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- // aplikacja serwera
- public NetworkServer(string adressIp, int port)
- {
- _ipAddress = IPAddress.Parse(adressIp);
- try
- {
- _tcpListener = new TcpListener(_ipAddress, port);
- _tcpListener.Start(1);
- Console.WriteLine($"Waiting for connection: {_ipAddress}:{port}");
- _tcpClient = _tcpListener.AcceptTcpClient();
- Console.WriteLine("Player 2 connected:");
- }
- catch (Exception e)
- {
- Console.WriteLine(e.ToString());
- }
- }
- // aplikacja klienta
- public NetworkClient(string serverAdressIp, int port)
- {
- try
- {
- Console.WriteLine($"client connecting to: {serverAdressIp}:{port}");
- _tcpClient = new TcpClient(serverAdressIp, port);
- Console.WriteLine("connected as player 2!");
- }
- catch (Exception e)
- {
- Console.WriteLine(e.ToString());
- }
- }
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