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- ".scripts\0" // You can name these two whatever you want...
- char header_length
- char num_scripts
- ".script\0" // Also, maybe use ".data" string identifier for this... it's really up to you.
- char header_length
- char id // have each script have it's own ID
- char *name // if you want, you can give it a name
- char trigger_type // 1: character steps on a tile; 2: character shoots a tile, etc.
- /* add more info if you need */
- int script_len // store the script's length for easier reading
- /* header ends here */
- Here you write your script. End each line with a null character but remember to \0
- include that extra byte into script_len. With each line ending with a null char, \0
- parsing is much easier. \0
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