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- or go back to the newest paste.
1 | giveInfectedLoadout(waitAnd) | |
2 | { | |
3 | gun = self getcurrentweapon(); | |
4 | ||
5 | self takeAllWeapons(); | |
6 | ||
7 | if(isdefined(waitand)) | |
8 | { | |
9 | wait 0.1; | |
10 | } | |
11 | ||
12 | self takeweapon(self GetCurrentOffhand()); | |
13 | self takeAllWeapons(); | |
14 | self clearperks(); | |
15 | self giveweapon("usp_tactical_mp"); | |
16 | self setWeaponAmmoClip("usp_tactical_mp", 0); | |
17 | self SetWeaponAmmoStock("usp_tactical_mp", 0); | |
18 | self setspawnweapon("usp_tactical_mp"); | |
19 | self giveweapon("flare_mp"); | |
20 | self _setperk("specialty_tacticalinsertion"); | |
21 | - | self giveweapon("throwingknife_mp"); |
21 | + | |
22 | self _setperk("specialty_unlimitedsprint"); | |
23 | } |