Zeldaboy111

Skript #248 - Map

Oct 9th, 2019
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  1. options:
  2.  
  3. prefix: &f[&aTD&f]
  4. mprefix: &f[&aTD&f] &6>>&f
  5. {TD::edittingmap::%arg-1%} = {TD::edittingmap::%player%}
  6. {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockLoc::%{Count}%}
  7. {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockType::%{Count}%}
  8. {TD::wSign::%arg 2%::warp} = {TD::wSign::%{_name}%::warp} = {TD::wSign::%location of clicked block%::warp}
  9. {TD::wSign::%location of targeted block%} = {TD::wSign::%location of clicked block%}
  10. {TD::warps::%arg 2%} = {TD::warps::%{_name}%}
  11.  
  12.  
  13.  
  14. on join:
  15. if world of player is "TD":
  16. clear inventory of player
  17. set gamemode of player to adventure
  18.  
  19.  
  20. on enderman place:
  21. if world of event-block is "TD":
  22. cancel event
  23.  
  24.  
  25. on enderman pickup:
  26. if world of event-block is "TD":
  27. cancel event
  28.  
  29.  
  30. on place:
  31. if world of event-block is "TD":
  32. if {TD::edittingmap::%player%} is not set:
  33. cancel event
  34. stop
  35.  
  36. else:
  37. set {TD::blockLoc::%{Count}%} to location of event-block
  38. set {TD::blockType::%{Count}%} to type of event-block
  39. set {TD::cancelBreak::%location of event-block%} to true
  40. set {TD::cancelBreak::num::%location of event-block%} to {Count}
  41. add 1 to {Count}
  42.  
  43.  
  44.  
  45. on break:
  46. if world of event-block is "TD":
  47. if {TD::edittingmap::%player%} is not set:
  48. if {TD::cancelBreak::%location of event-block%} is true:
  49. cancel event
  50. stop
  51.  
  52. else:
  53. if {TD::cancelBreak::%location of event-block%} is true:
  54. delete {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%}
  55. delete {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%}
  56. delete {TD::cancelBreak::%location of event-block%}
  57. delete {TD::cancelBreak::num::%location of event-block%}
  58. remove 1 from {Count}
  59.  
  60.  
  61.  
  62. on rightclick:
  63. if clicked block is a sign:
  64. if {TD::wSign::%location of clicked block%} is set:
  65. set {_name} to {TD::wSign::%location of clicked block%}
  66. set {_warp} to {TD::wSign::%{_name}%::warp}
  67.  
  68.  
  69.  
  70. teleport player to {TD::warps::%{_warp}%}
  71.  
  72. on death:
  73. if world of victim is "TD":
  74. if name of victim is "&2Zombie :: 1":
  75. clear drops
  76.  
  77. on drop:
  78. if world of player is "TD":
  79. if gamemode of player is not creative:
  80. cancel event
  81.  
  82. on inventory click:
  83. if world of player is "TD":
  84. if gamemode of player is not creative:
  85. cancel event
  86.  
  87.  
  88.  
  89. every 1 tick:
  90. loop all entities in world "TD":
  91. if name of loop-value is "&2Zombie :: 1":
  92. if distance between loop-value and {loc2} is smaller than 2:
  93. if loop-value is alive:
  94. kill loop-value
  95.  
  96. set {health} to {health}-1
  97.  
  98. if {health} is more than 0:
  99. send "{@prefix} &4Health: &f%{health}%" to all players in world "TD"
  100.  
  101. else:
  102. send "{@prefix} &4Je hebt verloren!" to all players in world "TD"
  103. delete {health}
  104.  
  105. loop all entities in world "TD":
  106. if name of loop-value-2 is "&2Zombie :: 1":
  107. kill loop-value-2
  108.  
  109.  
  110.  
  111. else:
  112. make loop-value pathfind to {loc2} with speed 1
  113.  
  114.  
  115.  
  116.  
  117.  
  118. command /wave [<text>]:
  119. trigger:
  120. if player has permission "TD.startWave":
  121.  
  122. clear inventory of player
  123. set {sword} to a wooden sword
  124. set {builder} to brick block
  125.  
  126. #Names for items
  127. #Functies voor items
  128.  
  129. set slot 0 of player to {sword}
  130. set slot 4 of player to {builder}
  131.  
  132.  
  133.  
  134. if {health} is not set:
  135. set {health} to 10
  136.  
  137.  
  138. if {health} is 0:
  139. set {health} to 10
  140.  
  141. set {loc2} to location at -1, 96, -8
  142.  
  143. set {_loc} to location at -1, 97, 6
  144.  
  145. spawn zombie pigman at {_loc}
  146. set name of last spawned zombie pigman to "&2Zombie :: %arg 1%"
  147.  
  148. wait 1 second
  149. spawn zombie pigman at {_loc}
  150. set name of last spawned zombie pigman to "&2Zombie :: %arg 1%"
  151.  
  152. wait 1 second
  153. spawn zombie pigman at {_loc}
  154. set name of last spawned zombie pigman to "&2Zombie :: %arg 1%"
  155.  
  156. #clear all items in players inventory
  157.  
  158.  
  159.  
  160. command /editmap [<offline player>]:
  161. trigger:
  162. if arg 1 is not set:
  163. if player has permission "TD.editmap":
  164.  
  165. if {TD::edittingmap::%player%} is not set:
  166. set {TD::edittingmap::%player%} to true
  167. send "{@mprefix} Je kan de map nu bewerken."
  168.  
  169. else:
  170. clear {TD::edittingmap::%player%}
  171. send "{@mprefix} Je kan de map niet meer bewerken."
  172.  
  173. else:
  174. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  175.  
  176. else:
  177.  
  178. if player has permission "TD.editmap.others":
  179. if {TD::edittingmap::%arg-1%} is not set:
  180. set {TD::edittingmap::%arg-1%} to true
  181.  
  182. if arg-1 is player:
  183. send "{@mprefix} Je kan de map nu bewerken."
  184.  
  185. else:
  186. send "{@mprefix} Je kan de map nu bewerken." to arg 1
  187. send "{@mprefix} De speler &l%arg 1% &fkan de map nu bewerken."
  188.  
  189. else:
  190. clear {TD::edittingmap::%arg-1%}
  191.  
  192. if arg-1 is player:
  193. send "{@mprefix} Je kan de map niet meer bewerken."
  194.  
  195. else:
  196. send "{@mprefix} Je kan de map niet meer bewerken." to arg 1
  197. send "{@mprefix} De speler &l%arg 1% &fkan de map niet meer bewerken."
  198.  
  199. else:
  200. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  201.  
  202.  
  203. command /reset:
  204. trigger:
  205. if player has permission "TD.resetmap":
  206.  
  207. if {TD::reset::%player%} is true:
  208. send "{@mprefix} &4Je bent de map al aan het resetten."
  209.  
  210. else:
  211. set {TD::reset::%player%} to true
  212. send "{@mprefix} De map aan het resetten..."
  213.  
  214. loop {Count} times:
  215. set {Count} to loop-value
  216. set block at location of {TD::blockLoc::%{Count}%} to {TD::blockType::%{Count}%}
  217.  
  218. wait 10 ticks
  219. delete {TD::reset::%player%}
  220. send "{@mprefix} Map gereset!"
  221. else:
  222. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  223.  
  224. # 1 -> create/remove, 2 -> mapnaam, 3 -> warp (bij create), 4 -> spelers (bij create)
  225. # 1 -> setwarp, 2 -> naam
  226. # 1 -> warplist
  227. command /sign [<text>] [<text>] [<text>] [<text>]:
  228. trigger:
  229. if player has permission "TD.joinsign":
  230. if arg 1 is "setwarp":
  231. if arg 2 is set:
  232. if {TD::warpList::*} doesn't contain "%arg 2%":
  233. send "{@mprefix} Warp %arg 2% gemaakt!"
  234.  
  235. add arg 2 to {TD::warpList::*}
  236. set {TD::warps::%arg 2%} to location of player
  237. set {_name} to arg 2
  238.  
  239. else:
  240. send "{@mprefix} &4De warp &c%arg 2% &4is al in gebruik."
  241.  
  242. else:
  243. send "{@mprefix} &4Je moet nog een &cwarpnaam &4opgeven."
  244.  
  245. else if arg 1 is "warplist":
  246. if {TD::warpList::*} is not empty:
  247. send "{@mprefix} Dit is de lijst met alle warps:%nl%%{TD::warpList::*}%"
  248. else:
  249. send "{@mprefix} Er zijn geen warps."
  250.  
  251. else if arg 1 is "create":
  252. if targeted block is not a sign:
  253. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  254.  
  255. else if {TD::%location of targeted block%} is set:
  256. send "{@mprefix} &4Het getargete blok is al een join sign."
  257.  
  258. else if arg 2 is set:
  259. if {TD::signList::*} contains arg 2:
  260. send "{@mprefix} &4De naam &c%arg 2% &4is al in gebruik."
  261.  
  262. else:
  263. if arg 3 is set:
  264. send "%{TD::warpList::*}%"
  265. if {TD::warpList::*} doesn't contain arg 3:
  266. send "{@mprefix} &4De warp &c%arg 3% &4bestaat niet."
  267.  
  268.  
  269.  
  270. else:
  271. if arg 4 is set:
  272. send "{@mprefix} Join sign gemaakt met de volgende eigenschappen:%nl%&fNaam: %arg 2%%nl%&fWarp: %arg 3%%nl%&fSpelers: %arg 4%"
  273. add arg 2 to {TD::signList::*}
  274. set {TD::wSign::%location of targeted block%} to arg 2
  275. set {TD::wSign::%arg 2%::warp} to arg 3
  276. set {TD::wSign::%arg 2%::maxP} to arg 4
  277.  
  278.  
  279. else:
  280. send "{@mprefix} &4Je moet nog een &caantal spelers &4opgeven."
  281.  
  282.  
  283.  
  284. else:
  285. send "{@mprefix} &4Je moet nog een &cwarp &4en &caantal spelers &4opgeven."
  286. else:
  287. send "{@mprefix} &4Je moet nog een &cnaam, warp &4en &caantal spelers &4opgeven."
  288.  
  289.  
  290. else if arg 1 is "remove":
  291. if targeted block is not a sign:
  292. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  293.  
  294. else:
  295. send "{@mprefix} Join sign aan het verwijderen..."
  296.  
  297. set {_name} to {TD::wSign::%location of targeted block%}
  298.  
  299. remove {_name} from {TD::signList::*}
  300. delete {TD::wSign::%location of targeted block%}
  301. delete {TD::wSign::%{_name}%::warp}
  302. delete {TD::wSign::%{_name}%::maxP}
  303.  
  304. wait 3 ticks
  305.  
  306. send "{@mprefix} Join sign verwijderd!"
  307.  
  308. else if arg 1 is set:
  309. send "{@mprefix} &4Het argument &c%arg 1% &4is ongeldig, kies uit de volgende argumenten: &ccreate, remove &4of &csetwarp&4."
  310.  
  311. else:
  312. send "{@mprefix} &4Je moet nog opgeven wat je wil doen, &ccreate, remove &4of &csetwarp&4."
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