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PR0J3CT11

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Aug 28th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --[[
  7. Watch
  8. Zomg a watch.
  9. --]]
  10.  
  11. ModelName = "Watch"
  12. Player = game:GetService("Players").LocalPlayer
  13. Char = Player.Character
  14. animate = Char:findFirstChild("Animate")
  15. if animate then
  16. animate:Destroy()
  17. end
  18. Selected = false
  19. Connected = false
  20. Button1Down = false
  21. CanUse = true
  22. WatchColor = BrickColor.new("Really black")
  23. FaceColor = BrickColor.new("Really black")
  24. FaceBackColor = BrickColor.new("Really black")
  25. CenterHandColor = BrickColor.new("Really black")
  26. NotchColor1 = BrickColor.new("Bright green")
  27. NotchColor2 = BrickColor.new("Bright green")
  28. HourHandColor = BrickColor.new("Really black")
  29. MinuteHandColor = BrickColor.new("Really black")
  30. SecondHandColor = BrickColor.new("Really red")
  31.  
  32.  
  33.  
  34. function CheckPlayer()
  35. if Player.Character == nil then return false end
  36. if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
  37. if Player.Character.Humanoid.Health <= 0 then return false end
  38. return true
  39. end
  40.  
  41.  
  42.  
  43.  
  44. function Time()
  45. local Hours = math.floor((tick() / 3600) % 24)
  46. local Minutes = math.floor((tick() % 3600) / 60)
  47. local Seconds = math.floor(tick() % 60)
  48. local Section = ""
  49. if Hours == 24 or Hours < 12 then
  50. Section = "AM"
  51. else
  52. Section = "PM"
  53. end
  54. if Hours > 12 then
  55. Hours = Hours - 12
  56. end
  57. if Minutes <= 9 then
  58. Minutes = "0" ..tostring(Minutes)
  59. end
  60. if Seconds <= 9 then
  61. Seconds = "0" ..tostring(Seconds)
  62. end
  63. return Hours, Minutes, Seconds, Section
  64. end
  65.  
  66.  
  67. function CreateParts(Parent, Format)
  68. if Parent == nil then return end
  69. local Parts = Instance.new("Model")
  70. Parts.Name = ModelName
  71. if Format == 1 then
  72. Parts.Name = Parts.Name.. " (Holstered)"
  73. end
  74. Parts.Parent = Player.Character
  75.  
  76. local MasterPart1 = Instance.new("Part")
  77. MasterPart1.Material = "Neon"
  78. MasterPart1.Name = "Handle"
  79. MasterPart1.FormFactor = "Custom"
  80. MasterPart1.Size = Vector3.new(1.1, 0.2, 1.1)
  81. MasterPart1.BrickColor = WatchColor
  82. MasterPart1.TopSurface = 0
  83. MasterPart1.BottomSurface = 0
  84. MasterPart1.Parent = Parts
  85. Instance.new("BlockMesh", MasterPart1)
  86. local Weld = Instance.new("Weld", MasterPart1)
  87. Weld.Part0 = Weld.Parent
  88. Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
  89. Weld.C0 = CFrame.new(0, 0.7, 0)
  90.  
  91. local MasterPart2 = Instance.new("Part")
  92. MasterPart2.Material = "Neon"
  93. MasterPart2.Name = "Watch"
  94. MasterPart2.FormFactor = "Custom"
  95. MasterPart2.Size = Vector3.new(0.5, 0.21, 0.5)
  96. MasterPart2.BrickColor = WatchColor
  97. MasterPart2.TopSurface = 0
  98. MasterPart2.BottomSurface = 0
  99. MasterPart2.Parent = Parts
  100. Instance.new("CylinderMesh", MasterPart2)
  101. local Weld = Instance.new("Weld", MasterPart2)
  102. Weld.Part0 = Weld.Parent
  103. Weld.Part1 = MasterPart1
  104. Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), 0) * CFrame.new(-0.5, 0, 0)
  105.  
  106. for i = 0, 360, 15 do
  107. local Part = Instance.new("Part")
  108. Part.Material = "Neon"
  109. Part.Name = "Face Rim"
  110. Part.FormFactor = "Custom"
  111. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  112. Part.BrickColor = WatchColor
  113. Part.TopSurface = 0
  114. Part.BottomSurface = 0
  115. Part.Parent = Parts
  116. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.03 / 0.2, 0.05 / 0.2)
  117. local Weld = Instance.new("Weld", Part)
  118. Weld.Part0 = Weld.Parent
  119. Weld.Part1 = MasterPart2
  120. Weld.C0 = CFrame.new(0, 0.12, 0.224) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
  121. end
  122.  
  123. local Part = Instance.new("Part")
  124. Part.Material = "Neon"
  125. Part.Name = "Face"
  126. Part.FormFactor = "Custom"
  127. Part.Size = Vector3.new(0.4, 0.2, 0.4)
  128. Part.BrickColor = FaceColor
  129. Part.Transparency = 0.8
  130. Part.TopSurface = 0
  131. Part.BottomSurface = 0
  132. Part.Parent = Parts
  133. Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.06 / 0.2, 1)
  134. local Weld = Instance.new("Weld", Part)
  135. Weld.Part0 = Weld.Parent
  136. Weld.Part1 = MasterPart2
  137. Weld.C0 = CFrame.new(0, 0.1, 0)
  138.  
  139. local Part = Instance.new("Part")
  140. Part.Material = "Neon"
  141. Part.Name = "Face Back"
  142. Part.FormFactor = "Custom"
  143. Part.Size = Vector3.new(0.4, 0.2, 0.4)
  144. Part.BrickColor = FaceBackColor
  145. Part.TopSurface = 0
  146. Part.BottomSurface = 0
  147. Part.Parent = Parts
  148. Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.0105 / 0.2, 1)
  149. local Weld = Instance.new("Weld", Part)
  150. Weld.Part0 = Weld.Parent
  151. Weld.Part1 = MasterPart2
  152. Weld.C0 = CFrame.new(0, 0.1, 0)
  153.  
  154. local Part = Instance.new("Part")
  155. Part.Material = "Neon"
  156. Part.Name = "Hand Center"
  157. Part.FormFactor = "Custom"
  158. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  159. Part.BrickColor = CenterHandColor
  160. Part.TopSurface = 0
  161. Part.BottomSurface = 0
  162. Part.Parent = Parts
  163. Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.035 / 0.2, 0.04 / 0.2, 0.035 / 0.2)
  164. local Weld = Instance.new("Weld", Part)
  165. Weld.Part0 = Weld.Parent
  166. Weld.Part1 = MasterPart2
  167. Weld.C0 = CFrame.new(0, 0.1, 0)
  168.  
  169. for i = 0, 360, 360 / 20 do
  170. if i % (360 / 4) ~= 0 then
  171. local Part = Instance.new("Part")
  172. Part.Material = "Neon"
  173. Part.Name = "Notch 1"
  174. Part.FormFactor = "Custom"
  175. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  176. Part.BrickColor = NotchColor1
  177. Part.TopSurface = 0
  178. Part.BottomSurface = 0
  179. Part.Parent = Parts
  180. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01075 / 0.2, 0.03 / 0.2)
  181. local Weld = Instance.new("Weld", Part)
  182. Weld.Part0 = Weld.Parent
  183. Weld.Part1 = MasterPart2
  184. Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
  185. end
  186. end
  187.  
  188. for i = 0, 360, 360 / 4 do
  189. local Part = Instance.new("Part")
  190. Part.Material = "Neon"
  191. Part.Name = "Notch 2"
  192. Part.FormFactor = "Custom"
  193. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  194. Part.BrickColor = NotchColor2
  195. Part.TopSurface = 0
  196. Part.BottomSurface = 0
  197. Part.Parent = Parts
  198. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.011 / 0.2, 0.05 / 0.2)
  199. local Weld = Instance.new("Weld", Part)
  200. Weld.Part0 = Weld.Parent
  201. Weld.Part1 = MasterPart2
  202. Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
  203. end
  204.  
  205. local Part = Instance.new("Part")
  206. Part.Material = "Neon"
  207. Part.Name = "Hand Hour"
  208. Part.FormFactor = "Custom"
  209. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  210. Part.BrickColor = HourHandColor
  211. Part.TopSurface = 0
  212. Part.BottomSurface = 0
  213. Part.Parent = Parts
  214. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.03 / 0.2, 0.015 / 0.2, 0.1 / 0.2)
  215. local Weld = Instance.new("Weld", Part)
  216. Weld.Part0 = Weld.Parent
  217. Weld.Part1 = MasterPart2
  218. Weld.C0 = CFrame.new(0, 0.11, 0.05)
  219.  
  220. local Part = Instance.new("Part")
  221. Part.Material = "Neon"
  222. Part.Name = "Hand Minute"
  223. Part.FormFactor = "Custom"
  224. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  225. Part.BrickColor = MinuteHandColor
  226. Part.TopSurface = 0
  227. Part.BottomSurface = 0
  228. Part.Parent = Parts
  229. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.0125 / 0.2, 0.15 / 0.2)
  230. local Weld = Instance.new("Weld", Part)
  231. Weld.Part0 = Weld.Parent
  232. Weld.Part1 = MasterPart2
  233. Weld.C0 = CFrame.new(0, 0.11, 0.075)
  234.  
  235. local Part = Instance.new("Part")
  236. Part.Material = "Neon"
  237. Part.Name = "Hand Second"
  238. Part.FormFactor = "Custom"
  239. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  240. Part.BrickColor = SecondHandColor
  241. Part.TopSurface = 0
  242. Part.BottomSurface = 0
  243. Part.Parent = Parts
  244. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01 / 0.2, 0.17 / 0.2)
  245. local Weld = Instance.new("Weld", Part)
  246. Weld.Part0 = Weld.Parent
  247. Weld.Part1 = MasterPart2
  248. Weld.C0 = CFrame.new(0, 0.11, 0.085)
  249.  
  250. for _, Part in pairs(Parts:GetChildren()) do
  251. Part.Locked = true
  252. Part.CanCollide = false
  253. end
  254.  
  255. coroutine.wrap(function()
  256. while Parts.Parent ~= nil do
  257. local Hours, Minutes, Seconds = Time()
  258. --SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 5, 0.5, false, Parts:FindFirstChild("Watch"))
  259. pcall(function() Parts["Hand Hour"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Hours / 12) * 2) - math.rad(90), 0) end)
  260. pcall(function() Parts["Hand Minute"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Minutes / 60) * 2) - math.rad(90), 0) end)
  261. pcall(function() Parts["Hand Second"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Seconds / 60) * 2) - math.rad(90), 0) end)
  262. wait(1)
  263. end
  264. end)()
  265. end
  266.  
  267.  
  268. function RemoveParts(Parent, Format)
  269. if Format == 1 then
  270. pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
  271. elseif Format == 2 then
  272. pcall(function() Parent[ModelName]:Remove() end)
  273. end
  274. end
  275.  
  276.  
  277. function SetAngle(Joint, Angle, Character)
  278. if Character == nil then return false end
  279. local Joints = {
  280. Character.Torso:FindFirstChild("Right Shoulder 2"),
  281. Character.Torso:FindFirstChild("Left Shoulder 2"),
  282. Character.Torso:FindFirstChild("Right Hip 2"),
  283. Character.Torso:FindFirstChild("Left Hip 2")
  284. }
  285. if Joints[Joint] == nil then return false end
  286. if Joint == 1 or Joint == 3 then
  287. Joints[Joint].DesiredAngle = Angle
  288. end
  289. if Joint == 2 or Joint == 4 then
  290. Joints[Joint].DesiredAngle = -Angle
  291. end
  292. end
  293.  
  294.  
  295. function ForceAngle(Joint, Angle, Character)
  296. if Character == nil then return false end
  297. local Joints = {
  298. Character.Torso:FindFirstChild("Right Shoulder 2"),
  299. Character.Torso:FindFirstChild("Left Shoulder 2"),
  300. Character.Torso:FindFirstChild("Right Hip 2"),
  301. Character.Torso:FindFirstChild("Left Hip 2")
  302. }
  303. if Joints[Joint] == nil then return false end
  304. if Joint == 1 or Joint == 3 then
  305. Joints[Joint].DesiredAngle = Angle
  306. Joints[Joint].CurrentAngle = Angle
  307. end
  308. if Joint == 2 or Joint == 4 then
  309. Joints[Joint].DesiredAngle = -Angle
  310. Joints[Joint].CurrentAngle = -Angle
  311. end
  312. end
  313.  
  314.  
  315. function SetSpeed(Joint, Speed, Character)
  316. if Character == nil then return false end
  317. local Joints = {
  318. Character.Torso:FindFirstChild("Right Shoulder 2"),
  319. Character.Torso:FindFirstChild("Left Shoulder 2"),
  320. Character.Torso:FindFirstChild("Right Hip 2"),
  321. Character.Torso:FindFirstChild("Left Hip 2")
  322. }
  323. if Joints[Joint] == nil then return false end
  324. Joints[Joint].MaxVelocity = Speed
  325. end
  326.  
  327.  
  328. function DisableLimb(Limb, Character)
  329. if Character == nil then return false end
  330. if Character:FindFirstChild("Torso") == nil then return false end
  331. local Joints = {
  332. Character.Torso:FindFirstChild("Right Shoulder"),
  333. Character.Torso:FindFirstChild("Left Shoulder"),
  334. Character.Torso:FindFirstChild("Right Hip"),
  335. Character.Torso:FindFirstChild("Left Hip")
  336. }
  337. local Limbs = {
  338. Character:FindFirstChild("Right Arm"),
  339. Character:FindFirstChild("Left Arm"),
  340. Character:FindFirstChild("Right Leg"),
  341. Character:FindFirstChild("Left Leg")
  342. }
  343. if Joints[Limb] == nil then return false end
  344. if Limbs[Limb] == nil then return false end
  345. local Joint = Instance.new("Motor6D")
  346. Joint.Parent = Character.Torso
  347. Joint.Part0 = Character.Torso
  348. Joint.Part1 = Limbs[Limb]
  349. if Limb == 1 then
  350. Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  351. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  352. Joint.Name = "Right Shoulder 2"
  353. elseif Limb == 2 then
  354. Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  355. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  356. Joint.Name = "Left Shoulder 2"
  357. elseif Limb == 3 then
  358. Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  359. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  360. Joint.Name = "Right Hip 2"
  361. elseif Limb == 4 then
  362. Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  363. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  364. Joint.Name = "Left Hip 2"
  365. end
  366. Joint.MaxVelocity = Joints[Limb].MaxVelocity
  367. Joint.CurrentAngle = Joints[Limb].CurrentAngle
  368. Joint.DesiredAngle = Joints[Limb].DesiredAngle
  369. Joints[Limb]:Remove()
  370. end
  371.  
  372.  
  373. function ResetLimbCFrame(Limb, Character)
  374. if Character == nil then return false end
  375. if Character.Parent == nil then return false end
  376. if Character:FindFirstChild("Torso") == nil then return false end
  377. local Joints = {
  378. Character.Torso:FindFirstChild("Right Shoulder 2"),
  379. Character.Torso:FindFirstChild("Left Shoulder 2"),
  380. Character.Torso:FindFirstChild("Right Hip 2"),
  381. Character.Torso:FindFirstChild("Left Hip 2")
  382. }
  383. local Limbs = {
  384. Character:FindFirstChild("Right Arm"),
  385. Character:FindFirstChild("Left Arm"),
  386. Character:FindFirstChild("Right Leg"),
  387. Character:FindFirstChild("Left Leg")
  388. }
  389. if Joints[Limb] == nil then return false end
  390. if Limbs[Limb] == nil then return false end
  391. if Limb == 1 then
  392. Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  393. Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  394. elseif Limb == 2 then
  395. Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  396. Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  397. elseif Limb == 3 then
  398. Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  399. Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  400. elseif Limb == 4 then
  401. Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  402. Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  403. end
  404. end
  405.  
  406.  
  407.  
  408. function onButton1Down(Mouse)
  409. if Button1Down == true then return end
  410. Button1Down = true
  411. if CheckPlayer() == false then return end
  412. if CanUse == true then
  413. CanUse = false
  414. DisableLimb(1, Player.Character)
  415. SetSpeed(1, 0.5, Player.Character)
  416. SetAngle(1, 0, Player.Character)
  417. RemoveParts(Player.Character, 1)
  418. CreateParts(Player.Character, 2)
  419. wait(0.2)
  420. for i = 0, 1, 0.075 do
  421. pcall(function()
  422. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
  423. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
  424. end)
  425. wait()
  426. end
  427. pcall(function()
  428. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130), math.rad(-5), math.rad(165))
  429. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.35, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(220), math.rad(40))
  430. end)
  431. wait(0.1)
  432. CanUse = true
  433. coroutine.wrap(function()
  434. while Selected == true and Button1Down == true do
  435. wait()
  436. end
  437. CanUse = false
  438. for i = 1, 0, -0.075 do
  439. pcall(function()
  440. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
  441. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
  442. end)
  443. wait()
  444. end
  445. pcall(function()
  446. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
  447. end)
  448. ResetLimbCFrame(1, Player.Character)
  449. RemoveParts(Player.Character, 2)
  450. CreateParts(Player.Character, 1)
  451. CanUse = true
  452. end)()
  453. end
  454. end
  455.  
  456.  
  457. function onButton1Up(Mouse)
  458. Button1Down = false
  459. end
  460.  
  461.  
  462. function onKeyDown(Key, Mouse)
  463. if Selected == false then return end
  464. Key = Key:lower()
  465. if Button1Down == false and CanUse == true and CheckPlayer() == true then
  466. if Key == "q" then
  467. if Mouse.Target == nil then return end
  468. if CheckPlayer() == false then return end
  469. local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
  470. if NewPlayer == nil then return end
  471. if NewPlayer.Character == nil then return end
  472. if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
  473. if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
  474. onDeselected(Mouse)
  475. wait()
  476. RemoveParts(Player.Character, 1)
  477. script.Parent.Parent = NewPlayer.Backpack
  478. Player = NewPlayer
  479. end
  480. end
  481. end
  482.  
  483.  
  484. function onSelected(Mouse)
  485. if Selected == true or CanUse == false then return end
  486. CanUse = false
  487. while true do
  488. if CheckPlayer() == true then
  489. if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
  490. break
  491. end
  492. end
  493. wait(0.1)
  494. end
  495. Selected = true
  496. Mouse.Icon = "rbxasset://textures\\GunCursor.png"
  497. Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
  498. Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
  499. Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
  500. CanUse = true
  501. end
  502.  
  503.  
  504. function onDeselected(Mouse)
  505. if Selected == false then return end
  506. Selected = false
  507. end
  508.  
  509.  
  510. if script.Parent.ClassName ~= "HopperBin" then
  511. if Player == nil then print("Error: Player not found!") return end
  512. Tool = Instance.new("HopperBin")
  513. Tool.Name = ModelName
  514. Tool.Parent = Player.Backpack
  515. script.Name = "Main"
  516. script.Parent = Tool
  517. elseif script.Parent.ClassName == "HopperBin" and Connected == false then
  518. Connected = true
  519. Player = script.Parent.Parent.Parent
  520. end wait() if script.Parent.ClassName == "HopperBin" then
  521. while script.Parent.Parent.ClassName ~= "Backpack" do
  522. wait()
  523. end
  524. script.Parent.Selected:connect(onSelected)
  525. script.Parent.Deselected:connect(onDeselected)
  526. CreateParts(Player.Character, 1)
  527.  
  528. end
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