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Feb 11th, 2016
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  1. settings:
  2. # If it is false the plugin will not work except the plugin main command.
  3. enabled: true
  4.  
  5. # Mode for the plugin to work.
  6. # LOWEST: The server chosen is the first one found with the lowest player count.
  7. # HIGHEST: The server chosen is the first one found with the highest player count.
  8. # RANDOM: The server chosen is completely random. Using http://goo.gl/eo9oJL (java.security.SecureRandom)
  9. # MIXED: The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower. Using http://goo.gl/vA6EFp (java.util.Random)
  10. # PROGRESSIVE: The server chosen is the first one that is not full (in order).
  11.  
  12. # This is the global mode, you can specify a mode for a group
  13. mode: PROGRESSIVE
  14.  
  15. # Checking if the player is able to connect to a server by pinging it
  16. server_check:
  17. # If it is false it will try to connect the player even if the server is offline
  18. enabled: true
  19.  
  20. # Retry intents trying to find a valid server
  21. intents: 5
  22.  
  23. # The amount of milliseconds between every server check
  24. interval: 10000
  25.  
  26. # Determine if we should use the utility of BungeeCord for pinging servers or our custom one
  27. alternative: true
  28. # Connect the player to a frontend server when the player gets kicked of a server
  29. reconnect_kick:
  30. # If it is false it will kick the player out of the network
  31. enabled: true
  32.  
  33. # When the plugin should reconnect the players, the message of kick should contain the reasons. You are able to use regex here
  34. reasons: ["Server is Restarting"]
  35.  
  36. # Sent when the player gets moved to other server because of a kick
  37. # Placeholders: {kickedfrom} (The server the player was kicked from), {target} (The server the player is going to be connected), {reason} (The reason of the kick)
  38. message:
  39. enabled: true
  40. text: '&cYou have been kicked from {kickedfrom}'
  41. # Delay when executing commands.
  42. delay:
  43. # If it is true, the connection will be delayed for X seconds, if not the player will connect immediately.
  44. enabled: false
  45.  
  46. # The amount of time before connecting the player.
  47. seconds: 5
  48.  
  49. # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
  50. message: '&cYou will be connected to {server} in {time} seconds'
  51. # Servers where the commands of this plugin are disabled on.
  52. server_deny:
  53. # If it is true, the players inside any of the servers specified will not be able to execute commands.
  54. enabled: false
  55.  
  56. # The servers where the commands will not work.
  57. servers:
  58. - 'DeniedServer'
  59. # The message when the player executes a command inside any of the denied servers.
  60. message: '&cThis command is disabled here.'
  61. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  62. join_command:
  63. # If it is false, the command will not exist.
  64. enabled: false
  65.  
  66. # The name for the command, without slash.
  67. command: 'join'
  68.  
  69. # The permission for the command, leave blank for none.
  70. permission: ''
  71.  
  72. # Aliases for the command.
  73. aliases:
  74. - 'match'
  75. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  76. # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
  77. lobby_command:
  78. # If it is false, the command will not exist.
  79. enabled: false
  80.  
  81. # The name for the command, without slash.
  82. command: 'skywars'
  83.  
  84. # The permission for the command, leave blank for none.
  85. permission: ''
  86.  
  87. # Aliases for the command.
  88. aliases:
  89. - 'skywars2'
  90. # This feature allows you to use a group-specific server that the plugin adds to connect a player to the frontend of that group
  91. # The server name is '@' and the name of the group
  92. # When somone connects to that server made by the plugin the server the player will end up is one in the frontend.
  93. group_server: true
  94.  
  95. # This plugin supports redisbungee for multiple proxy instances. Get a look on redisbungee at
  96. # https://www.spigotmc.org/resources/redisbungee.211/
  97. # More info at https://minecraft.minimum.io/wiki/RedisBungee/FAQ
  98. redisbungee: false
  99.  
  100. # Enable this if you want the plugin to reload when bungeecord is reloaded EXPERIMENTAL
  101. autoreload: false
  102.  
  103. # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
  104. messages:
  105. # Sent when the player is not inside a group.
  106. command_unavailable: '&cThis command cannot be used in this server'
  107.  
  108. # Sent when no server has been found for connecting.
  109. connect_failure: '&cNo server has been found! Try it later!'
  110.  
  111. # Sent when no group has been found with a name.
  112. # Placeholders: {group} (The group name).
  113. undefined_group: '&cThere is no set of servers named {group}'
  114.  
  115. # Sent when the player is connecting to a server.
  116. # Placeholders: {server} (The target name).
  117. connecting_message:
  118. enabled: true
  119. text: '&aVersuche Dich nach {server} zu schicken...'
  120.  
  121. # Sent when the player has connected to a server.
  122. # Placeholders: {server} (The target name).
  123. connected_message:
  124. enabled: false
  125. text: '&aYou have entered {server}'
  126. groups:
  127. # Wildcards:
  128. # @: Adds all the frontend servers to the backend of a group. Usage: @group
  129. # *: Adds all the servers that start with it. Usage: Hub*
  130. # Notes:
  131. # It is not recommended to remove the main group
  132. # You can set a specific mode for a group
  133. main:
  134. enabled: true
  135. # If you need a specific mode for this group remove the following line.
  136. mode: RANDOM
  137. servers:
  138. # This is the list of the servers that are "public" for the player, mainly the hubs.
  139. frontend:
  140. - 'skywars*'
  141. # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
  142. backend:
  143. - 'fffff'
  144. # Version 1.5.2.2
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