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Sep 3rd, 2016
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  1. ACTOR SwordPuff
  2. {
  3. +NOBLOCKMAP
  4. +NOGRAVITY
  5. +ALLOWPARTICLES
  6. +RANDOMIZE
  7. +PUFFONACTORS
  8. +PUFFGETSOWNER
  9. VSpeed 0.5
  10. RenderStyle Translucent
  11. Alpha 0.6
  12. DamageType "SwordDamage"
  13. //AttackSound "RICH3"
  14. Mass 0
  15. scale 0.2
  16. States
  17. {
  18. Crash:
  19. TNT1 A 0
  20. TNT1 A 0 A_PlaySound("RICH3")
  21. HIT1 BCD 3 Bright //
  22. TRRK ABCDE 4
  23. Stop
  24. Spawn:
  25. Melee:
  26. TNT1 A 0
  27. TNT1 A 0 A_SpawnItem("SpadowWarriorBlood")
  28. TNT1 A 0 A_GiveToTarget("Punched",1)
  29. Stop
  30.  
  31. }
  32. }
  33.  
  34.  
  35. =========================
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