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Jun 20th, 2021
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  1. HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
  2. C:\ProgramData\obs-studio-hook\obs-vulkan64.json REG_DWORD 0x0
  3. C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\galaxy_overlay_vklayer_x64.json REG_DWORD 0x0
  4. C:\Program Files (x86)\Steam\SteamOverlayVulkanLayer64.json REG_DWORD 0x0
  5. C:\Program Files (x86)\Steam\SteamFossilizeVulkanLayer64.json REG_DWORD 0x0
  6. D:\Games\Red Dead Redemption 2\RealVR64.json REG_DWORD 0x0
  7.  
  8.  
  9. HKEY_CURRENT_USER\SOFTWARE\Khronos\Vulkan\ImplicitLayers
  10. C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win32.json REG_DWORD 0x0
  11. C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win64.json REG_DWORD 0x0
  12. D:\Games\Red Dead Redemption 2\RealVR64.json REG_DWORD 0x0
  13.  
  14. ERROR: [Loader Message] Code 0 : Failed to open dynamic library "D:\Games\Red Dead Redemption 2\.\RealVR64.dll" with error 1114
  15. ==========
  16. VULKANINFO
  17. ==========
  18.  
  19. Vulkan Instance Version: 1.2.162
  20.  
  21.  
  22. Instance Extensions: count = 15
  23. ===============================
  24. VK_EXT_debug_report : extension revision 9
  25. VK_EXT_debug_utils : extension revision 2
  26. VK_EXT_swapchain_colorspace : extension revision 4
  27. VK_KHR_device_group_creation : extension revision 1
  28. VK_KHR_display : extension revision 23
  29. VK_KHR_external_fence_capabilities : extension revision 1
  30. VK_KHR_external_memory_capabilities : extension revision 1
  31. VK_KHR_external_semaphore_capabilities : extension revision 1
  32. VK_KHR_get_display_properties2 : extension revision 1
  33. VK_KHR_get_physical_device_properties2 : extension revision 2
  34. VK_KHR_get_surface_capabilities2 : extension revision 1
  35. VK_KHR_surface : extension revision 25
  36. VK_KHR_surface_protected_capabilities : extension revision 1
  37. VK_KHR_win32_surface : extension revision 6
  38. VK_NV_external_memory_capabilities : extension revision 1
  39.  
  40. Layers: count = 11
  41. ==================
  42. GalaxyOverlayVkLayer (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  43. Layer Extensions: count = 0
  44. Devices: count = 1
  45. GPU id = 0 (NVIDIA GeForce RTX 3070)
  46. Layer-Device Extensions: count = 0
  47.  
  48. GalaxyOverlayVkLayer_DEBUG (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  49. Layer Extensions: count = 0
  50. Devices: count = 1
  51. GPU id = 0 (NVIDIA GeForce RTX 3070)
  52. Layer-Device Extensions: count = 0
  53.  
  54. GalaxyOverlayVkLayer_VERBOSE (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  55. Layer Extensions: count = 0
  56. Devices: count = 1
  57. GPU id = 0 (NVIDIA GeForce RTX 3070)
  58. Layer-Device Extensions: count = 0
  59.  
  60. VK_LAYER_EOS_Overlay (Vulkan overlay layer for Epic Online Services) Vulkan version 1.2.136, layer version 1:
  61. Layer Extensions: count = 0
  62. Devices: count = 1
  63. GPU id = 0 (NVIDIA GeForce RTX 3070)
  64. Layer-Device Extensions: count = 0
  65.  
  66. VK_LAYER_EOS_Overlay (Vulkan overlay layer for Epic Online Services) Vulkan version 1.2.136, layer version 1:
  67. Layer Extensions: count = 0
  68. Devices: count = 1
  69. GPU id = 0 (NVIDIA GeForce RTX 3070)
  70. Layer-Device Extensions: count = 0
  71.  
  72. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.168, layer version 1:
  73. Layer Extensions: count = 0
  74. Devices: count = 1
  75. GPU id = 0 (NVIDIA GeForce RTX 3070)
  76. Layer-Device Extensions: count = 0
  77.  
  78. VK_LAYER_OBS_HOOK (Open Broadcaster Software hook) Vulkan version 1.2.131, layer version 1:
  79. Layer Extensions: count = 0
  80. Devices: count = 1
  81. GPU id = 0 (NVIDIA GeForce RTX 3070)
  82. Layer-Device Extensions: count = 0
  83.  
  84. VK_LAYER_ROCKSTAR_GAMES_social_club (Rockstar Games Social Club Layer) Vulkan version 1.0.70, layer version 1:
  85. Layer Extensions: count = 0
  86. Devices: count = 1
  87. GPU id = 0 (NVIDIA GeForce RTX 3070)
  88. Layer-Device Extensions: count = 0
  89.  
  90. VK_LAYER_RealVR (R.E.A.L. VR mod for 64-bit games (by LukeRoss)) Vulkan version 1.2.131, layer version 1:
  91. Layer Extensions: count = 0
  92. Devices: count = 1
  93. GPU id = 0 (NVIDIA GeForce RTX 3070)
  94. Layer-Device Extensions: count = 0
  95.  
  96. VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  97. Layer Extensions: count = 0
  98. Devices: count = 1
  99. GPU id = 0 (NVIDIA GeForce RTX 3070)
  100. Layer-Device Extensions: count = 0
  101.  
  102. VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  103. Layer Extensions: count = 0
  104. Devices: count = 1
  105. GPU id = 0 (NVIDIA GeForce RTX 3070)
  106. Layer-Device Extensions: count = 0
  107.  
  108. Presentable Surfaces:
  109. =====================
  110. GPU id : 0 (NVIDIA GeForce RTX 3070):
  111. Surface type = VK_KHR_win32_surface
  112. Formats: count = 3
  113. SurfaceFormat[0]:
  114. format = FORMAT_B8G8R8A8_UNORM
  115. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  116. SurfaceFormat[1]:
  117. format = FORMAT_B8G8R8A8_SRGB
  118. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  119. SurfaceFormat[2]:
  120. format = FORMAT_A2B10G10R10_UNORM_PACK32
  121. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  122. Present Modes: count = 4
  123. PRESENT_MODE_FIFO_KHR
  124. PRESENT_MODE_FIFO_RELAXED_KHR
  125. PRESENT_MODE_MAILBOX_KHR
  126. PRESENT_MODE_IMMEDIATE_KHR
  127. VkSurfaceCapabilitiesKHR:
  128. -------------------------
  129. minImageCount = 2
  130. maxImageCount = 8
  131. currentExtent:
  132. width = 256
  133. height = 256
  134. minImageExtent:
  135. width = 256
  136. height = 256
  137. maxImageExtent:
  138. width = 256
  139. height = 256
  140. maxImageArrayLayers = 1
  141. supportedTransforms: count = 1
  142. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  143. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  144. supportedCompositeAlpha: count = 1
  145. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  146. supportedUsageFlags: count = 6
  147. IMAGE_USAGE_TRANSFER_SRC_BIT
  148. IMAGE_USAGE_TRANSFER_DST_BIT
  149. IMAGE_USAGE_SAMPLED_BIT
  150. IMAGE_USAGE_STORAGE_BIT
  151. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  152. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  153. VkSurfaceCapabilitiesFullScreenExclusiveEXT:
  154. --------------------------------------------
  155. fullScreenExclusiveSupported = true
  156.  
  157. VkSurfaceProtectedCapabilitiesKHR:
  158. ----------------------------------
  159. supportsProtected = false
  160.  
  161.  
  162.  
  163. Device Groups:
  164. ==============
  165. Group 0:
  166. Properties:
  167. physicalDevices: count = 1
  168. NVIDIA GeForce RTX 3070 (ID: 0)
  169. subsetAllocation = 1
  170.  
  171. Present Capabilities:
  172. NVIDIA GeForce RTX 3070 (ID: 0):
  173. Can present images from the following devices: count = 1
  174. NVIDIA GeForce RTX 3070 (ID: 0)
  175. Present modes: count = 1
  176. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  177.  
  178.  
  179. Device Properties and Extensions:
  180. =================================
  181. GPU0:
  182. VkPhysicalDeviceProperties:
  183. ---------------------------
  184. apiVersion = 4202664 (1.2.168)
  185. driverVersion = 1955807232 (0x74934000)
  186. vendorID = 0x10de
  187. deviceID = 0x2484
  188. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  189. deviceName = NVIDIA GeForce RTX 3070
  190.  
  191. VkPhysicalDeviceLimits:
  192. -----------------------
  193. maxImageDimension1D = 32768
  194. maxImageDimension2D = 32768
  195. maxImageDimension3D = 16384
  196. maxImageDimensionCube = 32768
  197. maxImageArrayLayers = 2048
  198. maxTexelBufferElements = 134217728
  199. maxUniformBufferRange = 65536
  200. maxStorageBufferRange = 4294967295
  201. maxPushConstantsSize = 256
  202. maxMemoryAllocationCount = 4096
  203. maxSamplerAllocationCount = 4000
  204. bufferImageGranularity = 0x00000400
  205. sparseAddressSpaceSize = 0xffffffffff
  206. maxBoundDescriptorSets = 32
  207. maxPerStageDescriptorSamplers = 1048576
  208. maxPerStageDescriptorUniformBuffers = 1048576
  209. maxPerStageDescriptorStorageBuffers = 1048576
  210. maxPerStageDescriptorSampledImages = 1048576
  211. maxPerStageDescriptorStorageImages = 1048576
  212. maxPerStageDescriptorInputAttachments = 1048576
  213. maxPerStageResources = 4294967295
  214. maxDescriptorSetSamplers = 1048576
  215. maxDescriptorSetUniformBuffers = 1048576
  216. maxDescriptorSetUniformBuffersDynamic = 15
  217. maxDescriptorSetStorageBuffers = 1048576
  218. maxDescriptorSetStorageBuffersDynamic = 16
  219. maxDescriptorSetSampledImages = 1048576
  220. maxDescriptorSetStorageImages = 1048576
  221. maxDescriptorSetInputAttachments = 1048576
  222. maxVertexInputAttributes = 32
  223. maxVertexInputBindings = 32
  224. maxVertexInputAttributeOffset = 2047
  225. maxVertexInputBindingStride = 2048
  226. maxVertexOutputComponents = 128
  227. maxTessellationGenerationLevel = 64
  228. maxTessellationPatchSize = 32
  229. maxTessellationControlPerVertexInputComponents = 128
  230. maxTessellationControlPerVertexOutputComponents = 128
  231. maxTessellationControlPerPatchOutputComponents = 120
  232. maxTessellationControlTotalOutputComponents = 4216
  233. maxTessellationEvaluationInputComponents = 128
  234. maxTessellationEvaluationOutputComponents = 128
  235. maxGeometryShaderInvocations = 32
  236. maxGeometryInputComponents = 128
  237. maxGeometryOutputComponents = 128
  238. maxGeometryOutputVertices = 1024
  239. maxGeometryTotalOutputComponents = 1024
  240. maxFragmentInputComponents = 128
  241. maxFragmentOutputAttachments = 8
  242. maxFragmentDualSrcAttachments = 1
  243. maxFragmentCombinedOutputResources = 16
  244. maxComputeSharedMemorySize = 49152
  245. maxComputeWorkGroupCount: count = 3
  246. 2147483647
  247. 65535
  248. 65535
  249. maxComputeWorkGroupInvocations = 1024
  250. maxComputeWorkGroupSize: count = 3
  251. 1024
  252. 1024
  253. 64
  254. subPixelPrecisionBits = 8
  255. subTexelPrecisionBits = 8
  256. mipmapPrecisionBits = 8
  257. maxDrawIndexedIndexValue = 4294967295
  258. maxDrawIndirectCount = 4294967295
  259. maxSamplerLodBias = 15
  260. maxSamplerAnisotropy = 16
  261. maxViewports = 16
  262. maxViewportDimensions: count = 2
  263. 32768
  264. 32768
  265. viewportBoundsRange: count = 2
  266. -65536
  267. 65536
  268. viewportSubPixelBits = 8
  269. minMemoryMapAlignment = 64
  270. minTexelBufferOffsetAlignment = 0x00000010
  271. minUniformBufferOffsetAlignment = 0x00000040
  272. minStorageBufferOffsetAlignment = 0x00000010
  273. minTexelOffset = -8
  274. maxTexelOffset = 7
  275. minTexelGatherOffset = -32
  276. maxTexelGatherOffset = 31
  277. minInterpolationOffset = -0.5
  278. maxInterpolationOffset = 0.4375
  279. subPixelInterpolationOffsetBits = 4
  280. maxFramebufferWidth = 32768
  281. maxFramebufferHeight = 32768
  282. maxFramebufferLayers = 2048
  283. framebufferColorSampleCounts: count = 4
  284. SAMPLE_COUNT_1_BIT
  285. SAMPLE_COUNT_2_BIT
  286. SAMPLE_COUNT_4_BIT
  287. SAMPLE_COUNT_8_BIT
  288. framebufferDepthSampleCounts: count = 4
  289. SAMPLE_COUNT_1_BIT
  290. SAMPLE_COUNT_2_BIT
  291. SAMPLE_COUNT_4_BIT
  292. SAMPLE_COUNT_8_BIT
  293. framebufferStencilSampleCounts: count = 5
  294. SAMPLE_COUNT_1_BIT
  295. SAMPLE_COUNT_2_BIT
  296. SAMPLE_COUNT_4_BIT
  297. SAMPLE_COUNT_8_BIT
  298. SAMPLE_COUNT_16_BIT
  299. framebufferNoAttachmentsSampleCounts: count = 5
  300. SAMPLE_COUNT_1_BIT
  301. SAMPLE_COUNT_2_BIT
  302. SAMPLE_COUNT_4_BIT
  303. SAMPLE_COUNT_8_BIT
  304. SAMPLE_COUNT_16_BIT
  305. maxColorAttachments = 8
  306. sampledImageColorSampleCounts: count = 4
  307. SAMPLE_COUNT_1_BIT
  308. SAMPLE_COUNT_2_BIT
  309. SAMPLE_COUNT_4_BIT
  310. SAMPLE_COUNT_8_BIT
  311. sampledImageIntegerSampleCounts: count = 4
  312. SAMPLE_COUNT_1_BIT
  313. SAMPLE_COUNT_2_BIT
  314. SAMPLE_COUNT_4_BIT
  315. SAMPLE_COUNT_8_BIT
  316. sampledImageDepthSampleCounts: count = 4
  317. SAMPLE_COUNT_1_BIT
  318. SAMPLE_COUNT_2_BIT
  319. SAMPLE_COUNT_4_BIT
  320. SAMPLE_COUNT_8_BIT
  321. sampledImageStencilSampleCounts: count = 5
  322. SAMPLE_COUNT_1_BIT
  323. SAMPLE_COUNT_2_BIT
  324. SAMPLE_COUNT_4_BIT
  325. SAMPLE_COUNT_8_BIT
  326. SAMPLE_COUNT_16_BIT
  327. storageImageSampleCounts: count = 4
  328. SAMPLE_COUNT_1_BIT
  329. SAMPLE_COUNT_2_BIT
  330. SAMPLE_COUNT_4_BIT
  331. SAMPLE_COUNT_8_BIT
  332. maxSampleMaskWords = 1
  333. timestampComputeAndGraphics = true
  334. timestampPeriod = 1
  335. maxClipDistances = 8
  336. maxCullDistances = 8
  337. maxCombinedClipAndCullDistances = 8
  338. discreteQueuePriorities = 2
  339. pointSizeRange: count = 2
  340. 1
  341. 2047.94
  342. lineWidthRange: count = 2
  343. 1
  344. 64
  345. pointSizeGranularity = 0.0625
  346. lineWidthGranularity = 0.0625
  347. strictLines = true
  348. standardSampleLocations = true
  349. optimalBufferCopyOffsetAlignment = 0x00000001
  350. optimalBufferCopyRowPitchAlignment = 0x00000001
  351. nonCoherentAtomSize = 0x00000040
  352.  
  353. VkPhysicalDeviceSparseProperties:
  354. ---------------------------------
  355. residencyStandard2DBlockShape = true
  356. residencyStandard2DMultisampleBlockShape = true
  357. residencyStandard3DBlockShape = true
  358. residencyAlignedMipSize = false
  359. residencyNonResidentStrict = true
  360.  
  361. VkPhysicalDeviceAccelerationStructurePropertiesKHR:
  362. ---------------------------------------------------
  363. maxGeometryCount = 16777215
  364. maxInstanceCount = 16777215
  365. maxPrimitiveCount = 536870911
  366. maxPerStageDescriptorAccelerationStructures = 1048576
  367. maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1048576
  368. maxDescriptorSetAccelerationStructures = 1048576
  369. maxDescriptorSetUpdateAfterBindAccelerationStructures = 1048576
  370. minAccelerationStructureScratchOffsetAlignment = 128
  371.  
  372. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  373. ----------------------------------------------------
  374. advancedBlendMaxColorAttachments = 8
  375. advancedBlendIndependentBlend = false
  376. advancedBlendNonPremultipliedSrcColor = true
  377. advancedBlendNonPremultipliedDstColor = true
  378. advancedBlendCorrelatedOverlap = true
  379. advancedBlendAllOperations = true
  380.  
  381. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  382. -------------------------------------------------------
  383. primitiveOverestimationSize = 0.00195313
  384. maxExtraPrimitiveOverestimationSize = 0.75
  385. extraPrimitiveOverestimationSizeGranularity = 0.25
  386. primitiveUnderestimation = true
  387. conservativePointAndLineRasterization = true
  388. degenerateTrianglesRasterized = true
  389. degenerateLinesRasterized = true
  390. fullyCoveredFragmentShaderInputVariable = true
  391. conservativeRasterizationPostDepthCoverage = true
  392.  
  393. VkPhysicalDeviceCustomBorderColorPropertiesEXT:
  394. -----------------------------------------------
  395. maxCustomBorderColorSamplers = 4000
  396.  
  397. VkPhysicalDeviceDepthStencilResolveProperties:
  398. ----------------------------------------------
  399. supportedDepthResolveModes: count = 4
  400. RESOLVE_MODE_SAMPLE_ZERO_BIT
  401. RESOLVE_MODE_AVERAGE_BIT
  402. RESOLVE_MODE_MIN_BIT
  403. RESOLVE_MODE_MAX_BIT
  404. supportedStencilResolveModes: count = 3
  405. RESOLVE_MODE_SAMPLE_ZERO_BIT
  406. RESOLVE_MODE_MIN_BIT
  407. RESOLVE_MODE_MAX_BIT
  408. independentResolveNone = true
  409. independentResolve = true
  410.  
  411. VkPhysicalDeviceDescriptorIndexingProperties:
  412. ---------------------------------------------
  413. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  414. shaderUniformBufferArrayNonUniformIndexingNative = true
  415. shaderSampledImageArrayNonUniformIndexingNative = true
  416. shaderStorageBufferArrayNonUniformIndexingNative = true
  417. shaderStorageImageArrayNonUniformIndexingNative = true
  418. shaderInputAttachmentArrayNonUniformIndexingNative = true
  419. robustBufferAccessUpdateAfterBind = true
  420. quadDivergentImplicitLod = true
  421. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  422. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  423. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  424. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  425. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  426. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  427. maxPerStageUpdateAfterBindResources = 4294967295
  428. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  429. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  430. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  431. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  432. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  433. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  434. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  435. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  436.  
  437. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  438. ----------------------------------------------
  439. maxDiscardRectangles = 8
  440.  
  441. VkPhysicalDeviceDriverProperties:
  442. ---------------------------------
  443. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  444. driverName = NVIDIA
  445. driverInfo = 466.77
  446. conformanceVersion = 1.2.5.2
  447.  
  448. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  449. ------------------------------------------------
  450. minImportedHostPointerAlignment = 0x00001000
  451.  
  452. VkPhysicalDeviceFloatControlsProperties:
  453. ----------------------------------------
  454. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  455. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  456. shaderSignedZeroInfNanPreserveFloat16 = true
  457. shaderSignedZeroInfNanPreserveFloat32 = true
  458. shaderSignedZeroInfNanPreserveFloat64 = true
  459. shaderDenormPreserveFloat16 = true
  460. shaderDenormPreserveFloat32 = false
  461. shaderDenormPreserveFloat64 = false
  462. shaderDenormFlushToZeroFloat16 = false
  463. shaderDenormFlushToZeroFloat32 = false
  464. shaderDenormFlushToZeroFloat64 = false
  465. shaderRoundingModeRTEFloat16 = true
  466. shaderRoundingModeRTEFloat32 = true
  467. shaderRoundingModeRTEFloat64 = true
  468. shaderRoundingModeRTZFloat16 = false
  469. shaderRoundingModeRTZFloat32 = true
  470. shaderRoundingModeRTZFloat64 = true
  471.  
  472. VkPhysicalDeviceFragmentShadingRatePropertiesKHR:
  473. -------------------------------------------------
  474. minFragmentShadingRateAttachmentTexelSize:
  475. width = 16
  476. height = 16
  477. maxFragmentShadingRateAttachmentTexelSize:
  478. width = 16
  479. height = 16
  480. maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1
  481. primitiveFragmentShadingRateWithMultipleViewports = true
  482. layeredShadingRateAttachments = true
  483. fragmentShadingRateNonTrivialCombinerOps = true
  484. maxFragmentSize:
  485. width = 4
  486. height = 4
  487. maxFragmentSizeAspectRatio = 2
  488. maxFragmentShadingRateCoverageSamples = 16
  489. maxFragmentShadingRateRasterizationSamples = SAMPLE_COUNT_16_BIT
  490. fragmentShadingRateWithShaderDepthStencilWrites = true
  491. fragmentShadingRateWithSampleMask = true
  492. fragmentShadingRateWithShaderSampleMask = true
  493. fragmentShadingRateWithConservativeRasterization = true
  494. fragmentShadingRateWithFragmentShaderInterlock = true
  495. fragmentShadingRateWithCustomSampleLocations = true
  496. fragmentShadingRateStrictMultiplyCombiner = true
  497.  
  498. VkPhysicalDeviceIDProperties:
  499. -----------------------------
  500. deviceUUID = 1e8dcb91-04e8-eb95-1194-86fd8d22a51c
  501. driverUUID = d1ac9be2-eb6d-1233-268c-05094df6d77b
  502. deviceLUID = 71fae202-00000000
  503. deviceNodeMask = 1
  504. deviceLUIDValid = true
  505.  
  506. VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
  507. ------------------------------------------------
  508. maxInlineUniformBlockSize = 256
  509. maxPerStageDescriptorInlineUniformBlocks = 32
  510. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  511. maxDescriptorSetInlineUniformBlocks = 32
  512. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  513.  
  514. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  515. -----------------------------------------------
  516. lineSubPixelPrecisionBits = 8
  517.  
  518. VkPhysicalDeviceMaintenance3Properties:
  519. ---------------------------------------
  520. maxPerSetDescriptors = 4294967295
  521. maxMemoryAllocationSize = 0xffe00000
  522.  
  523. VkPhysicalDeviceMultiviewProperties:
  524. ------------------------------------
  525. maxMultiviewViewCount = 32
  526. maxMultiviewInstanceIndex = 134217727
  527.  
  528. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  529. ----------------------------------------
  530. pciDomain = 0
  531. pciBus = 8
  532. pciDevice = 0
  533. pciFunction = 0
  534.  
  535. VkPhysicalDevicePointClippingProperties:
  536. ----------------------------------------
  537. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  538.  
  539. VkPhysicalDeviceProtectedMemoryProperties:
  540. ------------------------------------------
  541. protectedNoFault = false
  542.  
  543. VkPhysicalDevicePushDescriptorPropertiesKHR:
  544. --------------------------------------------
  545. maxPushDescriptors = 32
  546.  
  547. VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
  548. ------------------------------------------------
  549. shaderGroupHandleSize = 32
  550. maxRayRecursionDepth = 31
  551. maxShaderGroupStride = 4096
  552. shaderGroupBaseAlignment = 64
  553. shaderGroupHandleCaptureReplaySize = 32
  554. maxRayDispatchInvocationCount = 1073741824
  555. shaderGroupHandleAlignment = 32
  556. maxRayHitAttributeSize = 32
  557.  
  558. VkPhysicalDeviceRobustness2PropertiesEXT:
  559. -----------------------------------------
  560. robustStorageBufferAccessSizeAlignment = 0x00000001
  561. robustUniformBufferAccessSizeAlignment = 0x00000010
  562.  
  563. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  564. ---------------------------------------------
  565. sampleLocationSampleCounts: count = 5
  566. SAMPLE_COUNT_1_BIT
  567. SAMPLE_COUNT_2_BIT
  568. SAMPLE_COUNT_4_BIT
  569. SAMPLE_COUNT_8_BIT
  570. SAMPLE_COUNT_16_BIT
  571. maxSampleLocationGridSize:
  572. width = 1
  573. height = 1
  574. sampleLocationCoordinateRange: count = 2
  575. 0
  576. 0.9375
  577. sampleLocationSubPixelBits = 4
  578. variableSampleLocations = true
  579.  
  580. VkPhysicalDeviceSamplerFilterMinmaxProperties:
  581. ----------------------------------------------
  582. filterMinmaxSingleComponentFormats = true
  583. filterMinmaxImageComponentMapping = true
  584.  
  585. VkPhysicalDeviceSubgroupProperties:
  586. -----------------------------------
  587. subgroupSize = 32
  588. supportedStages: count = 16
  589. SHADER_STAGE_VERTEX_BIT
  590. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  591. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  592. SHADER_STAGE_GEOMETRY_BIT
  593. SHADER_STAGE_FRAGMENT_BIT
  594. SHADER_STAGE_COMPUTE_BIT
  595. SHADER_STAGE_ALL_GRAPHICS
  596. SHADER_STAGE_ALL
  597. SHADER_STAGE_RAYGEN_BIT_KHR
  598. SHADER_STAGE_ANY_HIT_BIT_KHR
  599. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  600. SHADER_STAGE_MISS_BIT_KHR
  601. SHADER_STAGE_INTERSECTION_BIT_KHR
  602. SHADER_STAGE_CALLABLE_BIT_KHR
  603. SHADER_STAGE_TASK_BIT_NV
  604. SHADER_STAGE_MESH_BIT_NV
  605. supportedOperations: count = 9
  606. SUBGROUP_FEATURE_BASIC_BIT
  607. SUBGROUP_FEATURE_VOTE_BIT
  608. SUBGROUP_FEATURE_ARITHMETIC_BIT
  609. SUBGROUP_FEATURE_BALLOT_BIT
  610. SUBGROUP_FEATURE_SHUFFLE_BIT
  611. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  612. SUBGROUP_FEATURE_CLUSTERED_BIT
  613. SUBGROUP_FEATURE_QUAD_BIT
  614. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  615. quadOperationsInAllStages = true
  616.  
  617. VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
  618. -------------------------------------------------
  619. minSubgroupSize = 32
  620. maxSubgroupSize = 32
  621. maxComputeWorkgroupSubgroups = 2097152
  622. requiredSubgroupSizeStages: count = 16
  623. SHADER_STAGE_VERTEX_BIT
  624. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  625. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  626. SHADER_STAGE_GEOMETRY_BIT
  627. SHADER_STAGE_FRAGMENT_BIT
  628. SHADER_STAGE_COMPUTE_BIT
  629. SHADER_STAGE_ALL_GRAPHICS
  630. SHADER_STAGE_ALL
  631. SHADER_STAGE_RAYGEN_BIT_KHR
  632. SHADER_STAGE_ANY_HIT_BIT_KHR
  633. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  634. SHADER_STAGE_MISS_BIT_KHR
  635. SHADER_STAGE_INTERSECTION_BIT_KHR
  636. SHADER_STAGE_CALLABLE_BIT_KHR
  637. SHADER_STAGE_TASK_BIT_NV
  638. SHADER_STAGE_MESH_BIT_NV
  639.  
  640. VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
  641. --------------------------------------------------
  642. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  643. storageTexelBufferOffsetSingleTexelAlignment = true
  644. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  645. uniformTexelBufferOffsetSingleTexelAlignment = true
  646.  
  647. VkPhysicalDeviceTimelineSemaphoreProperties:
  648. --------------------------------------------
  649. maxTimelineSemaphoreValueDifference = 2147483647
  650.  
  651. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  652. -----------------------------------------------
  653. maxTransformFeedbackStreams = 4
  654. maxTransformFeedbackBuffers = 4
  655. maxTransformFeedbackBufferSize = 0xffffffffffffffff
  656. maxTransformFeedbackStreamDataSize = 2048
  657. maxTransformFeedbackBufferDataSize = 512
  658. maxTransformFeedbackBufferDataStride = 2048
  659. transformFeedbackQueries = true
  660. transformFeedbackStreamsLinesTriangles = false
  661. transformFeedbackRasterizationStreamSelect = true
  662. transformFeedbackDraw = true
  663.  
  664. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  665. ----------------------------------------------------
  666. maxVertexAttribDivisor = 4294967295
  667.  
  668. VkPhysicalDeviceVulkan11Properties:
  669. -----------------------------------
  670. deviceUUID = 1e8dcb91-04e8-eb95-1194-86fd8d22a51c
  671. driverUUID = d1ac9be2-eb6d-1233-268c-05094df6d77b
  672. deviceLUID = 71fae202-00000000
  673. deviceNodeMask = 1
  674. deviceLUIDValid = true
  675. subgroupSize = 32
  676. subgroupSupportedStages: count = 16
  677. SHADER_STAGE_VERTEX_BIT
  678. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  679. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  680. SHADER_STAGE_GEOMETRY_BIT
  681. SHADER_STAGE_FRAGMENT_BIT
  682. SHADER_STAGE_COMPUTE_BIT
  683. SHADER_STAGE_ALL_GRAPHICS
  684. SHADER_STAGE_ALL
  685. SHADER_STAGE_RAYGEN_BIT_KHR
  686. SHADER_STAGE_ANY_HIT_BIT_KHR
  687. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  688. SHADER_STAGE_MISS_BIT_KHR
  689. SHADER_STAGE_INTERSECTION_BIT_KHR
  690. SHADER_STAGE_CALLABLE_BIT_KHR
  691. SHADER_STAGE_TASK_BIT_NV
  692. SHADER_STAGE_MESH_BIT_NV
  693. subgroupSupportedOperations: count = 9
  694. SUBGROUP_FEATURE_BASIC_BIT
  695. SUBGROUP_FEATURE_VOTE_BIT
  696. SUBGROUP_FEATURE_ARITHMETIC_BIT
  697. SUBGROUP_FEATURE_BALLOT_BIT
  698. SUBGROUP_FEATURE_SHUFFLE_BIT
  699. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  700. SUBGROUP_FEATURE_CLUSTERED_BIT
  701. SUBGROUP_FEATURE_QUAD_BIT
  702. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  703. subgroupQuadOperationsInAllStages = true
  704. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  705. maxMultiviewViewCount = 32
  706. maxMultiviewInstanceIndex = 134217727
  707. protectedNoFault = false
  708. maxPerSetDescriptors = 4294967295
  709. maxMemoryAllocationSize = 0xffe00000
  710.  
  711. VkPhysicalDeviceVulkan12Properties:
  712. -----------------------------------
  713. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  714. driverName = NVIDIA
  715. driverInfo = 466.77
  716. conformanceVersion = 1.2.5.2
  717. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  718. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  719. shaderSignedZeroInfNanPreserveFloat16 = true
  720. shaderSignedZeroInfNanPreserveFloat32 = true
  721. shaderSignedZeroInfNanPreserveFloat64 = true
  722. shaderDenormPreserveFloat16 = true
  723. shaderDenormPreserveFloat32 = false
  724. shaderDenormPreserveFloat64 = false
  725. shaderDenormFlushToZeroFloat16 = false
  726. shaderDenormFlushToZeroFloat32 = false
  727. shaderDenormFlushToZeroFloat64 = false
  728. shaderRoundingModeRTEFloat16 = true
  729. shaderRoundingModeRTEFloat32 = true
  730. shaderRoundingModeRTEFloat64 = true
  731. shaderRoundingModeRTZFloat16 = false
  732. shaderRoundingModeRTZFloat32 = true
  733. shaderRoundingModeRTZFloat64 = true
  734. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  735. shaderUniformBufferArrayNonUniformIndexingNative = true
  736. shaderSampledImageArrayNonUniformIndexingNative = true
  737. shaderStorageBufferArrayNonUniformIndexingNative = true
  738. shaderStorageImageArrayNonUniformIndexingNative = true
  739. shaderInputAttachmentArrayNonUniformIndexingNative = true
  740. robustBufferAccessUpdateAfterBind = true
  741. quadDivergentImplicitLod = true
  742. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  743. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  744. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  745. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  746. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  747. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  748. maxPerStageUpdateAfterBindResources = 4294967295
  749. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  750. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  751. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  752. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  753. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  754. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  755. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  756. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  757. supportedDepthResolveModes: count = 4
  758. RESOLVE_MODE_SAMPLE_ZERO_BIT
  759. RESOLVE_MODE_AVERAGE_BIT
  760. RESOLVE_MODE_MIN_BIT
  761. RESOLVE_MODE_MAX_BIT
  762. supportedStencilResolveModes: count = 3
  763. RESOLVE_MODE_SAMPLE_ZERO_BIT
  764. RESOLVE_MODE_MIN_BIT
  765. RESOLVE_MODE_MAX_BIT
  766. independentResolveNone = true
  767. independentResolve = true
  768. filterMinmaxSingleComponentFormats = true
  769. filterMinmaxImageComponentMapping = true
  770. maxTimelineSemaphoreValueDifference = 2147483647
  771. framebufferIntegerColorSampleCounts: count = 4
  772. SAMPLE_COUNT_1_BIT
  773. SAMPLE_COUNT_2_BIT
  774. SAMPLE_COUNT_4_BIT
  775. SAMPLE_COUNT_8_BIT
  776.  
  777.  
  778. Device Extensions: count = 137
  779. VK_EXT_4444_formats : extension revision 1
  780. VK_EXT_blend_operation_advanced : extension revision 2
  781. VK_EXT_buffer_device_address : extension revision 2
  782. VK_EXT_calibrated_timestamps : extension revision 1
  783. VK_EXT_conditional_rendering : extension revision 2
  784. VK_EXT_conservative_rasterization : extension revision 1
  785. VK_EXT_custom_border_color : extension revision 12
  786. VK_EXT_depth_clip_enable : extension revision 1
  787. VK_EXT_depth_range_unrestricted : extension revision 1
  788. VK_EXT_descriptor_indexing : extension revision 2
  789. VK_EXT_discard_rectangles : extension revision 1
  790. VK_EXT_extended_dynamic_state : extension revision 1
  791. VK_EXT_external_memory_host : extension revision 1
  792. VK_EXT_fragment_shader_interlock : extension revision 1
  793. VK_EXT_full_screen_exclusive : extension revision 4
  794. VK_EXT_hdr_metadata : extension revision 2
  795. VK_EXT_host_query_reset : extension revision 1
  796. VK_EXT_image_robustness : extension revision 1
  797. VK_EXT_index_type_uint8 : extension revision 1
  798. VK_EXT_inline_uniform_block : extension revision 1
  799. VK_EXT_line_rasterization : extension revision 1
  800. VK_EXT_memory_budget : extension revision 1
  801. VK_EXT_memory_priority : extension revision 1
  802. VK_EXT_pci_bus_info : extension revision 2
  803. VK_EXT_pipeline_creation_cache_control : extension revision 3
  804. VK_EXT_pipeline_creation_feedback : extension revision 1
  805. VK_EXT_post_depth_coverage : extension revision 1
  806. VK_EXT_private_data : extension revision 1
  807. VK_EXT_robustness2 : extension revision 1
  808. VK_EXT_sample_locations : extension revision 1
  809. VK_EXT_sampler_filter_minmax : extension revision 2
  810. VK_EXT_scalar_block_layout : extension revision 1
  811. VK_EXT_separate_stencil_usage : extension revision 1
  812. VK_EXT_shader_atomic_float : extension revision 1
  813. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  814. VK_EXT_shader_image_atomic_int64 : extension revision 1
  815. VK_EXT_shader_subgroup_ballot : extension revision 1
  816. VK_EXT_shader_subgroup_vote : extension revision 1
  817. VK_EXT_shader_viewport_index_layer : extension revision 1
  818. VK_EXT_subgroup_size_control : extension revision 2
  819. VK_EXT_texel_buffer_alignment : extension revision 1
  820. VK_EXT_tooling_info : extension revision 1
  821. VK_EXT_transform_feedback : extension revision 1
  822. VK_EXT_vertex_attribute_divisor : extension revision 3
  823. VK_EXT_ycbcr_image_arrays : extension revision 1
  824. VK_KHR_16bit_storage : extension revision 1
  825. VK_KHR_8bit_storage : extension revision 1
  826. VK_KHR_acceleration_structure : extension revision 11
  827. VK_KHR_bind_memory2 : extension revision 1
  828. VK_KHR_buffer_device_address : extension revision 1
  829. VK_KHR_copy_commands2 : extension revision 1
  830. VK_KHR_create_renderpass2 : extension revision 1
  831. VK_KHR_dedicated_allocation : extension revision 3
  832. VK_KHR_deferred_host_operations : extension revision 4
  833. VK_KHR_depth_stencil_resolve : extension revision 1
  834. VK_KHR_descriptor_update_template : extension revision 1
  835. VK_KHR_device_group : extension revision 4
  836. VK_KHR_draw_indirect_count : extension revision 1
  837. VK_KHR_driver_properties : extension revision 1
  838. VK_KHR_external_fence : extension revision 1
  839. VK_KHR_external_fence_win32 : extension revision 1
  840. VK_KHR_external_memory : extension revision 1
  841. VK_KHR_external_memory_win32 : extension revision 1
  842. VK_KHR_external_semaphore : extension revision 1
  843. VK_KHR_external_semaphore_win32 : extension revision 1
  844. VK_KHR_fragment_shading_rate : extension revision 1
  845. VK_KHR_get_memory_requirements2 : extension revision 1
  846. VK_KHR_image_format_list : extension revision 1
  847. VK_KHR_imageless_framebuffer : extension revision 1
  848. VK_KHR_maintenance1 : extension revision 2
  849. VK_KHR_maintenance2 : extension revision 1
  850. VK_KHR_maintenance3 : extension revision 1
  851. VK_KHR_multiview : extension revision 1
  852. VK_KHR_pipeline_executable_properties : extension revision 1
  853. VK_KHR_pipeline_library : extension revision 1
  854. VK_KHR_push_descriptor : extension revision 2
  855. VK_KHR_ray_query : extension revision 1
  856. VK_KHR_ray_tracing_pipeline : extension revision 1
  857. VK_KHR_relaxed_block_layout : extension revision 1
  858. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  859. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  860. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  861. VK_KHR_shader_atomic_int64 : extension revision 1
  862. VK_KHR_shader_clock : extension revision 1
  863. VK_KHR_shader_draw_parameters : extension revision 1
  864. VK_KHR_shader_float16_int8 : extension revision 1
  865. VK_KHR_shader_float_controls : extension revision 4
  866. VK_KHR_shader_non_semantic_info : extension revision 1
  867. VK_KHR_shader_subgroup_extended_types : extension revision 1
  868. VK_KHR_shader_terminate_invocation : extension revision 1
  869. VK_KHR_spirv_1_4 : extension revision 1
  870. VK_KHR_storage_buffer_storage_class : extension revision 1
  871. VK_KHR_swapchain : extension revision 70
  872. VK_KHR_swapchain_mutable_format : extension revision 1
  873. VK_KHR_synchronization2 : extension revision 1
  874. VK_KHR_timeline_semaphore : extension revision 2
  875. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  876. VK_KHR_variable_pointers : extension revision 1
  877. VK_KHR_vulkan_memory_model : extension revision 3
  878. VK_KHR_win32_keyed_mutex : extension revision 1
  879. VK_KHR_workgroup_memory_explicit_layout : extension revision 1
  880. VK_KHR_zero_initialize_workgroup_memory : extension revision 1
  881. VK_NVX_binary_import : extension revision 1
  882. VK_NVX_image_view_handle : extension revision 2
  883. VK_NVX_multiview_per_view_attributes : extension revision 1
  884. VK_NV_acquire_winrt_display : extension revision 1
  885. VK_NV_clip_space_w_scaling : extension revision 1
  886. VK_NV_compute_shader_derivatives : extension revision 1
  887. VK_NV_cooperative_matrix : extension revision 1
  888. VK_NV_corner_sampled_image : extension revision 2
  889. VK_NV_coverage_reduction_mode : extension revision 1
  890. VK_NV_cuda_kernel_launch : extension revision 2
  891. VK_NV_dedicated_allocation : extension revision 1
  892. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  893. VK_NV_device_diagnostic_checkpoints : extension revision 2
  894. VK_NV_device_diagnostics_config : extension revision 1
  895. VK_NV_device_generated_commands : extension revision 3
  896. VK_NV_external_memory : extension revision 1
  897. VK_NV_external_memory_win32 : extension revision 1
  898. VK_NV_fill_rectangle : extension revision 1
  899. VK_NV_fragment_coverage_to_color : extension revision 1
  900. VK_NV_fragment_shader_barycentric : extension revision 1
  901. VK_NV_fragment_shading_rate_enums : extension revision 1
  902. VK_NV_framebuffer_mixed_samples : extension revision 1
  903. VK_NV_geometry_shader_passthrough : extension revision 1
  904. VK_NV_mesh_shader : extension revision 1
  905. VK_NV_ray_tracing : extension revision 3
  906. VK_NV_representative_fragment_test : extension revision 2
  907. VK_NV_sample_mask_override_coverage : extension revision 1
  908. VK_NV_scissor_exclusive : extension revision 1
  909. VK_NV_shader_image_footprint : extension revision 2
  910. VK_NV_shader_sm_builtins : extension revision 1
  911. VK_NV_shader_subgroup_partitioned : extension revision 1
  912. VK_NV_shading_rate_image : extension revision 3
  913. VK_NV_viewport_array2 : extension revision 1
  914. VK_NV_viewport_swizzle : extension revision 1
  915. VK_NV_win32_keyed_mutex : extension revision 2
  916.  
  917. VkQueueFamilyProperties:
  918. ========================
  919. queueProperties[0]:
  920. -------------------
  921. minImageTransferGranularity = (1,1,1)
  922. queueCount = 16
  923. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  924. timestampValidBits = 64
  925. present support = true
  926.  
  927. queueProperties[1]:
  928. -------------------
  929. minImageTransferGranularity = (1,1,1)
  930. queueCount = 2
  931. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  932. timestampValidBits = 64
  933. present support = false
  934.  
  935. queueProperties[2]:
  936. -------------------
  937. minImageTransferGranularity = (1,1,1)
  938. queueCount = 8
  939. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  940. timestampValidBits = 64
  941. present support = true
  942.  
  943. VkPhysicalDeviceMemoryProperties:
  944. =================================
  945. memoryHeaps: count = 3
  946. memoryHeaps[0]:
  947. size = 8433696768 (0x1f6b00000) (7.85 GiB)
  948. budget = 7628390400 (0x1c6b00000) (7.10 GiB)
  949. usage = 0 (0x00000000) (0.00 B)
  950. flags: count = 1
  951. MEMORY_HEAP_DEVICE_LOCAL_BIT
  952. memoryHeaps[1]:
  953. size = 17133641728 (0x3fd3ea000) (15.96 GiB)
  954. budget = 16328337408 (0x3cd3ea800) (15.21 GiB)
  955. usage = 278528 (0x00044000) (272.00 KiB)
  956. flags: count = 0
  957. None
  958. memoryHeaps[2]:
  959. size = 224395264 (0x0d600000) (214.00 MiB)
  960. budget = 167112704 (0x09f5f000) (159.37 MiB)
  961. usage = 57282560 (0x036a1000) (54.63 MiB)
  962. flags: count = 1
  963. MEMORY_HEAP_DEVICE_LOCAL_BIT
  964. memoryTypes: count = 5
  965. memoryTypes[0]:
  966. heapIndex = 1
  967. propertyFlags = 0x0000: count = 0
  968. None
  969. usable for:
  970. IMAGE_TILING_OPTIMAL:
  971. color images
  972. FORMAT_D16_UNORM
  973. FORMAT_X8_D24_UNORM_PACK32
  974. FORMAT_D32_SFLOAT
  975. FORMAT_S8_UINT
  976. FORMAT_D24_UNORM_S8_UINT
  977. FORMAT_D32_SFLOAT_S8_UINT
  978. (non-sparse)
  979. IMAGE_TILING_LINEAR:
  980. color images
  981. (non-sparse, non-transient)
  982. memoryTypes[1]:
  983. heapIndex = 0
  984. propertyFlags = 0x0001: count = 1
  985. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  986. usable for:
  987. IMAGE_TILING_OPTIMAL:
  988. color images
  989. FORMAT_D16_UNORM
  990. FORMAT_X8_D24_UNORM_PACK32
  991. FORMAT_D32_SFLOAT
  992. FORMAT_S8_UINT
  993. FORMAT_D24_UNORM_S8_UINT
  994. FORMAT_D32_SFLOAT_S8_UINT
  995. (non-sparse)
  996. IMAGE_TILING_LINEAR:
  997. color images
  998. (non-sparse, non-transient)
  999. memoryTypes[2]:
  1000. heapIndex = 1
  1001. propertyFlags = 0x0006: count = 2
  1002. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1003. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1004. usable for:
  1005. IMAGE_TILING_OPTIMAL:
  1006. None
  1007. IMAGE_TILING_LINEAR:
  1008. color images
  1009. (non-sparse, non-transient)
  1010. memoryTypes[3]:
  1011. heapIndex = 1
  1012. propertyFlags = 0x000e: count = 3
  1013. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1014. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1015. MEMORY_PROPERTY_HOST_CACHED_BIT
  1016. usable for:
  1017. IMAGE_TILING_OPTIMAL:
  1018. None
  1019. IMAGE_TILING_LINEAR:
  1020. color images
  1021. (non-sparse, non-transient)
  1022. memoryTypes[4]:
  1023. heapIndex = 2
  1024. propertyFlags = 0x0007: count = 3
  1025. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1026. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1027. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1028. usable for:
  1029. IMAGE_TILING_OPTIMAL:
  1030. None
  1031. IMAGE_TILING_LINEAR:
  1032. color images
  1033. (non-sparse, non-transient)
  1034.  
  1035. VkPhysicalDeviceFeatures:
  1036. =========================
  1037. robustBufferAccess = true
  1038. fullDrawIndexUint32 = true
  1039. imageCubeArray = true
  1040. independentBlend = true
  1041. geometryShader = true
  1042. tessellationShader = true
  1043. sampleRateShading = true
  1044. dualSrcBlend = true
  1045. logicOp = true
  1046. multiDrawIndirect = true
  1047. drawIndirectFirstInstance = true
  1048. depthClamp = true
  1049. depthBiasClamp = true
  1050. fillModeNonSolid = true
  1051. depthBounds = true
  1052. wideLines = true
  1053. largePoints = true
  1054. alphaToOne = true
  1055. multiViewport = true
  1056. samplerAnisotropy = true
  1057. textureCompressionETC2 = false
  1058. textureCompressionASTC_LDR = false
  1059. textureCompressionBC = true
  1060. occlusionQueryPrecise = true
  1061. pipelineStatisticsQuery = true
  1062. vertexPipelineStoresAndAtomics = true
  1063. fragmentStoresAndAtomics = true
  1064. shaderTessellationAndGeometryPointSize = true
  1065. shaderImageGatherExtended = true
  1066. shaderStorageImageExtendedFormats = true
  1067. shaderStorageImageMultisample = true
  1068. shaderStorageImageReadWithoutFormat = true
  1069. shaderStorageImageWriteWithoutFormat = true
  1070. shaderUniformBufferArrayDynamicIndexing = true
  1071. shaderSampledImageArrayDynamicIndexing = true
  1072. shaderStorageBufferArrayDynamicIndexing = true
  1073. shaderStorageImageArrayDynamicIndexing = true
  1074. shaderClipDistance = true
  1075. shaderCullDistance = true
  1076. shaderFloat64 = true
  1077. shaderInt64 = true
  1078. shaderInt16 = true
  1079. shaderResourceResidency = true
  1080. shaderResourceMinLod = true
  1081. sparseBinding = true
  1082. sparseResidencyBuffer = true
  1083. sparseResidencyImage2D = true
  1084. sparseResidencyImage3D = true
  1085. sparseResidency2Samples = true
  1086. sparseResidency4Samples = true
  1087. sparseResidency8Samples = true
  1088. sparseResidency16Samples = true
  1089. sparseResidencyAliased = true
  1090. variableMultisampleRate = true
  1091. inheritedQueries = true
  1092.  
  1093. VkPhysicalDevice16BitStorageFeatures:
  1094. -------------------------------------
  1095. storageBuffer16BitAccess = true
  1096. uniformAndStorageBuffer16BitAccess = true
  1097. storagePushConstant16 = true
  1098. storageInputOutput16 = false
  1099.  
  1100. VkPhysicalDevice4444FormatsFeaturesEXT:
  1101. ---------------------------------------
  1102. formatA4R4G4B4 = true
  1103. formatA4B4G4R4 = true
  1104.  
  1105. VkPhysicalDevice8BitStorageFeatures:
  1106. ------------------------------------
  1107. storageBuffer8BitAccess = true
  1108. uniformAndStorageBuffer8BitAccess = true
  1109. storagePushConstant8 = true
  1110.  
  1111. VkPhysicalDeviceAccelerationStructureFeaturesKHR:
  1112. -------------------------------------------------
  1113. accelerationStructure = true
  1114. accelerationStructureCaptureReplay = true
  1115. accelerationStructureIndirectBuild = false
  1116. accelerationStructureHostCommands = false
  1117. descriptorBindingAccelerationStructureUpdateAfterBind = true
  1118.  
  1119. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  1120. --------------------------------------------------
  1121. advancedBlendCoherentOperations = true
  1122.  
  1123. VkPhysicalDeviceBufferDeviceAddressFeatures:
  1124. --------------------------------------------
  1125. bufferDeviceAddress = true
  1126. bufferDeviceAddressCaptureReplay = true
  1127. bufferDeviceAddressMultiDevice = true
  1128.  
  1129. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  1130. -----------------------------------------------
  1131. bufferDeviceAddress = true
  1132. bufferDeviceAddressCaptureReplay = true
  1133. bufferDeviceAddressMultiDevice = true
  1134.  
  1135. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  1136. ------------------------------------------------
  1137. conditionalRendering = true
  1138. inheritedConditionalRendering = true
  1139.  
  1140. VkPhysicalDeviceCustomBorderColorFeaturesEXT:
  1141. ---------------------------------------------
  1142. customBorderColors = true
  1143. customBorderColorWithoutFormat = true
  1144.  
  1145. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  1146. -------------------------------------------
  1147. depthClipEnable = true
  1148.  
  1149. VkPhysicalDeviceDescriptorIndexingFeatures:
  1150. -------------------------------------------
  1151. shaderInputAttachmentArrayDynamicIndexing = true
  1152. shaderUniformTexelBufferArrayDynamicIndexing = true
  1153. shaderStorageTexelBufferArrayDynamicIndexing = true
  1154. shaderUniformBufferArrayNonUniformIndexing = true
  1155. shaderSampledImageArrayNonUniformIndexing = true
  1156. shaderStorageBufferArrayNonUniformIndexing = true
  1157. shaderStorageImageArrayNonUniformIndexing = true
  1158. shaderInputAttachmentArrayNonUniformIndexing = true
  1159. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1160. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1161. descriptorBindingUniformBufferUpdateAfterBind = true
  1162. descriptorBindingSampledImageUpdateAfterBind = true
  1163. descriptorBindingStorageImageUpdateAfterBind = true
  1164. descriptorBindingStorageBufferUpdateAfterBind = true
  1165. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1166. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1167. descriptorBindingUpdateUnusedWhilePending = true
  1168. descriptorBindingPartiallyBound = true
  1169. descriptorBindingVariableDescriptorCount = true
  1170. runtimeDescriptorArray = true
  1171.  
  1172. VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
  1173. ------------------------------------------------
  1174. extendedDynamicState = true
  1175.  
  1176. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1177. ---------------------------------------------------
  1178. fragmentShaderSampleInterlock = true
  1179. fragmentShaderPixelInterlock = true
  1180. fragmentShaderShadingRateInterlock = true
  1181.  
  1182. VkPhysicalDeviceFragmentShadingRateFeaturesKHR:
  1183. -----------------------------------------------
  1184. pipelineFragmentShadingRate = true
  1185. primitiveFragmentShadingRate = true
  1186. attachmentFragmentShadingRate = true
  1187.  
  1188. VkPhysicalDeviceHostQueryResetFeatures:
  1189. ---------------------------------------
  1190. hostQueryReset = true
  1191.  
  1192. VkPhysicalDeviceImageRobustnessFeaturesEXT:
  1193. -------------------------------------------
  1194. robustImageAccess = true
  1195.  
  1196. VkPhysicalDeviceImagelessFramebufferFeatures:
  1197. ---------------------------------------------
  1198. imagelessFramebuffer = true
  1199.  
  1200. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1201. ------------------------------------------
  1202. indexTypeUint8 = true
  1203.  
  1204. VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
  1205. ----------------------------------------------
  1206. inlineUniformBlock = true
  1207. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1208.  
  1209. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1210. ---------------------------------------------
  1211. rectangularLines = true
  1212. bresenhamLines = true
  1213. smoothLines = true
  1214. stippledRectangularLines = true
  1215. stippledBresenhamLines = true
  1216. stippledSmoothLines = true
  1217.  
  1218. VkPhysicalDeviceMemoryPriorityFeaturesEXT:
  1219. ------------------------------------------
  1220. memoryPriority = true
  1221.  
  1222. VkPhysicalDeviceMultiviewFeatures:
  1223. ----------------------------------
  1224. multiview = true
  1225. multiviewGeometryShader = true
  1226. multiviewTessellationShader = true
  1227.  
  1228. VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
  1229. --------------------------------------------------------
  1230. pipelineCreationCacheControl = true
  1231.  
  1232. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1233. --------------------------------------------------------
  1234. pipelineExecutableInfo = true
  1235.  
  1236. VkPhysicalDevicePrivateDataFeaturesEXT:
  1237. ---------------------------------------
  1238. privateData = true
  1239.  
  1240. VkPhysicalDeviceProtectedMemoryFeatures:
  1241. ----------------------------------------
  1242. protectedMemory = false
  1243.  
  1244. VkPhysicalDeviceRayQueryFeaturesKHR:
  1245. ------------------------------------
  1246. rayQuery = true
  1247.  
  1248. VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
  1249. ----------------------------------------------
  1250. rayTracingPipeline = true
  1251. rayTracingPipelineShaderGroupHandleCaptureReplay = false
  1252. rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
  1253. rayTracingPipelineTraceRaysIndirect = true
  1254. rayTraversalPrimitiveCulling = true
  1255.  
  1256. VkPhysicalDeviceRobustness2FeaturesEXT:
  1257. ---------------------------------------
  1258. robustBufferAccess2 = true
  1259. robustImageAccess2 = true
  1260. nullDescriptor = true
  1261.  
  1262. VkPhysicalDeviceSamplerYcbcrConversionFeatures:
  1263. -----------------------------------------------
  1264. samplerYcbcrConversion = true
  1265.  
  1266. VkPhysicalDeviceScalarBlockLayoutFeatures:
  1267. ------------------------------------------
  1268. scalarBlockLayout = true
  1269.  
  1270. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
  1271. ----------------------------------------------------
  1272. separateDepthStencilLayouts = true
  1273.  
  1274. VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
  1275. ---------------------------------------------
  1276. shaderBufferFloat32Atomics = true
  1277. shaderBufferFloat32AtomicAdd = true
  1278. shaderBufferFloat64Atomics = true
  1279. shaderBufferFloat64AtomicAdd = true
  1280. shaderSharedFloat32Atomics = true
  1281. shaderSharedFloat32AtomicAdd = true
  1282. shaderSharedFloat64Atomics = true
  1283. shaderSharedFloat64AtomicAdd = true
  1284. shaderImageFloat32Atomics = true
  1285. shaderImageFloat32AtomicAdd = true
  1286. sparseImageFloat32Atomics = true
  1287. sparseImageFloat32AtomicAdd = true
  1288.  
  1289. VkPhysicalDeviceShaderAtomicInt64Features:
  1290. ------------------------------------------
  1291. shaderBufferInt64Atomics = true
  1292. shaderSharedInt64Atomics = true
  1293.  
  1294. VkPhysicalDeviceShaderClockFeaturesKHR:
  1295. ---------------------------------------
  1296. shaderSubgroupClock = true
  1297. shaderDeviceClock = true
  1298.  
  1299. VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
  1300. ----------------------------------------------------------
  1301. shaderDemoteToHelperInvocation = true
  1302.  
  1303. VkPhysicalDeviceShaderDrawParametersFeatures:
  1304. ---------------------------------------------
  1305. shaderDrawParameters = true
  1306.  
  1307. VkPhysicalDeviceShaderFloat16Int8Features:
  1308. ------------------------------------------
  1309. shaderFloat16 = true
  1310. shaderInt8 = true
  1311.  
  1312. VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
  1313. --------------------------------------------------
  1314. shaderImageInt64Atomics = true
  1315. sparseImageInt64Atomics = true
  1316.  
  1317. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
  1318. ----------------------------------------------------
  1319. shaderSubgroupExtendedTypes = true
  1320.  
  1321. VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR:
  1322. -----------------------------------------------------
  1323. shaderTerminateInvocation = true
  1324.  
  1325. VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
  1326. -----------------------------------------------
  1327. subgroupSizeControl = true
  1328. computeFullSubgroups = true
  1329.  
  1330. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1331. ------------------------------------------------
  1332. texelBufferAlignment = true
  1333.  
  1334. VkPhysicalDeviceTimelineSemaphoreFeatures:
  1335. ------------------------------------------
  1336. timelineSemaphore = true
  1337.  
  1338. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1339. ---------------------------------------------
  1340. transformFeedback = true
  1341. geometryStreams = true
  1342.  
  1343. VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
  1344. ----------------------------------------------------
  1345. uniformBufferStandardLayout = true
  1346.  
  1347. VkPhysicalDeviceVariablePointersFeatures:
  1348. -----------------------------------------
  1349. variablePointersStorageBuffer = true
  1350. variablePointers = true
  1351.  
  1352. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1353. --------------------------------------------------
  1354. vertexAttributeInstanceRateDivisor = true
  1355. vertexAttributeInstanceRateZeroDivisor = true
  1356.  
  1357. VkPhysicalDeviceVulkan11Features:
  1358. ---------------------------------
  1359. storageBuffer16BitAccess = true
  1360. uniformAndStorageBuffer16BitAccess = true
  1361. storagePushConstant16 = true
  1362. storageInputOutput16 = false
  1363. multiview = true
  1364. multiviewGeometryShader = true
  1365. multiviewTessellationShader = true
  1366. variablePointersStorageBuffer = true
  1367. variablePointers = true
  1368. protectedMemory = false
  1369. samplerYcbcrConversion = true
  1370. shaderDrawParameters = true
  1371.  
  1372. VkPhysicalDeviceVulkan12Features:
  1373. ---------------------------------
  1374. samplerMirrorClampToEdge = true
  1375. drawIndirectCount = true
  1376. storageBuffer8BitAccess = true
  1377. uniformAndStorageBuffer8BitAccess = true
  1378. storagePushConstant8 = true
  1379. shaderBufferInt64Atomics = true
  1380. shaderSharedInt64Atomics = true
  1381. shaderFloat16 = true
  1382. shaderInt8 = true
  1383. descriptorIndexing = true
  1384. shaderInputAttachmentArrayDynamicIndexing = true
  1385. shaderUniformTexelBufferArrayDynamicIndexing = true
  1386. shaderStorageTexelBufferArrayDynamicIndexing = true
  1387. shaderUniformBufferArrayNonUniformIndexing = true
  1388. shaderSampledImageArrayNonUniformIndexing = true
  1389. shaderStorageBufferArrayNonUniformIndexing = true
  1390. shaderStorageImageArrayNonUniformIndexing = true
  1391. shaderInputAttachmentArrayNonUniformIndexing = true
  1392. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1393. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1394. descriptorBindingUniformBufferUpdateAfterBind = true
  1395. descriptorBindingSampledImageUpdateAfterBind = true
  1396. descriptorBindingStorageImageUpdateAfterBind = true
  1397. descriptorBindingStorageBufferUpdateAfterBind = true
  1398. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1399. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1400. descriptorBindingUpdateUnusedWhilePending = true
  1401. descriptorBindingPartiallyBound = true
  1402. descriptorBindingVariableDescriptorCount = true
  1403. runtimeDescriptorArray = true
  1404. samplerFilterMinmax = true
  1405. scalarBlockLayout = true
  1406. imagelessFramebuffer = true
  1407. uniformBufferStandardLayout = true
  1408. shaderSubgroupExtendedTypes = true
  1409. separateDepthStencilLayouts = true
  1410. hostQueryReset = true
  1411. timelineSemaphore = true
  1412. bufferDeviceAddress = true
  1413. bufferDeviceAddressCaptureReplay = true
  1414. bufferDeviceAddressMultiDevice = true
  1415. vulkanMemoryModel = true
  1416. vulkanMemoryModelDeviceScope = true
  1417. vulkanMemoryModelAvailabilityVisibilityChains = true
  1418. shaderOutputViewportIndex = true
  1419. shaderOutputLayer = true
  1420. subgroupBroadcastDynamicId = true
  1421.  
  1422. VkPhysicalDeviceVulkanMemoryModelFeatures:
  1423. ------------------------------------------
  1424. vulkanMemoryModel = true
  1425. vulkanMemoryModelDeviceScope = true
  1426. vulkanMemoryModelAvailabilityVisibilityChains = true
  1427.  
  1428. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1429. --------------------------------------------
  1430. ycbcrImageArrays = true
  1431.  
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