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  1. Desktop is 1920 x 1080 @ 60 Hz
  2. Initialize engine version: 2018.3.14f1 (d0e9f15437b1)
  3. Forcing GfxDevice: OpenGL Core
  4. GfxDevice: creating device client; threaded=1
  5. Renderer: GeForce RTX 2080 Ti/PCIe/SSE2
  6. Vendor: NVIDIA Corporation
  7. Version: 4.2.0 NVIDIA 430.40
  8. GLES: 0
  9. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  10. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  11. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  12. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  13. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  14. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  15. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman
  16. d_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_
  17. NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_te
  18. xture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  19. OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2 (no extensions)> ; Context handle 72485304
  20. Begin MonoManager ReloadAssembly
  21. - Completed reload, in 0.358 seconds
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  24. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  27. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  28. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  29. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  30. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'ShadowCaster' has no vertex shader
  31. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'DepthOnly' has no vertex shader
  32. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'Motion Vectors' has no vertex shader
  33. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'Distortion' has no vertex shader
  34. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'TransparentDepthPrepass' has no vertex shader
  35. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'TransparentBackface' has no vertex shader
  36. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'Forward' has no vertex shader
  37. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'TransparentDepthPostpass' has no vertex shader
  38. WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - All passes removed
  39. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Setting to default shader.
  40. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugDisplayLatlong' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugDisplayLatlong' - Setting to default shader.
  42. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugViewMaterialGBuffer' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugViewMaterialGBuffer' - Setting to default shader.
  44. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugViewTiles' - Pass '' has no vertex shader
  45. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugViewTiles' - Setting to default shader.
  46. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugFullScreen' - Pass '' has no vertex shader
  47. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugFullScreen' - Setting to default shader.
  48. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugColorPicker' - Pass '' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DebugColorPicker' - Setting to default shader.
  50. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Deferred' - Pass '' has no vertex shader
  51. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Deferred' - Setting to default shader.
  52. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CombineLighting' - Pass '' has no vertex shader
  53. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CombineLighting' - Setting to default shader.
  54. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CameraMotionVectors' - Pass '' has no vertex shader
  55. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CameraMotionVectors' - Setting to default shader.
  56. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CopyStencilBuffer' - Pass 'Pass 0 - Copy stencilRef to output' has no vertex shader
  57. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CopyStencilBuffer' - Setting to default shader.
  58. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CopyDepthBuffer' - Pass 'Copy Depth' has no vertex shader
  59. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CopyDepthBuffer' - Setting to default shader.
  60. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Blit' - Pass '' has no vertex shader
  61. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Blit' - Setting to default shader.
  62. WARNING: Shader Unsupported: 'Hidden/BlitCubemap' - Pass '' has no vertex shader
  63. WARNING: Shader Unsupported: 'Hidden/BlitCubemap' - Setting to default shader.
  64. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/GGXConvolve' - Pass '' has no vertex shader
  65. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/GGXConvolve' - Setting to default shader.
  66. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CharlieConvolve' - Pass '' has no vertex shader
  67. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/CharlieConvolve' - Setting to default shader.
  68. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/OpaqueAtmosphericScattering' - Pass '' has no vertex shader
  69. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/OpaqueAtmosphericScattering' - Setting to default shader.
  70. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Sky/HDRISky' - Pass '' has no vertex shader
  71. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Sky/HDRISky' - Setting to default shader.
  72. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/IntegrateHDRI' - Pass '' has no vertex shader
  73. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/IntegrateHDRI' - Setting to default shader.
  74. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Sky/ProceduralSky' - Pass '' has no vertex shader
  75. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Sky/ProceduralSky' - Setting to default shader.
  76. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Sky/GradientSky' - Pass '' has no vertex shader
  77. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Sky/GradientSky' - Setting to default shader.
  78. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/preIntegratedFGD_GGXDisneyDiffuse' - Pass '' has no vertex shader
  79. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/preIntegratedFGD_GGXDisneyDiffuse' - Setting to default shader.
  80. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/preIntegratedFGD_CharlieFabricLambert' - Pass '' has no vertex shader
  81. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/preIntegratedFGD_CharlieFabricLambert' - Setting to default shader.
  82. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/PreIntegratedFGD_Ward' - Pass '' has no vertex shader
  83. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/PreIntegratedFGD_Ward' - Setting to default shader.
  84. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/PreIntegratedFGD_CookTorrance' - Pass '' has no vertex shader
  85. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/PreIntegratedFGD_CookTorrance' - Setting to default shader.
  86. WARNING: Shader Unsupported: 'Hidden/CubeToPano' - Pass '' has no vertex shader
  87. WARNING: Shader Unsupported: 'Hidden/CubeToPano' - Setting to default shader.
  88. WARNING: Shader Unsupported: 'Hidden/ScriptableRenderPipeline/ShadowClear' - Pass 'ClearShadow' has no vertex shader
  89. WARNING: Shader Unsupported: 'Hidden/ScriptableRenderPipeline/ShadowClear' - Setting to default shader.
  90. WARNING: Shader Unsupported: 'Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap' - Pass 'RegularShadow' has no vertex shader
  91. WARNING: Shader Unsupported: 'Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap' - Setting to default shader.
  92. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Material/Decal/DecalNormalBuffer' - Pass '' has no vertex shader
  93. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/Material/Decal/DecalNormalBuffer' - Setting to default shader.
  94. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DepthValues' - Pass '' has no vertex shader
  95. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/DepthValues' - Setting to default shader.
  96. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/AOResolve' - Pass '' has no vertex shader
  97. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/AOResolve' - Setting to default shader.
  98. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/ColorResolve' - Pass '' has no vertex shader
  99. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/ColorResolve' - Setting to default shader.
  100. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_3RT' has no vertex shader
  101. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_M' has no vertex shader
  102. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_AO' has no vertex shader
  103. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_MAO' has no vertex shader
  104. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_S' has no vertex shader
  105. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_MS' has no vertex shader
  106. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_AOS' has no vertex shader
  107. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferProjector_MAOS' has no vertex shader
  108. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_M' has no vertex shader
  109. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_AO' has no vertex shader
  110. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_MAO' has no vertex shader
  111. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_S' has no vertex shader
  112. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_MS' has no vertex shader
  113. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_AOS' has no vertex shader
  114. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Pass 'DBufferMesh_MAOS' has no vertex shader
  115. WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - All passes removed
  116. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'HDRenderPipeline/Decal' - Setting to default shader.
  117. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap' - Pass 'ShadowCaster' has no vertex shader
  118. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap' - Pass 'DepthOnly' has no vertex shader
  119. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap' - Pass 'Forward' has no vertex shader
  120. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap' - All passes removed
  121. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap' - Setting to default shader.
  122. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap_Gen' - Pass '' has no vertex shader
  123. WARNING: Shader Unsupported: 'Hidden/HDRenderPipeline/TerrainLit_Basemap_Gen' - Setting to default shader.
  124. WARNING: Shader Unsupported: 'HDRenderPipeline/TerrainLit' - Pass 'ShadowCaster' has no vertex shader
  125. WARNING: Shader Unsupported: 'HDRenderPipeline/TerrainLit' - Pass 'DepthOnly' has no vertex shader
  126. WARNING: Shader Unsupported: 'HDRenderPipeline/TerrainLit' - Pass 'Forward' has no vertex shader
  127. WARNING: Shader Unsupported: 'HDRenderPipeline/TerrainLit' - All passes removed
  128. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'HDRenderPipeline/TerrainLit' - Setting to default shader.
  129. Default vsync count 0
  130. requesting resize 1920 x 1080
  131. Using native desktop resolution 1920 x 1080
  132. requesting fullscreen 1920 x 1080 at 0 Hz
  133. Desktop is 1920 x 1080 @ 60 Hz
  134. UnloadTime: 0.456000 ms
  135. Setting up 12 worker threads for Enlighten.
  136. Thread -> id: 7fbbcdeab700 -> priority: 1
  137. Thread -> id: 7fbbcd6aa700 -> priority: 1
  138. Thread -> id: 7fbbccea9700 -> priority: 1
  139. Thread -> id: 7fbbb7fff700 -> priority: 1
  140. Thread -> id: 7fbbb77fe700 -> priority: 1
  141. Thread -> id: 7fbbb6ffd700 -> priority: 1
  142. Thread -> id: 7fbbb67fc700 -> priority: 1
  143. Thread -> id: 7fbbb5ffb700 -> priority: 1
  144. Thread -> id: 7fbbb57fa700 -> priority: 1
  145. Thread -> id: 7fbbb4ff9700 -> priority: 1
  146. Thread -> id: 7fbb93fff700 -> priority: 1
  147. Thread -> id: 7fbb937fe700 -> priority: 1
  148. Platform Linux 4.19 ManjaroLinux 18.1.0 64bit with device OpenGLCore is not supported, no rendering will occur
  149.  
  150. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  153. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  154. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  155. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  156. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  157. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  158. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  159. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  160. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  161. UnloadTime: 5.868000 ms
  162.  
  163. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2044.
  164. Total: 1.047000 ms (FindLiveObjects: 0.388000 ms CreateObjectMapping: 0.106000 ms MarkObjects: 0.490000 ms DeleteObjects: 0.063000 ms)
  165.  
  166. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  167. WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - Pass 'ShadowCaster' has no vertex shader
  168. WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - Pass 'DepthOnly' has no vertex shader
  169. WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - Pass 'Motion Vectors' has no vertex shader
  170. WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - Pass 'Distortion' has no vertex shader
  171. WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - Pass 'Forward' has no vertex shader
  172. WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - All passes removed
  173. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'GPUInstancer/HDRenderPipeline/Lit' - Setting to default shader.
  174. WARNING: Shader Unsupported: 'Shader Graphs/Water 02' - Pass 'ShadowCaster' has no vertex shader
  175. WARNING: Shader Unsupported: 'Shader Graphs/Water 02' - Pass 'Forward' has no vertex shader
  176. WARNING: Shader Unsupported: 'Shader Graphs/Water 02' - All passes removed
  177. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'ShadowCaster' has no vertex shader
  178. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Motion Vectors' has no vertex shader
  179. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Forward' has no vertex shader
  180. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - All passes removed
  181. UnloadTime: 4.078000 ms
  182. Target Graphics API does not support Compute Shaders. Please refer to Minimum Requirements on GPUInstancer/ReadMe.txt for detailed information.
  183.  
  184. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  185.  
  186. Target Graphics API does not support Compute Shaders. Please refer to Minimum Requirements on GPUInstancer/ReadMe.txt for detailed information.
  187.  
  188. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  189.  
  190.  
  191. Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 11033.
  192. Total: 6.202000 ms (FindLiveObjects: 0.547000 ms CreateObjectMapping: 0.168000 ms MarkObjects: 1.719000 ms DeleteObjects: 3.768000 ms)
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