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- ACTOR SwordPuff
- {
- +NOBLOCKMAP
- +NOGRAVITY
- +ALLOWPARTICLES
- +RANDOMIZE
- +PUFFONACTORS
- +PUFFGETSOWNER
- VSpeed 0.5
- RenderStyle Translucent
- Alpha 0.6
- DamageType "SwordDamage"
- //AttackSound "RICH3"
- Mass 0
- scale 0.2
- States
- {
- Crash:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("RICH3")
- HIT1 BCD 3 Bright //
- TRRK ABCDE 4
- Stop
- Spawn:
- Melee:
- TNT1 A 0
- TNT1 A 0 A_SpawnItem("SpadowWarriorBlood")
- TNT1 A 0 A_GiveToTarget("Punched",1)
- Stop
- }
- }
- =========================
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