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- M4 Underslug grenade launcher
- WEAPON
- *********************************************
- SWEP.HoldType = "ar2"
- SWEP.ViewModelFOV = 74
- SWEP.ViewModelFlip = true
- SWEP.ViewModel = "models/weapons/v_rif_m4a1.mdl"
- SWEP.WorldModel = "models/weapons/v_rif_m4a1.mdl"
- SWEP.ShowViewModel = true
- SWEP.ShowWorldModel = true
- SWEP.ViewModelBoneMods = {
- ["v_weapon.Right_Arm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 2.394, 0), angle = Angle(0, 0, 0) }
- }
- *********************************************
- Code printed to console!
- VIEW MODEL
- *********************************************
- SWEP.VElements = {
- ["Underslug Attachment"] = { type = "Model", model = "models/props_wasteland/laundry_basket001.mdl", bone = "v_weapon.m4_Parent", rel = "", pos = Vector(0, 1.957, 7.843), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.164), color = Color(110, 125, 110, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
- }
- *********************************************
- Code printed to console!
- WORLD MODEL
- *********************************************
- SWEP.VElements = {
- ["Underslug Attachment"] = { type = "Model", model = "models/props_wasteland/laundry_basket001.mdl", bone = "v_weapon.m4_Parent", rel = "", pos = Vector(0, 1.957, 7.843), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.164), color = Color(110, 125, 110, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
- }
- *********************************************
- Code printed to console!
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