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- Dispatcher event exception (TimerTick).
- Object reference not set to an instance of an object
- at ProgressBar.Init () [0x00065] in D:\Projects\battle-vehicles\battle-vehicles-Standalone-Windows\Assets\Scripts\Hangar\ProgressBar.cs:71
- at ProgressBar.set_Percentage (System.Single value) [0x0000e] in D:\Projects\battle-vehicles\battle-vehicles-Standalone-Windows\Assets\Scripts\Hangar\ProgressBar.cs:47
- at HangarRentingBox.SetProgressVal (System.Single val) [0x00010] in D:\Projects\battle-vehicles\battle-vehicles-Standalone-Windows\Assets\Scripts\Hangar\ActionBox\HangarRentingBox.cs:12
- at ActionBoxModule.UpdateActionBox () [0x00219] in D:\Projects\battle-vehicles\battle-vehicles-Standalone-Windows\Assets\Scripts\Hangar\ActionBoxModule.cs:191
- at ActionBoxModule.OnTimerTick (EventId id, EventInfo info) [0x0001f] in D:\Projects\battle-vehicles\battle-vehicles-Standalone-Windows\Assets\Scripts\Hangar\ActionBoxModule.cs:137
- at Dispatcher.SendLocalEvent (EventId id, EventInfo info) [0x00077] in D:\Projects\battle-vehicles\battle-vehicles-Standalone-Windows\Assets\Scripts\Engine\Dispatcher\Dispatcher.cs:190
- UnityEngine.Debug:LogError(Object)
- Dispatcher:SendLocalEvent(EventId, EventInfo) (at Assets/Scripts/Engine/Dispatcher/Dispatcher.cs:194)
- Dispatcher:Send(EventId, EventInfo, EventTargetType, Int32) (at Assets/Scripts/Engine/Dispatcher/Dispatcher.cs:139)
- XDevsTimer:OnTimerTick() (at Assets/Scripts/Engine/XDevsTimer.cs:131)
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