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Jan 3rd, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147.  
  148. -- this dance is so good i had to
  149. plr = game.Players.LocalPlayer
  150. repeat wait() until plr.Character
  151. char = plr.Character
  152.  
  153.  
  154. --[[
  155. Music
  156. --]]
  157. local Music = Instance.new("Sound",char)
  158. Music.SoundId = "rbxassetid://322570310"
  159. Music.Volume = 4
  160. Music.Looped = true
  161. Music:Play()
  162.  
  163. --[[
  164. Animations/Joints (yay)
  165. --]]
  166. local neck = Instance.new("Weld",char)
  167. neck.Part0 = char.Torso
  168. neck.Part1 = char.Head
  169. neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  170. local human2 = Instance.new("Weld",char)
  171. human2.Part0 = char.HumanoidRootPart
  172. human2.Part1 = char.Torso
  173. human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  174. necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  175. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  176. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  177. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  178. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  179. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  180. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  181. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  182. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  183. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  184. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  185. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  186. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  187. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  188. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  189. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  190. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  191. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  192. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  193. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  194. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  195. coroutine.wrap(function()
  196. while true do
  197. wait()
  198. if Music.Parent == nil then
  199. Music.Parent = char.Torso
  200. Music:Resume()
  201. end
  202. end
  203. for i,v in pairs(char:GetChildren()) do
  204. if v.ClassName == "Part" then
  205. v.Anchored = false
  206. end
  207. if v.ClassName == "Accessory" then
  208. v.Handle.Anchored = false
  209. end
  210. end
  211. end)()
  212. while true do
  213. wait()
  214. for i = 0,1, 0.03 do
  215. human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826):inverse(),i)
  216. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, -1.90734863e-06, 0.538440228, -0.0228908174, 0.842352808, 0.0123270014, 0.999737978, 0.0192881972, -0.842573702, -1.85798854e-06, 0.538581252),i)
  217. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98295307, 0.332087517, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
  218. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557174683, -1.44594896, -0.159284592, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
  219. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.8871603, 0.277479649, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
  220. game:GetService("RunService").RenderStepped:wait()
  221. end
  222. for i = 0,1 ,0.03 do
  223. human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826),i)
  224. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.737757683, 0.410190105, -0.907682419, 0.803071976, 0.581213236, -0.13140282, 0.00903299917, -0.232366934, -0.972586274, -0.595813632, 0.779869914, -0.191857457),i)
  225. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.623174667, -1.35048032, -0.215911865, 0.538440228, -0.0228908174, 0.842352867, 0.0123270014, 0.999737978, 0.0192881972, -0.842573762, -1.85798854e-06, 0.538581252),i)
  226. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557173729, -1.97852409, -0.159286499, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
  227. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.0623064, 0.181637049, -1.05736732, 0.605673432, -0.693957567, -0.389336228, -0.0272030123, 0.470947832, -0.881741524, 0.79524827, 0.544638515, 0.266362786),i)
  228. game:GetService("RunService").RenderStepped:wait()
  229. end
  230. for i = 0,1 ,0.05 do
  231. human2.C0 = human2.C0:lerp(human2co,i)
  232. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i)
  233. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i)
  234. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  235. llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  236. game:GetService("RunService").RenderStepped:wait()
  237. end
  238. for i = 0,1 ,0.05 do
  239. human2.C0 = human2.C0:lerp(human2co,i)
  240. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i)
  241. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i)
  242. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  243. llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  244. game:GetService("RunService").RenderStepped:wait()
  245. end
  246. end
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