kaualima12

Untitled

Oct 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,game)
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. wait(0.2)
  154.  
  155. Nells = game.Players.LocalPlayer
  156. New = function(Object, Parent, Name, Data)
  157.     local Object = Instance.new(Object)
  158.     for Index, Value in pairs(Data or {}) do
  159.         Object[Index] = Value
  160.     end
  161.     Object.Parent = Parent
  162.     Object.Name = Name
  163.     return Object
  164. end
  165.  
  166. local plr = game.Players.LocalPlayer.Character
  167.  
  168. Player = game:service'Players'.localPlayer
  169. chara = Player.Character
  170. Head = chara.Head
  171. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  172. Bonniee.Visible = false
  173. local nel = game.Players.LocalPlayer.Character.Humanoid
  174. nel.MaxHealth = math.huge
  175.  
  176. sndid = "rbxassetid://306209229"
  177. saun = Instance.new("Sound",Head)
  178. saun.Volume = 10
  179. saun.Pitch = 1
  180. saun.SoundId = sndid
  181. saun.Name = "Neo"
  182. saun.Looped = true
  183. saun:Play()
  184.  
  185. For_ClassName=string.reverse"ihS-ihS yB tidE "
  186. Cho_Neos=string.reverse"s1GunKeinnoB"
  187. Then_Mare=string.reverse")drocsiD("
  188. Osakaru=string.reverse")xolboR("
  189.  
  190. local Player = game:GetService("Players").LocalPlayer
  191. repeat wait(1) until Player.Character
  192. local Character = Player.Character
  193. Character.Animate.Disabled = true
  194. local la = Character:FindFirstChild("Left Arm")
  195. local ra = Character:FindFirstChild("Right Arm")
  196. local ll = Character:FindFirstChild("Left Leg")
  197. local rl = Character:FindFirstChild("Right Leg")
  198. local Torso = Character:FindFirstChild("Torso")
  199. local Humanoid = Character:findFirstChild("Humanoid")
  200. local Mouse = Player:GetMouse()
  201. Character.Animate.Disabled = true
  202. Character.Sound:Destroy()
  203. Humanoid.Animator:Destroy()
  204.  
  205. Staff = New("Model",Character,"Staff",{})
  206. Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  207. Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  208. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  209. Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  210. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  211. Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  212. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  213. Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  214. mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  215. Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
  216. PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,})
  217. mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  218.  
  219. local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
  220. local State = "Lounge"
  221. local Active = true
  222. local Mode = "Staff"
  223. function Lerp(a,b,i)  -- A = First pos, B = Second Pos, i = Speed
  224.     return a:lerp(b,i)
  225. end
  226. Left_Arm = Instance.new("Weld",Torso)
  227. Left_Arm.Part0 = Torso
  228. Left_Arm.Part1 = la
  229. Left_Arm.Name = "LeftArmJ"
  230. Left_Arm.C0 = CFrame.new(-1.5,0.5,0)
  231. Left_Arm.C1 = CFrame.new(0,0.5,0)
  232. Right_Arm = Instance.new("Weld",Torso)
  233. Right_Arm.Part0 = Torso
  234. Right_Arm.Part1 = ra
  235. Right_Arm.Name = "RightArmJ"
  236. Right_Arm.C0 = CFrame.new(1.5,0.5,0)
  237. Right_Arm.C1 = CFrame.new(0,0.5,0)
  238. Left_Leg = Instance.new("Weld",Torso)
  239. Left_Leg.Part0 = Torso
  240. Left_Leg.Part1 = ll
  241. Left_Leg.Name = "LeftLegJ"
  242. Left_Leg.C0 = CFrame.new(-0.5,-1,0)
  243. Left_Leg.C1 = CFrame.new(0,1,0)
  244. Right_Leg = Instance.new("Weld",Torso)
  245. Right_Leg.Name = "RightLegJ"
  246. Right_Leg.Part0 = Torso
  247. Right_Leg.Part1 = rl
  248. Right_Leg.C0 = CFrame.new(0.5,-1,0)
  249. Right_Leg.C1 = CFrame.new(0,1,0)
  250. Staffw = Instance.new("Weld",Torso)
  251. Staffw.Part0 = Torso
  252. Staffw.Part1 = Handle
  253. Staffw.Name = "StaffJoint"
  254.  
  255. local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
  256. RootJoint.Name = "RootJ"
  257. RootJoint.Part0 = Character["HumanoidRootPart"]
  258. RootJoint.Part1 = Torso
  259.  
  260. local NeckJ = Instance.new("Weld",Torso)
  261. NeckJ.Name = "NeckJ"
  262. NeckJ.Part0 = Torso
  263. NeckJ.Part1 = Character.Head
  264. NeckJ.C1 = CFrame.new(0,-1.5,0)
  265.  
  266. function Change()
  267.    
  268. end
  269. _G.MoveCheck1 = false
  270. _G.SatanState = false
  271.  
  272. function SpellBinder(SpellID)
  273. if _G.MoveCheck1 == false then
  274. _G.MoveCheck1 = true
  275. if _G.SatanState == false then
  276. _G.SatanState = true
  277. warn(For_ClassName.." #4817 "..Then_Mare)
  278. warn(Cho_Neos.."  "..Osakaru)
  279. ID = 357442018
  280. _G.SpellBindStuff = 0
  281. _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
  282. _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID
  283. _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID
  284. _G.SpellBind.Parent = game.Players.LocalPlayer.Character
  285. _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
  286. _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0)
  287. _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0))
  288. _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5)
  289.  
  290. _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
  291.     _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
  292.     _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0)
  293.     _G.SpellBindStuff = _G.SpellBindStuff + 0.012
  294. end)
  295.  
  296. function dmg(hit)
  297.     local h = hit.Parent:FindFirstChild("Humanoid")
  298.     if h ~= nil then
  299.         h.Health = h.Health - math.huge
  300.     end
  301. end
  302. function infect(hit)
  303.     local h = hit.Parent:FindFirstChild("Humanoid")
  304.     if h ~= nil and hit.Parent ~= script.Parent then
  305.         local infection = script:Clone()
  306.         infection.Parent = hit.Parent
  307.     end
  308. end
  309. script.Parent.Torso.Touched:connect(infect)
  310. script.Parent["Left Arm"].Touched:connect(dmg)
  311. script.Parent["Right Arm"].Touched:connect(dmg)
  312. while true do
  313.     wait(.1)
  314.     script.Parent.Humanoid.MaxHealth = math.huge
  315.     script.Parent.Humanoid.WalkSpeed = 35
  316. end
  317.  
  318. for i = 1, 117 do
  319. _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50)
  320. wait(0.07)
  321. end
  322.  
  323.  
  324. wait(0.1)
  325.  
  326. _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
  327. _G.MoveCheck1 = false
  328. else
  329. _G.MoveCheck1 = true
  330. wait(0.6)
  331.  
  332. for i = 1, 117 do
  333. _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50)
  334. wait(0.07)
  335. end
  336.  
  337.  
  338. _G.UnsealEnforca:disconnect()
  339. _G.SpellBind.Parent = _G.newParent
  340. wait(0.1)
  341. _G.SatanState = false
  342. _G.MoveCheck1 = false
  343. end
  344. end
  345. end
  346.  
  347.  
  348. _G.ConnectionAgent = Mouse.KeyDown:connect(function(key)
  349.     if key == "q" and State == "Flying" and Active == true then
  350.         State = "Lounge"
  351.         Humanoid.WalkSpeed = 30
  352.     elseif key == "q" and State == "Lounge" and Active == true then
  353.         State = "Battle"
  354.         Humanoid.WalkSpeed = 20
  355.     elseif key == "q" and State == "Battle" and Active == true then
  356.         State = "Flying"
  357.         Humanoid.WalkSpeed = 50
  358.     elseif key == "e" and State == "Battle" and Active == true then
  359.         SpellBinder(375165574)
  360.     elseif key == "e" and Active == true then
  361.     --[[
  362.         Humanoid.WalkSpeed = 0
  363.         State = "Changing"
  364.         Mode = "Changing"
  365.         Active = false
  366.         Change()
  367.     --]]
  368.     end
  369. end)
  370.  
  371. Player.Character.Humanoid.Died:connect(function()
  372. _G.ConnectionAgent:disconnect()
  373. end)
  374.  
  375. angle = 0
  376. angle2 = 0
  377. angle3 = 0
  378. anglespeed = 2
  379. anglespeed2 = 1
  380. anglespeed3 = .4
  381. game:GetService("RunService").Stepped:connect(function()
  382.     angle = ((angle % 100) + anglespeed/10)
  383.     angle2 = ((angle2 % 100) + anglespeed2/10)
  384.     angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok
  385.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle
  386.         if not Humanoid.WalkSpeed == 50 then
  387.             Humanoid.WalkSpeed = 50
  388.         end
  389.         if LimbAccess.RJ then
  390.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
  391.         end
  392.         if LimbAccess.LA then
  393.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1)
  394.         end
  395.         if LimbAccess.NJ then
  396.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
  397.         end
  398.         if LimbAccess.RA then
  399.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
  400.         end        
  401.         if LimbAccess.LL then
  402.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  403.         end
  404.         if LimbAccess.RL then
  405.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  406.         end
  407.         if LimbAccess.Weapon then
  408.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
  409.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
  410.         end
  411.     elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk
  412.         if LimbAccess.RJ then
  413.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
  414.         end
  415.         if LimbAccess.LA then
  416.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1)
  417.         end
  418.         if LimbAccess.NJ then
  419.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
  420.         end
  421.         if LimbAccess.RA then
  422.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
  423.         end        
  424.         if LimbAccess.LL then
  425.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  426.         end
  427.         if LimbAccess.RL then
  428.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  429.         end
  430.         if LimbAccess.Weapon then
  431.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
  432.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
  433.         end
  434.     end
  435.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle
  436.         if not Humanoid.WalkSpeed == 30 then
  437.             Humanoid.WalkSpeed = 30
  438.         end
  439.         if LimbAccess.RJ then
  440.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
  441.         end
  442.         if LimbAccess.LA then
  443.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1)
  444.         end
  445.         if LimbAccess.NJ then
  446.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  447.         end
  448.         if LimbAccess.RA then
  449.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1)
  450.         end
  451.         if LimbAccess.LL then
  452.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
  453.         end
  454.         if LimbAccess.RL then
  455.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1)
  456.         end
  457.         if LimbAccess.Weapon then
  458.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
  459.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
  460.         end
  461.     elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk
  462.         if LimbAccess.RJ then
  463.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
  464.         end
  465.         if LimbAccess.LA then
  466.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1)
  467.         end
  468.         if LimbAccess.NJ then
  469.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  470.         end
  471.         if LimbAccess.RA then
  472.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1)
  473.         end        
  474.         if LimbAccess.LL then
  475.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  476.         end
  477.         if LimbAccess.RL then
  478.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  479.         end
  480.         if LimbAccess.Weapon then
  481.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
  482.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
  483.         end            
  484.     end
  485.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle
  486.         if not Humanoid.WalkSpeed == 20 then
  487.             Humanoid.WalkSpeed = 20
  488.         end
  489.         if LimbAccess.RJ then
  490.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
  491.         end
  492.         if LimbAccess.LA then
  493.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
  494.         end
  495.         if LimbAccess.NJ then
  496.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  497.         end
  498.         if LimbAccess.RA then
  499.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
  500.         end
  501.         if LimbAccess.LL then
  502.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
  503.         end
  504.         if LimbAccess.RL then
  505.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1)
  506.         end
  507.         if LimbAccess.Weapon then
  508.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2)
  509.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2)
  510.         end
  511.     elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk
  512.         if LimbAccess.RJ then
  513.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
  514.         end
  515.         if LimbAccess.LA then
  516.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
  517.         end
  518.         if LimbAccess.NJ then
  519.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  520.         end
  521.         if LimbAccess.RA then
  522.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
  523.         end        
  524.         if LimbAccess.LL then
  525.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  526.         end
  527.         if LimbAccess.RL then
  528.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  529.         end
  530.         if LimbAccess.Weapon then
  531.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2)
  532.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2)
  533.         end
  534.     end
  535.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle
  536.         if LimbAccess.RJ then
  537.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
  538.         end
  539.         if LimbAccess.LA then
  540.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1)
  541.         end
  542.         if LimbAccess.NJ then
  543.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  544.         end
  545.         if LimbAccess.RA then
  546.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1)
  547.         end
  548.         if LimbAccess.LL then
  549.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1)
  550.         end
  551.         if LimbAccess.RL then
  552.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1)
  553.         end            
  554.     end
  555. end)
  556.  
  557. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  558. Bonniee.Visible = false
  559. local nel = game.Players.LocalPlayer.Character.Humanoid
  560. nel.MaxHealth = math.huge
  561.  
  562. function dmg(hit)
  563.     local h = hit.Parent:FindFirstChild("Humanoid")
  564.     if h ~= nil then
  565.         h.MaxHealth = 100
  566.         h.Health = h.Health - 1000000
  567.     end
  568. end
  569. function infect(hit)
  570.     local h = hit.Parent:FindFirstChild("Humanoid")
  571.     if h ~= nil and hit.Parent ~= script.Parent then
  572.         local infection = script:Clone()
  573.         infection.Parent = hit.Parent
  574.     end
  575. end
  576. script.Parent.Torso.Touched:connect(infect)
  577. script.Parent["Left Arm"].Touched:connect(dmg)
  578. script.Parent["Right Arm"].Touched:connect(dmg)
  579. while wait() do
  580.   if Head:FindFirstChild("Neo")==nil then
  581. saun = Instance.new("Sound",Head)
  582. saun.Volume = 10
  583. saun.Pitch = 1
  584. saun.SoundId = sndid
  585. saun.Name = "Neo"
  586. saun.Looped = true
  587. saun:Play()
  588.   end
  589. end
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