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- script 2 OPEN
- {
- Thing_SetGoal (1,2,0,0);
- While (ThingCount (0,8) > 0)
- delay (35);
- SetHudSize(320, 200, 1);
- SetFont ("SMALLFONT");
- HudMessageBold(s:"Uh oh! Here come some Imp Heads!";
- HUDMSG_TYPEON | HUDMSG_LOG, 1, CR_GOLD, 160.0,100.0, 5.0);
- delay (100);
- SpawnSpot ("ImpHead2",7,9,128);
- While (ThingCount (0,9) > 0)
- delay (35);
- SetHudSize(320, 200, 1);
- SetFont ("BIGFONT");
- HudMessageBold(s:"HERE COMES THE FINAL BOSS...";
- HUDMSG_TYPEON | HUDMSG_LOG, 1, CR_RED, 160.0,100.0, 5.0);
- SetMusic ("d_ttfaf",0);
- delay (100);
- SpawnSpot ("GiantImp",18,10,128);
- ACS_Execute (4,7,0,0,0);
- While (ThingCount (0,10) > 0)
- delay (35);
- SetFont ("BIGFONT");
- HudMessageBold(s:"Congratulations, you have beaten the final boss and beaten Imp Dodgeball!";
- HUDMSG_TYPEON | HUDMSG_LOG, 1, CR_LIGHTBLUE, 160.0,100.0, 5.0);
- ACS_Terminate (4,7);
- SetMusic ("d_rave",0);
- Thing_Destroy (1,1);
- delay (100);
- ACS_Execute (3,7,0,0,0);
- ReplaceTextures ("ZZWOLF11","FLAT23",NOT_BOTTOM | NOT_MIDDLE | NOT_TOP | NOT_CEILING);
- ChangeCamera (16,1,0);
- Ceiling_MoveToValue (17,64,64,0);
- Thing_Remove (8); //clear imp corpses
- Thing_Remove (1); //clear imp corpses
- Thing_Remove (10); //remove giant imp corpse
- delay (200);
- SetHudSize(320, 200, 1);
- SetFont ("SMALLFONT");
- HudMessageBold(s:"Press F12 to quit camera";
- HUDMSG_TYPEON | HUDMSG_LOG, 1, CR_LIGHTBLUE, 160.0,100.0, 5.0);
- }
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