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- --void Script bbuilder fe script converter V2
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- wait()
- LoudVolume = true
- Submerged = false
- Music = true
- script.Name = "InkPerson" -- or Bendy.
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- anim = Character.Humanoid.Animator
- b23 = Instance.new("BoolValue",Character)b23.Name = "InkPerson"
- rage = false
- CV="Blue"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,1,0)
- text.Text = ""
- s = Instance.new("Sound",char.Head)
- s.Name = "BendyMusic"
- s.SoundId = "rbxassetid://746781548"
- s.Pitch = 1
- if LoudVolume == true then
- s.Volume = 5
- else
- s.Volume = 1
- end
- s.Looped = true
- wait(0.1)
- s:play()
- ds = Instance.new("ChorusSoundEffect",s)ds.Enabled = false
- ds2 = Instance.new("TremoloSoundEffect",s)ds2.Frequency = 1.25 ds2.Depth = 0.75 ds2.Duty = 1.5 ds2.Enabled = false
- Music = false
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- cos = math.cos
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid Humanoid.Name = "Bendy"
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- cam=game.Workspace.CurrentCamera
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- bounce=false
- cooldown=false
- deeznuts=false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = Humanoid.MaxHealth
- mouse=Player:GetMouse()
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local charge = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- -- Bypass
- local trazx = Instance.new("ParticleEmitter")
- local soonds = Instance.new("Sound")
- --
- plr = game.Players.LocalPlayer
- char = game.Players.LocalPlayer.Character
- t = game.Players.LocalPlayer.Character.Torso
- h = game.Players.LocalPlayer.Character.Head
- ra = game.Players.LocalPlayer.Character["Right Arm"]
- la = game.Players.LocalPlayer.Character["Left Arm"]
- rl = game.Players.LocalPlayer.Character["Right Leg"]
- ll = game.Players.LocalPlayer.Character["Left Leg"]
- hrp = Character.HumanoidRootPart
- tors = Character.Torso
- lleg = Character["Left Leg"]
- root = Character.HumanoidRootPart
- hed = Character.Head
- rleg = Character["Right Leg"]
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- bsize1 = NumberSequenceKeypoint.new(3,3,3)
- bsize2 = NumberSequenceKeypoint.new(10,10,10)
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- local colororg = BrickColor.new("Dark indigo") -- set color u like
- local meshtype = "Sphere" -- only for specialmesh
- mouse = plr:GetMouse()
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- local S = Instance.new("Sound",hrp)S.SoundId = "rbxassetid://718967797" S:Play() S.Volume = 1
- char.Head:FindFirstChild("face").Texture = "rbxassetid://258433204"
- for i = 1,35,0.5 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(180)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(-180)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- char.Head:FindFirstChild("face").Texture = ""
- char:findFirstChild("Body Colors"):remove()
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- if v.Name ~= "HumanoidRootPart" then
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- local tra = trazx:clone()tra.Parent = v
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 200
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,3,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 3
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- char.Head.Transparency = 1
- local P = Instance.new("Part",char)P.Size = Vector3.new(2,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
- local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = char.Head
- local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
- wait(3)
- char.Head:FindFirstChild("face").Texture = ""
- if char:findFirstChild("Shirt")~=nil then
- char:findFirstChild("Shirt"):remove()
- end
- if char:findFirstChild("Pants")~=nil then
- char:findFirstChild("Pants"):remove()
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Mesh.TextureId = "rbxassetid://64619306"
- v.Handle.Material = "Sand"
- end
- if v.ClassName == "Part" then
- if v:findFirstChild("Ink")~=nil then
- v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
- v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6,0.025),NumberSequenceKeypoint.new(1,0,0)})
- end
- end
- end
- local S2 = soonds:clone() S2.Parent = hrp S2.SoundId = "rbxassetid://137473066" S2:Play() S2.Volume = 1 S2.PlaybackSpeed = 1.75
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function InkPuddle(Size,CFramez)
- local P4 = Instance.new("Part",game.Workspace)P4.BrickColor = BrickColor.new("Really black")P4.CanCollide = false P4.Name = "Ink"
- P4.CFrame = CFramez P4.Anchored = true local M6 = Instance.new("SpecialMesh",P4) M6.MeshId = "rbxassetid://465435723" M6.TextureId = "rbxassetid://64619306"
- M6.Scale = Vector3.new(Size/30,0.01,Size/30)game.Debris:AddItem(P4,15)
- P4.Size = P4.Size + Vector3.new(0.2,0.2,0.2)
- end
- function Submerge()
- if Submerged == false then
- Submerged = true
- attack = true
- hrp.Anchored = true
- Humanoid.WalkSpeed = 150 Humanoid.JumpPower = 250
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- for i = 1,1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
- end
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- InkPuddle(12,hrp.CFrame*CFrame.new(0,-2.5,0))
- while Submerged == true do
- wait()
- end
- InkPuddle(24,hrp.CFrame*CFrame.new(0,-2.5,0))
- Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50
- attack = false
- else
- Submerged = false
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- wait(0.25)
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- CarriedPlayah = nil
- function PullSubmerge()
- if Submerged == false and CarriedPlayah == nil then
- local hit = false
- for i,v in pairs (game.Workspace:children()) do
- if v ~= char and v:findFirstChild("Humanoid")~=nil and v:findFirstChild("HumanoidRootPart")~=nil then
- if (v.HumanoidRootPart.Position-hrp.Position).magnitude <= 4 then
- if hit == true then return end
- InkPuddle(18,hrp.CFrame*CFrame.new(0,-2.5,0))
- v.Parent = nil
- CarriedPlayah = v
- hrp.Anchored = true
- Humanoid.WalkSpeed = 150
- Submerged = true
- attack = true
- --
- for i,v in pairs (v:children()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if v.Name ~= "HumanoidRootPart" then
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- local tra = trazx:clone()tra.Parent = v
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 200
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,2,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 3
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- v.Head:FindFirstChild("face"):remove()
- local HM = Instance.new("SpecialMesh",v.Head)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306"
- if v:findFirstChild("Shirt")~=nil then
- v:findFirstChild("Shirt"):remove()
- end
- if v:findFirstChild("Pants")~=nil then
- v:findFirstChild("Pants"):remove()
- end
- for i,v in pairs (v:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Mesh.TextureId = "rbxassetid://64619306"
- v.Handle.Material = "Sand"
- end
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if v.Name ~= "HumanoidRootPart" then
- if v:findFirstChild("Mesh")~= nil then
- if v:findFirstChild("Mesh").ClassName == "SpecialMesh" then
- v.Mesh.TextureId = "rbxassetid://64619306"
- end
- end
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
- v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.2,0.025),NumberSequenceKeypoint.new(1,0,0)})
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- --
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- for i = 1,1 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
- end
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- end
- while Submerged == true do
- wait()
- end
- Humanoid.WalkSpeed = 16
- attack = false
- elseif CarriedPlayah ~= nil then
- Submerged = false
- InkPuddle(30,hrp.CFrame*CFrame.new(0,-2.5,0))
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- CarriedPlayah.Parent = game.Workspace
- CarriedPlayah.HumanoidRootPart.CFrame = hrp.CFrame
- CarriedPlayah = nil
- wait(0.25)
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- function Whistle()
- local Whis = Instance.new("Sound",game.Workspace) Whis.Volume = 2 Whis.SoundId = "rbxassetid://850062880" Whis:Play()
- end
- local Mosci = true
- function Musicz()
- if LoudVolume == true then
- if Mosci == true then
- Mosci = false
- for i = 1,10 do
- s.Volume = s.Volume - 5/10
- wait()
- end
- else
- Mosci = true
- for i = 1,10 do
- s.Volume = s.Volume + 5/10
- wait()
- end
- end
- else
- if Mosci == true then
- Mosci = false
- for i = 1,10 do
- s.Volume = s.Volume - 0.1
- wait()
- end
- else
- Mosci = true
- for i = 1,10 do
- s.Volume = s.Volume + 0.1
- wait()
- end
- end
- end
- end
- moosict = 1
- function MusicSwitch()
- if moosict == 1 then
- moosict = 2
- s.SoundId = "rbxassetid://742318689"
- elseif moosict == 2 then
- moosict = 3
- s.SoundId = "rbxassetid://695408779"
- elseif moosict == 3 then
- moosict = 4
- s.SoundId = "rbxassetid://914975605"
- elseif moosict == 4 then
- moosict = 1
- s.SoundId = "rbxassetid://746781548"
- end
- end
- Dance1 = false
- Dance2 = false
- function DanceOne()
- if Dance1 == false then
- Dance1 = true attack = true
- anim.Parent = nil
- local Cane = Instance.new("Part",char)Cane.Size = Vector3.new(4,0.2,0.2)Cane.CanCollide = false Cane.BrickColor = BrickColor.new("Pine Cone")
- Cane.Anchored = false Cane.Material = "Wood"
- local CW = Instance.new("Weld",RightArm)CW.Part0 = RightArm CW.Part1 = Cane CW.C0 = CFrame.new(-1.5,-1,0)
- while Dance1 == true do
- CW.C0 = CFrame.new(-0.5,-1,0)
- for i = 1,3 do -- RIGHT
- swait()
- lerpz(RJ, "C0", RJC0 * cf(-0.5, 0, 0) * ang(rd(0), rd(-5), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(-15), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, -0.2, 0) * ang(rd(-5), rd(-45), rd(25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(10), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.3)
- CW.C0 = CFrame.new(-1.5,-1,0)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.1)
- CW.C0 = CFrame.new(-0.5,-1,0)
- for i = 1,3 do -- LEFT
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.5, 0, 0) * ang(rd(0), rd(5), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(15), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(-10), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, 0) * ang(rd(-85), rd(-25), rd(-85)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.3)
- CW.C0 = CFrame.new(-1.5,-1,0)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.1)
- end
- Cane:remove()
- anim.Parent = Humanoid
- attack = false
- else
- Dance1 = false
- end
- end
- function DanceTwo()
- if Dance2 == false then
- Dance2 = true attack = true
- anim.Parent = nil
- while Dance2 == true do
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.25) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RS, "C0", RSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- end
- wait(0.415)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(N, "C0", NC0 * cf(0.2, 0, -0.2) * ang(rd(0), rd(-20), rd(0)), 0.35)
- lerpz(RS, "C0", RSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C0", RHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C0", LHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- end
- wait(0.415)
- end
- anim.Parent = Humanoid
- attack = false
- else
- Dance2 = false
- end
- end
- Smile = false
- function BSmile()
- if Smile == true then
- char.Head:FindFirstChild("face").Texture = "rbxassetid://875244780"
- Smile = false
- else
- Smile = true
- char.Head:FindFirstChild("face").Texture = ""
- end
- end
- function BFrown()
- if Smile == true then
- char.Head:FindFirstChild("face").Texture = "rbxassetid://876092595"
- Smile = false
- else
- Smile = true
- char.Head:FindFirstChild("face").Texture = ""
- end
- end
- TimeFreeze = false
- function TimeFresh()
- if TimeFreeze == false then
- TimeFreeze = true
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = true
- end
- end
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- v.Anchored = true
- end
- end
- end
- else
- TimeFreeze = false
- end
- end
- function InkClone()
- char.Archivable = true
- local C = char:clone()C.Parent = game.Workspace
- C.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
- C.HumanoidRootPart.Touched:connect(function(Part)
- if Part.Parent ~= char and Part.Name ~= "Handle" and Part.Size.Z <= 150 and Part.Size.X <= 150 and Part.Size.Y <= 150 then
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = C.HumanoidRootPart.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,6,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(45) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- InkPuddle(4,C.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0))
- C:remove()
- wait(0.1)
- tra.Enabled = false game.Debris:AddItem(P,2)
- end
- end)
- char.Archivable = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Submerge()
- end
- if key == "x" then
- PullSubmerge()
- end
- if key == "c" then
- InkClone()
- end
- if key == "b" then
- Whistle()
- end
- if key == "f" then
- DanceOne()
- end
- if key == "g" then
- DanceTwo()
- end
- if key == "j" then
- TimeFresh()
- end
- if key == "l" then
- BSmile()
- end
- if key == ";" then
- BFrown()
- end
- if key == "n" then
- MusicSwitch()
- end
- if key == "m" then
- Musicz()
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth*2
- Humanoid.Health = Humanoid.MaxHealth*2
- if TimeFreeze == false then
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- for i,v3 in pairs (v2:children()) do
- if v3.ClassName == "Fire" then
- v3:remove()
- end
- if v3.ClassName == "ParticleEmitter" and v3.Name ~= "Ink" then
- v3:remove()
- end
- end
- end
- end
- end
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- if attack == false and Dance1 == false and Dance2 == false then
- if RootPart.Velocity.y > 1 then
- Anim = "Jump"
- else
- if RootPart.Velocity.y < -1 then
- Anim = "Fall"
- else
- if Torsovelocity < 1 then
- Anim = "Idle"
- local animsped = 1
- sine = sine + 5
- lerpz(RJ, "C0", RJC0 * cf(0, 0, ( 0.1 * cos(sine / 20))) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(N, "C0", NC0 * cf(0, 0, -(0.1 * cos(sine / 40))) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), animsped)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(RH, "C0", RHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(-5), rd(1)), animsped)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(LH, "C0", LHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(5), rd(1)), animsped)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- else
- if Torsovelocity > 2 then
- Anim = "Walk"
- end
- end
- end
- end
- end
- end)
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