Sidridijika (The Harbringer of Miracles), the White Magus Name Trait : Harbringer of Miracles : -Improved healing (+1 free success) -Improved Crit range (18-20) -Unlock a special skill "miracle" usable once per week. Starting at 3d20, need a crit to work. Downside : huuuuuge crit fail range (1-4 without success) Other side of the coin : White will be inclined to high-risk / high-reward plays Title Trait : Magus (+1 Arcana) Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10. Quartz scales : Immunity to cold and light. Lair constraints : You must be able to see the stars from your chamber. Lair effect : Wind dome. Nothing can fly over unless you allowed it [or it's really good at wind-bending] Current age : Young [size of a Big Dog/ Veal] Identity : The Magus (+1 dice Arcana) Spells : Glasswalk : Walk accross a mirror, crystal, glass or other translucide structure. Dimming Light : Absorb anything with light property, including radiations Heal : Once per day, roll Healing magic. Heal one wound or condition per success. Windshield : protection against slow or weak projectiles. Protection against elements while flying. Wind Words : send a distant message carried by the winds. Trait : Bond-Pack [1die-bonus on rolls made in conjunction with [blue]Little Blue[/blue], [red]Little Purple[/red], or [green]Little Green[/green], if they got themself the skill] Trait : Synchronised flight [1die bonus per member of the pack in flight test for combat/dodge] Trait : Healer's soul. Decrease DC of healing rolls by 3. Trait : Shared mental picture; allowing oral communication despite not sharing a language - Breath weapon shape is a 15-meters range, 10-cm wide laser ray (normal mode); range grow to 45 meters (Sniper mode) Hoard contents : Valuables things : - The strategy-game cabinet, worth 148 Piastres - 102 Piastre (1 infernal, 101 dwarven) Hoard worth : 250 Piastres Artifacts : - Crystal Necklace, worth Unvaluable >Unlocked functionality : The crystal got an internal space, shaped like a 3 meters half-sphere. You can will objects and yourself in and out the crystal space >Unlocked functionality : automatic success on transfering willing creatures in the crystal's space >Unlocked functionality : DC15 to transfer an unwilling creature. - Dwarven Infernal Engine, worth Unvaluable - Skaven's lightning gun, worth Unvaluable Things "worthless" (you can sell them but for now they don't contribute to your hoard's wealth) - Dwarven chainmail - Human gauntlets - 3 Jezzai gear (long rifle, scope, shield; for a squad of two)