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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- public class Receipt : MonoBehaviour {
- public GameObject RacunHolder;
- public Text Error_novac;
- public static Vector3 StartPos;
- private void Start() {
- Error_novac = GameObject.FindWithTag("Error_novac").GetComponent<Text>();
- Error_novac.enabled = false;
- StartPos = RacunHolder.transform.position;
- RacunHolder.transform.Translate(0, 1000, 0);
- }
- public void Pay() {
- if (User.Money >= ExitGarageController.CijenaParkinga) {
- // Ako ima dovoljno para
- User.GiveMoney(- ExitGarageController.CijenaParkinga);
- EnterGarageController.RampaKretanje = 1;
- RacunHolder.transform.Translate(0, 1000, 0);
- ExitGarageController.JeLiIzlazi = false;
- User.Save();
- } else {
- Error_novac.enabled = true;
- }
- }
- }
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