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- -- rejoin
- local TeleportService = game:GetService("TeleportService")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Rejoin = coroutine.create(function()
- local Success, ErrorMessage = pcall(function()
- TeleportService:Teleport(game.PlaceId, LocalPlayer)
- end)
- if ErrorMessage and not Success then
- warn(ErrorMessage)
- end
- end)
- coroutine.resume(Rejoin)
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