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DragonfagQM

Character Sheet

Jul 18th, 2022 (edited)
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  1. Sidridijika (The Harbringer of Miracles), the White Magus
  2. Name Trait : Harbringer of Miracles :
  3. -Improved healing (+1 free success)
  4. -Improved Crit range (18-20)
  5. -Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work.
  6. Downside : huuuuuge crit fail range (1-4 without success)
  7. Other side of the coin : White will be inclined to high-risk / high-reward plays
  8.  
  9. Title Trait : Magus (+1 Arcana)
  10.  
  11. Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.
  12. Quartz scales : Immunity to cold and light.
  13. Lair constraints : You must be able to see the stars from your chamber.
  14. Lair effect : Wind dome. Nothing can fly over unless you allowed it [or it's really good at wind-bending]
  15. Current age : Young [size of a Big Dog/ Veal]
  16. Identity : The Magus (+1 dice Arcana)
  17. Spells : Glasswalk : Walk accross a mirror, crystal, glass or other translucide structure.
  18. Dimming Light : Absorb anything with light property, including radiations
  19. Heal : Once per day, roll Healing magic. Heal one wound or condition per success.
  20. Windshield : protection against slow or weak projectiles. Protection against elements while flying.
  21. Wind Words : send a distant message carried by the winds.
  22. Trait : Bond-Pack [1die-bonus on rolls made in conjunction with [blue]Little Blue[/blue], [red]Little Purple[/red], or [green]Little Green[/green], if they got themself the skill]
  23. Trait : Synchronised flight [1die bonus per member of the pack in flight test for combat/dodge]
  24. Trait : Healer's soul. Decrease DC of healing rolls by 3.
  25. Trait : Shared mental picture; allowing oral communication despite not sharing a language
  26.  
  27. - Breath weapon shape is a 15-meters range, 10-cm wide laser ray (normal mode); range grow to 45 meters (Sniper mode)
  28.  
  29.  
  30. Hoard contents :
  31. Valuables things :
  32. - The strategy-game cabinet, worth 148 Piastres
  33. - 102 Piastre (1 infernal, 101 dwarven)
  34. Hoard worth : 250 Piastres
  35.  
  36. Artifacts :
  37. - Crystal Necklace, worth Unvaluable
  38. >Unlocked functionality : The crystal got an internal space, shaped like a 3 meters half-sphere. You can will objects and yourself in and out the crystal space
  39. >Unlocked functionality : automatic success on transfering willing creatures in the crystal's space
  40. >Unlocked functionality : DC15 to transfer an unwilling creature.
  41. - Dwarven Infernal Engine, worth Unvaluable
  42. - Skaven's lightning gun, worth Unvaluable
  43.  
  44. Things "worthless" (you can sell them but for now they don't contribute to your hoard's wealth)
  45. - Dwarven chainmail
  46. - Human gauntlets
  47. - 3 Jezzai gear (long rifle, scope, shield; for a squad of two)
  48.  
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