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avex_sc2

Nepho

Jan 21st, 2019
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  1. I'm not a big fan of there being two small arms in the main where drops and warp prisms can stealthily be placed for harassment.
  2. Zergs cannot effectively wall off the natural, you can add some rock doodads or something similar make this possible.
  3. https://i.imgur.com/K9EoUaU.jpg
  4. I have some concerns that this might be a strong siege point for Terran https://i.imgur.com/7o5Or5P.jpg
  5. This highground pillar could be 1 level lower, no reason for it to be level 3, as it will obstruct units behind it. https://i.imgur.com/Ux3xeuM.png
  6. Siege tanks can hit the natural in a pretty comfortable position right here https://i.imgur.com/bNOKSDT.jpg
  7. I don't know if having a 'less effective' base in the middle to fight over is that interesting. It favors mineral heavy cost efficient compositions, as one rich geyser is roughly 1.4 the income of 2 regular ones.
  8. I'm not a big fan of how two ramps effectively go from the center arms to the middle of the map. I think you could do something more interesting here.
  9. Rest of the map is honestly fine, just could use some more decoration polish. This is a very safe map that doesn't do too many things differently.
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