--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --[[ Watch Zomg a watch. --]] ModelName = "Watch" Player = game:GetService("Players").LocalPlayer Char = Player.Character animate = Char:findFirstChild("Animate") if animate then animate:Destroy() end Selected = false Connected = false Button1Down = false CanUse = true WatchColor = BrickColor.new("Really black") FaceColor = BrickColor.new("Really black") FaceBackColor = BrickColor.new("Really black") CenterHandColor = BrickColor.new("Really black") NotchColor1 = BrickColor.new("Bright green") NotchColor2 = BrickColor.new("Bright green") HourHandColor = BrickColor.new("Really black") MinuteHandColor = BrickColor.new("Really black") SecondHandColor = BrickColor.new("Really red") function CheckPlayer() if Player.Character == nil then return false end if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end if Player.Character.Humanoid.Health <= 0 then return false end return true end function Time() local Hours = math.floor((tick() / 3600) % 24) local Minutes = math.floor((tick() % 3600) / 60) local Seconds = math.floor(tick() % 60) local Section = "" if Hours == 24 or Hours < 12 then Section = "AM" else Section = "PM" end if Hours > 12 then Hours = Hours - 12 end if Minutes <= 9 then Minutes = "0" ..tostring(Minutes) end if Seconds <= 9 then Seconds = "0" ..tostring(Seconds) end return Hours, Minutes, Seconds, Section end function CreateParts(Parent, Format) if Parent == nil then return end local Parts = Instance.new("Model") Parts.Name = ModelName if Format == 1 then Parts.Name = Parts.Name.. " (Holstered)" end Parts.Parent = Player.Character local MasterPart1 = Instance.new("Part") MasterPart1.Material = "Neon" MasterPart1.Name = "Handle" MasterPart1.FormFactor = "Custom" MasterPart1.Size = Vector3.new(1.1, 0.2, 1.1) MasterPart1.BrickColor = WatchColor MasterPart1.TopSurface = 0 MasterPart1.BottomSurface = 0 MasterPart1.Parent = Parts Instance.new("BlockMesh", MasterPart1) local Weld = Instance.new("Weld", MasterPart1) Weld.Part0 = Weld.Parent Weld.Part1 = Player.Character:FindFirstChild("Right Arm") Weld.C0 = CFrame.new(0, 0.7, 0) local MasterPart2 = Instance.new("Part") MasterPart2.Material = "Neon" MasterPart2.Name = "Watch" MasterPart2.FormFactor = "Custom" MasterPart2.Size = Vector3.new(0.5, 0.21, 0.5) MasterPart2.BrickColor = WatchColor MasterPart2.TopSurface = 0 MasterPart2.BottomSurface = 0 MasterPart2.Parent = Parts Instance.new("CylinderMesh", MasterPart2) local Weld = Instance.new("Weld", MasterPart2) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), 0) * CFrame.new(-0.5, 0, 0) for i = 0, 360, 15 do local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Face Rim" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = WatchColor Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("BlockMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.03 / 0.2, 0.05 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.12, 0.224) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Face" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.4, 0.2, 0.4) Part.BrickColor = FaceColor Part.Transparency = 0.8 Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.06 / 0.2, 1) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.1, 0) local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Face Back" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.4, 0.2, 0.4) Part.BrickColor = FaceBackColor Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.0105 / 0.2, 1) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.1, 0) local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Hand Center" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = CenterHandColor Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.035 / 0.2, 0.04 / 0.2, 0.035 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.1, 0) for i = 0, 360, 360 / 20 do if i % (360 / 4) ~= 0 then local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Notch 1" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = NotchColor1 Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01075 / 0.2, 0.03 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end end for i = 0, 360, 360 / 4 do local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Notch 2" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = NotchColor2 Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.011 / 0.2, 0.05 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Hand Hour" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = HourHandColor Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("BlockMesh", Part).Scale = Vector3.new(0.03 / 0.2, 0.015 / 0.2, 0.1 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.11, 0.05) local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Hand Minute" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = MinuteHandColor Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.0125 / 0.2, 0.15 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.11, 0.075) local Part = Instance.new("Part") Part.Material = "Neon" Part.Name = "Hand Second" Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.BrickColor = SecondHandColor Part.TopSurface = 0 Part.BottomSurface = 0 Part.Parent = Parts Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01 / 0.2, 0.17 / 0.2) local Weld = Instance.new("Weld", Part) Weld.Part0 = Weld.Parent Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.11, 0.085) for _, Part in pairs(Parts:GetChildren()) do Part.Locked = true Part.CanCollide = false end coroutine.wrap(function() while Parts.Parent ~= nil do local Hours, Minutes, Seconds = Time() --SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 5, 0.5, false, Parts:FindFirstChild("Watch")) pcall(function() Parts["Hand Hour"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Hours / 12) * 2) - math.rad(90), 0) end) pcall(function() Parts["Hand Minute"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Minutes / 60) * 2) - math.rad(90), 0) end) pcall(function() Parts["Hand Second"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Seconds / 60) * 2) - math.rad(90), 0) end) wait(1) end end)() end function RemoveParts(Parent, Format) if Format == 1 then pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) elseif Format == 2 then pcall(function() Parent[ModelName]:Remove() end) end end function SetAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle end end function ForceAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle Joints[Joint].CurrentAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle Joints[Joint].CurrentAngle = -Angle end end function SetSpeed(Joint, Speed, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end Joints[Joint].MaxVelocity = Speed end function DisableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder"), Character.Torso:FindFirstChild("Left Shoulder"), Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end local Joint = Instance.new("Motor6D") Joint.Parent = Character.Torso Joint.Part0 = Character.Torso Joint.Part1 = Limbs[Limb] if Limb == 1 then Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Shoulder 2" elseif Limb == 2 then Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Shoulder 2" elseif Limb == 3 then Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Hip 2" elseif Limb == 4 then Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Hip 2" end Joint.MaxVelocity = Joints[Limb].MaxVelocity Joint.CurrentAngle = Joints[Limb].CurrentAngle Joint.DesiredAngle = Joints[Limb].DesiredAngle Joints[Limb]:Remove() end function ResetLimbCFrame(Limb, Character) if Character == nil then return false end if Character.Parent == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 2 then Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) elseif Limb == 3 then Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 4 then Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end end function onButton1Down(Mouse) if Button1Down == true then return end Button1Down = true if CheckPlayer() == false then return end if CanUse == true then CanUse = false DisableLimb(1, Player.Character) SetSpeed(1, 0.5, Player.Character) SetAngle(1, 0, Player.Character) RemoveParts(Player.Character, 1) CreateParts(Player.Character, 2) wait(0.2) for i = 0, 1, 0.075 do pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i))) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i)) end) wait() end pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130), math.rad(-5), math.rad(165)) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.35, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(220), math.rad(40)) end) wait(0.1) CanUse = true coroutine.wrap(function() while Selected == true and Button1Down == true do wait() end CanUse = false for i = 1, 0, -0.075 do pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i))) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i)) end) wait() end pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) end) ResetLimbCFrame(1, Player.Character) RemoveParts(Player.Character, 2) CreateParts(Player.Character, 1) CanUse = true end)() end end function onButton1Up(Mouse) Button1Down = false end function onKeyDown(Key, Mouse) if Selected == false then return end Key = Key:lower() if Button1Down == false and CanUse == true and CheckPlayer() == true then if Key == "q" then if Mouse.Target == nil then return end if CheckPlayer() == false then return end local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) if NewPlayer == nil then return end if NewPlayer.Character == nil then return end if NewPlayer.Character:FindFirstChild("Torso") == nil then return end if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end onDeselected(Mouse) wait() RemoveParts(Player.Character, 1) script.Parent.Parent = NewPlayer.Backpack Player = NewPlayer end end end function onSelected(Mouse) if Selected == true or CanUse == false then return end CanUse = false while true do if CheckPlayer() == true then if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then break end end wait(0.1) end Selected = true Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) CanUse = true end function onDeselected(Mouse) if Selected == false then return end Selected = false end if script.Parent.ClassName ~= "HopperBin" then if Player == nil then print("Error: Player not found!") return end Tool = Instance.new("HopperBin") Tool.Name = ModelName Tool.Parent = Player.Backpack script.Name = "Main" script.Parent = Tool elseif script.Parent.ClassName == "HopperBin" and Connected == false then Connected = true Player = script.Parent.Parent.Parent end wait() if script.Parent.ClassName == "HopperBin" then while script.Parent.Parent.ClassName ~= "Backpack" do wait() end script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) CreateParts(Player.Character, 1) end