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- settings:
- # If it is false the plugin will not work except the plugin main command.
- enabled: true
- # Mode for the plugin to work.
- # LOWEST: The server chosen is the first one found with the lowest player count.
- # HIGHEST: The server chosen is the first one found with the highest player count.
- # RANDOM: The server chosen is completely random. Using http://goo.gl/eo9oJL (java.security.SecureRandom)
- # MIXED: The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower. Using http://goo.gl/vA6EFp (java.util.Random)
- # PROGRESSIVE: The server chosen is the first one that is not full (in order).
- # This is the global mode, you can specify a mode for a group
- mode: PROGRESSIVE
- # Checking if the player is able to connect to a server by pinging it
- server_check:
- # If it is false it will try to connect the player even if the server is offline
- enabled: true
- # Retry intents trying to find a valid server
- intents: 5
- # The amount of milliseconds between every server check
- interval: 10000
- # Determine if we should use the utility of BungeeCord for pinging servers or our custom one
- alternative: true
- # Connect the player to a frontend server when the player gets kicked of a server
- reconnect_kick:
- # If it is false it will kick the player out of the network
- enabled: true
- # When the plugin should reconnect the players, the message of kick should contain the reasons. You are able to use regex here
- reasons: ["Server is Restarting"]
- # Sent when the player gets moved to other server because of a kick
- # Placeholders: {kickedfrom} (The server the player was kicked from), {target} (The server the player is going to be connected), {reason} (The reason of the kick)
- message:
- enabled: true
- text: '&cYou have been kicked from {kickedfrom}'
- # Delay when executing commands.
- delay:
- # If it is true, the connection will be delayed for X seconds, if not the player will connect immediately.
- enabled: false
- # The amount of time before connecting the player.
- seconds: 5
- # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
- message: '&cYou will be connected to {server} in {time} seconds'
- # Servers where the commands of this plugin are disabled on.
- server_deny:
- # If it is true, the players inside any of the servers specified will not be able to execute commands.
- enabled: false
- # The servers where the commands will not work.
- servers:
- - 'DeniedServer'
- # The message when the player executes a command inside any of the denied servers.
- message: '&cThis command is disabled here.'
- # This commands takes care of connecting the player to a server inside the backend of the group of the player.
- join_command:
- # If it is false, the command will not exist.
- enabled: false
- # The name for the command, without slash.
- command: 'join'
- # The permission for the command, leave blank for none.
- permission: ''
- # Aliases for the command.
- aliases:
- - 'match'
- # This commands takes care of connecting the player to a server inside the backend of the group of the player.
- # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
- lobby_command:
- # If it is false, the command will not exist.
- enabled: false
- # The name for the command, without slash.
- command: 'skywars'
- # The permission for the command, leave blank for none.
- permission: ''
- # Aliases for the command.
- aliases:
- - 'skywars2'
- # This feature allows you to use a group-specific server that the plugin adds to connect a player to the frontend of that group
- # The server name is '@' and the name of the group
- # When somone connects to that server made by the plugin the server the player will end up is one in the frontend.
- group_server: true
- # This plugin supports redisbungee for multiple proxy instances. Get a look on redisbungee at
- # https://www.spigotmc.org/resources/redisbungee.211/
- # More info at https://minecraft.minimum.io/wiki/RedisBungee/FAQ
- redisbungee: false
- # Enable this if you want the plugin to reload when bungeecord is reloaded EXPERIMENTAL
- autoreload: false
- # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
- messages:
- # Sent when the player is not inside a group.
- command_unavailable: '&cThis command cannot be used in this server'
- # Sent when no server has been found for connecting.
- connect_failure: '&cNo server has been found! Try it later!'
- # Sent when no group has been found with a name.
- # Placeholders: {group} (The group name).
- undefined_group: '&cThere is no set of servers named {group}'
- # Sent when the player is connecting to a server.
- # Placeholders: {server} (The target name).
- connecting_message:
- enabled: true
- text: '&aVersuche Dich nach {server} zu schicken...'
- # Sent when the player has connected to a server.
- # Placeholders: {server} (The target name).
- connected_message:
- enabled: false
- text: '&aYou have entered {server}'
- groups:
- # Wildcards:
- # @: Adds all the frontend servers to the backend of a group. Usage: @group
- # *: Adds all the servers that start with it. Usage: Hub*
- # Notes:
- # It is not recommended to remove the main group
- # You can set a specific mode for a group
- main:
- enabled: true
- # If you need a specific mode for this group remove the following line.
- mode: RANDOM
- servers:
- # This is the list of the servers that are "public" for the player, mainly the hubs.
- frontend:
- - 'skywars*'
- # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
- backend:
- - 'fffff'
- # Version 1.5.2.2
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