Pro_Unit

LevelRequirementView

Mar 15th, 2020
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C# 0.69 KB | None | 0 0
  1. using UnityEngine;
  2. using Text = TMPro.TextMeshProUGUI;
  3. namespace QuestEngine
  4. {
  5.     public class LevelRequirementView : RequrimentView
  6.     {
  7.         [SerializeField] Text _neededLevel;
  8.         [SerializeField] Text _levelText;
  9.  
  10.         public override void Init(IRequirement requirement)
  11.         {
  12.             if (TryGetMyRequriment<LevelRequirement>(requirement, out LevelRequirement levelRequirement) == false) return;
  13.  
  14.             _levelText.color = _neededLevel.color = levelRequirement.SatisfactionColor;
  15.  
  16.             _neededLevel.text = requirement.Description;
  17.         }
  18.  
  19.         public override bool IsMyRequriment(IRequirement requirement) => requirement is LevelRequirement;
  20.     }
  21. }
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