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Evocati 3.18.0 - November 25th, Build D (EPTU.8299445) Patch Notes

Nov 25th, 2022
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  1. discord.gg/pipelinesc
  2. trans rights <3
  3. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4.  
  5. Star Citizen Patch 3.18.0d
  6. Alpha Patch 3.18.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8299445.
  7.  
  8. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  9.  
  10. Database Reset: Yes
  11. Servers: US Only
  12. Long Term Persistence: Enabled
  13. Pledge Copy: Enabled
  14. Starting aUEC: Yes
  15.  
  16. The current build is under NDA
  17. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
  18.  
  19. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  20. USER.cfg settings: r_displaySessionInfo = 1
  21.  
  22. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  23.  
  24. Testing Focus
  25. Salvage - Hull Scraping
  26. Platform Assault on Orison
  27. Security Post Kareah Reactivation
  28. Courier Local Delivery Missions Update
  29. Sandbox Prison Activities
  30. Sand Caves
  31. Daymar Crash Site
  32. Stanton Racetrack Locations and Time Trials T0
  33. Greycat PTV Race Track
  34. New Rivers
  35.  
  36. Known Issues
  37. Cargo/Selling of commodities is not in a completed state for testing just yet so many locations around Stanton will not be able to detect the ship on terminals when buying/selling at this time
  38. Invisible Hammerhead ship present in the spaceport blocking access to terminals (Please avoid Lorville in this build)
  39. Character Customizer - Stuck on "Saving Character" on the Front End menu after the first time joining PU
  40. PES - Core Tech - Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  41. Multivehicle - VMA - Vehicles / Ship Components / UI - Unable to customize any ship within the Vehicle Loadout Manager
  42. Load / Location - More than one player can load into a habitat bed at the same time
  43. Transit - Elevators and Trams are "Jittery" during transit of Player Character
  44. Derelict - Missing Salvage Wrecks
  45. UI / Vehicle HUD - It is possible for the Vehicle HUD to vanish for the player during flight and combat
  46. Stanton - Interactions - Terminals are not responsive and some are not resetting
  47. Performance - 3rd person Camera - Massive stutter when using external view / F4 view for first time
  48. Vulture pitches down in atmosphere when locking pitch/yaw
  49. The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  50. Orison - Mission Content / Locations - A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  51. Inventory / Loot Boxes - Loot Boxes will Disappear on Approach or after Opening
  52. Multiple Locations - Actor Feature / UI - Medical - Player unable to heal injuries in med bed
  53.  
  54. New Features
  55. Locations
  56. Stanton Racetrack Locations
  57. Addition of next 3 racetracks into Stanton! These 3 new tracks will take players on epic racing journeys around Grim HEX - Miner’s Lament (157km at 154deg from Grim HEX), Euterpe - Icebreaker (71km at 56deg from Devlin Scrap & Salvage), and AcrCorp - The Sky Scraper (42km at 65deg from Area18 marker).
  58.  
  59. Gameplay
  60. New Missions: Time Trials Racing T0
  61. Racing time trials have finally come to the PU! Players will be able to test their skills versus set times on the newly added Racing tracks around landmarks in the PU, earning rewards based on performance and even unlocking more tracks as they progress. Players can pick up the first racing mission for the outskirts of Lorville and with enough racing prowess, get reputation to move onto the rest of the Time Trials around Stanton! This T0 implementation is focused on ground vehicle races (wheeled and GravLev) and Ships and includes reputation progression tracks. (Note for PTU: Currently after completing the Lorville racetrack Time Trial, reputation will unlock the rest of the racetracks at once. This is intended to help test them during PTU and will have normal track unlocking later on in PTU)
  62.  
  63. Feature Updates
  64. Locations
  65. Racetrack and Time Trial Missions Polish Pass
  66. Gameplay
  67. Increased chances and amount of fresh salvagable derelicts spawned in asteroid belts
  68.  
  69. Core Tech
  70. Further Gen12 Rendering performance pass
  71.  
  72. Bug Fixes
  73. Fixed - Star Citizen does not finish launching or terminate after EAC splash screen causing ghost clients
  74. Fixed - Disconnection Errors - Client may not have its PU game session destroyed ( Error 30000 / 30K ) after a DGS crash
  75. Fixed - Crash Recovery / LTP - Crash recovery stores ship in an "Unknown" state, requiring a claim
  76. Fixed - Hull Scraping - Salvageable Scrap is missing from multiple locations
  77. Fixed - Ships / Vehicles - VMS / CryAstro Services - CryAstro services does not offer the option to repair/refuel/restock ships
  78. Fixed - Ships / Engine / Power Management - Offline Engine results in abnormal braking force
  79. Fixed - Locations - Area 18 Hospital - The Floor Outside the Hospital Entrance is Missing Collision
  80. Fixed - Locations - R&R Stations - Airshield asset not covering Hangar entryways properly
  81. Fixed - Klescher Rehabilitation Facility - Actor - Force respawning or dying inside prison will respawn the character without any loadout
  82. Fixed - Character - Inventory - Player is spawning at Medical Bed with default loadout after dying and force closing the client and then reloading back into PU
  83. Fixed - Characters / Locations - Players will spawn in without a body when loading into PU from a client crash
  84. Fixed - Character - FPS Weapons - Multitool - The Multitool will regularly fail to properly holster itself
  85. Fixed - UI - Inventory - Most inventory actions can only be completed once per opening of the inventory screen
  86. Fixed - Invalid inventory selection on QuickTransaction button press
  87. Fixed - Make it so that the player cannot attempt to buy more commodities than they have money for.
  88. Fixed - Vehicle - While flying in atmosphere, the Vulture will constantly input a downward pitch that must be constantly countered by the players control inputs
  89. Fixed - Drake Cutter - SCM/Cruise speed - Cutter's Max Cruise speed is only 160m/s
  90. Fixed - 890 Jump - Ships - Ship Features - Art - Graphics - There are numerous panels and doors throughout the 890j that exhibit VisArea Issues
  91. Fixed - Security Work Assessment has wrong description for location
  92. Fixed - Cargo / Commodity Kiosk - UI - x2 different prices appear when moving the slider bar or manually inputting the same SCU amount of cargo
  93. Fixed - Cargo / Commodity Kiosk - Ships / Vehicles - Selling stolen goods at a 'No Questions Asked' terminal will result in a transaction failure
  94. Fixed - VFX - Damage Maps - Damage maps on mineables are not working
  95. Fixed - Mining / Ship Components / Consumables - Mining modules are able to be dropped / Unable to be picked up
  96. Fixed - Mining Gadget - UI / Art - Feature Specific - The Text/Font on some Mining Gadgets buttons is difficult to read
  97. Fixed - Volatile cargo not doing enough damage on explosion
  98. Fixed - Trespassing Message on Valid Security Mission at SPK
  99. Fixed - Investigation Missions should no longer spawn at the same location at the same time
  100. Fixed - Law System - UI - The Jurisdiction names on Security Terminals can get cut off / Charges can overlap date
  101.  
  102. Technical
  103. Fixed 12 Client Crashes
  104. Fixed 5 Server Crashes
  105. Fixed a Server Deadlock
  106. Fixed a Backend Service Crash
  107. Fixed an Arena Commander Client Crash
  108. Fixed 2 GPU crashes
  109.  
  110. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  111.  
  112. discord.gg/pipelinesc
  113. trans rights <3
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