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- Texture2DArray GenerateTextureArray(Texture2D[] textures)
- {
- Texture2DArray textureArray = new Texture2DArray(
- // width, height, depth, format, mipmap
- textureSize, textureSize, textures.Length, textureFormat, true
- );
- for(int i = 0; i < textures.Length; i++) {
- textureArray.SetPixels(textures[i].GetPixels(), i);
- }
- textureArray.Apply();
- return textureArray;
- }
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