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- # This patch file was generated by NetBeans IDE
- # It uses platform neutral UTF-8 encoding and \n newlines.
- --- HEAD
- +++ Modified In Working Tree
- @@ -134,7 +134,7 @@
- return 0;
- }
- ud->walktimer = INVALID_TIMER;
- - if( bl->prev == NULL ) return 0; // block_list ���甲���Ă���̂ňړ���~����
- + if( bl->prev == NULL ) return 0; // Stop moved because it is missing from the block_list
- if(ud->walkpath.path_pos>=ud->walkpath.path_len)
- return 0;
- @@ -1001,8 +1001,8 @@
- int temp = 0;
- nullpo_ret(src);
- - if(status_isdead(src))
- - return 0; // ����ł��Ȃ���
- + if( status_isdead(src) )
- + return 0; //Do not continue source is dead
- sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
- @@ -1088,7 +1088,7 @@
- return 0;
- tstatus = status_get_status_data(target);
- - //���O�̃X�L���̋L�^
- + //The previous record of skill status
- if(sd) {
- switch(skill_num){
- case SA_CASTCANCEL:
- @@ -1332,7 +1332,7 @@
- nullpo_ret(src);
- - if(!src->prev) return 0; // map ��ɑ��݂��邩
- + if(!src->prev) return 0; // Exists on the map
- if(status_isdead(src)) return 0;
- sd = BL_CAST(BL_PC, src);
- @@ -1351,7 +1351,7 @@
- if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) )
- return 0;
- /**
- - * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even,
- + * "WHY IS IT HERE": pneuma cannot be cancelled past this point, the client displays the animation even,
- * if we cancel it from nodamage_id, so it has to be here for it to not display the animation.
- **/
- if( skill_num == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
- @@ -1369,7 +1369,7 @@
- return 0;
- }
- - /* �˒��Ə�Q���`�F�b�N */
- + /* Check range and obstacle */
- bl.type = BL_NUL;
- bl.m = src->m;
- bl.x = skill_x;
- @@ -1472,8 +1472,8 @@
- }
- /*==========================================
- - * �U���v��
- - * type��1�Ȃ�p���U��
- + * Attack request
- + * If type is an ongoing attack
- *------------------------------------------*/
- int unit_attack(struct block_list *src,int target_id,int continuous)
- {
- @@ -1560,7 +1560,7 @@
- {
- nullpo_retr(false, bl);
- - if( bl->x==x && bl->y==y ) // �����}�X
- + if( bl->x==x && bl->y==y ) //Same place
- return true;
- return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
- @@ -1662,7 +1662,7 @@
- }
- /*==========================================
- - * PC�̍U�� (timer��)
- + * Attack of the PC (function timer)
- *------------------------------------------*/
- static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
- {
- @@ -1867,7 +1867,7 @@
- return 1;
- }
- -// unit_data �̏�����
- +// unit_data initialization process
- void unit_dataset(struct block_list *bl)
- {
- struct unit_data *ud;
- @@ -1926,7 +1926,7 @@
- }
- /*==========================================
- - * �����ڂ̃T�C�Y��ύX����
- + * To change the size of the object (player or mob only)
- *------------------------------------------*/
- int unit_changeviewsize(struct block_list *bl,short size)
- {
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