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- I'm not a big fan of there being two small arms in the main where drops and warp prisms can stealthily be placed for harassment.
- Zergs cannot effectively wall off the natural, you can add some rock doodads or something similar make this possible.
- https://i.imgur.com/K9EoUaU.jpg
- I have some concerns that this might be a strong siege point for Terran https://i.imgur.com/7o5Or5P.jpg
- This highground pillar could be 1 level lower, no reason for it to be level 3, as it will obstruct units behind it. https://i.imgur.com/Ux3xeuM.png
- Siege tanks can hit the natural in a pretty comfortable position right here https://i.imgur.com/bNOKSDT.jpg
- I don't know if having a 'less effective' base in the middle to fight over is that interesting. It favors mineral heavy cost efficient compositions, as one rich geyser is roughly 1.4 the income of 2 regular ones.
- I'm not a big fan of how two ramps effectively go from the center arms to the middle of the map. I think you could do something more interesting here.
- Rest of the map is honestly fine, just could use some more decoration polish. This is a very safe map that doesn't do too many things differently.
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