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- using UnityEngine;
- [RequireComponent(typeof(SpriteRenderer))]
- public class ToolRendererHelper : MonoBehaviour
- {
- [SerializeField]
- private bool _useSortOrder = false;
- private int _defaultSortOrder;
- private Vector3 _defaultLocalPosition;
- private SpriteRenderer _renderer = null;
- private void Awake()
- {
- _renderer = GetComponent<SpriteRenderer>();
- }
- private void Start()
- {
- _defaultSortOrder = _renderer.sortingOrder;
- _defaultLocalPosition = transform.localPosition;
- }
- public void OnRenderToolFront()
- {
- if(_useSortOrder)
- {
- _renderer.sortingOrder = -1;
- }
- else
- {
- Vector3 pos = transform.localPosition;
- transform.localPosition = new Vector3(pos.x, pos.y - 0.0007f,pos.z);
- }
- }
- public void OnRenderToolBehind()
- {
- if(_useSortOrder)
- {
- _renderer.sortingOrder = _defaultSortOrder;
- }
- else
- {
- transform.position = _defaultLocalPosition;
- }
- }
- }
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