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- Sidridijika (The Harbringer of Miracles), the White Magus
- Name Trait : Harbringer of Miracles :
- -Improved healing (+1 free success)
- -Improved Crit range (18-20)
- -Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work.
- Downside : huuuuuge crit fail range (1-4 without success)
- Other side of the coin : White will be inclined to high-risk / high-reward plays
- Title Trait : Magus (+1 Arcana)
- Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.
- Quartz scales : Immunity to cold and light.
- Lair constraints : You must be able to see the stars from your chamber.
- Lair effect : Wind dome. Nothing can fly over unless you allowed it [or it's really good at wind-bending]
- Current age : Young [size of a Big Dog/ Veal]
- Identity : The Magus (+1 dice Arcana)
- Spells : Glasswalk : Walk accross a mirror, crystal, glass or other translucide structure.
- Dimming Light : Absorb anything with light property, including radiations
- Heal : Once per day, roll Healing magic. Heal one wound or condition per success.
- Windshield : protection against slow or weak projectiles. Protection against elements while flying.
- Wind Words : send a distant message carried by the winds.
- Trait : Bond-Pack [1die-bonus on rolls made in conjunction with [blue]Little Blue[/blue], [red]Little Purple[/red], or [green]Little Green[/green], if they got themself the skill]
- Trait : Synchronised flight [1die bonus per member of the pack in flight test for combat/dodge]
- Trait : Healer's soul. Decrease DC of healing rolls by 3.
- Trait : Shared mental picture; allowing oral communication despite not sharing a language
- - Breath weapon shape is a 15-meters range, 10-cm wide laser ray (normal mode); range grow to 45 meters (Sniper mode)
- Hoard contents :
- Valuables things :
- - The strategy-game cabinet, worth 148 Piastres
- - 102 Piastre (1 infernal, 101 dwarven)
- Hoard worth : 250 Piastres
- Artifacts :
- - Crystal Necklace, worth Unvaluable
- >Unlocked functionality : The crystal got an internal space, shaped like a 3 meters half-sphere. You can will objects and yourself in and out the crystal space
- >Unlocked functionality : automatic success on transfering willing creatures in the crystal's space
- >Unlocked functionality : DC15 to transfer an unwilling creature.
- - Dwarven Infernal Engine, worth Unvaluable
- - Skaven's lightning gun, worth Unvaluable
- Things "worthless" (you can sell them but for now they don't contribute to your hoard's wealth)
- - Dwarven chainmail
- - Human gauntlets
- - 3 Jezzai gear (long rifle, scope, shield; for a squad of two)
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