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Mar 27th, 2018
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  1. Update v1062 Changelog:
  2. _________________________________________
  3.  
  4. • Highlights
  5. • 2 New Maps
  6. • Endless Only - DieSector
  7. • Holdout - Power Core
  8.  
  9. New Endless Game Mode
  10. • Patriarch Trader voice for Endless Mode
  11. • Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)
  12.  
  13. 3 New Weapons
  14. • Mac 10 SMG for Firebug and SWAT
  15. • Husk Cannon for Firebug and Demolitionist
  16. • AF 2011-A1 for Gunslinger
  17.  
  18. New Playable Character
  19. • D.A.R.
  20.  
  21. Reworked Zed
  22. • Elite Alpha Clot is now the Rioter
  23. • Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
  24. • Endless Spring Objectives to earn D.A.R. armor and variations
  25. • Cyberpunk Event Tickets
  26. • Cyberpunk Cosmetics
  27.  
  28. Zedconomy
  29. • Assault D.A.R. Bundle
  30. • D.A.R. Cosmetic Crate
  31. • Weapon Collector Crate
  32.  
  33. New Steam Achievements for DieSector, Power Core, and their Collectibles
  34.  
  35. General
  36. • Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
  37. • Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
  38. • Added two new boss music tracks
  39. • Abomination - “Hack Attack” by Rocky Gray
  40. • King Fleshpound - “Spike Grinder” by Rocky Gray
  41.  
  42. Memory improvements on all platforms
  43. • Reduced load times across a variety of hardware on PC
  44. • This should fix several potential lock ups on PlayStation 4 and XboxOne
  45.  
  46. • Added the ability for players to vote to skip trader time in the trader menu
  47. • Added a confirmation notification message whenever a player selects Basic Training on the Home menu
  48. • Added Stand Your Ground objectives to all non-Holdout maps
  49. • There is a 35% chance of a wave having a Stand Your Ground objective
  50. • The 1st and Boss wave will not have a Stand Your Ground objective
  51. • Server admins can turn these off
  52.  
  53. Dosh Vault rewards are now granted for
  54. • Zed and Boss kills
  55. • Stand Your Ground objectives
  56.  
  57. XP rewards are now granted for Stand Your Ground objectives
  58. • Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
  59. • Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
  60. • Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.
  61.  
  62. Balance
  63. Zeds
  64. • Elite Alpha Clot is now the Rioter
  65. • Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
  66. • Rally ability SFX have been changed to fit more aesthetically
  67.  
  68. Survival Versus
  69. • Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them
  70.  
  71. Perks and Weapons
  72. • .500 Magnum Revolvers
  73. • Damage increased 6.6%
  74.  
  75. 1858 Revolvers
  76. • Damage increased 100%
  77. • Reduced total ammo capacity 22%
  78. • Ammo cost per mag increased 66%
  79.  
  80. Hemogoblin
  81. • Damage is increased by 50%
  82.  
  83. Zweihander
  84. • Melee range is increased by 20%
  85.  
  86. Seeker Six
  87. • Dud round damage is increased by 20%
  88. • Dud knockdown chance is increased by 25%
  89. • Dud stumble chance is increased by 42%
  90.  
  91. Bug Fixes
  92. • Perks and Weapons
  93. • Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
  94. • Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
  95. • Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
  96. • Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
  97. • Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
  98. • Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
  99. • Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
  100. • Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
  101. • Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
  102. • Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation
  103.  
  104. Zeds
  105. • Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
  106. • Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
  107. • Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
  108. • Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser
  109.  
  110. General
  111. • Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
  112. • Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
  113. • Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
  114. • Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
  115. • Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
  116. • Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
  117. • Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective
  118.  
  119. Map
  120. • Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
  121. • Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
  122. • Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
  123. • Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
  124. • Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
  125. • Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
  126. • Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
  127. • Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
  128. • Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena
  129.  
  130. UI
  131. • Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
  132. • Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
  133. • Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
  134. • Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
  135. • Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
  136. • Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
  137. • Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
  138. • Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
  139. • Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized
  140.  
  141. Cosmetic
  142. • Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
  143. • Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
  144. • Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
  145. • Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
  146. • Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4
  147.  
  148. Platform Specific Fixes
  149. PC/Steam
  150. Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
  151. Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
  152. Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
  153. Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
  154. Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
  155. Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs
  156.  
  157. Reward Item Server
  158. The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
  159.  
  160. We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.
  161.  
  162. An example case here would be a user who currently has received 12 crates, but only eared 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
  163.  
  164. Beta Specific Fixes and Changes
  165. • Beta 2 to Final Release
  166. • Fixed Zed pathing issues around control console on DieSector
  167. • Fixed exponential AOE damage gain with the Pulverizer
  168. • Fixed Skip Trader button not working sometimes when playing endless online with more than one player
  169. • Fixed Incorrect vault dosh value showing up after player that is being spectated leaves the match
  170. • Fixed unlocking all endless objectives in main menu or if joining late
  171. • Improved visual appearance of Precious variants of Horzine Elite Armor and DAR
  172. • Fixed unlock code for Classic Masterson"Vault | Camo Blotches | Purple" outfit for it not being equipable from Inventory
  173. • Fixed ejects being offset from center on AF2011s
  174. • Fixed DieSector not showing up on the Server Browser
  175.  
  176. Previous Beta Bug Fixes and Changes
  177. • Balance
  178. • Weapons
  179. • Mac 10
  180. • Equip speed is 40% faster
  181. • Total ammo capacity is increased by 20%
  182. • Damage is decreased by 16%
  183.  
  184. Husk Cannon
  185. • Equip speed is 40% faster
  186. • Magazine size is reduced by 20%
  187. • Fire Rate is decreased by 110%
  188. • Total ammo capacity is reduced by 13%
  189. • Ammo Pickup amount is increased by 25%
  190.  
  191. AF2011-A1
  192. • Fixed the fire rate on the dual pistols
  193. • Fixed the penetration value on the dual pistols
  194.  
  195. Bugs
  196. • Perks and Weapons
  197. • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
  198. • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
  199.  
  200. Zeds
  201. • Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
  202.  
  203. Maps
  204. • Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
  205. • Fixed a collision bug with the DieSector map where a ceiling was missing collision
  206. • Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
  207. • Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
  208. • Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
  209. • Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene
  210.  
  211. General
  212. • Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
  213. • Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
  214. • Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
  215. • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
  216. • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
  217. • Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one
  218.  
  219. UI
  220. • Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
  221. • Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
  222. • Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
  223. • Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
  224. • Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair
  225.  
  226. Cosmetic
  227. • Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
  228. • Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel
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