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Apr 25th, 2018
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  1. M4 Underslug grenade launcher
  2.  
  3. WEAPON
  4. *********************************************
  5. SWEP.HoldType = "ar2"
  6. SWEP.ViewModelFOV = 74
  7. SWEP.ViewModelFlip = true
  8. SWEP.ViewModel = "models/weapons/v_rif_m4a1.mdl"
  9. SWEP.WorldModel = "models/weapons/v_rif_m4a1.mdl"
  10. SWEP.ShowViewModel = true
  11. SWEP.ShowWorldModel = true
  12. SWEP.ViewModelBoneMods = {
  13. ["v_weapon.Right_Arm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 2.394, 0), angle = Angle(0, 0, 0) }
  14. }
  15. *********************************************
  16. Code printed to console!
  17.  
  18.  
  19. VIEW MODEL
  20. *********************************************
  21. SWEP.VElements = {
  22. ["Underslug Attachment"] = { type = "Model", model = "models/props_wasteland/laundry_basket001.mdl", bone = "v_weapon.m4_Parent", rel = "", pos = Vector(0, 1.957, 7.843), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.164), color = Color(110, 125, 110, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
  23. }
  24. *********************************************
  25. Code printed to console!
  26.  
  27.  
  28. WORLD MODEL
  29. *********************************************
  30. SWEP.VElements = {
  31. ["Underslug Attachment"] = { type = "Model", model = "models/props_wasteland/laundry_basket001.mdl", bone = "v_weapon.m4_Parent", rel = "", pos = Vector(0, 1.957, 7.843), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.164), color = Color(110, 125, 110, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
  32. }
  33. *********************************************
  34. Code printed to console!
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