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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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wait()
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LoudVolume = true
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Submerged = false
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Music = true
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script.Name = "InkPerson" -- or Bendy.
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Character = game.Players.LocalPlayer.Character
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Head = Character.Head
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anim = Character.Humanoid.Animator
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b23 = Instance.new("BoolValue",Character)b23.Name = "InkPerson"
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rage = false
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CV="Blue"
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	p = game.Players.LocalPlayer
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	char = p.Character
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	local txt = Instance.new("BillboardGui", char)
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	txt.Adornee = char .Head
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	txt.Name = "_status"
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	txt.Size = UDim2.new(2, 0, 1.2, 0)
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	txt.StudsOffset = Vector3.new(-9, 8, 0)
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	local text = Instance.new("TextLabel", txt)
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	text.Size = UDim2.new(10, 0, 7, 0)
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	text.FontSize = "Size24"
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	text.TextScaled = true
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	text.TextTransparency = 0
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	text.BackgroundTransparency = 1 
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	text.TextTransparency = 0
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	text.TextStrokeTransparency = 0
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	text.Font = "Arcade"
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	text.TextStrokeColor3 = Color3.new(0,0,0)
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	text.TextColor3 = Color3.new(0,1,0)
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	text.Text = ""
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	s = Instance.new("Sound",char.Head)
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	s.Name = "BendyMusic"
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	s.SoundId = "rbxassetid://746781548"
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	s.Pitch = 1
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	if LoudVolume == true then
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	s.Volume = 5
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	else
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	s.Volume = 1
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	end
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	s.Looped = true
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	wait(0.1)
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	s:play()
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	ds = Instance.new("ChorusSoundEffect",s)ds.Enabled = false
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	ds2 = Instance.new("TremoloSoundEffect",s)ds2.Frequency = 1.25 ds2.Depth = 0.75 ds2.Duty = 1.5 ds2.Enabled = false
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	Music = false
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p = game.Players.LocalPlayer
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char = p.Character
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torso = char.Torso
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neck = char.Torso.Neck
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cos = math.cos
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Player=game:GetService("Players").LocalPlayer
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Character=Player.Character 
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PlayerGui=Player.PlayerGui
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Backpack=Player.Backpack 
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Torso=Character.Torso 
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Head=Character.Head 
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Humanoid=Character.Humanoid Humanoid.Name = "Bendy"
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LeftArm=Character["Left Arm"]
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LeftLeg=Character["Left Leg"] 
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RightArm=Character["Right Arm"]
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RightLeg=Character["Right Leg"] 
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cam=game.Workspace.CurrentCamera
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LS=Torso["Left Shoulder"] 
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LH=Torso["Left Hip"] 
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RS=Torso["Right Shoulder"] 
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RH=Torso["Right Hip"] 
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Face = Head.face
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Neck=Torso.Neck
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it=Instance.new
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attacktype=1
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vt=Vector3.new
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cf=CFrame.new
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euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
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cloaked=false
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
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RootPart=Character.HumanoidRootPart
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RootJoint=RootPart.RootJoint
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RootCF=euler(-1.57,0,3.14)
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attack = false 
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bounce=false
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cooldown=false
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deeznuts=false
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attackdebounce = false 
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deb=false
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equipped=true
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hand=false
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MMouse=nil
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combo=0
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mana=0
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trispeed=.2
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attackmode='none'
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local idle=0
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local Anim="Idle"
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local Effects={}
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local gun=false
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local shoot=false
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player=nil 
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mana=0
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cam = workspace.CurrentCamera
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ZTarget = nil
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RocketTarget = nil
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local m = Instance.new("Model",Character)
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m.Name = "WeaponModel"
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Humanoid.MaxHealth = math.huge
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Humanoid.Health = Humanoid.MaxHealth
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mouse=Player:GetMouse()
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--welds 
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RW, LW=Instance.new("Weld"), Instance.new("Weld") 
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RW.Name="Right Shoulder" LW.Name="Left Shoulder"
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LH=Torso["Left Hip"]
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RH=Torso["Right Hip"]
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TorsoColor=Torso.BrickColor
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function NoOutline(Part)
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Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
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end
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player=Player 
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ch=Character
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RSH=ch.Torso["Right Shoulder"] 
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LSH=ch.Torso["Left Shoulder"] 
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--  
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	function swait(num)
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    if num==0 or num==nil then
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    game:service'RunService'.Heartbeat:wait(0)
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    else
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    for i=0,num do
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    game:service'RunService'.Heartbeat:wait(0)
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    end
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    end
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	end
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local Player = game.Players.localPlayer
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local Character = Player.Character
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local red = 255
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local green = 255
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local blue = 255
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local mouse = Player:GetMouse()
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local m = Instance.new("Model", Character)
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m.Name = "WeaponModel"
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local Head = Character.Head
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local Torso = Character.Torso
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local cam = game.Workspace.CurrentCamera
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local RootPart = Character.HumanoidRootPart
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local RootJoint = RootPart.RootJoint
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local equipped = false
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local attack = false
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local Anim = "Idle"
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local idle = 0
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local attacktype = 1
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local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
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local velocity = RootPart.Velocity.y
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local sine = 0
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local change = 1
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local charge = 1
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local grabbed = false
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local cn = CFrame.new
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local mr = math.rad
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local angles = CFrame.Angles
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local ud = UDim2.new
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local c3 = Color3.new
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local lim = 0
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local st = 0
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local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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local attacktype = 1
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local ZTarget, RocketTarget = nil, nil
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local euler = CFrame.fromEulerAnglesXYZ
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local v = game.Players.localPlayer
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local torso = v.Character.Torso
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-- Bypass
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local trazx = Instance.new("ParticleEmitter")
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local soonds = Instance.new("Sound")
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-- 
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plr = game.Players.LocalPlayer
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char = game.Players.LocalPlayer.Character
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t = game.Players.LocalPlayer.Character.Torso
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h = game.Players.LocalPlayer.Character.Head
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ra = game.Players.LocalPlayer.Character["Right Arm"]
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la = game.Players.LocalPlayer.Character["Left Arm"]
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rl = game.Players.LocalPlayer.Character["Right Leg"]
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ll = game.Players.LocalPlayer.Character["Left Leg"]
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hrp = Character.HumanoidRootPart
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tors = Character.Torso
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lleg = Character["Left Leg"]
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root = Character.HumanoidRootPart
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hed = Character.Head
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rleg = Character["Right Leg"]
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rarm = Character["Right Arm"]
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larm = Character["Left Arm"]
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  RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  RS = tors:FindFirstChild("Right Shoulder")
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  LS = tors:FindFirstChild("Left Shoulder")
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  RH = tors:FindFirstChild("Right Hip")
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  LH = tors:FindFirstChild("Left Hip")
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  RJ = hrp:FindFirstChild("RootJoint")
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  N = tors:FindFirstChild("Neck")
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  cf = CFrame.new
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  ang = CFrame.Angles
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  rd = math.rad
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  rd2 = math.random
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bsize1 = NumberSequenceKeypoint.new(3,3,3)
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bsize2 = NumberSequenceKeypoint.new(10,10,10)
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local Effects = {}
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attack = false
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local attacking = false
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vt = Vector3.new
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bc = BrickColor.new
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br = BrickColor.random
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it = Instance.new
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cf = CFrame.new
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euler = CFrame.fromEulerAnglesXYZ
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angles = CFrame.Angles
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matr = math.random
239
local colororg = BrickColor.new("Dark indigo") -- set color u like
240
local meshtype = "Sphere" -- only for specialmesh
241
mouse = plr:GetMouse()
242
243
  function lerpz(joint, prop, cfrmz, alp)
244
    joint[prop] = joint[prop]:lerp(cfrmz, alp)
245
  end
246
  function resetlerp()
247
    RJ.C0 = RJC0
248
    RJ.C1 = RJC1
249
    N.C0 = NC0
250
    N.C1 = NC1
251
    RS.C0 = RSC0
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    RS.C1 = RSC1
253
    LS.C0 = LSC0
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    LS.C1 = LSC1
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    RH.C0 = RHC0
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    RH.C1 = RHC1
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    LH.C0 = LHC0
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	LH.C1 = LHC1
259
  end
260
local S = Instance.new("Sound",hrp)S.SoundId = "rbxassetid://718967797" S:Play() S.Volume = 1
261
char.Head:FindFirstChild("face").Texture = "rbxassetid://258433204"
262
for i = 1,35,0.5 do
263
swait()
264
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
265
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
266
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(180)), 0.3)
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lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
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lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(-180)), 0.3)
269
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
270
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
271
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
272
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
273
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
274
end
275
char.Head:FindFirstChild("face").Texture = ""
276
char:findFirstChild("Body Colors"):remove()
277
for i,v in pairs (char:children()) do
278
if v.ClassName == "Part" then
279
if v.Name ~= "HumanoidRootPart" then
280
v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
281
local tra = trazx:clone()tra.Parent = v
282
tra.Texture = "rbxassetid://286708119"
283
tra.LightEmission = 0
284
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
285
tra.Rate = 200
286
tra.Lifetime = NumberRange.new(1)
287
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,3,0)})
288
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
289
tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
290
tra.VelocityInheritance = 0.5 tra.ZOffset = 3
291
if v.Name ~= "Head" then
292
local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
293
M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
294
end
295
end
296
end
297
end
298
char.Head.Transparency = 1
299
local P = Instance.new("Part",char)P.Size = Vector3.new(2,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
300
local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = char.Head
301
local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
302
wait(3)
303
char.Head:FindFirstChild("face").Texture = ""
304
if char:findFirstChild("Shirt")~=nil then
305
char:findFirstChild("Shirt"):remove()
306
end
307
if char:findFirstChild("Pants")~=nil then
308
char:findFirstChild("Pants"):remove()
309
end
310
for i,v in pairs (char:children()) do
311
if v.ClassName == "Accessory" then
312
v.Handle.Mesh.TextureId = "rbxassetid://64619306"
313
v.Handle.Material = "Sand"
314
end
315
if v.ClassName == "Part" then
316
if v:findFirstChild("Ink")~=nil then
317
v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
318
v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6,0.025),NumberSequenceKeypoint.new(1,0,0)})
319
end
320
end
321
end
322
local S2 = soonds:clone() S2.Parent = hrp S2.SoundId = "rbxassetid://137473066" S2:Play() S2.Volume = 1 S2.PlaybackSpeed = 1.75
323
New = function(Object, Parent, Name, Data)
324
	local Object = Instance.new(Object)
325
	for Index, Value in pairs(Data or {}) do
326
		Object[Index] = Value
327
	end
328
	Object.Parent = Parent
329
	Object.Name = Name
330
	return Object
331
end
332
333
function InkPuddle(Size,CFramez)
334
local P4 = Instance.new("Part",game.Workspace)P4.BrickColor = BrickColor.new("Really black")P4.CanCollide = false P4.Name = "Ink"
335
P4.CFrame = CFramez P4.Anchored = true local M6 = Instance.new("SpecialMesh",P4) M6.MeshId = "rbxassetid://465435723" M6.TextureId = "rbxassetid://64619306"
336
M6.Scale = Vector3.new(Size/30,0.01,Size/30)game.Debris:AddItem(P4,15)
337
P4.Size = P4.Size + Vector3.new(0.2,0.2,0.2)
338
end
339
340
function Submerge()
341
if Submerged == false then
342
Submerged = true
343
attack = true
344
hrp.Anchored = true
345
Humanoid.WalkSpeed = 150 Humanoid.JumpPower = 250
346
local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
347
P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
348
local tra = trazx:clone()tra.Parent = P
349
tra.Texture = "rbxassetid://286708119"
350
tra.LightEmission = 0
351
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
352
tra.Rate = 400
353
tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
354
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
355
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
356
tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
357
tra.VelocityInheritance = 0.5 tra.ZOffset = 5
358
local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
359
for i = 1,1 do
360
swait()
361
lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
362
end
363
hrp.Anchored = false
364
tra.Enabled = false
365
game.Debris:AddItem(P,2)
366
InkPuddle(12,hrp.CFrame*CFrame.new(0,-2.5,0))
367
while Submerged == true do
368
wait()
369
end
370
InkPuddle(24,hrp.CFrame*CFrame.new(0,-2.5,0))
371
Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50
372
attack = false
373
else
374
Submerged = false
375
local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
376
P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
377
local tra = trazx:clone()tra.Parent = P
378
tra.Texture = "rbxassetid://286708119"
379
tra.LightEmission = 0
380
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
381
tra.Rate = 400
382
tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
383
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
384
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
385
tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
386
tra.VelocityInheritance = 0.5 tra.ZOffset = 5 
387
local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
388
wait(0.25)
389
hrp.Anchored = false
390
tra.Enabled = false
391
game.Debris:AddItem(P,2)
392
end
393
end
394
CarriedPlayah = nil
395
function PullSubmerge()
396
if Submerged == false and CarriedPlayah == nil then
397
local hit = false
398
for i,v in pairs (game.Workspace:children()) do
399
if v ~= char and v:findFirstChild("Humanoid")~=nil and v:findFirstChild("HumanoidRootPart")~=nil then
400
if (v.HumanoidRootPart.Position-hrp.Position).magnitude <= 4 then
401
if hit == true then return end
402
InkPuddle(18,hrp.CFrame*CFrame.new(0,-2.5,0))
403
v.Parent = nil
404
CarriedPlayah = v
405
hrp.Anchored = true
406
Humanoid.WalkSpeed = 150
407
Submerged = true
408
attack = true
409
--
410
for i,v in pairs (v:children()) do
411
if v.ClassName == "Part" or v.ClassName == "MeshPart" then
412
if v.Name ~= "HumanoidRootPart" then
413
v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
414
local tra = trazx:clone()tra.Parent = v
415
tra.Texture = "rbxassetid://286708119"
416
tra.LightEmission = 0
417
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
418
tra.Rate = 200
419
tra.Lifetime = NumberRange.new(1)
420
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,2,0)})
421
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
422
tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
423
tra.VelocityInheritance = 0.5 tra.ZOffset = 3
424
if v.Name ~= "Head" then
425
local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
426
M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
427
end
428
end
429
end
430
end
431
v.Head:FindFirstChild("face"):remove()
432
local HM = Instance.new("SpecialMesh",v.Head)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306"
433
if v:findFirstChild("Shirt")~=nil then
434
v:findFirstChild("Shirt"):remove()
435
end
436
if v:findFirstChild("Pants")~=nil then
437
v:findFirstChild("Pants"):remove()
438
end
439
for i,v in pairs (v:children()) do
440
if v.ClassName == "Accessory" then
441
v.Handle.Mesh.TextureId = "rbxassetid://64619306"
442
v.Handle.Material = "Sand"
443
end
444
if v.ClassName == "Part" or v.ClassName == "MeshPart" then
445
if v.Name ~= "HumanoidRootPart" then
446
if v:findFirstChild("Mesh")~= nil then
447
if v:findFirstChild("Mesh").ClassName == "SpecialMesh" then
448
v.Mesh.TextureId = "rbxassetid://64619306"
449
end
450
end
451
v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
452
v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
453
v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.2,0.025),NumberSequenceKeypoint.new(1,0,0)})
454
if v.Name ~= "Head" then
455
local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
456
M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
457
end
458
end
459
end
460
end
461
--
462
local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
463
P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
464
local tra = trazx:clone()tra.Parent = P
465
tra.Texture = "rbxassetid://286708119"
466
tra.LightEmission = 0
467
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
468
tra.Rate = 400
469
tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
470
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
471
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
472
tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
473
tra.VelocityInheritance = 0.5 tra.ZOffset = 5
474
local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
475
for i = 1,1 do
476
lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
477
end
478
hrp.Anchored = false
479
tra.Enabled = false
480
game.Debris:AddItem(P,2)
481
end
482
end
483
end
484
while Submerged == true do
485
wait()
486
end
487
Humanoid.WalkSpeed = 16
488
attack = false
489
elseif CarriedPlayah ~= nil then
490
Submerged = false
491
InkPuddle(30,hrp.CFrame*CFrame.new(0,-2.5,0))
492
local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
493
P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
494
local tra = trazx:clone()tra.Parent = P
495
tra.Texture = "rbxassetid://286708119"
496
tra.LightEmission = 0
497
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
498
tra.Rate = 400
499
tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
500
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
501
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
502
tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
503
tra.VelocityInheritance = 0.5 tra.ZOffset = 5 
504
local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
505
CarriedPlayah.Parent = game.Workspace
506
CarriedPlayah.HumanoidRootPart.CFrame = hrp.CFrame
507
CarriedPlayah = nil
508
wait(0.25)
509
hrp.Anchored = false
510
tra.Enabled = false
511
game.Debris:AddItem(P,2)
512
end
513
end
514
515
function Whistle()
516
local Whis = Instance.new("Sound",game.Workspace) Whis.Volume = 2 Whis.SoundId = "rbxassetid://850062880" Whis:Play()
517
end
518
519
local Mosci = true
520
function Musicz()
521
if LoudVolume == true then
522
if Mosci == true then
523
Mosci = false
524
for i = 1,10 do
525
s.Volume = s.Volume - 5/10
526
wait()
527
end
528
else
529
Mosci = true
530
for i = 1,10 do
531
s.Volume = s.Volume + 5/10
532
wait()
533
end
534
end
535
else
536
if Mosci == true then
537
Mosci = false
538
for i = 1,10 do
539
s.Volume = s.Volume - 0.1
540
wait()
541
end
542
else
543
Mosci = true
544
for i = 1,10 do
545
s.Volume = s.Volume + 0.1
546
wait()
547
end
548
end	
549
end
550
end
551
552
moosict = 1
553
function MusicSwitch()
554
if moosict == 1 then
555
moosict = 2
556
s.SoundId = "rbxassetid://742318689"
557
elseif moosict == 2 then
558
moosict = 3
559
s.SoundId = "rbxassetid://695408779"
560
elseif moosict == 3 then
561
moosict = 4
562
s.SoundId = "rbxassetid://914975605"
563
elseif moosict == 4 then
564
moosict = 1
565
s.SoundId = "rbxassetid://746781548"
566
end
567
end
568
Dance1 = false
569
Dance2 = false
570
function DanceOne()
571
if Dance1 == false then
572
Dance1 = true attack = true
573
anim.Parent = nil
574
local Cane = Instance.new("Part",char)Cane.Size = Vector3.new(4,0.2,0.2)Cane.CanCollide = false Cane.BrickColor = BrickColor.new("Pine Cone")
575
Cane.Anchored = false Cane.Material = "Wood" 
576
local CW = Instance.new("Weld",RightArm)CW.Part0 = RightArm CW.Part1 = Cane CW.C0 = CFrame.new(-1.5,-1,0)
577
while Dance1 == true do
578
CW.C0 = CFrame.new(-0.5,-1,0)
579
for i = 1,3 do -- RIGHT
580
swait()
581
lerpz(RJ, "C0", RJC0 * cf(-0.5, 0, 0) * ang(rd(0), rd(-5), rd(0)), 0.3)
582
lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(-15), rd(0)), 0.3)
583
lerpz(RS, "C0", RSC0 * cf(0, -0.2, 0) * ang(rd(-5), rd(-45), rd(25)), 0.3)
584
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
585
lerpz(LS, "C0", LSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(10), rd(-45)), 0.3)
586
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
587
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
588
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
589
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
590
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
591
end
592
wait(0.3)
593
CW.C0 = CFrame.new(-1.5,-1,0)
594
for i = 1,3 do
595
swait()
596
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
597
lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
598
lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
599
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
600
lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
601
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
602
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
603
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
604
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
605
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
606
end
607
wait(0.1)
608
CW.C0 = CFrame.new(-0.5,-1,0)
609
for i = 1,3 do -- LEFT
610
swait()
611
lerpz(RJ, "C0", RJC0 * cf(0.5, 0, 0) * ang(rd(0), rd(5), rd(0)), 0.3)
612
lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(15), rd(0)), 0.3)
613
lerpz(RS, "C0", RSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(-10), rd(45)), 0.3)
614
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
615
lerpz(LS, "C0", LSC0 * cf(0, -0.2, 0) * ang(rd(-85), rd(-25), rd(-85)), 0.3)
616
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
617
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
618
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
619
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
620
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
621
end
622
wait(0.3)
623
CW.C0 = CFrame.new(-1.5,-1,0)
624
for i = 1,3 do
625
swait()
626
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
627
lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
628
lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
629
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
630
lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
631
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
632
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
633
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
634
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
635
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
636
end
637
wait(0.1)
638
end
639
Cane:remove()
640
anim.Parent = Humanoid
641
attack = false
642
else
643
Dance1 = false
644
end
645
end
646
647
function DanceTwo()
648
if Dance2 == false then
649
Dance2 = true attack = true
650
anim.Parent = nil
651
while Dance2 == true do
652
for i = 1,3 do
653
swait()
654
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1) * ang(rd(0), rd(0), rd(0)), 0.35)
655
lerpz(N, "C0", NC0 * cf(0, 0, 0.25) * ang(rd(0), rd(0), rd(0)), 0.35)
656
lerpz(RS, "C0", RSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
657
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
658
lerpz(LS, "C0", LSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
659
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
660
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
661
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
662
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
663
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
664
end
665
wait(0.415)
666
for i = 1,3 do
667
swait()
668
lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(0), rd(0), rd(0)), 0.35)
669
lerpz(N, "C0", NC0 * cf(0.2, 0, -0.2) * ang(rd(0), rd(-20), rd(0)), 0.35)
670
lerpz(RS, "C0", RSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
671
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
672
lerpz(LS, "C0", LSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
673
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
674
lerpz(RH, "C0", RHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
675
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
676
lerpz(LH, "C0", LHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
677
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
678
end
679
wait(0.415)
680
end
681
anim.Parent = Humanoid
682
attack = false
683
else
684
Dance2 = false
685
end
686
end
687
688
Smile = false
689
function BSmile()
690
if Smile == true then
691
char.Head:FindFirstChild("face").Texture = "rbxassetid://875244780"
692
Smile = false
693
else
694
Smile = true
695
char.Head:FindFirstChild("face").Texture = ""
696
end
697
end
698
699
function BFrown()
700
if Smile == true then
701
char.Head:FindFirstChild("face").Texture = "rbxassetid://876092595"
702
Smile = false
703
else
704
Smile = true
705
char.Head:FindFirstChild("face").Texture = ""
706
end
707
end
708
709
TimeFreeze = false
710
function TimeFresh()
711
if TimeFreeze == false then
712
TimeFreeze = true
713
for i,v in pairs (char:children()) do
714
if v.ClassName == "Accessory" then
715
for i,v2 in pairs (v:children()) do
716
if v2.ClassName == "Part" then
717
v2.Anchored = true
718
end
719
end
720
end
721
for i,v in pairs (char:children()) do
722
if v.ClassName == "Part" then
723
v.Anchored = true
724
end
725
end
726
end
727
else
728
TimeFreeze = false
729
end
730
end
731
732
function InkClone()
733
char.Archivable = true
734
local C = char:clone()C.Parent = game.Workspace
735
C.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
736
C.HumanoidRootPart.Touched:connect(function(Part)
737
if Part.Parent ~= char and Part.Name ~= "Handle" and Part.Size.Z <= 150 and Part.Size.X <= 150 and Part.Size.Y <= 150 then
738
local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
739
P.CFrame = C.HumanoidRootPart.CFrame*CFrame.new(0,-2,0)
740
local tra = trazx:clone()tra.Parent = P
741
tra.Texture = "rbxassetid://286708119"
742
tra.LightEmission = 0
743
tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
744
tra.Rate = 400
745
tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
746
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,6,0),NumberSequenceKeypoint.new(1,0,0)})
747
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
748
tra.Speed = NumberRange.new(45) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
749
tra.VelocityInheritance = 0.5 tra.ZOffset = 5 
750
local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
751
InkPuddle(4,C.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0))
752
C:remove()
753
wait(0.1)
754
tra.Enabled = false game.Debris:AddItem(P,2)
755
end
756
end)
757
char.Archivable = false
758
end
759
760
mouse.KeyDown:connect(function(key)
761
if key == "z" then
762
Submerge()
763
end
764
if key == "x" then
765
PullSubmerge()
766
end
767
if key == "c" then
768
InkClone()
769
end
770
if key == "b" then
771
Whistle()
772
end
773
if key == "f" then
774
DanceOne()
775
end
776
if key == "g" then
777
DanceTwo()
778
end
779
if key == "j" then
780
TimeFresh()
781
end
782
if key == "l" then
783
BSmile()
784
end
785
if key == ";" then
786
BFrown()
787
end
788
if key == "n" then
789
MusicSwitch()
790
end
791
if key == "m" then
792
Musicz()
793
end
794
end)
795
796
  game:GetService("RunService").RenderStepped:connect(function()
797
798
	Humanoid.MaxHealth = Humanoid.MaxHealth*2
799
	Humanoid.Health = Humanoid.MaxHealth*2
800
	if TimeFreeze == false then
801
	for i,v in pairs (char:children()) do
802
	if v.ClassName == "Accessory" then
803
	for i,v2 in pairs (v:children()) do
804
	if v2.ClassName == "Part" then
805
	v2.Anchored = false
806
	for i,v3 in pairs (v2:children()) do
807
	if v3.ClassName == "Fire" then
808
	v3:remove()
809
	end
810
	if v3.ClassName == "ParticleEmitter" and v3.Name ~= "Ink" then
811
	v3:remove()
812
	end
813
	end
814
	end
815
	end
816
	end
817
	end
818
	for i,v in pairs (char:children()) do
819
	if v.ClassName == "Part" then
820
	v.Anchored = false
821
	end
822
	end
823
	end
824
	if attack == false and Dance1 == false and Dance2 == false then
825
	    if RootPart.Velocity.y > 1 then
826
      Anim = "Jump"
827
828
    else
829
      if RootPart.Velocity.y < -1 then
830
        Anim = "Fall"
831
832
      else
833
        if Torsovelocity < 1 then
834
          Anim = "Idle"
835
		local animsped = 1
836
        sine = sine + 5
837
        lerpz(RJ, "C0", RJC0 * cf(0, 0, ( 0.1 * cos(sine / 20))) * ang(rd(0), rd(0), rd(0)), animsped)
838
        lerpz(N, "C0", NC0 * cf(0, 0, -(0.1 * cos(sine / 40))) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), animsped)
839
        lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
840
        lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
841
        lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
842
        lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
843
        lerpz(RH, "C0", RHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(-5), rd(1)), animsped)
844
        lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
845
        lerpz(LH, "C0", LHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(5), rd(1)), animsped)
846
        lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
847
        else
848
          if Torsovelocity > 2 then
849
            Anim = "Walk"
850
851
			end
852
          end
853
        end
854
      end
855
    end
856
	end)