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Star Citizen Patch 3.14.0c
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Alpha Patch 3.14.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.14.0-PTU.7580463.
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It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
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Database Reset: YES
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Long Term Persistence: Enabled
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Pledge Copy: Disabled
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Starting aUEC: 15,000,000
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The current build is under NDA
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Please monitor etf-testing-chat in spectrum for updates and testing instructions.
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USER.cfg settings: r_displaySessionInfo = 1
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Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
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Current cloud tech is still in active development and not yet final. There's ongoing work on SDF occlusion which should help alleviate the graphical artifacting (visual dots in the clouds). Additionally, we are working towards having local VFX for the clouds (similar to the gas clouds around rest stops) which will make a big difference in overall quality.
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Testing Focus
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Crusader
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- Crusader
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Orison Landing Zone
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- Orison Landing Zone
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Law System v2: Surrender
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- Law System v2: Surrender
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Power Management v2 (Capacitor Gameplay)
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- Power Management v2 (Capacitor Gameplay)
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Limited ships in build: Aurora MR, Mustang Alpha, Gladius, 300i, Vanguard Warden, F7C, F7CM, Retaliator, Hammerhead, Arrow, Buccaneer
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- Limited ships in build: Aurora MR, Mustang Alpha, Gladius, 300i, Vanguard Warden, F7C, F7CM, Retaliator, Hammerhead, Arrow, Buccaneer
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In this build we have made Orison the default spawn location as well as temporarily enabled the ability to always select a new spawn when joining the PU.
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Known Issues
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Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
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- Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
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The Crusader Planet LOD is very abrupt when transitioning from Daymar to Olisar distances
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- The Crusader Planet LOD is very abrupt when transitioning from Daymar to Olisar distances
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Large framerate drops in most areas of Orison
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- Large framerate drops in most areas of Orison
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The Anvil Arrow display in the Plaza suffers distortions in the display, and the ship sticks out
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- The Anvil Arrow display in the Plaza suffers distortions in the display, and the ship sticks out
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Collision missing on railing near Discovery Center's Transit Platform
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- Collision missing on railing near Discovery Center's Transit Platform
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ReplaceMe balls can be seen on various consoles in the hospital lobby in Orison
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- ReplaceMe balls can be seen on various consoles in the hospital lobby in Orison
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ReplaceMe ball can be seen near transit platform in Orison
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- ReplaceMe ball can be seen near transit platform in Orison
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Players can fly ships into areas with no collision at the main concourse of the Spaceport in Orison
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- Players can fly ships into areas with no collision at the main concourse of the Spaceport in Orison
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Using QT from Port Olisar to Yela will cause the QT Marker for PO to vanish. Then using QT to Comm Array ST2-55 will cause QT to travel toward the sun
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- Using QT from Port Olisar to Yela will cause the QT Marker for PO to vanish. Then using QT to Comm Array ST2-55 will cause QT to travel toward the sun
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Ship Scanners/Gameplay - During intense high speed combat scanners do not ID hostile targets fast enough
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- Ship Scanners/Gameplay - During intense high speed combat scanners do not ID hostile targets fast enough
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'Find Match' button is greyed out and cannot be clicked in Arena Commander for all modes but Freeflight
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- 'Find Match' button is greyed out and cannot be clicked in Arena Commander for all modes but Freeflight
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Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
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- Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
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Intense fog can be seen in docking port interior at all rest stops with docking
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- Intense fog can be seen in docking port interior at all rest stops with docking
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The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
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- The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
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There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
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- There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
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Emotes do not work via chat or PIT
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- Emotes do not work via chat or PIT
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Motion Blur effect doesnt disable or turn off when the option is turned off
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- Motion Blur effect doesnt disable or turn off when the option is turned off
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Feature Updates
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Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting
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- Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting
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Power Management and Ship weaponry balance pass
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Significantly increased ammo counts on ship ballistic weapons, S1 to S4 cannons projectile velocity slowed down, but greater DPS (more useful against larger targets, less against smaller), all scatterguns now slower with a much reduced range. Some ship default loadouts have changed and replaced scatter guns on turrets. Regen pool and capacitor load pool adjusted for P52, Aurora, Mustang, and 100 series.
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- Power Management and Ship weaponry balance pass
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Removed the trespass zones from underground facilities. Destroying a party member's empty vehicle no longer results in a crime. Updated the prison code entry interface to prevent it from resetting the code on failed attempts to stop a bug that would make it no longer accept codes. Crime for Assaulting a security officer should no longer be given outside of a monitored zone. Knock-outs no longer kill.
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- Significantly increased ammo counts on ship ballistic weapons, S1 to S4 cannons projectile velocity slowed down, but greater DPS (more useful against larger targets, less against smaller), all scatterguns now slower with a much reduced range. Some ship default loadouts have changed and replaced scatter guns on turrets. Regen pool and capacitor load pool adjusted for P52, Aurora, Mustang, and 100 series.
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Law and Prison updates
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"Stow" prompt should no longer be missing from commodity items
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- Removed the trespass zones from underground facilities. Destroying a party member's empty vehicle no longer results in a crime. Updated the prison code entry interface to prevent it from resetting the code on failed attempts to stop a bug that would make it no longer accept codes. Crime for Assaulting a security officer should no longer be given outside of a monitored zone. Knock-outs no longer kill.
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After you reclaim a ship you are not able to restock it's missiles on the landing pad
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All items in the Shop Kiosks and mobiGlas PMA/VMA 3D Previews should no longer be Glowing Green
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Fixed an issue causing players not to be able to bind QT to a HOTAS
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- "Stow" prompt should no longer be missing from commodity items
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Fixed an issue causing players to damage their ships If the player exits their seat and re-enters their seat during quantum travel and then later exits the ship
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- After you reclaim a ship you are not able to restock it's missiles on the landing pad
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Ships should now claim correctly on the ASOP terminals instead of disp[laying the error '[PH] Your claim currently cannot be processed. Please try again'
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- All items in the Shop Kiosks and mobiGlas PMA/VMA 3D Previews should no longer be Glowing Green
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Fixed an issue that sometimes caused ship parts to duplicate when blown off of the ship
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- Fixed an issue causing players not to be able to bind QT to a HOTAS
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Co-pilot UI should no longer be missing in many ships
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- Fixed an issue causing players to damage their ships If the player exits their seat and re-enters their seat during quantum travel and then later exits the ship
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NPCs should no longer perform a chicken dance when drinking while at the bar in Orison 
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- Ships should now claim correctly on the ASOP terminals instead of disp[laying the error '[PH] Your claim currently cannot be processed. Please try again'
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- Fixed an issue that sometimes caused ship parts to duplicate when blown off of the ship
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Harvestables or Mineables should no longer be missing from Planets (Hurston and microTech)
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- Co-pilot UI should no longer be missing in many ships
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Next stop on the Transit Shuttles in orison should no longer display as "@TRANSIT_TRAIN_NEXT_STOP"
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- NPCs should no longer perform a chicken dance when drinking while at the bar in Orison  
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Ships should no longer be able to continue to throttle when their hydrogen fuel has been depleted completely
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- Harvestables or Mineables should no longer be missing from Planets (Hurston and microTech)
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Players should now be charged or requested to surrender correctly for Trafficking of Controlled substances
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- Next stop on the Transit Shuttles in orison should no longer display as "@TRANSIT_TRAIN_NEXT_STOP"
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Mission markers for "Investigate Missing Client" Cave Missions should now correctly trigger the next phase of the mission when close
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- Ships should no longer be able to continue to throttle when their hydrogen fuel has been depleted completely
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Players should no longer be able to clip into the ground when standing in-between 2 physics grid located at the back of the arcade in Orison
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- Players should now be charged or requested to surrender correctly for Trafficking of Controlled substances
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- Mission markers for "Investigate Missing Client" Cave Missions should now correctly trigger the next phase of the mission when close
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Fixed 4 Client crashes
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- Players should no longer be able to clip into the ground when standing in-between 2 physics grid located at the back of the arcade in Orison
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Fixed 1 Server crashes
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Technical
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- Fixed 4 Client crashes
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- Fixed 1 Server crashes
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trans rights