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- LogOutputDevice:Error: === Handled ensure: ===
- LogOutputDevice:Error: Ensure condition failed: UPhysicsSettings::Get()->bSuppressFaceRemapTable == false [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversions.cpp] [Line: 444]
- LogOutputDevice:Error: Stack:
- LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
- LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:233]
- LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:360]
- LogOutputDevice:Error: UE4Editor-Engine.dll!ConvertQueryImpactHit() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\collision\collisionconversions.cpp:444]
- LogOutputDevice:Error: UE4Editor-Engine.dll!<lambda_caed581f92181d21aa5f257776654e06>::operator()() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:4486]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FBodyInstance::ExecuteOnPhysicsReadOnly() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3369]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FBodyInstance::LineTrace() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:4423]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UPrimitiveComponent::LineTraceComponent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:2113]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UCharacterMovementComponent::ImmersionDepth() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:2860]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UCharacterMovementComponent::PhysSwimming() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:3608]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UCharacterMovementComponent::StartNewPhysics() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:2613]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UCharacterMovementComponent::PerformMovement() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:2136]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UCharacterMovementComponent::TickComponent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:1158]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_00d9c935eb8c907965991feb76bc5b0f> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:3075]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:777]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:269]
- LogOutputDevice:Error: UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
- LogOutputDevice:Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:954]
- LogOutputDevice:Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:701]
- LogOutputDevice:Error: UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1809]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:538]
- LogOutputDevice:Error: UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UWorld::RunTickGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:758]
- LogOutputDevice:Error: UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1373]
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1633]
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:386]
- LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3119]
- LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
- LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- LogOutputDevice:Error: KERNEL32.DLL!0x000000006CE82774
- LogOutputDevice:Error: ntdll.dll!0x000000006D120D61
- LogStats: SubmitErrorReport - 0.000 s
- LogStats: SendNewReport - 6.970 s
- LogStats: FDebug::EnsureFailed - 25.345 s
- LogPhysics:Error: A scene query is relying on face indices, but bSuppressFaceRemapTable is true.
- LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 25.36, Realtime: 25.41. IpNetDriver_0
- LogPhysics:Error: A scene query is relying on face indices, but bSuppressFaceRemapTable is true.
- LogExit: GameNetDriver None shut down
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