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1
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3+
4
local Player,game,owner = owner,game
5-
    print("FE Compatibility code by Mokiros")
5+
local RealPlayer = Player
6-
    script.Parent = Player.Character
6+
7
    local rp = RealPlayer
8
    script.Parent = rp.Character
9
   
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14-
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14+
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31-
        if t and t._fakeEvent and t.Function then
31+
32-
            t.Function(...)
32+
33
        if t and t._fakeEvent then
34
            for _,f in pairs(t.Functions) do
35
                f(...)
36
            end
37
        end
38
    end
39-
        if plr~=Player then return end
39+
40-
        if io.isMouse then
40+
41-
            m.Target = io.Target
41+
42-
            m.Hit = io.Hit
42+
43-
        else
43+
        if plr~=rp then return end
44
        m.Target = io.Target
45
        m.Hit = io.Hit
46
        if not io.isMouse then
47
            local b = io.UserInputState == Enum.UserInputState.Begin
48
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
            end
51
            for _,t in pairs(CAS.Actions) do
52
                for _,k in pairs(t.Keys) do
53
                    if k==io.KeyCode then
54
                        t.Function(t.Name,io.UserInputState,io)
55
                    end
56
                end
57
            end
58
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
        end
61
    end)
62
    Event.Parent = NLS([==[
63
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65
 
66
    local Mouse = Player:GetMouse()
67-
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67+
68
    local input = function(io,a)
69
        if a then return end
70
        --Since InputObject is a client-side instance, we create and pass table instead
71
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72
    end
73
    UIS.InputBegan:Connect(input)
74
    UIS.InputEnded:Connect(input)
75
 
76
    local h,t
77
    --Give the server mouse data 30 times every second, but only if the values changed
78
    --If player is not moving their mouse, client won't fire events
79
    while wait(1/30) do
80
        if h~=Mouse.Hit or t~=Mouse.Target then
81
            h,t=Mouse.Hit,Mouse.Target
82-
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82+
83
        end
84-
plr = owner
84+
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87-
print("this dance is so good i had to")
87+
    --Real game object
88-
print("Made by Theamazingnater")
88+
    local _rg = game
89
 
90
    --Metatable for fake service
91
    local fsmt = {
92
        __index = function(self,k)
93
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120
    }
121
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122
    g.service = g.GetService
123
   
124
    g.RunService = FakeService({
125
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126
        BindToRenderStep = function(self,name,_,fun)
127
            self._btrs[name] = self.Heartbeat:Connect(fun)
128
        end,
129
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138
        end,
139
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
 
147
148
-- this dance is so good i had to
149
plr = game.Players.LocalPlayer
150
repeat wait() until plr.Character
151
char = plr.Character
152
153
154
--[[
155
	Music
156-
		wait()
156+
157
local Music = Instance.new("Sound",char)
158
Music.SoundId = "rbxassetid://322570310"
159
Music.Volume = 4
160
Music.Looped = true
161
Music:Play()
162
163
--[[
164-
		wait()
164+
165
--]]
166
local neck = Instance.new("Weld",char)
167
neck.Part0 = char.Torso
168
neck.Part1 = char.Head
169
neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
170
local human2 = Instance.new("Weld",char)
171
human2.Part0 = char.HumanoidRootPart
172-
		wait()
172+
173
human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
174
necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
175
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
176
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
177
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
178
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
179
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
180-
		wait()
180+
181
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
182
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
183
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
184
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
185
 local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
186
        llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
187
        llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
188
        llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
189
        local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
190
        game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
191
        local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
192
        rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
193
        rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
194
        rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
195
coroutine.wrap(function()
196
while true do
197
wait()
198
if Music.Parent == nil then
199
Music.Parent = char.Torso
200
Music:Resume()
201
   end
202
end
203
for i,v in pairs(char:GetChildren()) do
204
if v.ClassName == "Part" then
205
v.Anchored = false
206
end
207
if v.ClassName == "Accessory" then
208
v.Handle.Anchored = false
209
end
210
end
211
end)()
212
while true do
213
	wait()
214
	for i = 0,1, 0.03 do
215
		human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826):inverse(),i)
216
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, -1.90734863e-06, 0.538440228, -0.0228908174, 0.842352808, 0.0123270014, 0.999737978, 0.0192881972, -0.842573702, -1.85798854e-06, 0.538581252),i)
217
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98295307, 0.332087517, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
218
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557174683, -1.44594896, -0.159284592, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
219
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.8871603, 0.277479649, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
220
		game:GetService("RunService").RenderStepped:wait()
221
	end
222
	for i = 0,1 ,0.03 do
223
		human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826),i)
224
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.737757683, 0.410190105, -0.907682419, 0.803071976, 0.581213236, -0.13140282, 0.00903299917, -0.232366934, -0.972586274, -0.595813632, 0.779869914, -0.191857457),i)
225
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.623174667, -1.35048032, -0.215911865, 0.538440228, -0.0228908174, 0.842352867, 0.0123270014, 0.999737978, 0.0192881972, -0.842573762, -1.85798854e-06, 0.538581252),i)
226
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557173729, -1.97852409, -0.159286499, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
227
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.0623064, 0.181637049, -1.05736732, 0.605673432, -0.693957567, -0.389336228, -0.0272030123, 0.470947832, -0.881741524, 0.79524827, 0.544638515, 0.266362786),i)
228
		game:GetService("RunService").RenderStepped:wait()
229
	end
230
	for i = 0,1 ,0.05 do
231
		human2.C0 = human2.C0:lerp(human2co,i)
232
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i)
233
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i)
234
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
235
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
236
		game:GetService("RunService").RenderStepped:wait()
237
	end
238
	for i = 0,1 ,0.05 do
239
		human2.C0 = human2.C0:lerp(human2co,i)
240
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i)
241
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i)
242
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
243
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
244
		game:GetService("RunService").RenderStepped:wait()
245
	end
246
end