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| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | + | |
| 4 | local Player,game,owner = owner,game | |
| 5 | - | print("FE Compatibility code by Mokiros")
|
| 5 | + | local RealPlayer = Player |
| 6 | - | script.Parent = Player.Character |
| 6 | + | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 14 | + | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | - | if t and t._fakeEvent and t.Function then |
| 31 | + | |
| 32 | - | t.Function(...) |
| 32 | + | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | - | if plr~=Player then return end |
| 39 | + | |
| 40 | - | if io.isMouse then |
| 40 | + | |
| 41 | - | m.Target = io.Target |
| 41 | + | |
| 42 | - | m.Hit = io.Hit |
| 42 | + | |
| 43 | - | else |
| 43 | + | if plr~=rp then return end |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 67 | + | |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 82 | + | |
| 83 | end | |
| 84 | - | plr = owner |
| 84 | + | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | - | print("this dance is so good i had to")
|
| 87 | + | --Real game object |
| 88 | - | print("Made by Theamazingnater")
|
| 88 | + | local _rg = game |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | -- this dance is so good i had to | |
| 149 | plr = game.Players.LocalPlayer | |
| 150 | repeat wait() until plr.Character | |
| 151 | char = plr.Character | |
| 152 | ||
| 153 | ||
| 154 | --[[ | |
| 155 | Music | |
| 156 | - | wait() |
| 156 | + | |
| 157 | local Music = Instance.new("Sound",char)
| |
| 158 | Music.SoundId = "rbxassetid://322570310" | |
| 159 | Music.Volume = 4 | |
| 160 | Music.Looped = true | |
| 161 | Music:Play() | |
| 162 | ||
| 163 | --[[ | |
| 164 | - | wait() |
| 164 | + | |
| 165 | --]] | |
| 166 | local neck = Instance.new("Weld",char)
| |
| 167 | neck.Part0 = char.Torso | |
| 168 | neck.Part1 = char.Head | |
| 169 | neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 170 | local human2 = Instance.new("Weld",char)
| |
| 171 | human2.Part0 = char.HumanoidRootPart | |
| 172 | - | wait() |
| 172 | + | |
| 173 | human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 174 | necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 175 | local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone() | |
| 176 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 177 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 178 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 179 | rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) | |
| 180 | - | wait() |
| 180 | + | |
| 181 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 182 | lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 183 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 184 | lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) | |
| 185 | local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 186 | llegweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 187 | llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"] | |
| 188 | llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0) | |
| 189 | local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone() | |
| 190 | game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove() | |
| 191 | local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 192 | rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 193 | rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"] | |
| 194 | rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0) | |
| 195 | coroutine.wrap(function() | |
| 196 | while true do | |
| 197 | wait() | |
| 198 | if Music.Parent == nil then | |
| 199 | Music.Parent = char.Torso | |
| 200 | Music:Resume() | |
| 201 | end | |
| 202 | end | |
| 203 | for i,v in pairs(char:GetChildren()) do | |
| 204 | if v.ClassName == "Part" then | |
| 205 | v.Anchored = false | |
| 206 | end | |
| 207 | if v.ClassName == "Accessory" then | |
| 208 | v.Handle.Anchored = false | |
| 209 | end | |
| 210 | end | |
| 211 | end)() | |
| 212 | while true do | |
| 213 | wait() | |
| 214 | for i = 0,1, 0.03 do | |
| 215 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826):inverse(),i) | |
| 216 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, -1.90734863e-06, 0.538440228, -0.0228908174, 0.842352808, 0.0123270014, 0.999737978, 0.0192881972, -0.842573702, -1.85798854e-06, 0.538581252),i) | |
| 217 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98295307, 0.332087517, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i) | |
| 218 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557174683, -1.44594896, -0.159284592, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i) | |
| 219 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.8871603, 0.277479649, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i) | |
| 220 | game:GetService("RunService").RenderStepped:wait()
| |
| 221 | end | |
| 222 | for i = 0,1 ,0.03 do | |
| 223 | human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826),i) | |
| 224 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.737757683, 0.410190105, -0.907682419, 0.803071976, 0.581213236, -0.13140282, 0.00903299917, -0.232366934, -0.972586274, -0.595813632, 0.779869914, -0.191857457),i) | |
| 225 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.623174667, -1.35048032, -0.215911865, 0.538440228, -0.0228908174, 0.842352867, 0.0123270014, 0.999737978, 0.0192881972, -0.842573762, -1.85798854e-06, 0.538581252),i) | |
| 226 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557173729, -1.97852409, -0.159286499, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i) | |
| 227 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.0623064, 0.181637049, -1.05736732, 0.605673432, -0.693957567, -0.389336228, -0.0272030123, 0.470947832, -0.881741524, 0.79524827, 0.544638515, 0.266362786),i) | |
| 228 | game:GetService("RunService").RenderStepped:wait()
| |
| 229 | end | |
| 230 | for i = 0,1 ,0.05 do | |
| 231 | human2.C0 = human2.C0:lerp(human2co,i) | |
| 232 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i) | |
| 233 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i) | |
| 234 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i) | |
| 235 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i) | |
| 236 | game:GetService("RunService").RenderStepped:wait()
| |
| 237 | end | |
| 238 | for i = 0,1 ,0.05 do | |
| 239 | human2.C0 = human2.C0:lerp(human2co,i) | |
| 240 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i) | |
| 241 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i) | |
| 242 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i) | |
| 243 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i) | |
| 244 | game:GetService("RunService").RenderStepped:wait()
| |
| 245 | end | |
| 246 | end |