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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | wait(0.2) | |
| 154 | ||
| 155 | Nells = game.Players.LocalPlayer | |
| 156 | New = function(Object, Parent, Name, Data) | |
| 157 | local Object = Instance.new(Object) | |
| 158 | for Index, Value in pairs(Data or {}) do
| |
| 159 | Object[Index] = Value | |
| 160 | end | |
| 161 | Object.Parent = Parent | |
| 162 | Object.Name = Name | |
| 163 | return Object | |
| 164 | end | |
| 165 | ||
| 166 | local plr = game.Players.LocalPlayer.Character | |
| 167 | ||
| 168 | Player = game:service'Players'.localPlayer | |
| 169 | chara = Player.Character | |
| 170 | Head = chara.Head | |
| 171 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 172 | Bonniee.Visible = false | |
| 173 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
| 174 | nel.MaxHealth = math.huge | |
| 175 | ||
| 176 | sndid = "rbxassetid://306209229" | |
| 177 | saun = Instance.new("Sound",Head)
| |
| 178 | saun.Volume = 10 | |
| 179 | saun.Pitch = 1 | |
| 180 | saun.SoundId = sndid | |
| 181 | saun.Name = "Neo" | |
| 182 | saun.Looped = true | |
| 183 | saun:Play() | |
| 184 | ||
| 185 | For_ClassName=string.reverse"ihS-ihS yB tidE " | |
| 186 | Cho_Neos=string.reverse"s1GunKeinnoB" | |
| 187 | Then_Mare=string.reverse")drocsiD("
| |
| 188 | Osakaru=string.reverse")xolboR("
| |
| 189 | ||
| 190 | local Player = game:GetService("Players").LocalPlayer
| |
| 191 | repeat wait(1) until Player.Character | |
| 192 | local Character = Player.Character | |
| 193 | Character.Animate.Disabled = true | |
| 194 | local la = Character:FindFirstChild("Left Arm")
| |
| 195 | local ra = Character:FindFirstChild("Right Arm")
| |
| 196 | local ll = Character:FindFirstChild("Left Leg")
| |
| 197 | local rl = Character:FindFirstChild("Right Leg")
| |
| 198 | local Torso = Character:FindFirstChild("Torso")
| |
| 199 | local Humanoid = Character:findFirstChild("Humanoid")
| |
| 200 | local Mouse = Player:GetMouse() | |
| 201 | Character.Animate.Disabled = true | |
| 202 | Character.Sound:Destroy() | |
| 203 | Humanoid.Animator:Destroy() | |
| 204 | ||
| 205 | Staff = New("Model",Character,"Staff",{})
| |
| 206 | Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 207 | Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 208 | mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 209 | Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 210 | mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 211 | Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 212 | mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 213 | Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 214 | mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 215 | Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
| |
| 216 | PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,})
| |
| 217 | mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 218 | ||
| 219 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
| |
| 220 | local State = "Lounge" | |
| 221 | local Active = true | |
| 222 | local Mode = "Staff" | |
| 223 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
| 224 | return a:lerp(b,i) | |
| 225 | end | |
| 226 | Left_Arm = Instance.new("Weld",Torso)
| |
| 227 | Left_Arm.Part0 = Torso | |
| 228 | Left_Arm.Part1 = la | |
| 229 | Left_Arm.Name = "LeftArmJ" | |
| 230 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
| 231 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
| 232 | Right_Arm = Instance.new("Weld",Torso)
| |
| 233 | Right_Arm.Part0 = Torso | |
| 234 | Right_Arm.Part1 = ra | |
| 235 | Right_Arm.Name = "RightArmJ" | |
| 236 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
| 237 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
| 238 | Left_Leg = Instance.new("Weld",Torso)
| |
| 239 | Left_Leg.Part0 = Torso | |
| 240 | Left_Leg.Part1 = ll | |
| 241 | Left_Leg.Name = "LeftLegJ" | |
| 242 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
| 243 | Left_Leg.C1 = CFrame.new(0,1,0) | |
| 244 | Right_Leg = Instance.new("Weld",Torso)
| |
| 245 | Right_Leg.Name = "RightLegJ" | |
| 246 | Right_Leg.Part0 = Torso | |
| 247 | Right_Leg.Part1 = rl | |
| 248 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
| 249 | Right_Leg.C1 = CFrame.new(0,1,0) | |
| 250 | Staffw = Instance.new("Weld",Torso)
| |
| 251 | Staffw.Part0 = Torso | |
| 252 | Staffw.Part1 = Handle | |
| 253 | Staffw.Name = "StaffJoint" | |
| 254 | ||
| 255 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
| |
| 256 | RootJoint.Name = "RootJ" | |
| 257 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
| 258 | RootJoint.Part1 = Torso | |
| 259 | ||
| 260 | local NeckJ = Instance.new("Weld",Torso)
| |
| 261 | NeckJ.Name = "NeckJ" | |
| 262 | NeckJ.Part0 = Torso | |
| 263 | NeckJ.Part1 = Character.Head | |
| 264 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
| 265 | ||
| 266 | function Change() | |
| 267 | ||
| 268 | end | |
| 269 | _G.MoveCheck1 = false | |
| 270 | _G.SatanState = false | |
| 271 | ||
| 272 | function SpellBinder(SpellID) | |
| 273 | if _G.MoveCheck1 == false then | |
| 274 | _G.MoveCheck1 = true | |
| 275 | if _G.SatanState == false then | |
| 276 | _G.SatanState = true | |
| 277 | warn(For_ClassName.." #4817 "..Then_Mare) | |
| 278 | warn(Cho_Neos.." "..Osakaru) | |
| 279 | ID = 357442018 | |
| 280 | _G.SpellBindStuff = 0 | |
| 281 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
| |
| 282 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
| 283 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
| 284 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
| 285 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
| 286 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
| 287 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
| 288 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
| 289 | ||
| 290 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
| |
| 291 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
| 292 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
| 293 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
| 294 | end) | |
| 295 | ||
| 296 | function dmg(hit) | |
| 297 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 298 | if h ~= nil then | |
| 299 | h.Health = h.Health - math.huge | |
| 300 | end | |
| 301 | end | |
| 302 | function infect(hit) | |
| 303 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 304 | if h ~= nil and hit.Parent ~= script.Parent then | |
| 305 | local infection = script:Clone() | |
| 306 | infection.Parent = hit.Parent | |
| 307 | end | |
| 308 | end | |
| 309 | script.Parent.Torso.Touched:connect(infect) | |
| 310 | script.Parent["Left Arm"].Touched:connect(dmg) | |
| 311 | script.Parent["Right Arm"].Touched:connect(dmg) | |
| 312 | while true do | |
| 313 | wait(.1) | |
| 314 | script.Parent.Humanoid.MaxHealth = math.huge | |
| 315 | script.Parent.Humanoid.WalkSpeed = 35 | |
| 316 | end | |
| 317 | ||
| 318 | for i = 1, 117 do | |
| 319 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
| 320 | wait(0.07) | |
| 321 | end | |
| 322 | ||
| 323 | ||
| 324 | wait(0.1) | |
| 325 | ||
| 326 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
| |
| 327 | _G.MoveCheck1 = false | |
| 328 | else | |
| 329 | _G.MoveCheck1 = true | |
| 330 | wait(0.6) | |
| 331 | ||
| 332 | for i = 1, 117 do | |
| 333 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
| 334 | wait(0.07) | |
| 335 | end | |
| 336 | ||
| 337 | ||
| 338 | _G.UnsealEnforca:disconnect() | |
| 339 | _G.SpellBind.Parent = _G.newParent | |
| 340 | wait(0.1) | |
| 341 | _G.SatanState = false | |
| 342 | _G.MoveCheck1 = false | |
| 343 | end | |
| 344 | end | |
| 345 | end | |
| 346 | ||
| 347 | ||
| 348 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
| 349 | if key == "q" and State == "Flying" and Active == true then | |
| 350 | State = "Lounge" | |
| 351 | Humanoid.WalkSpeed = 30 | |
| 352 | elseif key == "q" and State == "Lounge" and Active == true then | |
| 353 | State = "Battle" | |
| 354 | Humanoid.WalkSpeed = 20 | |
| 355 | elseif key == "q" and State == "Battle" and Active == true then | |
| 356 | State = "Flying" | |
| 357 | Humanoid.WalkSpeed = 50 | |
| 358 | elseif key == "e" and State == "Battle" and Active == true then | |
| 359 | SpellBinder(375165574) | |
| 360 | elseif key == "e" and Active == true then | |
| 361 | --[[ | |
| 362 | Humanoid.WalkSpeed = 0 | |
| 363 | State = "Changing" | |
| 364 | Mode = "Changing" | |
| 365 | Active = false | |
| 366 | Change() | |
| 367 | --]] | |
| 368 | end | |
| 369 | end) | |
| 370 | ||
| 371 | Player.Character.Humanoid.Died:connect(function() | |
| 372 | _G.ConnectionAgent:disconnect() | |
| 373 | end) | |
| 374 | ||
| 375 | angle = 0 | |
| 376 | angle2 = 0 | |
| 377 | angle3 = 0 | |
| 378 | anglespeed = 2 | |
| 379 | anglespeed2 = 1 | |
| 380 | anglespeed3 = .4 | |
| 381 | game:GetService("RunService").Stepped:connect(function()
| |
| 382 | angle = ((angle % 100) + anglespeed/10) | |
| 383 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
| 384 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
| 385 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
| 386 | if not Humanoid.WalkSpeed == 50 then | |
| 387 | Humanoid.WalkSpeed = 50 | |
| 388 | end | |
| 389 | if LimbAccess.RJ then | |
| 390 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
| 391 | end | |
| 392 | if LimbAccess.LA then | |
| 393 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
| 394 | end | |
| 395 | if LimbAccess.NJ then | |
| 396 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 397 | end | |
| 398 | if LimbAccess.RA then | |
| 399 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
| 400 | end | |
| 401 | if LimbAccess.LL then | |
| 402 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 403 | end | |
| 404 | if LimbAccess.RL then | |
| 405 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 406 | end | |
| 407 | if LimbAccess.Weapon then | |
| 408 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
| 409 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
| 410 | end | |
| 411 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
| 412 | if LimbAccess.RJ then | |
| 413 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
| 414 | end | |
| 415 | if LimbAccess.LA then | |
| 416 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
| 417 | end | |
| 418 | if LimbAccess.NJ then | |
| 419 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 420 | end | |
| 421 | if LimbAccess.RA then | |
| 422 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
| 423 | end | |
| 424 | if LimbAccess.LL then | |
| 425 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 426 | end | |
| 427 | if LimbAccess.RL then | |
| 428 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 429 | end | |
| 430 | if LimbAccess.Weapon then | |
| 431 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
| 432 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
| 433 | end | |
| 434 | end | |
| 435 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
| 436 | if not Humanoid.WalkSpeed == 30 then | |
| 437 | Humanoid.WalkSpeed = 30 | |
| 438 | end | |
| 439 | if LimbAccess.RJ then | |
| 440 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 441 | end | |
| 442 | if LimbAccess.LA then | |
| 443 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
| 444 | end | |
| 445 | if LimbAccess.NJ then | |
| 446 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 447 | end | |
| 448 | if LimbAccess.RA then | |
| 449 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
| 450 | end | |
| 451 | if LimbAccess.LL then | |
| 452 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 453 | end | |
| 454 | if LimbAccess.RL then | |
| 455 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
| 456 | end | |
| 457 | if LimbAccess.Weapon then | |
| 458 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
| 459 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
| 460 | end | |
| 461 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
| 462 | if LimbAccess.RJ then | |
| 463 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
| 464 | end | |
| 465 | if LimbAccess.LA then | |
| 466 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
| 467 | end | |
| 468 | if LimbAccess.NJ then | |
| 469 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 470 | end | |
| 471 | if LimbAccess.RA then | |
| 472 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
| 473 | end | |
| 474 | if LimbAccess.LL then | |
| 475 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 476 | end | |
| 477 | if LimbAccess.RL then | |
| 478 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 479 | end | |
| 480 | if LimbAccess.Weapon then | |
| 481 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
| 482 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
| 483 | end | |
| 484 | end | |
| 485 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
| 486 | if not Humanoid.WalkSpeed == 20 then | |
| 487 | Humanoid.WalkSpeed = 20 | |
| 488 | end | |
| 489 | if LimbAccess.RJ then | |
| 490 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 491 | end | |
| 492 | if LimbAccess.LA then | |
| 493 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
| 494 | end | |
| 495 | if LimbAccess.NJ then | |
| 496 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 497 | end | |
| 498 | if LimbAccess.RA then | |
| 499 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
| 500 | end | |
| 501 | if LimbAccess.LL then | |
| 502 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 503 | end | |
| 504 | if LimbAccess.RL then | |
| 505 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
| 506 | end | |
| 507 | if LimbAccess.Weapon then | |
| 508 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
| 509 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
| 510 | end | |
| 511 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
| 512 | if LimbAccess.RJ then | |
| 513 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
| 514 | end | |
| 515 | if LimbAccess.LA then | |
| 516 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
| 517 | end | |
| 518 | if LimbAccess.NJ then | |
| 519 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 520 | end | |
| 521 | if LimbAccess.RA then | |
| 522 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
| 523 | end | |
| 524 | if LimbAccess.LL then | |
| 525 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 526 | end | |
| 527 | if LimbAccess.RL then | |
| 528 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 529 | end | |
| 530 | if LimbAccess.Weapon then | |
| 531 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
| 532 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
| 533 | end | |
| 534 | end | |
| 535 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
| 536 | if LimbAccess.RJ then | |
| 537 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 538 | end | |
| 539 | if LimbAccess.LA then | |
| 540 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
| 541 | end | |
| 542 | if LimbAccess.NJ then | |
| 543 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 544 | end | |
| 545 | if LimbAccess.RA then | |
| 546 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
| 547 | end | |
| 548 | if LimbAccess.LL then | |
| 549 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
| 550 | end | |
| 551 | if LimbAccess.RL then | |
| 552 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
| 553 | end | |
| 554 | end | |
| 555 | end) | |
| 556 | ||
| 557 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 558 | Bonniee.Visible = false | |
| 559 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
| 560 | nel.MaxHealth = math.huge | |
| 561 | ||
| 562 | function dmg(hit) | |
| 563 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 564 | if h ~= nil then | |
| 565 | h.MaxHealth = 100 | |
| 566 | h.Health = h.Health - 1000000 | |
| 567 | end | |
| 568 | end | |
| 569 | function infect(hit) | |
| 570 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 571 | if h ~= nil and hit.Parent ~= script.Parent then | |
| 572 | local infection = script:Clone() | |
| 573 | infection.Parent = hit.Parent | |
| 574 | end | |
| 575 | end | |
| 576 | script.Parent.Torso.Touched:connect(infect) | |
| 577 | script.Parent["Left Arm"].Touched:connect(dmg) | |
| 578 | script.Parent["Right Arm"].Touched:connect(dmg) | |
| 579 | while wait() do | |
| 580 | if Head:FindFirstChild("Neo")==nil then
| |
| 581 | saun = Instance.new("Sound",Head)
| |
| 582 | saun.Volume = 10 | |
| 583 | saun.Pitch = 1 | |
| 584 | saun.SoundId = sndid | |
| 585 | saun.Name = "Neo" | |
| 586 | saun.Looped = true | |
| 587 | saun:Play() | |
| 588 | end | |
| 589 | end |