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Evocati 3.14.0 - Build C Patch Notes

Jun 24th, 2021 (edited)
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  1. Star Citizen Patch 3.14.0c
  2. Alpha Patch 3.14.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.14.0-PTU.7580463.
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  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
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  6. Database Reset: YES
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
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  11. The current build is under NDA
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  13. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
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  15. USER.cfg settings: r_displaySessionInfo = 1
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  17. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
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  19. Current cloud tech is still in active development and not yet final. There's ongoing work on SDF occlusion which should help alleviate the graphical artifacting (visual dots in the clouds). Additionally, we are working towards having local VFX for the clouds (similar to the gas clouds around rest stops) which will make a big difference in overall quality.
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  21. Testing Focus
  22. - Crusader
  23. - Orison Landing Zone
  24. - Law System v2: Surrender
  25. - Power Management v2 (Capacitor Gameplay)
  26. - Limited ships in build: Aurora MR, Mustang Alpha, Gladius, 300i, Vanguard Warden, F7C, F7CM, Retaliator, Hammerhead, Arrow, Buccaneer
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  28. In this build we have made Orison the default spawn location as well as temporarily enabled the ability to always select a new spawn when joining the PU.
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  30. Known Issues
  31. - Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
  32. - The Crusader Planet LOD is very abrupt when transitioning from Daymar to Olisar distances
  33. - Large framerate drops in most areas of Orison
  34. - The Anvil Arrow display in the Plaza suffers distortions in the display, and the ship sticks out
  35. - Collision missing on railing near Discovery Center's Transit Platform
  36. - ReplaceMe balls can be seen on various consoles in the hospital lobby in Orison
  37. - ReplaceMe ball can be seen near transit platform in Orison
  38. - Players can fly ships into areas with no collision at the main concourse of the Spaceport in Orison
  39. - Using QT from Port Olisar to Yela will cause the QT Marker for PO to vanish. Then using QT to Comm Array ST2-55 will cause QT to travel toward the sun
  40. - Ship Scanners/Gameplay - During intense high speed combat scanners do not ID hostile targets fast enough
  41. - 'Find Match' button is greyed out and cannot be clicked in Arena Commander for all modes but Freeflight
  42. - Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
  43. - Intense fog can be seen in docking port interior at all rest stops with docking
  44. - The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
  45. - There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
  46. - Emotes do not work via chat or PIT
  47. - Motion Blur effect doesnt disable or turn off when the option is turned off
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  49. Feature Updates
  50. Locations
  51. - Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting
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  53. Gameplay
  54. - Power Management and Ship weaponry balance pass
  55. - Significantly increased ammo counts on ship ballistic weapons, S1 to S4 cannons projectile velocity slowed down, but greater DPS (more useful against larger targets, less against smaller), all scatterguns now slower with a much reduced range. Some ship default loadouts have changed and replaced scatter guns on turrets. Regen pool and capacitor load pool adjusted for P52, Aurora, Mustang, and 100 series.
  56. Law and Prison updates
  57. - Removed the trespass zones from underground facilities. Destroying a party member's empty vehicle no longer results in a crime. Updated the prison code entry interface to prevent it from resetting the code on failed attempts to stop a bug that would make it no longer accept codes. Crime for Assaulting a security officer should no longer be given outside of a monitored zone. Knock-outs no longer kill.
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  59. Bug Fixes
  60. - "Stow" prompt should no longer be missing from commodity items
  61. - After you reclaim a ship you are not able to restock it's missiles on the landing pad
  62. - All items in the Shop Kiosks and mobiGlas PMA/VMA 3D Previews should no longer be Glowing Green
  63. - Fixed an issue causing players not to be able to bind QT to a HOTAS
  64. - Fixed an issue causing players to damage their ships If the player exits their seat and re-enters their seat during quantum travel and then later exits the ship
  65. - Ships should now claim correctly on the ASOP terminals instead of disp[laying the error '[PH] Your claim currently cannot be processed. Please try again'
  66. - Fixed an issue that sometimes caused ship parts to duplicate when blown off of the ship
  67. - Co-pilot UI should no longer be missing in many ships
  68. - NPCs should no longer perform a chicken dance when drinking while at the bar in Orison  
  69. - Harvestables or Mineables should no longer be missing from Planets (Hurston and microTech)
  70. - Next stop on the Transit Shuttles in orison should no longer display as "@TRANSIT_TRAIN_NEXT_STOP"
  71. - Ships should no longer be able to continue to throttle when their hydrogen fuel has been depleted completely
  72. - Players should now be charged or requested to surrender correctly for Trafficking of Controlled substances
  73. - Mission markers for "Investigate Missing Client" Cave Missions should now correctly trigger the next phase of the mission when close
  74. - Players should no longer be able to clip into the ground when standing in-between 2 physics grid located at the back of the arcade in Orison
  75.  
  76. Technical
  77. - Fixed 4 Client crashes
  78. - Fixed 1 Server crashes
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  80.  
  81. trans rights
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