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- int main()
- {
- SetupCallbacks();
- pspDebugScreenInit();
- gImage* texture = gTexLoad("back.png",G_TRUE);
- while (1)
- {
- gClear(WHITE);
- gBegin(texture); // No texture
- gSetCoordMode(G_CENTER);
- gSetCoordXY(50,50);
- gAdd();
- gEnd();
- gFlip(G_TRUE); // Vsync enabled
- }
- gTexFree(&texture);
- sceKernelExitGame();
- return 0;
- }
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