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- private void Update()
- {
- FadeConditions();
- float xInput = Input.GetAxis("Horizontal");
- float yInput = Input.GetAxis("Vertical");
- float xNew = transform.position.x + xInput * _speed * Time.deltaTime;
- float yNew = transform.position.y + yInput * _speed * Time.deltaTime;
- Debug.Log("Trash collected:" + trashCollected);
- float dist = Vector3.Distance(new Vector3(transform.position.x, 2, 0), transform.position);
- Vector3 newScale = Vector3.Lerp(new Vector3(0.5f, 0.5f, 0), new Vector3(1.5f, 1.5f, 0), dist / 6f);
- transform.localScale = newScale;
- transform.position = new Vector3(xNew, yNew, 0);
- if (transform.position.y > 1.6f)
- {
- transform.position = new Vector3(transform.position.x, 1.6f, 0);
- }
- else if (transform.position.y < -4.91f)
- {
- transform.position = new Vector3(transform.position.x, -4.91f, 0);
- }
- if (transform.position.x > 5.7f)
- {
- transform.position = new Vector3(5.7f, transform.position.y, 0);
- }
- else if (transform.position.x < -5.7f)
- {
- transform.position = new Vector3(-5.7f, transform.position.y, 0);
- }
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