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Rendflex

Untitled

Aug 15th, 2012
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  1. giveInfectedLoadout(waitAnd)
  2. {
  3. gun = self getcurrentweapon();
  4.  
  5. self takeAllWeapons();
  6.  
  7. if(isdefined(waitand))
  8. {
  9. wait 0.1;
  10. }
  11.  
  12. self takeweapon(self GetCurrentOffhand());
  13. self takeAllWeapons();
  14. self clearperks();
  15. self giveweapon("usp_tactical_mp");
  16. self setWeaponAmmoClip("usp_tactical_mp", 0);
  17. self SetWeaponAmmoStock("usp_tactical_mp", 0);
  18. self setspawnweapon("usp_tactical_mp");
  19. self giveweapon("flare_mp");
  20. self _setperk("specialty_tacticalinsertion");
  21. self _setperk("specialty_lightweight");
  22. self _setperk("specialty_unlimitedsprint");
  23. }
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