during a sandstorm. (Cost: 4000)
- Sand Rush: The bearer has +25% speed during a sandstorm. (Cost: 2500)
- Sand Stream: The bearer summons a sandstorm, increaseing the DEF/RES of Steel, Rock, and Ground types by 10% and dealing 10% damage to anything that isn't one of those types. (Cost: 3000)
- Sand Veil: The bearer has +10% evasion during a sandstorm. (Cost: 6000)
- Sap Sipper: The bearer is immune to grass and gains 1 stage (10%) in ATK if hit by a grass move. (Cost: 3000)
- Schooling: Not encountered
- Scrappy: The bearer can hit Ghosts with Normal and Fighting moves. (Cost: 2500)
- Serene Grace: Banned
- Shadow Shield: Lunala takes 1/4 damage upon being initially attacked.
- Shadow Tag: The bearer prevents all Pokemon from getting 5 tiles away from them, upon entering them in a 5-tile radius.
- Shed Skin: The bearer has a 25% to shed their skin, curing a status effect. (Cost: 3000)
- Sheer Force: The bearer's moves deal 20% more damage, but have no secondary effects. (Cost: 10000)
- Shell Armor: The bearer has +5% DEF/RES. (Cost: 1000)
- Shield Dust: The bearer cannot be hit with any secondary effects, unless they have a 100% chance of happening. (Cost: 5000)
- Shields Down: Not encountered
- Simple: The bearer's stat changes are doubled. (Cost: 30000)
- Skill Link: The bearer's multi-hit moves will always hit max times. (Cost: 9000)
- Slow Start: Not encountered
- Slush Rush: The bearer's speed is +25% in hail.
- Sniper: The bearer's counters will deal 10% more damage. (Cost: 1000)
- Snow Cloak: The bearer will have +10% evasion in snow. (Cost: 6000)
- Snow Warning: The bearer will summon hail upon switching in, boosting Ice types' DEF/RES by 10% and dealing 10% damage to everything else. (Cost: 3000)
- Solar Power: The bearer deals +30% magic damage, but loses 15% HP/turn during sunlight. (Cost: 4000)
- Solid Rock: The bearer takes 15% extra damage from super-effective hits rather than 25%. (Cost: 3000)
- Soul-Heart: Not encountered
- Soundproof: Not encountered
- Speed Boost: The bearer gains +20% speed, this increases by 10% for each enemy killed.
- Stakeout: Not encountered
- Stall: The user will always attack last, but therefore have a 25% damage boost.
- Stamina: The bearer gains +1 stage (10%) in defense when hit physically. (Cost: 10000)
- Stance Change: Aegislash goes from shield form to blade form when attacking/protecting.
- Static: The bearer causes paralysis at a 10% chance when attacked physically. (Cost: 4000)
- Steadfast: The bearer gains +1 stage (10%) in speed when flinched.
- Steelworker: The bearer's steel type moves deal 10% more damage. (Cost: 1000)
- Stench: The bearer releases stench while attacking, causing a 10% chance to flinch. (Cost: 2500)
- Sticky Hold: The bearer cannot lose their items. (Cost: 2500)
- Storm Drain: The bearer draws in all water type moves and gets hit by them super effectively, but gains +1 stage (10%) in magic damage. (Cost: 2500)
- Strong Jaw: The bearer's biting moves deal 10% more damage. (Cost: 1000)
- Sturdy: The bearer has doubled DEF/RES if at full health.
- Suction Cups: The bearer cannot be moved. (Cost: 2000)
- Super Luck: The bearer's moves have +25% accuracy.
- Surge Surfer: gay
- Swarm: The bearer's bug-type moves deal 30% more damage at 1/3 HP.
- Sweet Veil: The bearer prevents allies from falling asleep at a 15% chance.
- Swift Swim: The bearer's speed is +25% during rain. (Cost: 3000)
- Symbiosis: The bearer passes its item to an ally upon them using an item. (Cost: 2500)
- Synchronize: The bearer gives a status back if statused. (Cost: 4000)
- Tangled Feet: The bearer has +10% evasion if confused. (Cost: 400)
- Technician: The bearer's moves that deal 3+Base or under deal 25% extra damage. (Cost: 14000)
- Telepathy: The bearer cannot be hit by allies. (Cost: 4000)
- Teravolt: dab
- Thick Fat: The bearer resists fire and ice type moves. (Cost: 4000)
- Tinted Lens: Banned
- Torrent: The bearer's water type moves deal +30% damage when at 1/3 HP.
- Tough Claws: Physical moves deal 25% more damage. (Cost: 25000)
- Toxic Boost: The bearer's physical attacks deal +10% damage when poisoned. (Cost: 1000)
- Trace: The bearer copies the opponents ability upon initally attacking. Bosses are immune. (Cost: 3000)
- Triage: The bearer's healing moves have priority. (Cost: 10000)
- Truant: The bearer misses their turn every other turn, but gains +50% damage. (Cost: 10000)
- Turboblaze: sex
- Unaware: The bearer ignores stat changes, bosses are immune. (Cost: 4000)
- Unburden: The bearer gains +30% speed after using an item for 2 turns. (Cost: 4500)
- Unnerve: The bearer unnerves foes, causing them to not use berries, and lose 10% accuracy on status moves. (Cost: 6500)
- Victory Star: sedxcifosdfgifsdo
- Vital Spirit: dab
- Volt Absorb: dab
- Water Absorb: dabeth
- Water Bubble: The bearer takes 25% less damage from fire, and is immune to burning. (Cost: 5000)
- Water Compaction: asfijaosf
- Water Veil: rifosafj
- Weak Armor: Upon being hit physically, -25% Defense and +25% Attack
- White Smoke: SEX IS REAL
- Wimp Out: DAB
- Wonder Guard; BANED LOL
- Wonder Skin: HEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- ZSen mov
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