SHOW:
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- or go back to the newest paste.
| 1 | giveInfectedLoadout(waitAnd) | |
| 2 | {
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| 3 | gun = self getcurrentweapon(); | |
| 4 | ||
| 5 | self takeAllWeapons(); | |
| 6 | ||
| 7 | if(isdefined(waitand)) | |
| 8 | {
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| 9 | wait 0.1; | |
| 10 | } | |
| 11 | ||
| 12 | self takeweapon(self GetCurrentOffhand()); | |
| 13 | self takeAllWeapons(); | |
| 14 | self clearperks(); | |
| 15 | self giveweapon("usp_tactical_mp");
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| 16 | self setWeaponAmmoClip("usp_tactical_mp", 0);
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| 17 | self SetWeaponAmmoStock("usp_tactical_mp", 0);
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| 18 | self setspawnweapon("usp_tactical_mp");
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| 19 | self giveweapon("flare_mp");
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| 20 | self _setperk("specialty_tacticalinsertion");
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| 21 | - | self giveweapon("throwingknife_mp");
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| 21 | + | |
| 22 | self _setperk("specialty_unlimitedsprint");
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| 23 | } |