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glGetShaderPrecisionFormat() results on BB10

Apr 30th, 2013
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  1. Dev Alpha C 10.1.0.1485:
  2. GL_VERTEX_SHADER GL_LOW_FLOAT: -62 +62 p=24
  3. GL_VERTEX_SHADER GL_MEDIUM_FLOAT: -62 +62 p=24
  4. GL_VERTEX_SHADER GL_HIGH_FLOAT: -62 +62 p=24
  5. GL_VERTEX_SHADER GL_LOW_INT: -16 +16 p=0
  6. GL_VERTEX_SHADER GL_MEDIUM_INT: -16 +16 p=0
  7. GL_VERTEX_SHADER GL_HIGH_INT: -16 +16 p=0
  8.  
  9. GL_FRAGMENT_SHADER GL_LOW_FLOAT: -62 +62 p=24
  10. GL_FRAGMENT_SHADER GL_MEDIUM_FLOAT: -62 +62 p=24
  11. GL_FRAGMENT_SHADER GL_HIGH_FLOAT: -62 +62 p=24
  12. GL_FRAGMENT_SHADER GL_LOW_INT: -16 +16 p=0
  13. GL_FRAGMENT_SHADER GL_MEDIUM_INT: -16 +16 p=0
  14. GL_FRAGMENT_SHADER GL_HIGH_INT: -16 +16 p=0
  15.  
  16. Dev Alpha A 10.1.0.1485:
  17. GL_VERTEX_SHADER GL_LOW_FLOAT: -1 +1 p=8
  18. GL_VERTEX_SHADER GL_MEDIUM_FLOAT: -14 +14 p=10
  19. GL_VERTEX_SHADER GL_HIGH_FLOAT: -126 +126 p=23
  20. GL_VERTEX_SHADER GL_LOW_INT: -8 +8 p=0
  21. GL_VERTEX_SHADER GL_MEDIUM_INT: -11 +11 p=0
  22. GL_VERTEX_SHADER GL_HIGH_INT: -24 +24 p=0
  23.  
  24. GL_FRAGMENT_SHADER GL_LOW_FLOAT: -1 +1 p=8
  25. GL_FRAGMENT_SHADER GL_MEDIUM_FLOAT: -14 +14 p=10
  26. GL_FRAGMENT_SHADER GL_HIGH_FLOAT: -126 +126 p=23
  27. GL_FRAGMENT_SHADER GL_LOW_INT: -8 +8 p=0
  28. GL_FRAGMENT_SHADER GL_MEDIUM_INT: -11 +11 p=0
  29. GL_FRAGMENT_SHADER GL_HIGH_INT: -24 +24 p=0
  30.  
  31. Z10 STL100-1 10.0.10.738:
  32. GL_VERTEX_SHADER GL_LOW_FLOAT: -1 +1 p=8
  33. GL_VERTEX_SHADER GL_MEDIUM_FLOAT: -14 +14 p=10
  34. GL_VERTEX_SHADER GL_HIGH_FLOAT: -126 +126 p=23
  35. GL_VERTEX_SHADER GL_LOW_INT: -8 +8 p=0
  36. GL_VERTEX_SHADER GL_MEDIUM_INT: -11 +11 p=0
  37. GL_VERTEX_SHADER GL_HIGH_INT: -24 +24 p=0
  38.  
  39. GL_FRAGMENT_SHADER GL_LOW_FLOAT: -1 +1 p=8
  40. GL_FRAGMENT_SHADER GL_MEDIUM_FLOAT: -14 +14 p=10
  41. GL_FRAGMENT_SHADER GL_HIGH_FLOAT: -126 +126 p=23
  42. GL_FRAGMENT_SHADER GL_LOW_INT: -8 +8 p=0
  43. GL_FRAGMENT_SHADER GL_MEDIUM_INT: -11 +11 p=0
  44. GL_FRAGMENT_SHADER GL_HIGH_INT: -24 +24 p=0
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