thewreck

Cobalt Mod API - Movements

Dec 4th, 2017
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  1. MOVEMENTS = {
  2.   airBomb = {
  3.     airControl = 25,
  4.     airDiveFadeTime = 0.17000000178814,
  5.     airFriction = 1,
  6.     airRotateSpeed = 5,
  7.     airSpeedBadControlStart = 12,
  8.     alwaysStop = true,
  9.     antiSlideStopMultiplier = 5,
  10.     armorDamageResistance = 0.89999997615814,
  11.     armorFadeTime = 0.20000000298023,
  12.     armorFullArc = 6.2831854820251,
  13.     armorPermanentArc = 0,
  14.     attackSpeed = 0.40000000596046,
  15.     facesRight = true,
  16.     fadeSpeed = 0.059999998658895,
  17.     flapEnergyDrainTime = 6,
  18.     flapEnergyRechargeTime = 2,
  19.     flapImpulse = 7,
  20.     flapTime = 0.20000000298023,
  21.     flappingFadeTime = 0.20000000298023,
  22.     fromWallJumpImpulse = 15,
  23.     groundArc = 2.1048669815063,
  24.     groundControl = 1,
  25.     hardLandThreshold = 20,
  26.     horisontalSpeed = 4,
  27.     hoverAccumulativeFactor = 0.050000000745058,
  28.     hoverAccumulativeFactorX = 0.10000000149012,
  29.     hoverAccumulativeFactorY = 0.10000000149012,
  30.     hoverAirOmni = false,
  31.     hoverBox2d = true,
  32.     hoverCarving = 0,
  33.     hoverCarvingBrake = 1,
  34.     hoverCarvingOffset = 0,
  35.     hoverControl = 40,
  36.     hoverEngineSpeed = 6,
  37.     hoverFriction = 0.10000000149012,
  38.     hoverGaugeSpeed = 3,
  39.     hoverGaugeStopping = 0.5,
  40.     hoverGaugeTweakSpeed = 2,
  41.     hoverGaugeTweakStabilizeSpeed = 1,
  42.     hoverGaugeTweakStopping = 2,
  43.     hoverHeightLimit = 600,
  44.     hoverHeightLimitExp = 1,
  45.     hoverHeightLimitVariable = 1,
  46.     hoverHoldDefault = true,
  47.     hoverInput = "jump",
  48.     hoverIsTemporary = false,
  49.     hoverJetAlways = false,
  50.     hoverJumpAlso = true,
  51.     hoverLiftFactor = 1,
  52.     hoverLiftVariable = 0.25,
  53.     hoverLimit = 0,
  54.     hoverOnlyUp = false,
  55.     hoverRefuelSpeed = 0,
  56.     hoverRelativeThrust = true,
  57.     hoverRollAngleAcceleration = 4,
  58.     hoverRollAngleSpeed = 8,
  59.     hoverRollBrakeAngleBonus = 0.25,
  60.     hoverRollBrakeFactor = 0.25,
  61.     hoverRollCarveBonus = 0.25,
  62.     hoverRollFriction = 2,
  63.     hoverRollMax = 1,
  64.     hoverRollSpeedAngleFactor = 1,
  65.     hoverRollSpeedPenalty = 0.5,
  66.     hoverRotationControl = 20,
  67.     hoverRotationPower = 20,
  68.     hoverSound = "brainEngine",
  69.     hoverSpeedFactor = 0.34999999403954,
  70.     hoverThrustRetention = 0.98000001907349,
  71.     hoverThrustRetentionSpeedFactor = 0.10000000149012,
  72.     hoverThrustSpeed = 8,
  73.     hoverThrustStopping = 1,
  74.     hoverWarming = 0,
  75.     hoverXSpeed = 4,
  76.     hoverYSpeed = 6,
  77.     itemChangeTime = 0.070000000298023,
  78.     jetUseOnGround = true,
  79.     jumpFromWallDelay = 0.019999999552965,
  80.     jumpImpulse = 19.5,
  81.     jumpNoGravityTime = 0,
  82.     landTime = 4,
  83.     lowEnergyFlapTimePenalty = 0.20000000298023,
  84.     moves = {
  85.       "simpleGroundArc",
  86.       "airRotate",
  87.       "inAirFade",
  88.       "groundStop",
  89.       "hover",
  90.       "hoverLift",
  91.       "dynamicSphereArmor",
  92.       "turret",
  93.       "physicallyBox2d",
  94.       "lockedFacing",
  95.       "delayedAttack",
  96.     },
  97.     noGroundDelay = 0.059999998658895,
  98.     noGroundJumpImpulse = 11,
  99.     noWallDelay = 0.059999998658895,
  100.     startHoverRollingSpeed = 8,
  101.     startingItems = {
  102.     },
  103.     stopControl = 2,
  104.     stopHoverRollingSpeed = 8,
  105.     superJumpImpulse = 22.5,
  106.     turretArc = 3.1415927410126,
  107.     turretArcOffset = -1.5707963705063,
  108.     turretRestoreDelay = 0,
  109.     turretSneakFactor = 0.25,
  110.     turretSpeed = -2,
  111.   },
  112.   alarmCamera = {
  113.     fixtureOffset = 0,
  114.     fixtureUpwardOffset = 1.5707963705063,
  115.     groundArc = 12.56637096405,
  116.     groundRotateSpeed = 12,
  117.     moves = {
  118.       "turret",
  119.       "groundFixture",
  120.     },
  121.     noGroundDelay = 0.059999998658895,
  122.     noWallDelay = 0.059999998658895,
  123.     turretArc = 2.3561944961548,
  124.     turretArcOffset = -1.5707963705063,
  125.     turretRestoreDelay = 0,
  126.     turretSneakFactor = 0.25,
  127.     turretSpeed = 0.5,
  128.   },
  129.   alarmLaser = {
  130.     alarmDuration = 1,
  131.     alarmSoundInterval = 1.2000000476837,
  132.     fixtureOffset = 0,
  133.     fixtureUpwardOffset = 1.5707963705063,
  134.     groundArc = 12.56637096405,
  135.     groundRotateSpeed = 12,
  136.     moves = {
  137.       "groundFixture",
  138.       "rayDetection",
  139.     },
  140.     noGroundDelay = 0.059999998658895,
  141.     noWallDelay = 0.059999998658895,
  142.     rayDetectionMaxDist = 3000,
  143.     rayDetectionNode = "ray",
  144.     rayDetectionTime = 0,
  145.   },
  146.   alarmMic = {
  147.     fixtureOffset = 0,
  148.     fixtureUpwardOffset = 1.5707963705063,
  149.     groundArc = 12.56637096405,
  150.     groundRotateSpeed = 12,
  151.     moves = {
  152.       "turret",
  153.       "groundFixture",
  154.     },
  155.     noGroundDelay = 0.059999998658895,
  156.     noWallDelay = 0.059999998658895,
  157.     turretArc = 3.1415927410126,
  158.     turretArcOffset = -1.5707963705063,
  159.     turretRestoreDelay = 0,
  160.     turretSneakFactor = 0.25,
  161.     turretSpeed = 0.5,
  162.   },
  163.   amanita = {
  164.     accelerationBonus = 0.20000000298023,
  165.     accelerationBumpPenaltyTime = 0.25,
  166.     accelerationRestoreTime = 0.20000000298023,
  167.     accelerationSpeedBonusThreshold = 0.25,
  168.     accelerationTime = 0.20000000298023,
  169.     aimFlowSpeed = 1.5,
  170.     aimSpeed = 0.10000000149012,
  171.     airBadControl = 2.2000000476837,
  172.     airControl = 25,
  173.     airControlAnimSpeed = 0.050000000745058,
  174.     airControlFadeTime = 0.5,
  175.     airRollAimStability = 0,
  176.     airRollTime = 0.44999998807907,
  177.     airRollToRollFallingSpeedBonus = 0.10000000149012,
  178.     airRotateSpeed = 3,
  179.     airSpeedBadControlStart = 14,
  180.     allowBackwardsAttention = false,
  181.     alwaysAutoAim = false,
  182.     alwaysStop = false,
  183.     antiSlideStopMultiplier = 5,
  184.     attackMorphSpeed = 0.0099999997764826,
  185.     attackSpeed = 0.10000000149012,
  186.     attackingLocksFacing = false,
  187.     autoAimSpeedFactor = 10,
  188.     bobMorphSpeed = 400,
  189.     damageLandThreshold = 50,
  190.     duckAimStability = 3,
  191.     duckAnimSpeed = 0.20000000298023,
  192.     duckSpeedVisibiltyFactor = 1,
  193.     duckSuperJump = false,
  194.     duckVisibiltyBonus = 0,
  195.     duckWalkSpeedFactor = 0.5,
  196.     duckingGravityFactor = 1,
  197.     duckingLocksFacing = true,
  198.     duckingTime = 0.20000000298023,
  199.     facePlantImpulse = 3,
  200.     fadeSpeed = 0.059999998658895,
  201.     focusAimStability = 0,
  202.     fromWallJumpImpulse = 15,
  203.     groundArc = 3.5363838672638,
  204.     groundControl = 35,
  205.     groundRotateSpeed = 9,
  206.     groundSlideThreshold = 1.5707963705063,
  207.     hardLandThreshold = 20,
  208.     healthRegenerationMaxFactor = 1,
  209.     healthRegenerationOutOfCombatThreshold = 15,
  210.     healthRegenerationSpeed = 0.10000000149012,
  211.     horisontalSpeed = 6,
  212.     idleAimStabilityFactor = 1,
  213.     infiniteSpeedFactor = 0,
  214.     itemChangeTime = 0.070000000298023,
  215.     jumpAirReleaseSpeedStopFactor = 0.5,
  216.     jumpFromWallDelay = 0.019999999552965,
  217.     jumpImpulse = 14.5,
  218.     jumpNoGravityTime = 0,
  219.     jumpRollImpulseBonus = 1.25,
  220.     jumpSideAngleFactor = 0,
  221.     knockArcThreshold = 2.0734510421753,
  222.     knockSpeedThreshold = 30,
  223.     landTime = 0.20000000298023,
  224.     landingSlideSpeed = 11,
  225.     linearDamping = 0,
  226.     lockedFacing = false,
  227.     maxAimArc = 3.1415927410126,
  228.     maxAimRange = 1000,
  229.     minRaidSpeed = 9,
  230.     morphSpeed = 0.20000000298023,
  231.     moveDamageDivider = 25,
  232.     moves = {
  233.       "groundStop",
  234.       "airSteer",
  235.       "duck",
  236.       "stateFades",
  237.       "attention",
  238.       "autoAim",
  239.       "itemHandling",
  240.       "sneak",
  241.       "roll",
  242.       "inventory",
  243.       "duckWalk",
  244.       "walk",
  245.       "airRoll",
  246.       "shieldHandling",
  247.       "attacking",
  248.       "aimStability",
  249.       "throwing",
  250.       "wallWalk",
  251.       "heathRegeneration",
  252.       "accelerationWalk",
  253.       "simpleGroundArc",
  254.       "jump",
  255.       "slide",
  256.       "moveDamage",
  257.       "airRotate",
  258.       "groundRotate",
  259.     },
  260.     movingAimStabilityFactor = 0,
  261.     movingAimStabilitySpeedThreshold = 5,
  262.     mustFaceMovement = false,
  263.     noGroundDelay = 0.059999998658895,
  264.     noGroundJumpImpulse = 11.5,
  265.     noWallDelay = 0.059999998658895,
  266.     pairingFadeTime = 0.070000000298023,
  267.     postRollSlideTime = 0.10000000149012,
  268.     postRollSlowAmount = 0,
  269.     postRollSlowTime = 0,
  270.     postRollVulnerableTime = 0.40000000596046,
  271.     recoilRecoverySpeed = 4,
  272.     releaseStartCalculation = 0,
  273.     reloadFadeSpeed = 0.15000000596046,
  274.     reloadSpeed = 1,
  275.     rollAimStability = 0,
  276.     rollAnimSpeed = 0.059999998658895,
  277.     rollControl = 40,
  278.     rollDeflectAmount = 0.25,
  279.     rollDeflectDownWeaknessArc = 0.78539818525314,
  280.     rollDeflectThreshold = 0.99000000953674,
  281.     rollDeflectUpPerfectArc = 0.39269909262657,
  282.     rollSpeed = 12,
  283.     rollThrowAlignmentBonus = 2,
  284.     rollThrowBonusThreshold = 5,
  285.     rollThrowPower = 9,
  286.     rollTime = 0.44999998807907,
  287.     rollingReloadSpeedFactor = 0.33000001311302,
  288.     roofRunGroundArc = 6.4402647018433,
  289.     roofSlideSpeedThreshold = 1,
  290.     roofSlideTime = 0.5,
  291.     shieldActivateTime = 1,
  292.     shieldAimUse = false,
  293.     shieldDuckUse = false,
  294.     shieldHeightScaling = 0,
  295.     shieldRemoval = true,
  296.     shieldRemovalTime = 0.20000000298023,
  297.     shieldWidthScaling = 0.40000000596046,
  298.     slideControl = 0.80000001192093,
  299.     slideFadeSpeed = 0.11999999731779,
  300.     slideStopThreshold = 5,
  301.     slideTime = 0.20000000298023,
  302.     sneakAimStability = 1,
  303.     sneakFadeTime = 0.21999999880791,
  304.     sneakWalkSpeedFactor = 0.64999997615814,
  305.     staminaBaseRegeneration = 0.10000000149012,
  306.     staminaHealthVariableRegeneration = 0.30000001192093,
  307.     staminaRegenerationSpeed = 0.40000000596046,
  308.     startingItems = {
  309.       "punch",
  310.     },
  311.     stepFrequencyFactor = 1,
  312.     stepSoundFrequency = 0.10000000149012,
  313.     stopControl = 80,
  314.     superJumpImpulse = 22.5,
  315.     throwAimTweakSpeed = 10,
  316.     throwMidPoint = 0.89999997615814,
  317.     throwPower = 20,
  318.     throwReleaseThreshold = 1,
  319.     throwSpeed = 0.30000001192093,
  320.     variableThrow = true,
  321.     walkCanCancelSlide = false,
  322.     wallBoostTime = 0.54000002145767,
  323.     wallGripAimFadeTime = 0.10000000149012,
  324.     wallGripTime = 0.10000000149012,
  325.     wallRunBoostImpulse = 14.10000038147,
  326.     wallRunGroundArc = 3.2986721992493,
  327.     wallRunTime = 0.03999999910593,
  328.     wallSlideControl = 3,
  329.     wallWalkCorneringControl = 1,
  330.     wallWalkPairing = false,
  331.     wallWalkStickyness = 0.10000000149012,
  332.   },
  333.   bird = {
  334.     accelerationBonus = 0.25,
  335.     accelerationBumpPenaltyTime = 0.25,
  336.     accelerationRestoreTime = 0.10000000149012,
  337.     accelerationTime = 0.33000001311302,
  338.     aimFlowSpeed = 1.5,
  339.     aimSpeed = 0.30000001192093,
  340.     airAngleFactor = 1,
  341.     airBadControl = 1.2000000476837,
  342.     airCarve = 1,
  343.     airCarveInstability = 20,
  344.     airControl = 7,
  345.     airControlAnimSpeed = 0.050000000745058,
  346.     airControlFadeTime = 0.5,
  347.     airDiveFadeTime = 0.17000000178814,
  348.     airFriction = 4,
  349.     airFrictionSideFactor = 0.69999998807907,
  350.     airRotateSpeed = 3,
  351.     airSpeedBadControlStart = 8,
  352.     alwaysAutoAim = false,
  353.     alwaysStop = true,
  354.     antiSlideStopMultiplier = 5,
  355.     attackDiveMod = 0.10000000149012,
  356.     attackFlappingMod = 0,
  357.     attackMorphSpeed = 0.0099999997764826,
  358.     attackSpeed = 0.050000000745058,
  359.     attackStopControl = 28,
  360.     autoAimSpeedFactor = 10,
  361.     duckAnimSpeed = 0.059999998658895,
  362.     duckSpeedVisibiltyFactor = 1,
  363.     duckVisibiltyBonus = 0,
  364.     duckingGravityFactor = 1,
  365.     duckingLocksFacing = false,
  366.     duckingTime = 0.071400001645088,
  367.     flapEnergyDrainTime = 18,
  368.     flapEnergyRechargeTime = 2.5,
  369.     flapHoverFade = 0,
  370.     flapHoverSpace = 100,
  371.     flapHoverXFactor = 0.019999999552965,
  372.     flapImpulse = 9,
  373.     flapRollImpulse = 1,
  374.     flapSteringSpeed = 10,
  375.     flapTime = 0.20000000298023,
  376.     flappingFadeTime = 0.20000000298023,
  377.     groundArc = 2.0734510421753,
  378.     groundRotateSpeed = 6,
  379.     groundSlideThreshold = 1.0367255210876,
  380.     hopAngle = 1.0995573997498,
  381.     hopImpulse = 8,
  382.     hopPause = 0.10000000149012,
  383.     hopRandomArc = 0,
  384.     hopTime = 0.40000000596046,
  385.     horisontalSpeed = 3,
  386.     itemChangeTime = 0.070000000298023,
  387.     landingSlideSpeed = 4,
  388.     linearDamping = 0,
  389.     lowEnergyFlapTimePenalty = 0.20000000298023,
  390.     maxAimArc = 3.1415927410126,
  391.     maxAimRange = 3000,
  392.     morphSpeed = 1.7000000476837,
  393.     moves = {
  394.       "simpleGroundArc",
  395.       "attacking",
  396.       "reloading",
  397.       "inventory",
  398.       "groundStop",
  399.       "hopWalk",
  400.       "flap",
  401.       "duck",
  402.       "groundRotate",
  403.       "autoAim",
  404.       "throwing",
  405.       "slide",
  406.     },
  407.     noGroundDelay = 0.059999998658895,
  408.     noWallDelay = 0.059999998658895,
  409.     recoilRecoverySpeed = 0.25,
  410.     releaseStartCalculation = 0,
  411.     reloadSpeed = 0.80000001192093,
  412.     rollThrowAlignmentBonus = 2,
  413.     rollThrowBonusThreshold = 5,
  414.     rollThrowPower = 12,
  415.     slideControl = 0.050000000745058,
  416.     slideFadeSpeed = 0.11999999731779,
  417.     slideStopThreshold = 1,
  418.     slideTime = 0.30000001192093,
  419.     startingItems = {
  420.       "peck",
  421.     },
  422.     stopControl = 40,
  423.     throwAimTweakSpeed = 5,
  424.     throwMidPoint = 0.80000001192093,
  425.     throwPower = 24,
  426.     throwReleaseThreshold = 1,
  427.     throwSpeed = 1.5,
  428.     variableThrow = true,
  429.   },
  430.   boom = {
  431.     aimFlowSpeed = 1.5,
  432.     aimSpeed = 0.10000000149012,
  433.     airBadControl = 0.80000001192093,
  434.     airControl = 10,
  435.     airControlAnimSpeed = 0.10000000149012,
  436.     airControlFadeTime = 1,
  437.     airRotateSpeed = 3,
  438.     airSpeedBadControlStart = 8,
  439.     allowBackwardsAttention = false,
  440.     alwaysAutoAim = false,
  441.     alwaysStop = false,
  442.     antiSlideStopMultiplier = 5,
  443.     attackMorphSpeed = 0.0099999997764826,
  444.     attackSpeed = 0,
  445.     attackingLocksFacing = false,
  446.     damageLandThreshold = 50,
  447.     duckAnimSpeed = 0.059999998658895,
  448.     duckSpeedVisibiltyFactor = 1,
  449.     duckSuperJump = false,
  450.     duckVisibiltyBonus = 0,
  451.     duckWalkSpeedFactor = 0.69999998807907,
  452.     duckingGravityFactor = 1,
  453.     duckingLocksFacing = false,
  454.     duckingTime = 0.071400001645088,
  455.     fadeSpeed = 0.059999998658895,
  456.     fromWallJumpImpulse = 14,
  457.     groundArc = 2.0734510421753,
  458.     groundControl = 55,
  459.     groundRotateSpeed = 4,
  460.     groundSlideThreshold = 1.0367255210876,
  461.     hardLandThreshold = 25,
  462.     healthRegenerationMaxFactor = 1,
  463.     healthRegenerationOutOfCombatThreshold = 3,
  464.     healthRegenerationSpeed = 0.10000000149012,
  465.     horisontalSpeed = 6,
  466.     infiniteSpeedFactor = 0,
  467.     itemChangeTime = 0.15000000596046,
  468.     jumpAirReleaseSpeedStopFactor = 0.5,
  469.     jumpFromWallDelay = 0.019999999552965,
  470.     jumpImpulse = 15,
  471.     jumpNoGravityTime = 0,
  472.     jumpRollImpulseBonus = 1.1499999761581,
  473.     jumpSideAngleFactor = 0,
  474.     landTime = 0.050000000745058,
  475.     landingSlideSpeed = 11,
  476.     lockedFacing = false,
  477.     maxAimArc = 3.1415927410126,
  478.     maxAimRange = 1100,
  479.     morphSpeed = 0.20000000298023,
  480.     moves = {
  481.       "groundStop",
  482.       "stateFades",
  483.       "simpleGroundArc",
  484.       "groundRotate",
  485.       "airRotate",
  486.       "inventory",
  487.       "itemHandling",
  488.       "walk",
  489.       "duck",
  490.       "duckWalk",
  491.       "jump",
  492.       "attention",
  493.       "sneak",
  494.       "sprint",
  495.       "airSteer",
  496.     },
  497.     mustFaceMovement = false,
  498.     noGroundJumpImpulse = 10,
  499.     pairingFadeTime = 0.070000000298023,
  500.     recoilRecoverySpeed = 1,
  501.     releaseStartCalculation = 0,
  502.     reloadFadeSpeed = 0.15000000596046,
  503.     reloadSpeed = 1,
  504.     rollThrowAlignmentBonus = 2,
  505.     rollThrowBonusThreshold = 5,
  506.     rollThrowPower = 12,
  507.     slideControl = 0.40000000596046,
  508.     slideFadeSpeed = 0.11999999731779,
  509.     slideStopThreshold = 2.5999999046326,
  510.     slideTime = 0.20000000298023,
  511.     sneakFadeTime = 0.21999999880791,
  512.     sneakWalkSpeedFactor = 0.55000001192093,
  513.     sprintBonus = 1.25,
  514.     sprintFadeDuration = 0.30000001192093,
  515.     sprintGripPower = 1,
  516.     sprintGriplessAmount = 0.15000000596046,
  517.     startingItems = {
  518.       "selfDestruct",
  519.     },
  520.     stepFrequencyFactor = 1,
  521.     stepSoundFrequency = 0.10000000149012,
  522.     stopControl = 75,
  523.     superJumpImpulse = 18,
  524.     throwAimTweakSpeed = 5,
  525.     throwMidPoint = 0.89999997615814,
  526.     throwPower = 24,
  527.     throwReleaseThreshold = 1,
  528.     throwSpeed = 0.20000000298023,
  529.     variableThrow = true,
  530.     walkCanCancelSlide = false,
  531.     wallBoostTime = 0.54000002145767,
  532.     wallGripAimFadeTime = 0.10000000149012,
  533.     wallGripHopDownImpulse = 3,
  534.     wallGripHopOffDelay = 0.050000000745058,
  535.     wallGripHopSideImpulse = 6,
  536.     wallGripStable = true,
  537.     wallGripTime = 0.10000000149012,
  538.     wallRunBoostImpulse = 14.10000038147,
  539.     wallRunGroundArc = 3.2986721992493,
  540.     wallRunTime = 0.03999999910593,
  541.     wallWalkCorneringControl = 20,
  542.   },
  543.   botGuard = {
  544.     aimFlowSpeed = 1.5,
  545.     aimOverAdjustSpeed = 35,
  546.     aimSpeed = 0.10000000149012,
  547.     airBadControl = 1.2000000476837,
  548.     airControl = 7,
  549.     airControlAnimSpeed = 0.050000000745058,
  550.     airControlFadeTime = 0.5,
  551.     airRotateSpeed = 3,
  552.     airSpeedBadControlStart = 8,
  553.     airTweakSpeed = 1,
  554.     alwaysAutoAim = false,
  555.     alwaysStop = false,
  556.     antiSlideStopMultiplier = 5,
  557.     attackMorphSpeed = 0.079999998211861,
  558.     attackSpeed = 0.30000001192093,
  559.     attackingLocksFacing = false,
  560.     autoAimSpeedFactor = 10,
  561.     damageLandThreshold = 50,
  562.     duckAnimSpeed = 0.059999998658895,
  563.     duckSpeedVisibiltyFactor = 1,
  564.     duckSuperJump = false,
  565.     duckVisibiltyBonus = 0,
  566.     duckWalkSpeedFactor = 0.30000001192093,
  567.     duckingGravityFactor = 1,
  568.     duckingLocksFacing = true,
  569.     duckingTime = 0.071400001645088,
  570.     fadeSpeed = 0.11999999731779,
  571.     fromWallJumpImpulse = 15,
  572.     groundArc = 2.0734510421753,
  573.     groundControl = 35,
  574.     groundRotateSpeed = 6,
  575.     groundSlideThreshold = 1.0367255210876,
  576.     hardLandThreshold = 20,
  577.     horisontalSpeed = 9,
  578.     infiniteSpeedFactor = 0,
  579.     itemChangeTime = 0.12999999523163,
  580.     jumpAirReleaseSpeedStopFactor = 0.5,
  581.     jumpFromWallDelay = 0.019999999552965,
  582.     jumpImpulse = 15.5,
  583.     jumpNoGravityTime = 0,
  584.     jumpRollImpulseBonus = 1.25,
  585.     jumpSideAngleFactor = 0,
  586.     knockArcThreshold = 2.0734510421753,
  587.     knockSpeedThreshold = 30,
  588.     landTime = 0.30000001192093,
  589.     landingSlideSpeed = 12,
  590.     leeway = 20,
  591.     linearDamping = 0,
  592.     lockedFacing = false,
  593.     maxAimArc = 3.1415927410126,
  594.     maxAimRange = 3000,
  595.     maxReach = 30,
  596.     morphSpeed = 0.40000000596046,
  597.     moves = {
  598.       "groundStop",
  599.       "airRotate",
  600.       "groundRotate",
  601.       "airSteer",
  602.       "stateFades",
  603.       "affectedByBulletImpulses",
  604.       "sneak",
  605.       "attacking",
  606.       "throwing",
  607.       "aimOver",
  608.       "inventory",
  609.       "duckWalk",
  610.       "walk",
  611.       "shieldHandling",
  612.       "jump",
  613.       "slide",
  614.       "simpleGroundArc",
  615.       "duck",
  616.       "autoAim",
  617.     },
  618.     mustFaceMovement = false,
  619.     noGroundDelay = 0.059999998658895,
  620.     noGroundJumpImpulse = 8.5,
  621.     noWallDelay = 0.059999998658895,
  622.     postRollSlowTime = 0.20000000298023,
  623.     recoilRecoverySpeed = 1,
  624.     releaseStartCalculation = 0.5,
  625.     reloadFadeSpeed = 0.15000000596046,
  626.     rollControl = 40,
  627.     rollSpeed = 14.10000038147,
  628.     rollThrowAlignmentBonus = 2,
  629.     rollThrowBonusThreshold = 5,
  630.     rollThrowPower = 12,
  631.     rollTime = 0.41999998688698,
  632.     shieldActivateTime = 0.30000001192093,
  633.     shieldAimUse = false,
  634.     shieldDuckUse = false,
  635.     shieldHeightScaling = 0,
  636.     shieldRemoval = true,
  637.     shieldRemovalTime = 0.20000000298023,
  638.     shieldWidthScaling = 0.5,
  639.     slideControl = 2.4000000953674,
  640.     slideFadeSpeed = 0.11999999731779,
  641.     slideStopThreshold = 0.60000002384186,
  642.     slideTime = 0.20000000298023,
  643.     sneakFadeTime = 0.21999999880791,
  644.     sneakWalkSpeedFactor = 0.64999997615814,
  645.     startingItems = {
  646.       "punch",
  647.     },
  648.     stepFrequencyFactor = 1,
  649.     stepSoundFrequency = 0.10000000149012,
  650.     stopControl = 45,
  651.     superJumpImpulse = 16.5,
  652.     throwAimTweakSpeed = 4,
  653.     throwMidPoint = 0.89999997615814,
  654.     throwPower = 24,
  655.     throwReleaseThreshold = 1,
  656.     throwSpeed = 0.37999999523163,
  657.     variableThrow = true,
  658.     walkCanCancelSlide = false,
  659.     wallBoostTime = 0.54000002145767,
  660.     wallRunBoostImpulse = 14.10000038147,
  661.     wallRunGroundArc = 3.1730086803436,
  662.     wallRunTime = 0.03999999910593,
  663.     wallSlideControl = 3,
  664.   },
  665.   brain = {
  666.     accelerationBonus = 0.44999998807907,
  667.     accelerationBumpPenaltyTime = 0.25,
  668.     accelerationRestoreTime = 0.20000000298023,
  669.     accelerationSpeedBonusThreshold = 0.25,
  670.     accelerationTime = 0.60000002384186,
  671.     aimFlowSpeed = 1.5,
  672.     aimOverAdjustSpeed = 45,
  673.     aimSpeed = 0.10000000149012,
  674.     airBadControl = 1.2000000476837,
  675.     airControl = 5,
  676.     airControlAnimSpeed = 0.050000000745058,
  677.     airControlFadeTime = 0.5,
  678.     airRollAimStability = 0,
  679.     airRotateSpeed = 1.5,
  680.     airSpeedBadControlStart = 9,
  681.     allowBackwardsAttention = false,
  682.     alwaysAutoAim = false,
  683.     alwaysStop = false,
  684.     antiSlideStopMultiplier = 5,
  685.     attackMorphSpeed = 0.0099999997764826,
  686.     attackSpeed = 0,
  687.     attackingLocksFacing = false,
  688.     autoAimSpeedFactor = 10,
  689.     damageLandThreshold = 50,
  690.     duckAimStability = 0,
  691.     duckAnimSpeed = 0.12999999523163,
  692.     duckLandingUnstabilityThreshold = 16,
  693.     duckSpeedVisibiltyFactor = 1,
  694.     duckSuperJump = true,
  695.     duckVisibiltyBonus = 0,
  696.     duckWalkSpeedFactor = 0.5,
  697.     duckingGravityFactor = 1,
  698.     duckingLocksFacing = false,
  699.     duckingTime = 0.071400001645088,
  700.     fadeSpeed = 0.059999998658895,
  701.     focusAimStability = 0,
  702.     fromWallJumpImpulse = 7,
  703.     groundControl = 75,
  704.     groundRotateSpeed = 3,
  705.     groundSlideThreshold = 1.7370787858963,
  706.     hardLandThreshold = 20,
  707.     horisontalSpeed = 6,
  708.     hoverAccumulativeFactor = 0,
  709.     hoverAccumulativeFactorX = 0.30000001192093,
  710.     hoverAccumulativeFactorY = 0.30000001192093,
  711.     hoverAirBrakeAmount = 20,
  712.     hoverAirBrakeSpeed = 8,
  713.     hoverAirBrakeSpeedFactor = 10,
  714.     hoverAirBrakeSpeedThreshold = 25,
  715.     hoverAirOmni = true,
  716.     hoverBoost = 3,
  717.     hoverBoostOmni = false,
  718.     hoverBoostTweakSpeed = 200,
  719.     hoverBox2d = true,
  720.     hoverCarving = 0.10000000149012,
  721.     hoverCarvingBrake = 20,
  722.     hoverCarvingOffset = -1.5707963705063,
  723.     hoverControl = 1.5,
  724.     hoverEngineSpeed = 8,
  725.     hoverFriction = 0.050000000745058,
  726.     hoverGaugeSpeed = 8,
  727.     hoverGaugeStopping = 8,
  728.     hoverGaugeTweakSpeed = 20,
  729.     hoverGaugeTweakStabilizeSpeed = 4,
  730.     hoverGaugeTweakStopping = 3,
  731.     hoverHeightLimit = 0,
  732.     hoverHeightLimitExp = 1,
  733.     hoverHeightLimitVariable = 1,
  734.     hoverHoldDefault = true,
  735.     hoverInput = "jump",
  736.     hoverIsTemporary = false,
  737.     hoverJetAlways = false,
  738.     hoverJumpAlso = false,
  739.     hoverLiftFactor = 1,
  740.     hoverLiftVariable = 0.10000000149012,
  741.     hoverLimit = 0,
  742.     hoverOnlyUp = false,
  743.     hoverRefuelSpeed = 0.15000000596046,
  744.     hoverRelativeThrust = false,
  745.     hoverRollAimAngleAmount = 1,
  746.     hoverRollAimUpFactor = 0.89999997615814,
  747.     hoverRollAngleAcceleration = 50,
  748.     hoverRollAngleSpeed = 15,
  749.     hoverRollAntiGravFactor = 0.025000000372529,
  750.     hoverRollBrakeAngleBonus = 0.25,
  751.     hoverRollBrakeFactor = 0.25,
  752.     hoverRollCarveBonus = 2,
  753.     hoverRollFriction = 4,
  754.     hoverRollMax = 1,
  755.     hoverRollSpeedAim = true,
  756.     hoverRollSpeedAngleFactor = 1,
  757.     hoverRollSpeedPenalty = 0.10000000149012,
  758.     hoverRollSpeedTiltFactor = 0,
  759.     hoverRollSpeedTiltThreshold = 0,
  760.     hoverRotationControl = 10,
  761.     hoverRotationPower = 2,
  762.     hoverSound = "brainEngine",
  763.     hoverSpeedFactor = 1,
  764.     hoverThrustRetention = 0.94999998807907,
  765.     hoverThrustRetentionSpeedFactor = 4,
  766.     hoverThrustSpeed = 4,
  767.     hoverThrustStopping = 1,
  768.     hoverWarming = 0,
  769.     hoverXSpeed = 5,
  770.     hoverYSpeed = 11,
  771.     idleAimStabilityFactor = 1,
  772.     infiniteSpeedFactor = 0,
  773.     itemChangeTime = 0.15000000596046,
  774.     jumpAirReleaseSpeedStopFactor = 0.5,
  775.     jumpFromWallDelay = 0.019999999552965,
  776.     jumpImpulse = 13,
  777.     jumpNoGravityTime = 0,
  778.     jumpRollImpulseBonus = 1.25,
  779.     jumpSideAngleFactor = 0,
  780.     landTime = 0.25,
  781.     landingSlideSpeed = 2,
  782.     landingUnstabilityThreshold = 18,
  783.     leeway = 20,
  784.     lockedFacing = false,
  785.     maxAimArc = 2.1848878860474,
  786.     maxAimRange = 800,
  787.     maxReach = 25,
  788.     morphSpeed = 0.80000001192093,
  789.     moves = {
  790.       "hover",
  791.       "groundRotate",
  792.       "airSteer",
  793.       "sneak",
  794.       "unstable",
  795.       "accelerationWalk",
  796.       "inventory",
  797.       "itemHandling",
  798.       "swim",
  799.       "shrinkPhysics",
  800.       "aimToAngle",
  801.       "hoverLift",
  802.       "hoverBooster",
  803.       "hoverRoll",
  804.       "groundStop",
  805.       "hoverAirBrake",
  806.       "airRotate",
  807.       "walk",
  808.       "jump",
  809.       "slide",
  810.       "stateFades",
  811.       "duck",
  812.       "autoAim",
  813.       "attention",
  814.     },
  815.     movingAimStabilityFactor = 0,
  816.     movingAimStabilitySpeedThreshold = 10,
  817.     mustFaceMovement = false,
  818.     noGroundJumpImpulse = 0,
  819.     recoilRecoverySpeed = 0.5,
  820.     releaseStartCalculation = 0,
  821.     reloadFadeSpeed = 0.15000000596046,
  822.     reloadSpeed = 0.75,
  823.     rollAimStability = 0,
  824.     rollThrowAlignmentBonus = 2,
  825.     rollThrowBonusThreshold = 5,
  826.     rollThrowPower = 4,
  827.     slideControl = 0.20000000298023,
  828.     slideFadeSpeed = 0.11999999731779,
  829.     slideStopThreshold = 1,
  830.     slideTime = 0.20000000298023,
  831.     sneakAimStability = 0,
  832.     sneakFadeTime = 0.21999999880791,
  833.     sneakWalkSpeedFactor = 0.55000001192093,
  834.     startHoverRollingSpeed = 10,
  835.     startingItems = {
  836.       "punch",
  837.     },
  838.     stepFrequencyFactor = 1,
  839.     stepSoundFrequency = 0.10000000149012,
  840.     stopControl = 50,
  841.     stopHoverRollingSpeed = 10,
  842.     superJumpImpulse = 16,
  843.     swimCarve = 0.15000000596046,
  844.     swimControl = 8,
  845.     swimDelay = 0.30000001192093,
  846.     swimFade = 0.5,
  847.     swimFriction = 1,
  848.     swimHorisontalFactor = 0.80000001192093,
  849.     swimImpulse = 12,
  850.     swimInputSpeed = 5,
  851.     swimOffset = 1.5707963705063,
  852.     swimRollImpulse = 4,
  853.     swimRollInputSpeed = 1,
  854.     swimSpeed = 12,
  855.     swimSpinImpulse = 3,
  856.     swimTurnSpeed = 1.5,
  857.     throwAimTweakSpeed = 2,
  858.     throwMidPoint = 0.75,
  859.     throwPower = 15,
  860.     throwReleaseThreshold = 1,
  861.     throwSpeed = 0.30000001192093,
  862.     variableThrow = true,
  863.     walkCanCancelSlide = false,
  864.   },
  865.   etacGhost = {
  866.     airRotateSpeed = 6,
  867.     boltBeamFx = "wispBolt",
  868.     boltParticleFx = "hackHitSpark",
  869.     boltRange = 200,
  870.     boltSourceFx = "sparkSource",
  871.     boltSparkFx = "hackSpark",
  872.     ghostCarve = 0,
  873.     ghostControl = 40,
  874.     ghostDelay = 0.5,
  875.     ghostFade = 0.5,
  876.     ghostFriction = 4,
  877.     ghostHorisontalFactor = 0.5,
  878.     ghostImpulse = 20,
  879.     ghostInputSpeed = 20,
  880.     ghostOffset = 1.5707963705063,
  881.     ghostRollImpulse = 4,
  882.     ghostRollInputSpeed = 1,
  883.     ghostSpinImpulse = 4,
  884.     ghostTurnSpeed = 2,
  885.     groundRotateSpeed = 6,
  886.     hoverAccumulativeFactorX = 0.10000000149012,
  887.     hoverAccumulativeFactorY = 0.10000000149012,
  888.     hoverCarving = 0,
  889.     hoverControl = 10,
  890.     hoverEngineSpeed = 25,
  891.     hoverFriction = 1,
  892.     hoverGaugeSpeed = 1,
  893.     hoverGaugeStopping = 10,
  894.     hoverGaugeTweakSpeed = 1,
  895.     hoverGaugeTweakStabilizeSpeed = 1,
  896.     hoverGaugeTweakStopping = 1,
  897.     hoverHeightLimit = 0,
  898.     hoverLimit = 0,
  899.     hoverRefuelSpeed = 0,
  900.     hoverRotationPower = 5,
  901.     hoverSound = "",
  902.     hoverThrustSpeed = 25,
  903.     hoverXSpeed = 30,
  904.     hoverYSpeed = 30,
  905.     maxBolts = 3,
  906.     moves = {
  907.       "boltSource",
  908.       "groundStabilizeRotate",
  909.       "airStabilizeRotate",
  910.       "completelyBox2d",
  911.       "ghostMove",
  912.     },
  913.   },
  914.   fly = {
  915.     aimFlowSpeed = 1.5,
  916.     aimSpeed = 0.059999998658895,
  917.     airAngleFactor = 0.25,
  918.     airCarve = 1,
  919.     airCarveInstability = 5,
  920.     airDiveFadeTime = 0.17000000178814,
  921.     airFriction = 4,
  922.     airFrictionSideFactor = 0.5,
  923.     airRotateSpeed = 7,
  924.     allowBackwardsAttention = false,
  925.     alwaysAutoAim = false,
  926.     alwaysStop = false,
  927.     antiSlideStopMultiplier = 5,
  928.     armorFacedArc = 2.4751040935516,
  929.     armorFacedDamageResistance = 1,
  930.     armorFacesFront = true,
  931.     attackDiveMod = 0.10000000149012,
  932.     attackMorphSpeed = 0.0099999997764826,
  933.     attackSpeed = 0.20000000298023,
  934.     attackingLocksFacing = false,
  935.     autoAimSpeedFactor = 10,
  936.     damageLandThreshold = 50,
  937.     duckSuperJump = false,
  938.     fadeSpeed = 0.059999998658895,
  939.     flapEnergyDrainTime = 0,
  940.     flapEnergyRechargeTime = 0,
  941.     flapHoverFade = 0.10000000149012,
  942.     flapHoverSpace = 100,
  943.     flapHoverXFactor = 0.019999999552965,
  944.     flapImpulse = 400,
  945.     flapRollImpulse = 100,
  946.     flapSteringSpeed = 25,
  947.     flapTime = 0,
  948.     flappingFadeTime = 0.10000000149012,
  949.     fromWallJumpImpulse = 10,
  950.     groundArc = 2.0734510421753,
  951.     groundControl = 35,
  952.     groundRotateSpeed = 2,
  953.     hardLandThreshold = 20,
  954.     hopAngle = 1.0995573997498,
  955.     hopImpulse = 3.75,
  956.     hopPause = 0.10000000149012,
  957.     hopTime = 0.40000000596046,
  958.     horisontalSpeed = 7,
  959.     hoverAccumulativeFactorX = 0.20000000298023,
  960.     hoverAccumulativeFactorY = 0.20000000298023,
  961.     hoverBoost = 7,
  962.     hoverBoostOmni = true,
  963.     hoverBoostTweakSpeed = 60,
  964.     hoverCarving = 0.20000000298023,
  965.     hoverControl = 20,
  966.     hoverEngineSpeed = 30,
  967.     hoverFriction = 0.10000000149012,
  968.     hoverGaugeSpeed = 100,
  969.     hoverGaugeStopping = 50,
  970.     hoverGaugeTweakSpeed = 100,
  971.     hoverGaugeTweakStabilizeSpeed = 50,
  972.     hoverGaugeTweakStopping = 10,
  973.     hoverHeightLimit = 0,
  974.     hoverLimit = 0,
  975.     hoverRefuelSpeed = 1.5,
  976.     hoverSound = "",
  977.     hoverThrustSpeed = 20,
  978.     hoverXSpeed = 14,
  979.     hoverYSpeed = 25,
  980.     infiniteSpeedFactor = 0,
  981.     itemChangeTime = 0.15000000596046,
  982.     jumpAirReleaseSpeedStopFactor = 0.5,
  983.     jumpFromWallDelay = 0.019999999552965,
  984.     jumpImpulse = 11,
  985.     jumpNoGravityTime = 0,
  986.     jumpRollImpulseBonus = 1.25,
  987.     jumpSideAngleFactor = 0,
  988.     landTime = 0.10000000149012,
  989.     lockedFacing = false,
  990.     lowEnergyFlapTimePenalty = 0.10000000149012,
  991.     maxAimArc = 4.8584699630737,
  992.     maxAimRange = 400,
  993.     morphSpeed = 0.20000000298023,
  994.     moves = {
  995.       "simpleGroundArc",
  996.       "flap",
  997.       "jump",
  998.       "facedArmor",
  999.       "groundStop",
  1000.       "groundStabilizeRotate",
  1001.       "stateFades",
  1002.       "walk",
  1003.       "inventory",
  1004.       "itemHandling",
  1005.       "attention",
  1006.       "autoAim",
  1007.     },
  1008.     mustFaceMovement = false,
  1009.     noGroundJumpImpulse = 9,
  1010.     recoilRecoverySpeed = 1,
  1011.     releaseStartCalculation = 0,
  1012.     reloadFadeSpeed = 0.15000000596046,
  1013.     reloadSpeed = 1,
  1014.     rollThrowAlignmentBonus = 2,
  1015.     rollThrowBonusThreshold = 5,
  1016.     rollThrowPower = 12,
  1017.     startingItems = {
  1018.       "peck",
  1019.     },
  1020.     stepFrequencyFactor = 1,
  1021.     stepSoundFrequency = 0.10000000149012,
  1022.     stopControl = 50,
  1023.     superJumpImpulse = 12,
  1024.     throwAimTweakSpeed = 5,
  1025.     throwMidPoint = 0.89999997615814,
  1026.     throwPower = 24,
  1027.     throwReleaseThreshold = 1,
  1028.     throwSpeed = 0.20000000298023,
  1029.     variableThrow = true,
  1030.     walkCanCancelSlide = false,
  1031.   },
  1032.   flyRobot = {
  1033.     airAngleFactor = 1,
  1034.     airBadControl = 1.2000000476837,
  1035.     airCarve = 1,
  1036.     airCarveInstability = 20,
  1037.     airControl = 7,
  1038.     airControlAnimSpeed = 0.050000000745058,
  1039.     airControlFadeTime = 0.5,
  1040.     airDiveFadeTime = 0.17000000178814,
  1041.     airFriction = 1,
  1042.     airFrictionSideFactor = 0.5,
  1043.     airRotateSpeed = 3,
  1044.     airSpeedBadControlStart = 8,
  1045.     alwaysStop = true,
  1046.     antiSlideStopMultiplier = 5,
  1047.     attackDiveMod = 0.10000000149012,
  1048.     attackFlappingMod = 0,
  1049.     attackSpeed = 0.64999997615814,
  1050.     attackStopControl = 28,
  1051.     duckAnimSpeed = 0.059999998658895,
  1052.     duckSpeedVisibiltyFactor = 1,
  1053.     duckVisibiltyBonus = 0,
  1054.     duckingGravityFactor = 1,
  1055.     duckingLocksFacing = false,
  1056.     duckingTime = 0.071400001645088,
  1057.     flapEnergyDrainTime = 6,
  1058.     flapEnergyRechargeTime = 2,
  1059.     flapHoverFade = 0,
  1060.     flapHoverSpace = 100,
  1061.     flapHoverXFactor = 0.019999999552965,
  1062.     flapImpulse = 7,
  1063.     flapRollImpulse = 1,
  1064.     flapSteringSpeed = 10,
  1065.     flapTime = 0.20000000298023,
  1066.     flappingFadeTime = 0.20000000298023,
  1067.     groundArc = 2.0734510421753,
  1068.     groundRotateSpeed = 6,
  1069.     hopAngle = 1.0995573997498,
  1070.     hopImpulse = 3.75,
  1071.     hopPause = 0.10000000149012,
  1072.     hopRandomArc = 0,
  1073.     hopTime = 0.40000000596046,
  1074.     horisontalSpeed = 3,
  1075.     itemChangeTime = 0.070000000298023,
  1076.     linearDamping = 0,
  1077.     lowEnergyFlapTimePenalty = 0.20000000298023,
  1078.     moves = {
  1079.       "simpleGroundArc",
  1080.       "groundStop",
  1081.       "hopWalk",
  1082.       "flap",
  1083.       "duck",
  1084.       "airRotate",
  1085.       "groundRotate",
  1086.       "airSteer",
  1087.     },
  1088.     noGroundDelay = 0.059999998658895,
  1089.     noWallDelay = 0.059999998658895,
  1090.     stopControl = 100,
  1091.     throwMidPoint = 0.80000001192093,
  1092.     throwSpeed = 0.64999997615814,
  1093.   },
  1094.   hamster = {
  1095.     accelerationBonus = 3,
  1096.     accelerationBumpPenaltyTime = 0.25,
  1097.     accelerationRestoreTime = 0.20000000298023,
  1098.     accelerationSpeedBonusThreshold = 0.25,
  1099.     accelerationTime = 0.40000000596046,
  1100.     aimFlowSpeed = 1.5,
  1101.     aimSpeed = 0.10000000149012,
  1102.     airBadControl = 10,
  1103.     airControl = 35,
  1104.     airControlAnimSpeed = 0.050000000745058,
  1105.     airControlFadeTime = 0.5,
  1106.     airRotateSpeed = 1,
  1107.     airSpeedBadControlStart = 16,
  1108.     allowBackwardsAttention = true,
  1109.     alwaysAutoAim = true,
  1110.     alwaysStop = false,
  1111.     antiSlideStopMultiplier = 5,
  1112.     attackMorphSpeed = 0.050000000745058,
  1113.     attackSpeed = 0.34999999403954,
  1114.     attackingLocksFacing = true,
  1115.     autoAimSpeedFactor = 10,
  1116.     damageLandThreshold = 50,
  1117.     duckAnimSpeed = 0.20000000298023,
  1118.     duckSpeedVisibiltyFactor = 1,
  1119.     duckSuperJump = true,
  1120.     duckVisibiltyBonus = 0,
  1121.     duckWalkSpeedFactor = 0.69999998807907,
  1122.     duckingGravityFactor = 1,
  1123.     duckingLocksFacing = false,
  1124.     duckingTime = 0.071400001645088,
  1125.     fadeSpeed = 0.059999998658895,
  1126.     fromWallJumpImpulse = 15,
  1127.     groundArc = 2.0734510421753,
  1128.     groundControl = 80,
  1129.     groundRotateSpeed = 6,
  1130.     groundSlideThreshold = 1.5707963705063,
  1131.     hardLandThreshold = 20,
  1132.     hopAngle = 0.47123891115189,
  1133.     hopImpulse = 5.75,
  1134.     hopPause = 0.10000000149012,
  1135.     hopTime = 0.25,
  1136.     horisontalSpeed = 4,
  1137.     infiniteSpeedFactor = 0,
  1138.     itemChangeTime = 0.070000000298023,
  1139.     jumpAirReleaseSpeedStopFactor = 0.5,
  1140.     jumpCharge = 0.15000000596046,
  1141.     jumpFromWallDelay = 0.019999999552965,
  1142.     jumpImpulse = 13,
  1143.     jumpNoGravityTime = 0,
  1144.     jumpRollImpulseBonus = 1.25,
  1145.     jumpSideAngleFactor = 0,
  1146.     landTime = 0.20000000298023,
  1147.     landingSlideSpeed = 11,
  1148.     linearDamping = 0,
  1149.     lockedFacing = false,
  1150.     maxAimArc = 1.8849556446075,
  1151.     maxAimRange = 3000,
  1152.     moves = {
  1153.       "simpleGroundArc",
  1154.       "jump",
  1155.       "autoAim",
  1156.       "stateFades",
  1157.       "inventory",
  1158.       "swim",
  1159.       "moveDamageAll",
  1160.       "duckWalk",
  1161.       "airStabilizeRotate",
  1162.       "attention",
  1163.       "groundStop",
  1164.       "walk",
  1165.       "accelerationWalk",
  1166.       "duck",
  1167.       "airSteer",
  1168.       "airRotate",
  1169.       "groundRotate",
  1170.       "pounce",
  1171.     },
  1172.     mustFaceMovement = true,
  1173.     noGroundDelay = 0.059999998658895,
  1174.     noGroundJumpImpulse = 5.5,
  1175.     noHeldAttack = true,
  1176.     noWallDelay = 0.059999998658895,
  1177.     pounceFadeTime = 0.20000000298023,
  1178.     pounceGripless = 0.5,
  1179.     pounceImpulse = 32,
  1180.     pounceTime = 0.69999998807907,
  1181.     reloadFadeSpeed = 0.15000000596046,
  1182.     slideTime = 0.20000000298023,
  1183.     startingItems = {
  1184.       "bite",
  1185.     },
  1186.     stepFrequencyFactor = 1,
  1187.     stepSoundFrequency = 0.20000000298023,
  1188.     stopControl = 90,
  1189.     superJumpImpulse = 22,
  1190.     swimCarve = 2,
  1191.     swimControl = 25,
  1192.     swimDelay = 0.75,
  1193.     swimFade = 0.5,
  1194.     swimFriction = 5,
  1195.     swimHorisontalFactor = 1,
  1196.     swimImpulse = 20,
  1197.     swimInputSpeed = 15,
  1198.     swimOffset = 0,
  1199.     swimRollImpulse = 4,
  1200.     swimRollInputSpeed = 1,
  1201.     swimSpeed = 11,
  1202.     swimSpinImpulse = 2,
  1203.     swimTurnSpeed = 1,
  1204.     throwAimTweakSpeed = 5,
  1205.     throwMidPoint = 0.75,
  1206.     throwSpeed = 0.20000000298023,
  1207.     walkCanCancelSlide = false,
  1208.   },
  1209.   hero = {
  1210.     accelerationBonus = 0.44999998807907,
  1211.     accelerationBumpPenaltyTime = 0.25,
  1212.     accelerationDoubleJumpImpulse = 11.5,
  1213.     accelerationRestoreTime = 0.10000000149012,
  1214.     accelerationSpeedBonusThreshold = 0.25,
  1215.     accelerationTime = 1,
  1216.     aimFlowSpeed = 1.5,
  1217.     aimSpeed = 0.10000000149012,
  1218.     airBadControl = 1.2000000476837,
  1219.     airControl = 15,
  1220.     airControlAnimSpeed = 0.050000000745058,
  1221.     airControlFadeTime = 0.5,
  1222.     airRollTime = 0.37000000476837,
  1223.     airRollToRollFallingSpeedBonus = 0.20000000298023,
  1224.     airRotateSpeed = 3,
  1225.     airSpeedBadControlStart = 12,
  1226.     allowBackwardsAttention = false,
  1227.     alwaysAutoAim = false,
  1228.     alwaysStop = false,
  1229.     antiSlideStopMultiplier = 5,
  1230.     attackSpeed = 0,
  1231.     attackingLocksFacing = false,
  1232.     autoAimSpeedFactor = 10,
  1233.     bobMorphSpeed = 400,
  1234.     damageLandThreshold = 50,
  1235.     duckAnimSpeed = 0.059999998658895,
  1236.     duckSpeedVisibiltyFactor = 1,
  1237.     duckSuperJump = false,
  1238.     duckVisibiltyBonus = 0,
  1239.     duckingGravityFactor = 1,
  1240.     duckingLocksFacing = false,
  1241.     duckingTime = 0.071400001645088,
  1242.     facePlantImpulse = 4,
  1243.     fadeSpeed = 0.059999998658895,
  1244.     fromWallJumpImpulse = 17,
  1245.     griplessControl = 4,
  1246.     groundArc = 2.0734510421753,
  1247.     groundControl = 35,
  1248.     groundRotateSpeed = 6,
  1249.     groundSlideThreshold = 1.0367255210876,
  1250.     hardLandThreshold = 20,
  1251.     healthRegenerationMaxFactor = 0.25,
  1252.     healthRegenerationSpeed = 0.10000000149012,
  1253.     horisontalSpeed = 9,
  1254.     infiniteSpeedFactor = 0,
  1255.     itemChangeTime = 0.029999999329448,
  1256.     jumpAirReleaseSpeedStopFactor = 0.5,
  1257.     jumpFromWallDelay = 0.019999999552965,
  1258.     jumpImpulse = 19.5,
  1259.     jumpNoGravityTime = 0,
  1260.     jumpRollImpulseBonus = 1.25,
  1261.     jumpSideAngleFactor = 0,
  1262.     knockArcThreshold = 2.0734510421753,
  1263.     knockSpeedThreshold = 30,
  1264.     landTime = 0.30000001192093,
  1265.     landingSlideSpeed = 11,
  1266.     linearDamping = 0,
  1267.     lockedFacing = false,
  1268.     maxAimArc = 3.1415927410126,
  1269.     maxAimRange = 3000,
  1270.     minRaidSpeed = 9,
  1271.     moveDamageDivider = 25,
  1272.     moves = {
  1273.       "groundStop",
  1274.       "wallRun",
  1275.       "wallGrip",
  1276.       "duck",
  1277.       "autoAim",
  1278.       "airRotate",
  1279.       "groundRotate",
  1280.       "airSteer",
  1281.       "dance",
  1282.       "attention",
  1283.       "idleEmotions",
  1284.       "walk",
  1285.       "shrinkPhysics",
  1286.       "inAirFade",
  1287.       "accelerationWalk",
  1288.       "roll",
  1289.       "airRoll",
  1290.       "jump",
  1291.       "slide",
  1292.       "wallSlide",
  1293.       "moveDamage",
  1294.     },
  1295.     mustFaceMovement = false,
  1296.     noGroundDelay = 0.090000003576279,
  1297.     noGroundJumpImpulse = 11.5,
  1298.     noWallDelay = 0.059999998658895,
  1299.     postRollSlideTime = 0.10000000149012,
  1300.     postRollSlowAmount = 0.25,
  1301.     postRollSlowTime = 0,
  1302.     postRollVulnerableTime = 0.10000000149012,
  1303.     rollAnimSpeed = 0.059999998658895,
  1304.     rollControl = 40,
  1305.     rollDeflectAmount = 1,
  1306.     rollDeflectDownWeaknessArc = 0.78539818525314,
  1307.     rollDeflectThreshold = 0.5,
  1308.     rollDeflectUpPerfectArc = 0.39269909262657,
  1309.     rollSpeed = 12.10000038147,
  1310.     rollTime = 0.37000000476837,
  1311.     rollingReloadSpeedFactor = 0.33000001311302,
  1312.     roofRunGroundArc = 6.4402647018433,
  1313.     roofSlideSpeedThreshold = 1,
  1314.     roofSlideTime = 0.5,
  1315.     slideControl = 0.40000000596046,
  1316.     slideFadeSpeed = 0.11999999731779,
  1317.     slideFlipAmount = 10,
  1318.     slideFlipThreshold = 1,
  1319.     slideStopThreshold = 2.5999999046326,
  1320.     slideTime = 0.20000000298023,
  1321.     stepFrequencyFactor = 1,
  1322.     stepSoundFrequency = 0.10000000149012,
  1323.     stopControl = 100,
  1324.     superJumpImpulse = 22.5,
  1325.     throwAimTweakSpeed = 5,
  1326.     throwMidPoint = 0.75,
  1327.     throwSpeed = 0.20000000298023,
  1328.     variableThrow = true,
  1329.     walkCanCancelSlide = false,
  1330.     wallBoostTime = 0.54000002145767,
  1331.     wallGripAimFadeTime = 0.059999998658895,
  1332.     wallGripHopDownImpulse = 2.1400001049042,
  1333.     wallGripHopOffDelay = 0.10000000149012,
  1334.     wallGripHopOffTime = 0.050000000745058,
  1335.     wallGripHopSideImpulse = 1.5,
  1336.     wallGripStable = false,
  1337.     wallGripTime = 0.10000000149012,
  1338.     wallRunBoostImpulse = 14.10000038147,
  1339.     wallRunGroundArc = 3.2986721992493,
  1340.     wallRunTime = 0.03999999910593,
  1341.     wallSlideControl = 3,
  1342.   },
  1343.   human = {
  1344.     accelerationBonus = 0.40000000596046,
  1345.     accelerationBumpPenaltyTime = 0.25,
  1346.     accelerationDoubleJumpImpulse = 11.5,
  1347.     accelerationRestoreTime = 0.10000000149012,
  1348.     accelerationSpeedBonusThreshold = 0.25,
  1349.     accelerationTime = 1.25,
  1350.     aimFlowSpeed = 1.5,
  1351.     aimOverAdjustSpeed = 45,
  1352.     aimSpeed = 0.10000000149012,
  1353.     airBadControl = 1.2000000476837,
  1354.     airControl = 15,
  1355.     airControlAnimSpeed = 0.050000000745058,
  1356.     airControlFadeTime = 0.5,
  1357.     airRollAimStability = 1,
  1358.     airRollTime = 0.44999998807907,
  1359.     airRollToRollFallingSpeedBonus = 0.20000000298023,
  1360.     airRotateSpeed = 3,
  1361.     airSpeedBadControlStart = 12,
  1362.     allowBackwardsAttention = false,
  1363.     alwaysAutoAim = false,
  1364.     alwaysStop = false,
  1365.     antiSlideStopMultiplier = 5,
  1366.     attackMorphSpeed = 0,
  1367.     attackSpeed = 0,
  1368.     attackingLocksFacing = false,
  1369.     autoAimSpeedFactor = 10,
  1370.     bobMorphSpeed = 400,
  1371.     damageLandThreshold = 50,
  1372.     duckAimStability = 3,
  1373.     duckAnimSpeed = 0.059999998658895,
  1374.     duckSpeedVisibiltyFactor = 0.10000000149012,
  1375.     duckSuperJump = false,
  1376.     duckVisibiltyBonus = 1,
  1377.     duckWalkSpeedFactor = 0.5,
  1378.     duckingGravityFactor = 1,
  1379.     duckingLocksFacing = false,
  1380.     duckingTime = 0.071400001645088,
  1381.     facePlantImpulse = 4,
  1382.     fadeSpeed = 0.059999998658895,
  1383.     focusAimStability = 3,
  1384.     fromWallJumpImpulse = 17,
  1385.     griplessControl = 4,
  1386.     groundArc = 2.0734510421753,
  1387.     groundControl = 35,
  1388.     groundRotateSpeed = 6,
  1389.     groundSlideThreshold = 1.0367255210876,
  1390.     hardLandThreshold = 20,
  1391.     healthRegenerationMaxFactor = 0.125,
  1392.     healthRegenerationOutOfCombatThreshold = 1.5,
  1393.     healthRegenerationSpeed = 0.050000000745058,
  1394.     horisontalSpeed = 8.5,
  1395.     idleAimStability = 1,
  1396.     idleAimStabilityFactor = 1,
  1397.     infiniteSpeedFactor = 0,
  1398.     itemChangeTime = 0.029999999329448,
  1399.     jumpAirReleaseSpeedStopFactor = 0.5,
  1400.     jumpFromWallDelay = 0.019999999552965,
  1401.     jumpImpulse = 20,
  1402.     jumpKickAccelerationThreshold = 0.5,
  1403.     jumpKickBaseAmount = 0.75,
  1404.     jumpKickFade = 0.27000001072884,
  1405.     jumpKickForce = 0,
  1406.     jumpKickGlow = true,
  1407.     jumpKickGripControl = 50,
  1408.     jumpKickGripSpeed = 15,
  1409.     jumpKickGriplessFactor = 3,
  1410.     jumpKickHorisontalAmount = 0.40000000596046,
  1411.     jumpKickImpulse = 13,
  1412.     jumpKickRollingSlowAmount = 2,
  1413.     jumpKickSpeedBonusAverage = 10,
  1414.     jumpKickVerticalAmount = 0.40000000596046,
  1415.     jumpNoGravityTime = 0,
  1416.     jumpRollImpulseBonus = 1.25,
  1417.     jumpSideAngleFactor = 0,
  1418.     knockArcThreshold = 2.0734510421753,
  1419.     knockSpeedThreshold = 30,
  1420.     landTime = 0.30000001192093,
  1421.     landingSlideSpeed = 9,
  1422.     leeway = 20,
  1423.     linearDamping = 0,
  1424.     lockedFacing = false,
  1425.     maxAimArc = 3.1415927410126,
  1426.     maxAimRange = 3000,
  1427.     maxReach = 30,
  1428.     minRaidSpeed = 9,
  1429.     morphSpeed = 0.20000000298023,
  1430.     moveDamageDivider = 25,
  1431.     moves = {
  1432.       "groundStop",
  1433.       "wallSlide",
  1434.       "moveDamage",
  1435.       "wallRun",
  1436.       "wallGrip",
  1437.       "stateFades",
  1438.       "duck",
  1439.       "swim",
  1440.       "autoAim",
  1441.       "aimOver",
  1442.       "airRotate",
  1443.       "walk",
  1444.       "groundRotate",
  1445.       "airSteer",
  1446.       "sneak",
  1447.       "dance",
  1448.       "attention",
  1449.       "idleEmotions",
  1450.       "shrinkPhysics",
  1451.       "affectedByBulletImpulses",
  1452.       "heathRegeneration",
  1453.       "throwing",
  1454.       "duckWalk",
  1455.       "inventory",
  1456.       "aimStability",
  1457.       "shieldHandling",
  1458.       "attacking",
  1459.       "accelerationWalk",
  1460.       "roll",
  1461.       "airRoll",
  1462.       "jump",
  1463.       "jumpKick",
  1464.       "slide",
  1465.     },
  1466.     movingAimStability = 0,
  1467.     movingAimStabilityFactor = 0.25,
  1468.     movingAimStabilitySpeedThreshold = 10,
  1469.     mustFaceMovement = false,
  1470.     noGroundDelay = 0.090000003576279,
  1471.     noGroundJumpImpulse = 11.5,
  1472.     noWallDelay = 0.059999998658895,
  1473.     postRollSlideTime = 0.10000000149012,
  1474.     postRollSlowAmount = 0.25,
  1475.     postRollSlowTime = 0,
  1476.     postRollVulnerableTime = 0.20000000298023,
  1477.     recoilRecoverySpeed = 1,
  1478.     releaseStartCalculation = 0,
  1479.     reloadFadeSpeed = 0.15000000596046,
  1480.     reloadSpeed = 1,
  1481.     rollAimStability = 2,
  1482.     rollAnimSpeed = 0.059999998658895,
  1483.     rollControl = 55,
  1484.     rollDeflectAmount = 1,
  1485.     rollDeflectDownWeaknessArc = 0.78539818525314,
  1486.     rollDeflectThreshold = 0.5,
  1487.     rollDeflectUpPerfectArc = 0.39269909262657,
  1488.     rollSpeed = 11,
  1489.     rollThrowAlignmentBonus = 2,
  1490.     rollThrowBonusThreshold = 5,
  1491.     rollThrowPower = 12,
  1492.     rollTime = 0.44999998807907,
  1493.     rollingReloadSpeedFactor = 0.10000000149012,
  1494.     roofRunGroundArc = 6.4402647018433,
  1495.     roofSlideSpeedThreshold = 1,
  1496.     roofSlideTime = 0.5,
  1497.     shieldActivateTime = 0.30000001192093,
  1498.     shieldAimUse = true,
  1499.     shieldDuckUse = true,
  1500.     shieldHeightScaling = 0.5,
  1501.     shieldRemoval = false,
  1502.     shieldRemovalTime = 0.10000000149012,
  1503.     shieldWidthScaling = 0.15000000596046,
  1504.     slideControl = 0.40000000596046,
  1505.     slideFadeSpeed = 0.11999999731779,
  1506.     slideFlipAmount = 10,
  1507.     slideFlipThreshold = 1,
  1508.     slideStopThreshold = 2.5999999046326,
  1509.     slideTime = 0.20000000298023,
  1510.     sneakAimStability = 3,
  1511.     sneakFadeTime = 0.21999999880791,
  1512.     sneakWalkSpeedFactor = 0.64999997615814,
  1513.     sprintBonus = 0.5,
  1514.     sprintFadeDuration = 0.30000001192093,
  1515.     sprintGripPower = 0.69999998807907,
  1516.     startingItems = {
  1517.       "punch",
  1518.     },
  1519.     stepFrequencyFactor = 1,
  1520.     stepSoundFrequency = 0.10000000149012,
  1521.     stopControl = 100,
  1522.     superJumpImpulse = 22.5,
  1523.     swimCarve = 2,
  1524.     swimControl = 12,
  1525.     swimDelay = 0.5,
  1526.     swimFade = 0.5,
  1527.     swimFriction = 2,
  1528.     swimHorisontalFactor = 0.89999997615814,
  1529.     swimImpulse = 22,
  1530.     swimInputSpeed = 10,
  1531.     swimOffset = 1.5707963705063,
  1532.     swimRollImpulse = 4,
  1533.     swimRollInputSpeed = 1,
  1534.     swimSpeed = 9,
  1535.     swimSpinImpulse = 4,
  1536.     swimTurnSpeed = 1,
  1537.     throwAimTweakSpeed = 7,
  1538.     throwMidPoint = 0.89999997615814,
  1539.     throwPower = 24,
  1540.     throwReleaseThreshold = 1,
  1541.     throwSpeed = 0.20000000298023,
  1542.     variableThrow = true,
  1543.     walkCanCancelSlide = false,
  1544.     wallBoostTime = 0.54000002145767,
  1545.     wallGripAimFadeTime = 0.059999998658895,
  1546.     wallGripHopDownImpulse = 2.1400001049042,
  1547.     wallGripHopOffDelay = 0.10000000149012,
  1548.     wallGripHopOffTime = 0.050000000745058,
  1549.     wallGripHopSideImpulse = 1.5,
  1550.     wallGripStable = false,
  1551.     wallGripTime = 0.10000000149012,
  1552.     wallRunBoostImpulse = 14.10000038147,
  1553.     wallRunGroundArc = 3.2986721992493,
  1554.     wallRunTime = 0.03999999910593,
  1555.     wallSlideControl = 3,
  1556.   },
  1557.   jetEngine = {
  1558.     accelerationBonus = 0.44999998807907,
  1559.     accelerationBumpPenaltyTime = 0.25,
  1560.     accelerationRestoreTime = 0.20000000298023,
  1561.     accelerationTime = 0.60000002384186,
  1562.     aimFlowSpeed = 1.5,
  1563.     aimOverAdjustSpeed = 45,
  1564.     aimSpeed = 0.10000000149012,
  1565.     airBadControl = 1.2000000476837,
  1566.     airControl = 5,
  1567.     airControlAnimSpeed = 0.050000000745058,
  1568.     airControlFadeTime = 0.5,
  1569.     airRollAimStability = 0,
  1570.     airRotateSpeed = 1.5,
  1571.     airSpeedBadControlStart = 9,
  1572.     allowBackwardsAttention = false,
  1573.     alwaysAutoAim = false,
  1574.     alwaysStop = false,
  1575.     antiSlideStopMultiplier = 5,
  1576.     attackMorphSpeed = 0.0099999997764826,
  1577.     attackSpeed = 0,
  1578.     attackingLocksFacing = false,
  1579.     damageLandThreshold = 50,
  1580.     duckAimStability = 0,
  1581.     duckAnimSpeed = 0.12999999523163,
  1582.     duckLandingUnstabilityThreshold = 16,
  1583.     duckSpeedVisibiltyFactor = 1,
  1584.     duckSuperJump = true,
  1585.     duckVisibiltyBonus = 0,
  1586.     duckWalkSpeedFactor = 0.5,
  1587.     duckingLocksFacing = false,
  1588.     duckingTime = 0.071400001645088,
  1589.     fadeSpeed = 0.059999998658895,
  1590.     focusAimStability = 0,
  1591.     fromWallJumpImpulse = 7,
  1592.     groundControl = 75,
  1593.     groundRotateSpeed = 3,
  1594.     groundSlideThreshold = 1.7370787858963,
  1595.     hardLandThreshold = 20,
  1596.     horisontalSpeed = 6,
  1597.     hoverAccumulativeFactor = 0.5,
  1598.     hoverAccumulativeFactorX = 0.80000001192093,
  1599.     hoverAccumulativeFactorY = 0.80000001192093,
  1600.     hoverAirBrakeAmount = 12,
  1601.     hoverAirBrakeSpeed = 8,
  1602.     hoverAirBrakeSpeedFactor = 5,
  1603.     hoverAirOmni = false,
  1604.     hoverBoost = 2,
  1605.     hoverBoostOmni = false,
  1606.     hoverBoostTweakSpeed = 200,
  1607.     hoverBox2d = true,
  1608.     hoverCarving = 0,
  1609.     hoverCarvingBrake = 20,
  1610.     hoverCarvingOffset = -1.5707963705063,
  1611.     hoverControl = 1,
  1612.     hoverEngineSpeed = 22,
  1613.     hoverEquipment = "jet",
  1614.     hoverFriction = 0.20000000298023,
  1615.     hoverGaugeSpeed = 8,
  1616.     hoverGaugeStopping = 0.15000000596046,
  1617.     hoverGaugeTweakSpeed = 40,
  1618.     hoverGaugeTweakStabilizeSpeed = 0.25,
  1619.     hoverGaugeTweakStopping = 0.60000002384186,
  1620.     hoverHeightLimit = 0,
  1621.     hoverHeightLimitExp = 1,
  1622.     hoverHeightLimitVariable = 1,
  1623.     hoverHoldDefault = true,
  1624.     hoverInput = "jump",
  1625.     hoverIsTemporary = true,
  1626.     hoverJetAlways = false,
  1627.     hoverJumpAlso = true,
  1628.     hoverLiftFactor = 1.75,
  1629.     hoverLiftVariable = 1,
  1630.     hoverLimit = 0,
  1631.     hoverOnlyUp = true,
  1632.     hoverRefuelSpeed = 0.15000000596046,
  1633.     hoverRelativeThrust = false,
  1634.     hoverRollAimAngleAmount = 0.30000001192093,
  1635.     hoverRollAimUpFactor = 0,
  1636.     hoverRollAngleAcceleration = 40,
  1637.     hoverRollAngleSpeed = 5,
  1638.     hoverRollAntiGravFactor = 0.10000000149012,
  1639.     hoverRollBrakeAngleBonus = 0.25,
  1640.     hoverRollBrakeFactor = 0.10000000149012,
  1641.     hoverRollCarveBonus = 0,
  1642.     hoverRollFriction = 4,
  1643.     hoverRollMax = 1,
  1644.     hoverRollSpeedAim = false,
  1645.     hoverRollSpeedAngleFactor = 0.5,
  1646.     hoverRollSpeedPenalty = 0.18999999761581,
  1647.     hoverRollSpeedTiltFactor = 1,
  1648.     hoverRollSpeedTiltThreshold = 15,
  1649.     hoverRotationControl = 10,
  1650.     hoverRotationPower = 1,
  1651.     hoverSpeedFactor = 4,
  1652.     hoverThrustRetention = 0.75,
  1653.     hoverThrustRetentionSpeedFactor = 0.5,
  1654.     hoverThrustSpeed = 12,
  1655.     hoverThrustStopping = 1,
  1656.     hoverWarming = 0,
  1657.     hoverXSpeed = 11,
  1658.     hoverYSpeed = 15,
  1659.     idleAimStabilityFactor = 1,
  1660.     itemChangeTime = 0.15000000596046,
  1661.     jumpFromWallDelay = 0.019999999552965,
  1662.     jumpImpulse = 13,
  1663.     jumpNoGravityTime = 0,
  1664.     jumpRollImpulseBonus = 1.25,
  1665.     landTime = 0.25,
  1666.     landingSlideSpeed = 2,
  1667.     landingUnstabilityThreshold = 18,
  1668.     leeway = 20,
  1669.     lockedFacing = false,
  1670.     maxAimArc = 2.1848878860474,
  1671.     maxAimRange = 800,
  1672.     maxReach = 25,
  1673.     morphSpeed = 0.80000001192093,
  1674.     moves = {
  1675.       "hoverJetEquipment",
  1676.       "hover",
  1677.       "hoverBooster",
  1678.       "hoverRoll",
  1679.       "hoveringAimToAngle",
  1680.     },
  1681.     movingAimStabilityFactor = 0,
  1682.     movingAimStabilitySpeedThreshold = 10,
  1683.     mustFaceMovement = false,
  1684.     noGroundJumpImpulse = 0,
  1685.     recoilRecoverySpeed = 0.5,
  1686.     releaseStartCalculation = 0,
  1687.     reloadFadeSpeed = 0.15000000596046,
  1688.     reloadSpeed = 0.75,
  1689.     rollAimStability = 0,
  1690.     rollThrowAlignmentBonus = 2,
  1691.     rollThrowBonusThreshold = 5,
  1692.     rollThrowPower = 4,
  1693.     slideControl = 0.20000000298023,
  1694.     slideFadeSpeed = 0.11999999731779,
  1695.     slideStopThreshold = 1,
  1696.     slideTime = 0.20000000298023,
  1697.     sneakAimStability = 0,
  1698.     sneakFadeTime = 0.21999999880791,
  1699.     sneakWalkSpeedFactor = 0.55000001192093,
  1700.     startHoverRollingSpeed = 10,
  1701.     startingItems = {
  1702.       "punch",
  1703.     },
  1704.     stepSoundFrequency = 0.10000000149012,
  1705.     stopControl = 50,
  1706.     stopHoverRollingSpeed = 10,
  1707.     superJumpImpulse = 16,
  1708.     swimCarve = 0.15000000596046,
  1709.     swimControl = 8,
  1710.     swimDelay = 0.30000001192093,
  1711.     swimFade = 0.5,
  1712.     swimFriction = 1,
  1713.     swimHorisontalFactor = 0.80000001192093,
  1714.     swimImpulse = 12,
  1715.     swimInputSpeed = 5,
  1716.     swimOffset = 1.5707963705063,
  1717.     swimRollImpulse = 4,
  1718.     swimRollInputSpeed = 1,
  1719.     swimSpeed = 12,
  1720.     swimSpinImpulse = 3,
  1721.     swimTurnSpeed = 1.5,
  1722.     throwAimTweakSpeed = 2,
  1723.     throwMidPoint = 0.75,
  1724.     throwPower = 15,
  1725.     throwReleaseThreshold = 1,
  1726.     throwSpeed = 0.30000001192093,
  1727.     variableThrow = true,
  1728.   },
  1729.   jetShoes = {
  1730.     accelerationBonus = 0.44999998807907,
  1731.     accelerationBumpPenaltyTime = 0.25,
  1732.     accelerationRestoreTime = 0.20000000298023,
  1733.     accelerationTime = 0.60000002384186,
  1734.     aimFlowSpeed = 1.5,
  1735.     aimOverAdjustSpeed = 45,
  1736.     aimSpeed = 0.10000000149012,
  1737.     airBadControl = 1.2000000476837,
  1738.     airControl = 5,
  1739.     airControlAnimSpeed = 0.050000000745058,
  1740.     airControlFadeTime = 0.5,
  1741.     airRollAimStability = 0,
  1742.     airRotateSpeed = 1.5,
  1743.     airSpeedBadControlStart = 9,
  1744.     allowBackwardsAttention = false,
  1745.     alwaysAutoAim = false,
  1746.     alwaysStop = false,
  1747.     antiSlideStopMultiplier = 5,
  1748.     attackMorphSpeed = 0.0099999997764826,
  1749.     attackSpeed = 0,
  1750.     attackingLocksFacing = false,
  1751.     damageLandThreshold = 50,
  1752.     duckAimStability = 0,
  1753.     duckAnimSpeed = 0.12999999523163,
  1754.     duckLandingUnstabilityThreshold = 16,
  1755.     duckSpeedVisibiltyFactor = 1,
  1756.     duckSuperJump = true,
  1757.     duckVisibiltyBonus = 0,
  1758.     duckWalkSpeedFactor = 0.5,
  1759.     duckingLocksFacing = false,
  1760.     duckingTime = 0.071400001645088,
  1761.     fadeSpeed = 0.059999998658895,
  1762.     focusAimStability = 0,
  1763.     fromWallJumpImpulse = 7,
  1764.     groundControl = 75,
  1765.     groundRotateSpeed = 3,
  1766.     groundSlideThreshold = 1.7370787858963,
  1767.     hardLandThreshold = 20,
  1768.     horisontalSpeed = 6,
  1769.     hoverAccumulativeFactor = 0.5,
  1770.     hoverAccumulativeFactorX = 0.89999997615814,
  1771.     hoverAccumulativeFactorY = 0.89999997615814,
  1772.     hoverAirBrakeAmount = 12,
  1773.     hoverAirBrakeSpeed = 8,
  1774.     hoverAirBrakeSpeedFactor = 5,
  1775.     hoverAirOmni = false,
  1776.     hoverBoost = 2,
  1777.     hoverBoostOmni = false,
  1778.     hoverBoostTweakSpeed = 200,
  1779.     hoverBox2d = true,
  1780.     hoverCarving = 0.050000000745058,
  1781.     hoverCarvingBrake = 10,
  1782.     hoverCarvingOffset = -1.5707963705063,
  1783.     hoverControl = 2,
  1784.     hoverEngineSpeed = 16,
  1785.     hoverEquipment = "jet",
  1786.     hoverFriction = 0.15000000596046,
  1787.     hoverGaugeSpeed = 50,
  1788.     hoverGaugeStopping = 0.15000000596046,
  1789.     hoverGaugeTweakSpeed = 100,
  1790.     hoverGaugeTweakStabilizeSpeed = 0.25,
  1791.     hoverGaugeTweakStopping = 0.60000002384186,
  1792.     hoverHeightLimit = 0,
  1793.     hoverHeightLimitExp = 1,
  1794.     hoverHeightLimitVariable = 1,
  1795.     hoverHoldDefault = true,
  1796.     hoverInput = "jump",
  1797.     hoverIsTemporary = true,
  1798.     hoverJetAlways = false,
  1799.     hoverJumpAlso = true,
  1800.     hoverLiftFactor = 0.20000000298023,
  1801.     hoverLiftVariable = 1,
  1802.     hoverLimit = 0,
  1803.     hoverOnlyUp = true,
  1804.     hoverRefuelSpeed = 0.15000000596046,
  1805.     hoverRelativeThrust = false,
  1806.     hoverRollAimAngleAmount = 0.20000000298023,
  1807.     hoverRollAimUpFactor = 0,
  1808.     hoverRollAngleAcceleration = 40,
  1809.     hoverRollAngleSpeed = 17,
  1810.     hoverRollAntiGravFactor = 0,
  1811.     hoverRollBrakeAngleBonus = 0.25,
  1812.     hoverRollBrakeFactor = 0,
  1813.     hoverRollCarveBonus = 0.25,
  1814.     hoverRollFriction = 4,
  1815.     hoverRollMax = 1,
  1816.     hoverRollSpeedAim = false,
  1817.     hoverRollSpeedAngleFactor = 1,
  1818.     hoverRollSpeedPenalty = 0.10999999940395,
  1819.     hoverRollSpeedTiltFactor = 0.5,
  1820.     hoverRollSpeedTiltThreshold = 15,
  1821.     hoverRotationControl = 10,
  1822.     hoverRotationPower = 1,
  1823.     hoverSpeedFactor = 5,
  1824.     hoverThrustRetention = 0.75,
  1825.     hoverThrustRetentionSpeedFactor = 0.25,
  1826.     hoverThrustSpeed = 40,
  1827.     hoverThrustStopping = 1,
  1828.     hoverWarming = 0,
  1829.     hoverXSpeed = 5,
  1830.     hoverYSpeed = 21,
  1831.     idleAimStabilityFactor = 1,
  1832.     itemChangeTime = 0.15000000596046,
  1833.     jumpFromWallDelay = 0.019999999552965,
  1834.     jumpImpulse = 13,
  1835.     jumpNoGravityTime = 0,
  1836.     jumpRollImpulseBonus = 1.25,
  1837.     landTime = 0.25,
  1838.     landingSlideSpeed = 2,
  1839.     landingUnstabilityThreshold = 18,
  1840.     leeway = 20,
  1841.     lockedFacing = false,
  1842.     maxAimArc = 2.1848878860474,
  1843.     maxAimRange = 800,
  1844.     maxReach = 25,
  1845.     morphSpeed = 0.80000001192093,
  1846.     moves = {
  1847.       "hoverJetEquipment",
  1848.       "hover",
  1849.       "hoverBooster",
  1850.       "hoverRoll",
  1851.       "hoveringAimToAngle",
  1852.     },
  1853.     movingAimStabilityFactor = 0,
  1854.     movingAimStabilitySpeedThreshold = 10,
  1855.     mustFaceMovement = false,
  1856.     noGroundJumpImpulse = 0,
  1857.     recoilRecoverySpeed = 0.5,
  1858.     releaseStartCalculation = 0,
  1859.     reloadFadeSpeed = 0.15000000596046,
  1860.     reloadSpeed = 0.75,
  1861.     rollAimStability = 0,
  1862.     rollThrowAlignmentBonus = 2,
  1863.     rollThrowBonusThreshold = 5,
  1864.     rollThrowPower = 4,
  1865.     slideControl = 0.20000000298023,
  1866.     slideFadeSpeed = 0.11999999731779,
  1867.     slideStopThreshold = 1,
  1868.     slideTime = 0.20000000298023,
  1869.     sneakAimStability = 0,
  1870.     sneakFadeTime = 0.21999999880791,
  1871.     sneakWalkSpeedFactor = 0.55000001192093,
  1872.     startHoverRollingSpeed = 10,
  1873.     startingItems = {
  1874.       "punch",
  1875.     },
  1876.     stepSoundFrequency = 0.10000000149012,
  1877.     stopControl = 50,
  1878.     stopHoverRollingSpeed = 10,
  1879.     superJumpImpulse = 16,
  1880.     swimCarve = 0.15000000596046,
  1881.     swimControl = 8,
  1882.     swimDelay = 0.30000001192093,
  1883.     swimFade = 0.5,
  1884.     swimFriction = 1,
  1885.     swimHorisontalFactor = 0.80000001192093,
  1886.     swimImpulse = 12,
  1887.     swimInputSpeed = 5,
  1888.     swimOffset = 1.5707963705063,
  1889.     swimRollImpulse = 4,
  1890.     swimRollInputSpeed = 1,
  1891.     swimSpeed = 12,
  1892.     swimSpinImpulse = 3,
  1893.     swimTurnSpeed = 1.5,
  1894.     throwAimTweakSpeed = 2,
  1895.     throwMidPoint = 0.75,
  1896.     throwPower = 15,
  1897.     throwReleaseThreshold = 1,
  1898.     throwSpeed = 0.30000001192093,
  1899.     variableThrow = true,
  1900.   },
  1901.   jetbike = {
  1902.     aimFlowSpeed = 1.5,
  1903.     aimSpeed = 0.10000000149012,
  1904.     airControl = 25,
  1905.     airDiveFadeTime = 0.17000000178814,
  1906.     airFriction = 1,
  1907.     airSpeedBadControlStart = 12,
  1908.     alwaysAutoAim = false,
  1909.     alwaysStop = true,
  1910.     antiSlideStopMultiplier = 5,
  1911.     attackSpeed = 0,
  1912.     autoAimSpeedFactor = 5,
  1913.     fadeSpeed = 0.059999998658895,
  1914.     flapEnergyDrainTime = 6,
  1915.     flapEnergyRechargeTime = 2,
  1916.     flapImpulse = 7,
  1917.     flapTime = 0.20000000298023,
  1918.     flappingFadeTime = 0.20000000298023,
  1919.     groundArc = 2.1048669815063,
  1920.     groundControl = 1,
  1921.     horisontalSpeed = 4,
  1922.     hoverAccumulativeFactor = 1,
  1923.     hoverAccumulativeFactorX = 0.89999997615814,
  1924.     hoverAccumulativeFactorY = 0.89999997615814,
  1925.     hoverAirOmni = false,
  1926.     hoverBoost = 2,
  1927.     hoverBoostOmni = true,
  1928.     hoverBoostTweakSpeed = 10,
  1929.     hoverBox2d = true,
  1930.     hoverCarving = 0.20000000298023,
  1931.     hoverCarvingBrake = 0.5,
  1932.     hoverCarvingOffset = 0,
  1933.     hoverControl = 17,
  1934.     hoverEngineSpeed = 6,
  1935.     hoverFriction = 0.0010000000474975,
  1936.     hoverGaugeSpeed = 4,
  1937.     hoverGaugeStopping = 2,
  1938.     hoverGaugeTweakSpeed = 11,
  1939.     hoverGaugeTweakStabilizeSpeed = 1.5,
  1940.     hoverGaugeTweakStopping = 5,
  1941.     hoverHeightLimit = 0,
  1942.     hoverHeightLimitExp = 1,
  1943.     hoverHeightLimitVariable = 1,
  1944.     hoverHoldDefault = true,
  1945.     hoverInput = "jump",
  1946.     hoverIsTemporary = false,
  1947.     hoverJetAlways = false,
  1948.     hoverJumpAlso = true,
  1949.     hoverLiftFactor = 1,
  1950.     hoverLiftVariable = 0.20000000298023,
  1951.     hoverLimit = 0,
  1952.     hoverOnlyUp = false,
  1953.     hoverRefuelSpeed = 0,
  1954.     hoverRelativeThrust = true,
  1955.     hoverRollAngleAcceleration = 4,
  1956.     hoverRollAngleSpeed = 4,
  1957.     hoverRollBrakeAngleBonus = 0.25,
  1958.     hoverRollBrakeFactor = 0.25,
  1959.     hoverRollCarveBonus = 0.25,
  1960.     hoverRollFriction = 2,
  1961.     hoverRollMax = 1,
  1962.     hoverRollSpeedAngleFactor = 1,
  1963.     hoverRollSpeedPenalty = 0.5,
  1964.     hoverRotationControl = 2,
  1965.     hoverRotationPower = 1.5,
  1966.     hoverSound = "engineLoop",
  1967.     hoverSpeedFactor = 1,
  1968.     hoverStrafeAngleSpeed = 4,
  1969.     hoverStrafeMax = 1,
  1970.     hoverThrustRetention = 1,
  1971.     hoverThrustRetentionSpeedFactor = 0,
  1972.     hoverThrustSpeed = 4,
  1973.     hoverThrustStopping = 0.25,
  1974.     hoverWarming = 0.20000000298023,
  1975.     hoverXSpeed = 12,
  1976.     hoverYSpeed = 12,
  1977.     itemChangeTime = 0.070000000298023,
  1978.     jetUseOnGround = true,
  1979.     lowEnergyFlapTimePenalty = 0.20000000298023,
  1980.     maxAimArc = 1.5707963705063,
  1981.     maxAimRange = 3000,
  1982.     moves = {
  1983.       "simpleGroundArc",
  1984.       "inAirFade",
  1985.       "aimToAngle",
  1986.       "groundStop",
  1987.       "landingGears",
  1988.       "completelyBox2d",
  1989.       "hover",
  1990.       "hoverLift",
  1991.       "hoverBooster",
  1992.       "autoAim",
  1993.     },
  1994.     noGroundDelay = 0.059999998658895,
  1995.     noWallDelay = 0.059999998658895,
  1996.     startHoverRollingSpeed = 3,
  1997.     startHoverStrafingSpeed = 3,
  1998.     stopControl = 1,
  1999.     stopHoverRollingSpeed = 3,
  2000.     stopHoverStrafingSpeed = 3,
  2001.     throwAimTweakSpeed = 5,
  2002.   },
  2003.   manet = {
  2004.     airRotateSpeed = 3,
  2005.     fadeSpeed = 0.059999998658895,
  2006.     hoverAccumulativeFactor = 0,
  2007.     hoverAccumulativeFactorX = 0.10000000149012,
  2008.     hoverAccumulativeFactorY = 0.10000000149012,
  2009.     hoverAirOmni = false,
  2010.     hoverBox2d = true,
  2011.     hoverCarving = 0.69999998807907,
  2012.     hoverCarvingBrake = 0.5,
  2013.     hoverCarvingOffset = 0,
  2014.     hoverControl = 4,
  2015.     hoverEngineSpeed = 1,
  2016.     hoverFriction = 0.10000000149012,
  2017.     hoverGaugeSpeed = 1,
  2018.     hoverGaugeStopping = 1,
  2019.     hoverGaugeTweakSpeed = 2,
  2020.     hoverGaugeTweakStabilizeSpeed = 1,
  2021.     hoverGaugeTweakStopping = 0.10000000149012,
  2022.     hoverHeightLimit = 0,
  2023.     hoverHeightLimitExp = 1,
  2024.     hoverHeightLimitVariable = 1,
  2025.     hoverHoldDefault = true,
  2026.     hoverInput = "jump",
  2027.     hoverIsTemporary = false,
  2028.     hoverJetAlways = true,
  2029.     hoverJumpAlso = true,
  2030.     hoverLiftFactor = 1,
  2031.     hoverLiftVariable = 0,
  2032.     hoverLimit = 0,
  2033.     hoverOnlyUp = false,
  2034.     hoverRefuelSpeed = 0,
  2035.     hoverRelativeThrust = false,
  2036.     hoverRollAngleAcceleration = 4,
  2037.     hoverRollAngleSpeed = 8,
  2038.     hoverRollBrakeAngleBonus = 0.25,
  2039.     hoverRollBrakeFactor = 0.25,
  2040.     hoverRollCarveBonus = 0.25,
  2041.     hoverRollFriction = 2,
  2042.     hoverRollMax = 1,
  2043.     hoverRollSpeedAngleFactor = 1,
  2044.     hoverRollSpeedPenalty = 0.5,
  2045.     hoverRotationControl = 1,
  2046.     hoverRotationPower = 1,
  2047.     hoverSound = "",
  2048.     hoverSpeedFactor = 0.20000000298023,
  2049.     hoverThrustRetention = 1,
  2050.     hoverThrustRetentionSpeedFactor = 0.5,
  2051.     hoverThrustSpeed = 2,
  2052.     hoverThrustStopping = 1,
  2053.     hoverWarming = 0,
  2054.     hoverXSpeed = 2,
  2055.     hoverYSpeed = 4,
  2056.     moves = {
  2057.       "hover",
  2058.       "hoverLift",
  2059.       "airRotate",
  2060.       "completelyBox2d",
  2061.       "inAirFade",
  2062.     },
  2063.     startHoverRollingSpeed = 8,
  2064.     stopHoverRollingSpeed = 8,
  2065.   },
  2066.   metalface = {
  2067.     accelerationBonus = 0.44999998807907,
  2068.     accelerationBumpPenaltyTime = 0.25,
  2069.     accelerationDoubleJumpImpulse = 11.5,
  2070.     accelerationRestoreTime = 0.10000000149012,
  2071.     accelerationSpeedBonusThreshold = 0.44999998807907,
  2072.     accelerationTime = 1,
  2073.     aimFlowSpeed = 1.5,
  2074.     aimOverAdjustSpeed = 45,
  2075.     aimSpeed = 0.10000000149012,
  2076.     airBadControl = 1.2000000476837,
  2077.     airControl = 15,
  2078.     airControlAnimSpeed = 0.050000000745058,
  2079.     airControlFadeTime = 0.5,
  2080.     airRollAimStability = 1,
  2081.     airRollTime = 0.37000000476837,
  2082.     airRollToRollFallingSpeedBonus = 0.20000000298023,
  2083.     airRotateSpeed = 3,
  2084.     airSpeedBadControlStart = 12,
  2085.     allowBackwardsAttention = false,
  2086.     alwaysAutoAim = false,
  2087.     alwaysStop = false,
  2088.     antiSlideStopMultiplier = 5,
  2089.     attackMorphSpeed = 0,
  2090.     attackSpeed = 0,
  2091.     attackingLocksFacing = false,
  2092.     autoAimSpeedFactor = 10,
  2093.     bobMorphSpeed = 400,
  2094.     damageLandThreshold = 50,
  2095.     duckAimStability = 3,
  2096.     duckAnimSpeed = 0.059999998658895,
  2097.     duckSpeedVisibiltyFactor = 0.10000000149012,
  2098.     duckSuperJump = false,
  2099.     duckVisibiltyBonus = 1,
  2100.     duckWalkSpeedFactor = 0.5,
  2101.     duckingGravityFactor = 1,
  2102.     duckingLocksFacing = false,
  2103.     duckingTime = 0.071400001645088,
  2104.     facePlantImpulse = 4,
  2105.     fadeSpeed = 0.059999998658895,
  2106.     focusAimStability = 3,
  2107.     fromWallJumpImpulse = 22,
  2108.     griplessControl = 4,
  2109.     groundArc = 2.0734510421753,
  2110.     groundControl = 35,
  2111.     groundRotateSpeed = 6,
  2112.     groundSlideThreshold = 1.0367255210876,
  2113.     hardLandThreshold = 20,
  2114.     healthRegenerationMaxFactor = 0.125,
  2115.     healthRegenerationOutOfCombatThreshold = 1.5,
  2116.     healthRegenerationSpeed = 0.050000000745058,
  2117.     horisontalSpeed = 9,
  2118.     idleAimStability = 1,
  2119.     idleAimStabilityFactor = 1,
  2120.     infiniteSpeedFactor = 0,
  2121.     itemChangeTime = 0.029999999329448,
  2122.     jumpAirReleaseSpeedStopFactor = 0.5,
  2123.     jumpFromWallDelay = 0.019999999552965,
  2124.     jumpImpulse = 20,
  2125.     jumpKickAccelerationThreshold = 0.5,
  2126.     jumpKickBaseAmount = 0.75,
  2127.     jumpKickFade = 0.27000001072884,
  2128.     jumpKickForce = 0,
  2129.     jumpKickGlow = true,
  2130.     jumpKickGripControl = 35,
  2131.     jumpKickGripSpeed = 10,
  2132.     jumpKickGriplessFactor = 3,
  2133.     jumpKickHorisontalAmount = 0.40000000596046,
  2134.     jumpKickImpulse = 13,
  2135.     jumpKickRollingSlowAmount = 2,
  2136.     jumpKickSpeedBonusAverage = 10,
  2137.     jumpKickVerticalAmount = 0.40000000596046,
  2138.     jumpNoGravityTime = 0,
  2139.     jumpRollImpulseBonus = 1.25,
  2140.     jumpSideAngleFactor = 0,
  2141.     knockArcThreshold = 2.0734510421753,
  2142.     knockSpeedThreshold = 30,
  2143.     landTime = 0.30000001192093,
  2144.     landingSlideSpeed = 11,
  2145.     leeway = 20,
  2146.     linearDamping = 0,
  2147.     lockedFacing = false,
  2148.     maxAimArc = 3.1415927410126,
  2149.     maxAimRange = 3000,
  2150.     maxReach = 30,
  2151.     minRaidSpeed = 9,
  2152.     morphSpeed = 0.20000000298023,
  2153.     moveDamageDivider = 25,
  2154.     moves = {
  2155.       "groundStop",
  2156.       "wallSlide",
  2157.       "moveDamage",
  2158.       "wallRun",
  2159.       "wallGrip",
  2160.       "stateFades",
  2161.       "duck",
  2162.       "swim",
  2163.       "autoAim",
  2164.       "aimOver",
  2165.       "airRotate",
  2166.       "walk",
  2167.       "groundRotate",
  2168.       "airSteer",
  2169.       "sneak",
  2170.       "dance",
  2171.       "attention",
  2172.       "idleEmotions",
  2173.       "shrinkPhysics",
  2174.       "affectedByBulletImpulses",
  2175.       "heathRegeneration",
  2176.       "throwing",
  2177.       "duckWalk",
  2178.       "inventory",
  2179.       "aimStability",
  2180.       "shieldHandling",
  2181.       "attacking",
  2182.       "accelerationWalk",
  2183.       "roll",
  2184.       "airRoll",
  2185.       "jump",
  2186.       "jumpKick",
  2187.       "slide",
  2188.     },
  2189.     movingAimStability = 0,
  2190.     movingAimStabilityFactor = 0.25,
  2191.     movingAimStabilitySpeedThreshold = 10,
  2192.     mustFaceMovement = false,
  2193.     noGroundDelay = 0.090000003576279,
  2194.     noGroundJumpImpulse = 11.5,
  2195.     noWallDelay = 0.059999998658895,
  2196.     postRollSlideTime = 0.10000000149012,
  2197.     postRollSlowAmount = 0.25,
  2198.     postRollSlowTime = 0,
  2199.     postRollVulnerableTime = 0.20000000298023,
  2200.     recoilRecoverySpeed = 1,
  2201.     releaseStartCalculation = 0,
  2202.     reloadFadeSpeed = 0.15000000596046,
  2203.     reloadSpeed = 1,
  2204.     rollAimStability = 2,
  2205.     rollAnimSpeed = 0.059999998658895,
  2206.     rollControl = 80,
  2207.     rollDeflectAmount = 1,
  2208.     rollDeflectDownWeaknessArc = 0.78539818525314,
  2209.     rollDeflectThreshold = 0.5,
  2210.     rollDeflectUpPerfectArc = 0.39269909262657,
  2211.     rollSpeed = 12.10000038147,
  2212.     rollThrowAlignmentBonus = 12,
  2213.     rollThrowBonusThreshold = 8,
  2214.     rollThrowPower = 12,
  2215.     rollTime = 0.37000000476837,
  2216.     rollingReloadSpeedFactor = 0.10000000149012,
  2217.     roofRunGroundArc = 6.4402647018433,
  2218.     roofSlideSpeedThreshold = 1,
  2219.     roofSlideTime = 0.5,
  2220.     shieldActivateTime = 0.15000000596046,
  2221.     shieldAimUse = true,
  2222.     shieldDuckUse = true,
  2223.     shieldHeightScaling = 0.5,
  2224.     shieldRemoval = false,
  2225.     shieldRemovalTime = 0.10000000149012,
  2226.     shieldWidthScaling = 0.15000000596046,
  2227.     slideControl = 0.40000000596046,
  2228.     slideFadeSpeed = 0.11999999731779,
  2229.     slideFlipAmount = 10,
  2230.     slideFlipThreshold = 1,
  2231.     slideStopThreshold = 2.5999999046326,
  2232.     slideTime = 0.20000000298023,
  2233.     sneakAimStability = 3,
  2234.     sneakFadeTime = 0.21999999880791,
  2235.     sneakWalkSpeedFactor = 0.64999997615814,
  2236.     startingItems = {
  2237.       "punch",
  2238.     },
  2239.     stepFrequencyFactor = 1,
  2240.     stepSoundFrequency = 0.10000000149012,
  2241.     stopControl = 100,
  2242.     superJumpImpulse = 22.5,
  2243.     swimCarve = 3,
  2244.     swimControl = 10,
  2245.     swimDelay = 0.25,
  2246.     swimFade = 0.5,
  2247.     swimFriction = 5,
  2248.     swimHorisontalFactor = 0.80000001192093,
  2249.     swimImpulse = 22,
  2250.     swimInputSpeed = 10,
  2251.     swimOffset = 0,
  2252.     swimRollImpulse = 4,
  2253.     swimRollInputSpeed = 1,
  2254.     swimSpeed = 11,
  2255.     swimSpinImpulse = 4,
  2256.     swimTurnSpeed = 1,
  2257.     throwAimTweakSpeed = 7,
  2258.     throwMidPoint = 0.89999997615814,
  2259.     throwPower = 24,
  2260.     throwReleaseThreshold = 1,
  2261.     throwSpeed = 0.20000000298023,
  2262.     variableThrow = true,
  2263.     walkCanCancelSlide = false,
  2264.     wallBoostTime = 0.54000002145767,
  2265.     wallGripAimFadeTime = 0.059999998658895,
  2266.     wallGripHopDownImpulse = 2.1400001049042,
  2267.     wallGripHopOffDelay = 0.10000000149012,
  2268.     wallGripHopOffTime = 0.050000000745058,
  2269.     wallGripHopSideImpulse = 1.5,
  2270.     wallGripStable = false,
  2271.     wallGripTime = 0.10000000149012,
  2272.     wallRunBoostImpulse = 14.10000038147,
  2273.     wallRunGroundArc = 3.2986721992493,
  2274.     wallRunTime = 0.03999999910593,
  2275.     wallSlideControl = 3,
  2276.   },
  2277.   moveDash = {
  2278.     dashAddSpeed = 5,
  2279.     dashAddSpeedBonus = 5,
  2280.     dashAnimSpeed = 15,
  2281.     dashCapSpeed = 30,
  2282.     dashCapSpeedLoss = 0.60000002384186,
  2283.     dashCapSpeedLossGroundFactor = 0.80000001192093,
  2284.     dashControl = 15,
  2285.     dashDamageDivider = 25,
  2286.     dashForce = 2,
  2287.     dashGroundArcDuration = 2,
  2288.     dashHeightLimit = 1200,
  2289.     dashHeightLimitExp = 0.5,
  2290.     dashHeightLimitVariable = 0.5,
  2291.     dashReactorCost = 1,
  2292.     dashSpeed = 20,
  2293.     dashSpeedAirFactor = 0.75,
  2294.     dashSpeedAttackCeiling = 10,
  2295.     dashSpeedBonus = 50,
  2296.     dashThrowPower = 3,
  2297.     moves = {
  2298.       "dash",
  2299.     },
  2300.   },
  2301.   ninja = {
  2302.     accelerationBonus = 0.64999997615814,
  2303.     accelerationBumpPenaltyTime = 0.15000000596046,
  2304.     accelerationRestoreTime = 0.10000000149012,
  2305.     accelerationSpeedBonusThreshold = 0.25,
  2306.     accelerationTime = 0.25,
  2307.     aimFlowSpeed = 1.5,
  2308.     aimOverAdjustSpeed = 80,
  2309.     aimSpeed = 0.10000000149012,
  2310.     airBadControl = 2.2000000476837,
  2311.     airControl = 25,
  2312.     airControlAnimSpeed = 0.050000000745058,
  2313.     airControlFadeTime = 0.5,
  2314.     airRollTime = 0.37000000476837,
  2315.     airRollToRollFallingSpeedBonus = 0.10000000149012,
  2316.     airRotateSpeed = 3,
  2317.     airSpeedBadControlStart = 14,
  2318.     alwaysAutoAim = false,
  2319.     alwaysStop = false,
  2320.     antiSlideStopMultiplier = 5,
  2321.     attackMorphSpeed = 0.0099999997764826,
  2322.     attackSpeed = 0.20000000298023,
  2323.     attackingLocksFacing = true,
  2324.     autoAimSpeedFactor = 10,
  2325.     bobMorphSpeed = 400,
  2326.     damageLandThreshold = 50,
  2327.     duckAnimSpeed = 0.059999998658895,
  2328.     duckSpeedVisibiltyFactor = 1,
  2329.     duckSuperJump = false,
  2330.     duckVisibiltyBonus = 0,
  2331.     duckWalkSpeedFactor = 0.5,
  2332.     duckingGravityFactor = 1,
  2333.     duckingLocksFacing = false,
  2334.     duckingTime = 0.071400001645088,
  2335.     facePlantImpulse = 0,
  2336.     fadeSpeed = 0.059999998658895,
  2337.     fromWallJumpImpulse = 21,
  2338.     groundArc = 2.0734510421753,
  2339.     groundControl = 35,
  2340.     groundRotateSpeed = 6,
  2341.     groundSlideThreshold = 1.5707963705063,
  2342.     hardLandThreshold = 20,
  2343.     horisontalSpeed = 7,
  2344.     infiniteSpeedFactor = 0,
  2345.     itemChangeTime = 0.070000000298023,
  2346.     jumpAirReleaseSpeedStopFactor = 0.5,
  2347.     jumpFromWallDelay = 0.019999999552965,
  2348.     jumpImpulse = 19.5,
  2349.     jumpNoGravityTime = 0,
  2350.     jumpRollImpulseBonus = 1.25,
  2351.     jumpSideAngleFactor = 0,
  2352.     knockArcThreshold = 2.0734510421753,
  2353.     knockSpeedThreshold = 30,
  2354.     landTime = 0.20000000298023,
  2355.     landingSlideSpeed = 7,
  2356.     leeway = 25,
  2357.     linearDamping = 0,
  2358.     lockedFacing = false,
  2359.     maxAimArc = 3.1415927410126,
  2360.     maxAimRange = 3000,
  2361.     maxReach = 45,
  2362.     minRaidSpeed = 5,
  2363.     morphSpeed = 0.40000000596046,
  2364.     moveDamageDivider = 25,
  2365.     moves = {
  2366.       "groundStop",
  2367.       "moveDamage",
  2368.       "wallGrip",
  2369.       "wallRun",
  2370.       "airRotate",
  2371.       "groundRotate",
  2372.       "airSteer",
  2373.       "duckWalk",
  2374.       "duck",
  2375.       "aimOver",
  2376.       "autoAim",
  2377.       "walk",
  2378.       "affectedByBulletImpulses",
  2379.       "sneak",
  2380.       "stateFades",
  2381.       "attacking",
  2382.       "throwing",
  2383.       "inventory",
  2384.       "accelerationWalk",
  2385.       "shieldHandling",
  2386.       "roll",
  2387.       "airRoll",
  2388.       "jump",
  2389.       "slide",
  2390.       "wallSlide",
  2391.     },
  2392.     mustFaceMovement = false,
  2393.     noGroundDelay = 0.059999998658895,
  2394.     noGroundJumpImpulse = 11.5,
  2395.     noWallDelay = 0.059999998658895,
  2396.     postRollSlideTime = 0.10000000149012,
  2397.     postRollSlowAmount = 0.25,
  2398.     postRollSlowTime = 0,
  2399.     postRollVulnerableTime = 0.40000000596046,
  2400.     recoilRecoverySpeed = 1,
  2401.     releaseStartCalculation = 0,
  2402.     reloadFadeSpeed = 0.15000000596046,
  2403.     rollAnimSpeed = 0.059999998658895,
  2404.     rollControl = 30,
  2405.     rollDeflectAmount = 1,
  2406.     rollDeflectDownWeaknessArc = 0.78539818525314,
  2407.     rollDeflectThreshold = 0.5,
  2408.     rollDeflectUpPerfectArc = 0.39269909262657,
  2409.     rollSpeed = 10,
  2410.     rollThrowAlignmentBonus = 2,
  2411.     rollThrowBonusThreshold = 5,
  2412.     rollThrowPower = 9,
  2413.     rollTime = 0.44999998807907,
  2414.     rollingReloadSpeedFactor = 0.33000001311302,
  2415.     roofRunGroundArc = 6.4402647018433,
  2416.     roofSlideSpeedThreshold = 1,
  2417.     roofSlideTime = 0.5,
  2418.     shieldActivateTime = 0.40000000596046,
  2419.     shieldAimUse = false,
  2420.     shieldDuckUse = false,
  2421.     shieldHeightScaling = 0,
  2422.     shieldRemoval = true,
  2423.     shieldRemovalTime = 0.10000000149012,
  2424.     shieldWidthScaling = 0.5,
  2425.     slideControl = 0.30000001192093,
  2426.     slideFadeSpeed = 0.11999999731779,
  2427.     slideStopThreshold = 0.60000002384186,
  2428.     slideTime = 0.20000000298023,
  2429.     sneakFadeTime = 0.21999999880791,
  2430.     sneakWalkSpeedFactor = 0.64999997615814,
  2431.     startingItems = {
  2432.       "punch",
  2433.     },
  2434.     stepFrequencyFactor = 1,
  2435.     stepSoundFrequency = 0.10000000149012,
  2436.     stopControl = 35,
  2437.     superJumpImpulse = 22.5,
  2438.     throwAimTweakSpeed = 5,
  2439.     throwMidPoint = 0.89999997615814,
  2440.     throwPower = 22,
  2441.     throwReleaseThreshold = 1,
  2442.     throwSpeed = 0.40000000596046,
  2443.     variableThrow = true,
  2444.     walkCanCancelSlide = false,
  2445.     wallBoostTime = 0.54000002145767,
  2446.     wallGripAimFadeTime = 0.10000000149012,
  2447.     wallGripHopDownImpulse = 2.1400001049042,
  2448.     wallGripHopOffDelay = 0.10000000149012,
  2449.     wallGripHopSideImpulse = 5,
  2450.     wallGripStable = true,
  2451.     wallGripTime = 0.10000000149012,
  2452.     wallRunBoostImpulse = 14.10000038147,
  2453.     wallRunGroundArc = 3.2986721992493,
  2454.     wallRunTime = 0.03999999910593,
  2455.     wallSlideControl = 3,
  2456.   },
  2457.   portableSentry = {
  2458.     attackMorphSpeed = 0.0099999997764826,
  2459.     attackSpeed = 0,
  2460.     deployTime = 1,
  2461.     fixtureOffset = -1.5707963705063,
  2462.     fixtureUpwardOffset = 1.5707963705063,
  2463.     moves = {
  2464.       "turret",
  2465.       "groundFixture",
  2466.       "deployable",
  2467.       "attacking",
  2468.       "reloading",
  2469.     },
  2470.     recoilRecoverySpeed = 1,
  2471.     reloadSpeed = 1,
  2472.     turretArc = 3.1415927410126,
  2473.     turretArcOffset = 0,
  2474.     turretRestoreDelay = 1,
  2475.     turretSneakFactor = 0.25,
  2476.     turretSpeed = 2,
  2477.   },
  2478.   predator = {
  2479.     accelerationBonus = 2,
  2480.     accelerationBumpPenaltyTime = 0.25,
  2481.     accelerationRestoreTime = 1,
  2482.     accelerationSpeedBonusThreshold = 0.25,
  2483.     accelerationTime = 0.5,
  2484.     aimFlowSpeed = 1.5,
  2485.     aimSpeed = 0.20000000298023,
  2486.     airBadControl = 3,
  2487.     airControl = 25,
  2488.     airControlAnimSpeed = 0.050000000745058,
  2489.     airControlFadeTime = 0.5,
  2490.     airRotateSpeed = 40,
  2491.     airSpeedBadControlStart = 12,
  2492.     alwaysAutoAim = true,
  2493.     alwaysStop = false,
  2494.     antiSlideStopMultiplier = 5,
  2495.     attackSpeed = 0.10000000149012,
  2496.     attackingLocksFacing = false,
  2497.     autoAimSpeedFactor = 10,
  2498.     damageLandThreshold = 50,
  2499.     duckAnimSpeed = 0.059999998658895,
  2500.     duckLandingUnstabilityThreshold = 15,
  2501.     duckSpeedVisibiltyFactor = 1,
  2502.     duckSuperJump = true,
  2503.     duckVisibiltyBonus = 0,
  2504.     duckWalkSpeedFactor = 0.69999998807907,
  2505.     duckingGravityFactor = 1,
  2506.     duckingLocksFacing = false,
  2507.     duckingTime = 0.30000001192093,
  2508.     fadeSpeed = 0.059999998658895,
  2509.     fromWallJumpImpulse = 15,
  2510.     groundArc = 2.0734510421753,
  2511.     groundControl = 25,
  2512.     groundRotateSpeed = 40,
  2513.     groundSlideThreshold = 1.0367255210876,
  2514.     hardLandThreshold = 16,
  2515.     horisontalSpeed = 4.5,
  2516.     infiniteSpeedFactor = 0,
  2517.     itemChangeTime = 0.12999999523163,
  2518.     jetUseOnGround = false,
  2519.     jumpAirReleaseSpeedStopFactor = 0.5,
  2520.     jumpFromWallDelay = 0.019999999552965,
  2521.     jumpImpulse = 20,
  2522.     jumpNoGravityTime = 0,
  2523.     jumpRollImpulseBonus = 1.25,
  2524.     jumpSideAngleFactor = 0,
  2525.     landTime = 0.69999998807907,
  2526.     landingSlideSpeed = 12,
  2527.     landingUnstabilityThreshold = 20,
  2528.     linearDamping = 0,
  2529.     lockedFacing = false,
  2530.     maxAimArc = 2.2142975330353,
  2531.     maxAimRange = 3000,
  2532.     morphSpeed = 0.25,
  2533.     moves = {
  2534.       "groundStop",
  2535.       "autoAim",
  2536.       "groundStabilizeRotate",
  2537.       "airStabilizeRotate",
  2538.       "unstable",
  2539.       "duckWalk",
  2540.       "inventory",
  2541.       "throwing",
  2542.       "walk",
  2543.       "simpleGroundArc",
  2544.       "pounce",
  2545.       "jump",
  2546.       "airSteer",
  2547.       "accelerationWalk",
  2548.       "stateFades",
  2549.       "duck",
  2550.     },
  2551.     mustFaceMovement = true,
  2552.     noGroundDelay = 0.059999998658895,
  2553.     noGroundJumpImpulse = 12,
  2554.     noWallDelay = 0.059999998658895,
  2555.     postRollSlowTime = 0.20000000298023,
  2556.     pounceFadeTime = 0.20000000298023,
  2557.     pounceGripless = 1,
  2558.     pounceImpulse = 33,
  2559.     pounceTime = 0.89999997615814,
  2560.     releaseStartCalculation = 0,
  2561.     reloadFadeSpeed = 0.15000000596046,
  2562.     rollControl = 40,
  2563.     rollSpeed = 14.10000038147,
  2564.     rollThrowAlignmentBonus = 2,
  2565.     rollThrowBonusThreshold = 5,
  2566.     rollThrowPower = 12,
  2567.     rollTime = 0.41999998688698,
  2568.     shieldRemovalTime = 0.20000000298023,
  2569.     slideControl = 2.4000000953674,
  2570.     slideStopThreshold = 0.60000002384186,
  2571.     slideTime = 0.20000000298023,
  2572.     startingItems = {
  2573.       "peck",
  2574.     },
  2575.     stepFrequencyFactor = 1,
  2576.     stepSoundFrequency = 0.20000000298023,
  2577.     stopControl = 60,
  2578.     superJumpImpulse = 26,
  2579.     throwAimTweakSpeed = 5,
  2580.     throwMidPoint = 0.89999997615814,
  2581.     throwPower = 30,
  2582.     throwReleaseThreshold = 1,
  2583.     throwSpeed = 0.40000000596046,
  2584.     variableThrow = true,
  2585.     walkCanCancelSlide = false,
  2586.     wallBoostTime = 0.54000002145767,
  2587.     wallRunBoostImpulse = 14.10000038147,
  2588.     wallRunGroundArc = 3.1730086803436,
  2589.     wallRunTime = 0.03999999910593,
  2590.     wallSlideControl = 3,
  2591.   },
  2592.   sentry = {
  2593.     attackSpeed = 0.40000000596046,
  2594.     fixtureOffset = 0,
  2595.     fixtureUpwardOffset = 1.5707963705063,
  2596.     groundArc = 12.56637096405,
  2597.     groundRotateSpeed = 12,
  2598.     itemChangeTime = 0.070000000298023,
  2599.     moves = {
  2600.       "turret",
  2601.       "groundFixture",
  2602.     },
  2603.     noGroundDelay = 0.059999998658895,
  2604.     noWallDelay = 0.059999998658895,
  2605.     throwMidPoint = 0.75,
  2606.     throwSpeed = 0.20000000298023,
  2607.     turretArc = 2.827433347702,
  2608.     turretArcOffset = -1.5707963705063,
  2609.     turretRestoreDelay = 0,
  2610.     turretSneakFactor = 0.25,
  2611.     turretSpeed = 1,
  2612.   },
  2613.   sentryLow1 = {
  2614.     aimFlowSpeed = 1.5,
  2615.     aimSpeed = 2,
  2616.     alwaysAutoAim = false,
  2617.     alwaysStop = true,
  2618.     antiSlideStopMultiplier = 5,
  2619.     attackSpeed = 0.40000000596046,
  2620.     autoAimSpeedFactor = 10,
  2621.     groundArc = 2.1048669815063,
  2622.     itemChangeTime = 0.070000000298023,
  2623.     maxAimArc = 0.4584638774395,
  2624.     maxAimRange = 1200,
  2625.     moves = {
  2626.       "simpleGroundArc",
  2627.       "aimToAngle",
  2628.       "groundStop",
  2629.       "completelyBox2d",
  2630.       "autoAim",
  2631.     },
  2632.     noGroundDelay = 0.059999998658895,
  2633.     noWallDelay = 0.059999998658895,
  2634.     stopControl = 100,
  2635.     throwAimTweakSpeed = 1,
  2636.   },
  2637.   sentryLow2 = {
  2638.     alwaysStop = true,
  2639.     antiSlideStopMultiplier = 5,
  2640.     attackSpeed = 0.40000000596046,
  2641.     groundArc = 2.1048669815063,
  2642.     itemChangeTime = 0.070000000298023,
  2643.     morphSpeed = 1,
  2644.     moves = {
  2645.       "simpleGroundArc",
  2646.       "groundStop",
  2647.       "aimToAngle",
  2648.       "completelyBox2d",
  2649.       "throwing",
  2650.     },
  2651.     noGroundDelay = 0.059999998658895,
  2652.     noWallDelay = 0.059999998658895,
  2653.     releaseStartCalculation = 0.60000002384186,
  2654.     rollThrowAlignmentBonus = 2,
  2655.     rollThrowBonusThreshold = 5,
  2656.     rollThrowPower = 12,
  2657.     stopControl = 100,
  2658.     throwMidPoint = 0.80000001192093,
  2659.     throwPower = 24,
  2660.     throwReleaseThreshold = 0.85000002384186,
  2661.     throwSpeed = 0.69999998807907,
  2662.     variableThrow = true,
  2663.   },
  2664.   sentryLow3 = {
  2665.     aimFlowSpeed = 1.5,
  2666.     aimSpeed = 1,
  2667.     alwaysAutoAim = false,
  2668.     attackSpeed = 0.40000000596046,
  2669.     autoAimSpeedFactor = 10,
  2670.     fixtureOffset = -1.5707963705063,
  2671.     fixtureUpwardOffset = 0,
  2672.     groundArc = 12.56637096405,
  2673.     groundRotateSpeed = 12,
  2674.     itemChangeTime = 0.070000000298023,
  2675.     maxAimArc = 0.78468030691147,
  2676.     maxAimRange = 1200,
  2677.     moves = {
  2678.       "groundFixture",
  2679.       "aimToAngle",
  2680.       "autoAim",
  2681.     },
  2682.     noGroundDelay = 0.059999998658895,
  2683.     noWallDelay = 0.059999998658895,
  2684.     throwAimTweakSpeed = 5,
  2685.   },
  2686.   sentryLow4 = {
  2687.     attackSpeed = 0.10000000149012,
  2688.     fixtureOffset = 3.1415927410126,
  2689.     fixtureUpwardOffset = 1.5707963705063,
  2690.     groundArc = 12.56637096405,
  2691.     groundRotateSpeed = 12,
  2692.     itemChangeTime = 0.070000000298023,
  2693.     morphSpeed = 1.2000000476837,
  2694.     moves = {
  2695.       "groundFixture",
  2696.       "aimToAngle",
  2697.       "throwing",
  2698.     },
  2699.     noGroundDelay = 0.059999998658895,
  2700.     noWallDelay = 0.059999998658895,
  2701.     releaseStartCalculation = 0,
  2702.     rollThrowAlignmentBonus = 2,
  2703.     rollThrowBonusThreshold = 5,
  2704.     rollThrowPower = 12,
  2705.     throwMidPoint = 0.10000000149012,
  2706.     throwPower = 24,
  2707.     throwReleaseThreshold = 1,
  2708.     throwSpeed = 0.090000003576279,
  2709.     variableThrow = true,
  2710.   },
  2711.   sentryLow5 = {
  2712.     accelerationBonus = 1.2000000476837,
  2713.     accelerationBumpPenaltyTime = 0.25,
  2714.     accelerationRestoreTime = 0.10000000149012,
  2715.     accelerationSpeedBonusThreshold = 0.25,
  2716.     accelerationTime = 0.40000000596046,
  2717.     airControl = 25,
  2718.     airRotateSpeed = 0.5,
  2719.     alwaysStop = false,
  2720.     antiSlideStopMultiplier = 5,
  2721.     attackSpeed = 0.40000000596046,
  2722.     attackingLocksFacing = false,
  2723.     groundArc = 2.6703536510468,
  2724.     groundControl = 35,
  2725.     groundRotateSpeed = 1,
  2726.     horisontalSpeed = 4,
  2727.     infiniteSpeedFactor = 0,
  2728.     itemChangeTime = 0.070000000298023,
  2729.     lockedFacing = true,
  2730.     moves = {
  2731.       "groundRotate",
  2732.       "walk",
  2733.       "simpleGroundArc",
  2734.       "accelerationWalk",
  2735.       "airRotate",
  2736.       "groundStop",
  2737.     },
  2738.     mustFaceMovement = false,
  2739.     noGroundDelay = 0.059999998658895,
  2740.     noWallDelay = 0.059999998658895,
  2741.     stepFrequencyFactor = 1,
  2742.     stepSoundFrequency = 0.10000000149012,
  2743.     stopControl = 60,
  2744.     walkCanCancelSlide = false,
  2745.   },
  2746.   sgGuard = {
  2747.     accelerationBonus = 2,
  2748.     accelerationRestoreTime = 0.20000000298023,
  2749.     accelerationTime = 0.20000000298023,
  2750.     airBadControl = 2.2000000476837,
  2751.     airControl = 25,
  2752.     airRollTime = 0.37000000476837,
  2753.     airSpeedBadControlStart = 14,
  2754.     alwaysStop = false,
  2755.     antiSlideStopMultiplier = 5,
  2756.     attackSpeed = 0,
  2757.     attackingLocksFacing = false,
  2758.     bobMorphSpeed = 400,
  2759.     damageLandThreshold = 50,
  2760.     duckSuperJump = false,
  2761.     fromWallJumpImpulse = 15,
  2762.     groundArc = 2.0734510421753,
  2763.     groundControl = 35,
  2764.     groundRotateSpeed = 1,
  2765.     groundSlideThreshold = 1.5707963705063,
  2766.     hardLandThreshold = 20,
  2767.     horisontalSpeed = 4.5,
  2768.     infiniteSpeedFactor = 0,
  2769.     itemChangeTime = 0.070000000298023,
  2770.     jumpAirReleaseSpeedStopFactor = 0.5,
  2771.     jumpFromWallDelay = 0.019999999552965,
  2772.     jumpImpulse = 11.5,
  2773.     jumpNoGravityTime = 0,
  2774.     jumpRollImpulseBonus = 1.25,
  2775.     jumpSideAngleFactor = 0,
  2776.     landTime = 0.20000000298023,
  2777.     landingSlideSpeed = 11,
  2778.     linearDamping = 0,
  2779.     lockedFacing = false,
  2780.     moves = {
  2781.       "walk",
  2782.       "groundStop",
  2783.       "simpleGroundArc",
  2784.       "jump",
  2785.       "contactHit",
  2786.     },
  2787.     mustFaceMovement = false,
  2788.     noGroundDelay = 0.059999998658895,
  2789.     noGroundJumpImpulse = 11.5,
  2790.     noWallDelay = 0.059999998658895,
  2791.     postRollSlideTime = 0.10000000149012,
  2792.     postRollSlowTime = 0,
  2793.     rollControl = 40,
  2794.     rollSpeed = 1.1000000238419,
  2795.     rollTime = 2.3199999332428,
  2796.     roofRunGroundArc = 6.4402647018433,
  2797.     roofSlideSpeedThreshold = 1,
  2798.     roofSlideTime = 0.5,
  2799.     slideControl = 0.30000001192093,
  2800.     slideStopThreshold = 0.60000002384186,
  2801.     slideTime = 0.20000000298023,
  2802.     stepFrequencyFactor = 1,
  2803.     stepSoundFrequency = 0.10000000149012,
  2804.     stopControl = 80,
  2805.     superJumpImpulse = 22.5,
  2806.     throwMidPoint = 0.75,
  2807.     throwSpeed = 0.20000000298023,
  2808.     walkCanCancelSlide = false,
  2809.     wallBoostTime = 0.54000002145767,
  2810.     wallGripAimFadeTime = 0.10000000149012,
  2811.     wallGripTime = 0.10000000149012,
  2812.     wallRunBoostImpulse = 14.10000038147,
  2813.     wallRunGroundArc = 3.2986721992493,
  2814.     wallRunTime = 0.03999999910593,
  2815.     wallSlideControl = 3,
  2816.   },
  2817.   sgMonster = {
  2818.     accelerationBonus = 2,
  2819.     accelerationRestoreTime = 0.20000000298023,
  2820.     accelerationTime = 0.20000000298023,
  2821.     airBadControl = 2.2000000476837,
  2822.     airControl = 25,
  2823.     airRollTime = 0.37000000476837,
  2824.     airSpeedBadControlStart = 14,
  2825.     alwaysStop = false,
  2826.     antiSlideStopMultiplier = 5,
  2827.     attackSpeed = 0,
  2828.     attackingLocksFacing = false,
  2829.     bobMorphSpeed = 400,
  2830.     damageLandThreshold = 50,
  2831.     duckSuperJump = false,
  2832.     fromWallJumpImpulse = 15,
  2833.     groundArc = 2.0734510421753,
  2834.     groundControl = 35,
  2835.     groundRotateSpeed = 1,
  2836.     groundSlideThreshold = 1.5707963705063,
  2837.     hardLandThreshold = 20,
  2838.     horisontalSpeed = 4.5,
  2839.     infiniteSpeedFactor = 0,
  2840.     itemChangeTime = 0.070000000298023,
  2841.     jumpAirReleaseSpeedStopFactor = 0.5,
  2842.     jumpFromWallDelay = 0.019999999552965,
  2843.     jumpImpulse = 24.5,
  2844.     jumpNoGravityTime = 0,
  2845.     jumpRollImpulseBonus = 1.25,
  2846.     jumpSideAngleFactor = 0,
  2847.     landTime = 0.20000000298023,
  2848.     landingSlideSpeed = 11,
  2849.     linearDamping = 0,
  2850.     lockedFacing = false,
  2851.     moves = {
  2852.       "walk",
  2853.       "groundStop",
  2854.       "simpleGroundArc",
  2855.       "jump",
  2856.       "sprint",
  2857.       "contactHit",
  2858.     },
  2859.     mustFaceMovement = false,
  2860.     noGroundDelay = 0.059999998658895,
  2861.     noGroundJumpImpulse = 11.5,
  2862.     noWallDelay = 0.059999998658895,
  2863.     postRollSlideTime = 0.10000000149012,
  2864.     postRollSlowTime = 0,
  2865.     rollControl = 40,
  2866.     rollSpeed = 1.1000000238419,
  2867.     rollTime = 2.3199999332428,
  2868.     roofRunGroundArc = 6.4402647018433,
  2869.     roofSlideSpeedThreshold = 1,
  2870.     roofSlideTime = 0.5,
  2871.     slideControl = 0.30000001192093,
  2872.     slideStopThreshold = 0.60000002384186,
  2873.     slideTime = 0.20000000298023,
  2874.     sprintBonus = 0.5,
  2875.     sprintFadeDuration = 0.10000000149012,
  2876.     sprintGripPower = 1,
  2877.     stepFrequencyFactor = 1,
  2878.     stepSoundFrequency = 0.10000000149012,
  2879.     stopControl = 80,
  2880.     superJumpImpulse = 22.5,
  2881.     throwMidPoint = 0.75,
  2882.     throwSpeed = 0.20000000298023,
  2883.     walkCanCancelSlide = false,
  2884.     wallBoostTime = 0.54000002145767,
  2885.     wallGripAimFadeTime = 0.10000000149012,
  2886.     wallGripTime = 0.10000000149012,
  2887.     wallRunBoostImpulse = 14.10000038147,
  2888.     wallRunGroundArc = 3.2986721992493,
  2889.     wallRunTime = 0.03999999910593,
  2890.     wallSlideControl = 3,
  2891.   },
  2892.   shroom = {
  2893.     aimFlowSpeed = 1.5,
  2894.     aimSpeed = 0.25,
  2895.     airBadControl = 1.2000000476837,
  2896.     airControl = 7,
  2897.     airControlAnimSpeed = 0.050000000745058,
  2898.     airControlFadeTime = 0.5,
  2899.     airRollTime = 0.31999999284744,
  2900.     airRollToRollFallingSpeedBonus = 0.20000000298023,
  2901.     airRotateSpeed = 3,
  2902.     airSpeedBadControlStart = 8,
  2903.     alwaysAutoAim = false,
  2904.     alwaysStop = false,
  2905.     antiSlideStopMultiplier = 5,
  2906.     attackMorphSpeed = 0.0099999997764826,
  2907.     attackSpeed = 0.050000000745058,
  2908.     attackingLocksFacing = false,
  2909.     autoAimSpeedFactor = 10,
  2910.     damageLandThreshold = 50,
  2911.     duckAnimSpeed = 0.059999998658895,
  2912.     duckSpeedVisibiltyFactor = 1,
  2913.     duckSuperJump = false,
  2914.     duckVisibiltyBonus = 0,
  2915.     duckWalkSpeedFactor = 0.5,
  2916.     duckingGravityFactor = 1,
  2917.     duckingLocksFacing = false,
  2918.     duckingTime = 0.071400001645088,
  2919.     extraAngleFactor = 1,
  2920.     facePlantImpulse = 4,
  2921.     fromWallJumpImpulse = 15,
  2922.     groundArc = 12.56637096405,
  2923.     groundControl = 45,
  2924.     groundRotateSpeed = 20,
  2925.     hardLandThreshold = 20,
  2926.     healthRegenerationSpeed = 1,
  2927.     horisontalSpeed = 5,
  2928.     infiniteSpeedFactor = 0,
  2929.     itemChangeTime = 0.070000000298023,
  2930.     jumpAirReleaseSpeedStopFactor = 0.5,
  2931.     jumpFromWallDelay = 0.019999999552965,
  2932.     jumpImpulse = 10.5,
  2933.     jumpNoGravityTime = 0,
  2934.     jumpRollImpulseBonus = 1.25,
  2935.     jumpSideAngleFactor = 0,
  2936.     knockArcThreshold = 2.0734510421753,
  2937.     knockSpeedThreshold = 30,
  2938.     landTime = 0.30000001192093,
  2939.     lockedFacing = false,
  2940.     maxAimArc = 1.3714590072632,
  2941.     maxAimRange = 3000,
  2942.     minRaidSpeed = 9,
  2943.     morphSpeed = 0.20000000298023,
  2944.     moves = {
  2945.       "simpleGroundArc",
  2946.       "wallWalk",
  2947.       "duck",
  2948.       "duckWalk",
  2949.       "airSteer",
  2950.       "throwing",
  2951.       "attacking",
  2952.       "reloading",
  2953.       "inventory",
  2954.       "groundStop",
  2955.       "walk",
  2956.       "jump",
  2957.       "roll",
  2958.       "airRoll",
  2959.       "airRotate",
  2960.       "groundRotate",
  2961.       "autoAim",
  2962.     },
  2963.     mustFaceMovement = false,
  2964.     noGroundDelay = 0.059999998658895,
  2965.     noGroundJumpImpulse = 0,
  2966.     noWallDelay = 0.059999998658895,
  2967.     pairingFadeTime = 0.070000000298023,
  2968.     postRollSlowAmount = 0.25,
  2969.     postRollSlowTime = 0,
  2970.     postRollVulnerableTime = 0.10000000149012,
  2971.     recoilRecoverySpeed = 0.5,
  2972.     releaseStartCalculation = 0,
  2973.     reloadSpeed = 0.64999997615814,
  2974.     rollAnimSpeed = 0.059999998658895,
  2975.     rollControl = 40,
  2976.     rollDeflectAmount = 1,
  2977.     rollDeflectDownWeaknessArc = 0.78539818525314,
  2978.     rollDeflectThreshold = 0.5,
  2979.     rollDeflectUpPerfectArc = 0.39269909262657,
  2980.     rollSpeed = 9.1000003814697,
  2981.     rollThrowAlignmentBonus = 2,
  2982.     rollThrowBonusThreshold = 5,
  2983.     rollThrowPower = 12,
  2984.     rollTime = 0.31999999284744,
  2985.     rollingReloadSpeedFactor = 0.33000001311302,
  2986.     startingItems = {
  2987.       "punch",
  2988.     },
  2989.     stepFrequencyFactor = 1,
  2990.     stepSoundFrequency = 0.10000000149012,
  2991.     stopControl = 100,
  2992.     superJumpImpulse = 14.5,
  2993.     throwAimTweakSpeed = 5,
  2994.     throwMidPoint = 0.5,
  2995.     throwPower = 24,
  2996.     throwReleaseThreshold = 1,
  2997.     throwSpeed = 0.25,
  2998.     variableThrow = true,
  2999.     walkCanCancelSlide = false,
  3000.     wallWalkCorneringControl = 10,
  3001.     wallWalkPairing = true,
  3002.     wallWalkStickyness = 0.15000000596046,
  3003.   },
  3004.   shroomCat = {
  3005.     aimFlowSpeed = 1.5,
  3006.     aimSpeed = 0.10000000149012,
  3007.     airBadControl = 1.2000000476837,
  3008.     airControl = 15,
  3009.     airControlAnimSpeed = 0.050000000745058,
  3010.     airControlFadeTime = 0.5,
  3011.     airRotateSpeed = 3,
  3012.     airSpeedBadControlStart = 12,
  3013.     allowBackwardsAttention = false,
  3014.     alwaysAutoAim = false,
  3015.     alwaysStop = false,
  3016.     antiSlideStopMultiplier = 5,
  3017.     attackMorphSpeed = 0.0099999997764826,
  3018.     attackSpeed = 0,
  3019.     attackingLocksFacing = false,
  3020.     autoAimSpeedFactor = 10,
  3021.     damageLandThreshold = 50,
  3022.     duckAnimSpeed = 0.059999998658895,
  3023.     duckSpeedVisibiltyFactor = 1,
  3024.     duckSuperJump = false,
  3025.     duckVisibiltyBonus = 0,
  3026.     duckWalkSpeedFactor = 0.69999998807907,
  3027.     duckingGravityFactor = 1,
  3028.     duckingLocksFacing = false,
  3029.     duckingTime = 0.071400001645088,
  3030.     fadeSpeed = 0.059999998658895,
  3031.     fromWallJumpImpulse = 20,
  3032.     groundArc = 2.0734510421753,
  3033.     groundControl = 55,
  3034.     groundRotateSpeed = 4,
  3035.     groundSlideThreshold = 1.0367255210876,
  3036.     hardLandThreshold = 25,
  3037.     healthRegenerationMaxFactor = 1,
  3038.     healthRegenerationOutOfCombatThreshold = 10,
  3039.     healthRegenerationSpeed = 0.10000000149012,
  3040.     horisontalSpeed = 7.5,
  3041.     infiniteSpeedFactor = 0,
  3042.     itemChangeTime = 0.15000000596046,
  3043.     jumpAirReleaseSpeedStopFactor = 0.5,
  3044.     jumpFromWallDelay = 0.03999999910593,
  3045.     jumpImpulse = 20,
  3046.     jumpNoGravityTime = 0,
  3047.     jumpRollImpulseBonus = 1.25,
  3048.     jumpSideAngleFactor = 0,
  3049.     landTime = 0.050000000745058,
  3050.     landingSlideSpeed = 11,
  3051.     lockedFacing = false,
  3052.     maxAimArc = 3.1415927410126,
  3053.     maxAimRange = 1100,
  3054.     morphSpeed = 0.60000002384186,
  3055.     moves = {
  3056.       "groundStop",
  3057.       "airSteer",
  3058.       "stateFades",
  3059.       "simpleGroundArc",
  3060.       "groundRotate",
  3061.       "airRotate",
  3062.       "inventory",
  3063.       "itemHandling",
  3064.       "wallGrip",
  3065.       "wallSlide",
  3066.       "heathRegeneration",
  3067.       "walk",
  3068.       "shieldHandling",
  3069.       "duck",
  3070.       "duckWalk",
  3071.       "jump",
  3072.       "autoAim",
  3073.       "attention",
  3074.       "sneak",
  3075.       "sprint",
  3076.     },
  3077.     mustFaceMovement = false,
  3078.     noGroundJumpImpulse = 15,
  3079.     pairingFadeTime = 0.070000000298023,
  3080.     recoilRecoverySpeed = 1,
  3081.     releaseStartCalculation = 0,
  3082.     reloadFadeSpeed = 0.15000000596046,
  3083.     reloadSpeed = 1,
  3084.     rollThrowAlignmentBonus = 2,
  3085.     rollThrowBonusThreshold = 5,
  3086.     rollThrowPower = 10,
  3087.     shieldActivateTime = 0.40000000596046,
  3088.     shieldAimUse = false,
  3089.     shieldHeightScaling = 0,
  3090.     shieldRemovalTime = 0.20000000298023,
  3091.     shieldWidthScaling = 0.5,
  3092.     slideControl = 0.40000000596046,
  3093.     slideFadeSpeed = 0.11999999731779,
  3094.     slideStopThreshold = 2.5999999046326,
  3095.     slideTime = 0.20000000298023,
  3096.     sneakFadeTime = 0.21999999880791,
  3097.     sneakWalkSpeedFactor = 0.55000001192093,
  3098.     sprintBonus = 0.60000002384186,
  3099.     sprintFadeDuration = 0.10000000149012,
  3100.     sprintGripPower = 10,
  3101.     sprintGriplessAmount = 0.10000000149012,
  3102.     startingItems = {
  3103.       "punch",
  3104.     },
  3105.     stepFrequencyFactor = 1,
  3106.     stepSoundFrequency = 0.10000000149012,
  3107.     stopControl = 75,
  3108.     superJumpImpulse = 22,
  3109.     throwAimTweakSpeed = 5,
  3110.     throwMidPoint = 0.89999997615814,
  3111.     throwPower = 21,
  3112.     throwReleaseThreshold = 1,
  3113.     throwSpeed = 0.20000000298023,
  3114.     variableThrow = true,
  3115.     walkCanCancelSlide = false,
  3116.     wallBoostTime = 0.54000002145767,
  3117.     wallGripAimFadeTime = 0.10000000149012,
  3118.     wallGripHopDownImpulse = 3,
  3119.     wallGripHopOffDelay = 0.050000000745058,
  3120.     wallGripHopSideImpulse = 6,
  3121.     wallGripStable = true,
  3122.     wallGripTime = 0.10000000149012,
  3123.     wallRunBoostImpulse = 14.10000038147,
  3124.     wallRunGroundArc = 3.2986721992493,
  3125.     wallRunTime = 0.03999999910593,
  3126.     wallWalkCorneringControl = 20,
  3127.   },
  3128.   skullfish = {
  3129.     allowBackwardsAttention = false,
  3130.     alwaysStop = true,
  3131.     antiSlideStopMultiplier = 5,
  3132.     attackMorphSpeed = 0.0099999997764826,
  3133.     attackSpeed = 0.20000000298023,
  3134.     duckLandingUnstabilityThreshold = 1,
  3135.     fadeSpeed = 0.10000000149012,
  3136.     groundRotateSpeed = 0.10000000149012,
  3137.     hopAngle = 0.46364760398865,
  3138.     hopImpulse = 12,
  3139.     hopPause = 1.25,
  3140.     hopRandomArc = 1.7101054191589,
  3141.     hopTime = 0.40000000596046,
  3142.     itemChangeTime = 0.15000000596046,
  3143.     landingUnstabilityThreshold = 2,
  3144.     morphSpeed = 0.20000000298023,
  3145.     moves = {
  3146.       "swim",
  3147.       "inWaterFade",
  3148.       "attention",
  3149.       "groundStop",
  3150.       "unstable",
  3151.       "groundStabilizeRotate",
  3152.       "hopWalk",
  3153.       "inventory",
  3154.       "itemHandling",
  3155.       "sneak",
  3156.     },
  3157.     recoilRecoverySpeed = 1,
  3158.     releaseStartCalculation = 0,
  3159.     reloadSpeed = 1,
  3160.     rollThrowAlignmentBonus = 2,
  3161.     rollThrowBonusThreshold = 5,
  3162.     rollThrowPower = 12,
  3163.     sneakFadeTime = 0.21999999880791,
  3164.     sneakWalkSpeedFactor = 0.80000001192093,
  3165.     sprintBonus = 0.5,
  3166.     sprintFadeDuration = 0.10000000149012,
  3167.     sprintGripPower = 1,
  3168.     startingItems = {
  3169.       "peck",
  3170.     },
  3171.     stopControl = 50,
  3172.     swimCarve = 0.69999998807907,
  3173.     swimControl = 5,
  3174.     swimDelay = 0,
  3175.     swimFade = 0.5,
  3176.     swimFriction = 2,
  3177.     swimHorisontalFactor = 1,
  3178.     swimImpulse = 15,
  3179.     swimInputSpeed = 10,
  3180.     swimOffset = 0,
  3181.     swimRollImpulse = 0.0099999997764826,
  3182.     swimRollInputSpeed = 0.10000000149012,
  3183.     swimSpeed = 9,
  3184.     swimSpinImpulse = 3,
  3185.     swimTurnSpeed = 6,
  3186.     throwMidPoint = 0.89999997615814,
  3187.     throwPower = 24,
  3188.     throwReleaseThreshold = 1,
  3189.     throwSpeed = 0.20000000298023,
  3190.     variableThrow = true,
  3191.     waterRotateSpeed = 6,
  3192.   },
  3193.   spikebird = {
  3194.     accelerationBonus = 3,
  3195.     accelerationBumpPenaltyTime = 0.25,
  3196.     accelerationRestoreTime = 0.20000000298023,
  3197.     accelerationSpeedBonusThreshold = 0.25,
  3198.     accelerationTime = 0.40000000596046,
  3199.     airBadControl = 6,
  3200.     airControl = 20,
  3201.     airControlAnimSpeed = 0.050000000745058,
  3202.     airControlFadeTime = 0.5,
  3203.     airRotateSpeed = 3,
  3204.     airSpeedBadControlStart = 14,
  3205.     alwaysStop = false,
  3206.     antiSlideStopMultiplier = 5,
  3207.     armorFacedArc = 1.0053097009659,
  3208.     armorFacedDamageResistance = 0.5,
  3209.     armorFacesFront = true,
  3210.     attackMorphSpeed = 0.10000000149012,
  3211.     attackSpeed = 0.75,
  3212.     attackingLocksFacing = true,
  3213.     damageLandThreshold = 50,
  3214.     duckAnimSpeed = 0.059999998658895,
  3215.     duckSpeedVisibiltyFactor = 1,
  3216.     duckSuperJump = true,
  3217.     duckVisibiltyBonus = 0,
  3218.     duckingGravityFactor = 1,
  3219.     duckingLocksFacing = false,
  3220.     duckingTime = 0.071400001645088,
  3221.     fadeSpeed = 0.059999998658895,
  3222.     fromWallJumpImpulse = 15,
  3223.     groundArc = 3.0127389431,
  3224.     groundControl = 30,
  3225.     groundRotateSpeed = 6,
  3226.     groundSlideThreshold = 1.5707963705063,
  3227.     hardLandThreshold = 20,
  3228.     healthRegenerationMaxFactor = 1,
  3229.     healthRegenerationOutOfCombatThreshold = 1.5,
  3230.     healthRegenerationSpeed = 1,
  3231.     hopAngle = 0.47123891115189,
  3232.     hopImpulse = 5.75,
  3233.     hopPause = 0.10000000149012,
  3234.     hopTime = 0.25,
  3235.     horisontalSpeed = 2,
  3236.     infiniteSpeedFactor = 0,
  3237.     itemChangeTime = 0.070000000298023,
  3238.     jumpAirReleaseSpeedStopFactor = 0.5,
  3239.     jumpCharge = 0.15000000596046,
  3240.     jumpFromWallDelay = 0.019999999552965,
  3241.     jumpImpulse = 13,
  3242.     jumpNoGravityTime = 0,
  3243.     jumpRollImpulseBonus = 1.25,
  3244.     jumpSideAngleFactor = 0,
  3245.     landTime = 0.20000000298023,
  3246.     landingSlideSpeed = 11,
  3247.     linearDamping = 0,
  3248.     lockedFacing = false,
  3249.     moves = {
  3250.       "simpleGroundArc",
  3251.       "stateFades",
  3252.       "inventory",
  3253.       "facedArmor",
  3254.       "airSteer",
  3255.       "swim",
  3256.       "groundStop",
  3257.       "walk",
  3258.       "accelerationWalk",
  3259.       "duck",
  3260.       "airRotate",
  3261.       "groundRotate",
  3262.       "jump",
  3263.       "heathRegeneration",
  3264.     },
  3265.     mustFaceMovement = true,
  3266.     noGroundDelay = 0.059999998658895,
  3267.     noGroundJumpImpulse = 5.5,
  3268.     noWallDelay = 0.059999998658895,
  3269.     reloadFadeSpeed = 0.15000000596046,
  3270.     slideTime = 0.20000000298023,
  3271.     startingItems = {
  3272.       "spikeShooter",
  3273.     },
  3274.     stepFrequencyFactor = 1,
  3275.     stepSoundFrequency = 0.20000000298023,
  3276.     stopControl = 40,
  3277.     superJumpImpulse = 16,
  3278.     swimCarve = 1,
  3279.     swimControl = 12,
  3280.     swimDelay = 0.5,
  3281.     swimFade = 0.5,
  3282.     swimFriction = 3,
  3283.     swimImpulse = 7,
  3284.     swimInputSpeed = 10,
  3285.     swimOffset = 1.5707963705063,
  3286.     swimRollImpulse = 4,
  3287.     swimRollInputSpeed = 1,
  3288.     swimSpeed = 11,
  3289.     swimSpinImpulse = 4,
  3290.     swimTurnSpeed = 2,
  3291.     throwMidPoint = 0.75,
  3292.     throwSpeed = 0.20000000298023,
  3293.     walkCanCancelSlide = false,
  3294.   },
  3295.   springbot = {
  3296.     airBadControl = 1.2000000476837,
  3297.     airControl = 9,
  3298.     airControlAnimSpeed = 0.050000000745058,
  3299.     airControlFadeTime = 0.5,
  3300.     airSpeedBadControlStart = 9,
  3301.     alwaysStop = false,
  3302.     antiSlideStopMultiplier = 5,
  3303.     armorArc = 3.4557518959045,
  3304.     armorDamageResistance = 1,
  3305.     armorFadeOutTime = 0.050000000745058,
  3306.     armorFadeTime = 0.10000000149012,
  3307.     attackMorphSpeed = 0.0099999997764826,
  3308.     attackSpeed = 0.10000000149012,
  3309.     damageLandThreshold = 50,
  3310.     duckAnimSpeed = 0.15000000596046,
  3311.     duckSpeedVisibiltyFactor = 1,
  3312.     duckSuperJump = false,
  3313.     duckVisibiltyBonus = 0,
  3314.     duckingGravityFactor = 1,
  3315.     duckingLocksFacing = false,
  3316.     duckingTime = 0.071400001645088,
  3317.     fadeSpeed = 0.059999998658895,
  3318.     fromWallJumpImpulse = 15,
  3319.     groundArc = 2.0734510421753,
  3320.     groundRotateSpeed = 6,
  3321.     hardLandThreshold = 1,
  3322.     horisontalSpeed = 4,
  3323.     itemChangeTime = 0.15000000596046,
  3324.     jumpAirReleaseSpeedStopFactor = 0.5,
  3325.     jumpFromWallDelay = 0.019999999552965,
  3326.     jumpImpulse = 20,
  3327.     jumpKickBaseAmount = 1,
  3328.     jumpKickFade = 0.20000000298023,
  3329.     jumpKickForce = 0,
  3330.     jumpKickGlow = false,
  3331.     jumpKickGripControl = 50,
  3332.     jumpKickGripSpeed = 15,
  3333.     jumpKickGriplessFactor = 1,
  3334.     jumpKickHorisontalAmount = 0.10000000149012,
  3335.     jumpKickImpulse = 12,
  3336.     jumpKickRollingSlowAmount = 2,
  3337.     jumpKickSpeedBonusAverage = 1,
  3338.     jumpKickVerticalAmount = 1,
  3339.     jumpNoGravityTime = 0,
  3340.     jumpRollImpulseBonus = 0,
  3341.     jumpSideAngleFactor = 0,
  3342.     landTime = 0.10000000149012,
  3343.     morphSpeed = 0.20000000298023,
  3344.     moves = {
  3345.       "jump",
  3346.       "aimToAngle",
  3347.       "duckArmor",
  3348.       "jumpKick",
  3349.       "groundRotate",
  3350.       "airSteer",
  3351.       "groundStop",
  3352.       "simpleGroundArc",
  3353.       "simpleGroundFacing",
  3354.       "duck",
  3355.       "reloading",
  3356.       "attacking",
  3357.       "inAirFade",
  3358.     },
  3359.     noGroundJumpImpulse = 12,
  3360.     recoilRecoverySpeed = 1,
  3361.     releaseStartCalculation = 0,
  3362.     reloadSpeed = 1,
  3363.     rollThrowAlignmentBonus = 2,
  3364.     rollThrowBonusThreshold = 5,
  3365.     rollThrowPower = 12,
  3366.     stopControl = 50,
  3367.     superJumpImpulse = 20,
  3368.     throwMidPoint = 0.89999997615814,
  3369.     throwPower = 24,
  3370.     throwReleaseThreshold = 1,
  3371.     throwSpeed = 0.20000000298023,
  3372.     variableThrow = true,
  3373.   },
  3374.   tractorHook = {
  3375.     moves = {
  3376.       "wreckingBall",
  3377.     },
  3378.     wreckingAnimDissipateSpeed = 0.2,
  3379.     wreckingAnimGroundDissipateSpeed = 3,
  3380.     wreckingAnimSpeed = 5,
  3381.     wreckingAttackSpeedCeiling = 30,
  3382.     wreckingAttackSpeedThreshold = 5,
  3383.     wreckingDamageDivider = 5,
  3384.     wreckingSpeedDivider = 4,
  3385.   },
  3386.   trunkan = {
  3387.     accelerationBonus = 2,
  3388.     accelerationBumpPenaltyTime = 0.25,
  3389.     accelerationRestoreTime = 0.20000000298023,
  3390.     accelerationSpeedBonusThreshold = 0.25,
  3391.     accelerationTime = 0.20000000298023,
  3392.     aimFlowSpeed = 1.5,
  3393.     aimSpeed = 0.10000000149012,
  3394.     airBadControl = 2.2000000476837,
  3395.     airControl = 25,
  3396.     airControlAnimSpeed = 0.050000000745058,
  3397.     airControlFadeTime = 0.5,
  3398.     airRollTime = 0.37000000476837,
  3399.     airRotateSpeed = 3,
  3400.     airSpeedBadControlStart = 14,
  3401.     alwaysAutoAim = false,
  3402.     alwaysStop = false,
  3403.     antiSlideStopMultiplier = 5,
  3404.     attackSpeed = 0,
  3405.     attackingLocksFacing = false,
  3406.     autoAimSpeedFactor = 10,
  3407.     bobMorphSpeed = 400,
  3408.     damageLandThreshold = 50,
  3409.     duckAnimSpeed = 0.059999998658895,
  3410.     duckSpeedVisibiltyFactor = 1,
  3411.     duckSuperJump = false,
  3412.     duckVisibiltyBonus = 0,
  3413.     duckingGravityFactor = 1,
  3414.     duckingLocksFacing = false,
  3415.     duckingTime = 0.071400001645088,
  3416.     fromWallJumpImpulse = 15,
  3417.     groundArc = 2.0734510421753,
  3418.     groundControl = 35,
  3419.     groundRotateSpeed = 6,
  3420.     groundSlideThreshold = 1.5707963705063,
  3421.     hardLandThreshold = 20,
  3422.     horisontalSpeed = 4,
  3423.     infiniteSpeedFactor = 0,
  3424.     itemChangeTime = 0.070000000298023,
  3425.     jumpAirReleaseSpeedStopFactor = 0.5,
  3426.     jumpFromWallDelay = 0.019999999552965,
  3427.     jumpImpulse = 19.5,
  3428.     jumpNoGravityTime = 0,
  3429.     jumpRollImpulseBonus = 1.25,
  3430.     jumpSideAngleFactor = 0,
  3431.     knockArcThreshold = 2.0734510421753,
  3432.     knockSpeedThreshold = 30,
  3433.     landTime = 0.20000000298023,
  3434.     landingSlideSpeed = 11,
  3435.     linearDamping = 0,
  3436.     lockedFacing = false,
  3437.     maxAimArc = 3.1415927410126,
  3438.     maxAimRange = 3000,
  3439.     moveDamageDivider = 25,
  3440.     moves = {
  3441.       "groundStop",
  3442.       "airSteer",
  3443.       "duck",
  3444.       "autoAim",
  3445.       "walk",
  3446.       "accelerationWalk",
  3447.       "simpleGroundArc",
  3448.       "jump",
  3449.       "slide",
  3450.       "moveDamage",
  3451.       "airRotate",
  3452.       "groundRotate",
  3453.     },
  3454.     mustFaceMovement = false,
  3455.     noGroundDelay = 0.059999998658895,
  3456.     noGroundJumpImpulse = 11.5,
  3457.     noWallDelay = 0.059999998658895,
  3458.     postRollSlideTime = 0.10000000149012,
  3459.     postRollSlowTime = 0,
  3460.     rollControl = 40,
  3461.     rollSpeed = 1.1000000238419,
  3462.     rollTime = 2.3199999332428,
  3463.     roofRunGroundArc = 6.4402647018433,
  3464.     roofSlideSpeedThreshold = 1,
  3465.     roofSlideTime = 0.5,
  3466.     slideControl = 0.30000001192093,
  3467.     slideFadeSpeed = 0.11999999731779,
  3468.     slideStopThreshold = 0.60000002384186,
  3469.     slideTime = 0.20000000298023,
  3470.     stepFrequencyFactor = 1,
  3471.     stepSoundFrequency = 0.10000000149012,
  3472.     stopControl = 80,
  3473.     superJumpImpulse = 22.5,
  3474.     throwAimTweakSpeed = 5,
  3475.     throwMidPoint = 0.75,
  3476.     throwSpeed = 0.20000000298023,
  3477.     walkCanCancelSlide = false,
  3478.     wallBoostTime = 0.54000002145767,
  3479.     wallGripAimFadeTime = 0.10000000149012,
  3480.     wallGripTime = 0.10000000149012,
  3481.     wallRunBoostImpulse = 14.10000038147,
  3482.     wallRunGroundArc = 3.2986721992493,
  3483.     wallRunTime = 0.03999999910593,
  3484.     wallSlideControl = 3,
  3485.   },
  3486.   trunkan1 = {
  3487.     accelerationBonus = 2,
  3488.     accelerationBumpPenaltyTime = 0.25,
  3489.     accelerationRestoreTime = 0.20000000298023,
  3490.     accelerationSpeedBonusThreshold = 0.25,
  3491.     accelerationTime = 0.20000000298023,
  3492.     aimFlowSpeed = 1.5,
  3493.     aimSpeed = 0.10000000149012,
  3494.     airBadControl = 2.2000000476837,
  3495.     airControl = 25,
  3496.     airControlAnimSpeed = 0.050000000745058,
  3497.     airControlFadeTime = 0.5,
  3498.     airRollTime = 0.37000000476837,
  3499.     airRotateSpeed = 3,
  3500.     airSpeedBadControlStart = 14,
  3501.     alwaysStop = false,
  3502.     antiSlideStopMultiplier = 5,
  3503.     attackSpeed = 0,
  3504.     attackingLocksFacing = false,
  3505.     bobMorphSpeed = 400,
  3506.     damageLandThreshold = 50,
  3507.     duckAnimSpeed = 0.059999998658895,
  3508.     duckSpeedVisibiltyFactor = 1,
  3509.     duckSuperJump = false,
  3510.     duckVisibiltyBonus = 0,
  3511.     duckingGravityFactor = 1,
  3512.     duckingLocksFacing = false,
  3513.     duckingTime = 0.071400001645088,
  3514.     fadeSpeed = 0.20000000298023,
  3515.     fromWallJumpImpulse = 15,
  3516.     groundArc = 2.0734510421753,
  3517.     groundControl = 35,
  3518.     groundRotateSpeed = 1,
  3519.     groundSlideThreshold = 1.5707963705063,
  3520.     hardLandThreshold = 20,
  3521.     horisontalSpeed = 2,
  3522.     infiniteSpeedFactor = 0,
  3523.     itemChangeTime = 0.070000000298023,
  3524.     jumpAirReleaseSpeedStopFactor = 0.5,
  3525.     jumpFromWallDelay = 0.019999999552965,
  3526.     jumpImpulse = 18,
  3527.     jumpNoGravityTime = 0,
  3528.     jumpRollImpulseBonus = 1.25,
  3529.     jumpSideAngleFactor = 0,
  3530.     knockArcThreshold = 2.0734510421753,
  3531.     knockSpeedThreshold = 30,
  3532.     landTime = 0.20000000298023,
  3533.     landingSlideSpeed = 11,
  3534.     linearDamping = 0,
  3535.     lockedFacing = false,
  3536.     maxAimArc = 3.1415927410126,
  3537.     maxAimRange = 3000,
  3538.     moveDamageDivider = 25,
  3539.     moves = {
  3540.       "groundStop",
  3541.       "airSteer",
  3542.       "duck",
  3543.       "stateFades",
  3544.       "wallGrip",
  3545.       "wallSlide",
  3546.       "walk",
  3547.       "accelerationWalk",
  3548.       "simpleGroundArc",
  3549.       "jump",
  3550.       "slide",
  3551.       "moveDamage",
  3552.       "airRotate",
  3553.       "groundRotate",
  3554.     },
  3555.     mustFaceMovement = false,
  3556.     noGroundDelay = 0.059999998658895,
  3557.     noGroundJumpImpulse = 11.5,
  3558.     noWallDelay = 0.059999998658895,
  3559.     postRollSlideTime = 0.10000000149012,
  3560.     postRollSlowTime = 0,
  3561.     reloadFadeSpeed = 0.15000000596046,
  3562.     rollControl = 40,
  3563.     rollSpeed = 1.1000000238419,
  3564.     rollTime = 2.3199999332428,
  3565.     roofRunGroundArc = 6.4402647018433,
  3566.     roofSlideSpeedThreshold = 1,
  3567.     roofSlideTime = 0.5,
  3568.     slideControl = 0.30000001192093,
  3569.     slideFadeSpeed = 0.11999999731779,
  3570.     slideStopThreshold = 0.60000002384186,
  3571.     slideTime = 0.20000000298023,
  3572.     stepFrequencyFactor = 1,
  3573.     stepSoundFrequency = 0.10000000149012,
  3574.     stopControl = 80,
  3575.     superJumpImpulse = 22.5,
  3576.     throwAimTweakSpeed = 5,
  3577.     throwMidPoint = 0.75,
  3578.     throwSpeed = 0.20000000298023,
  3579.     walkCanCancelSlide = false,
  3580.     wallBoostTime = 0.54000002145767,
  3581.     wallGripAimFadeTime = 0.40000000596046,
  3582.     wallGripHopDownImpulse = 2.1400001049042,
  3583.     wallGripHopOffDelay = 0.10000000149012,
  3584.     wallGripHopSideImpulse = 2,
  3585.     wallGripStable = false,
  3586.     wallGripTime = 0.10000000149012,
  3587.     wallRunBoostImpulse = 14.10000038147,
  3588.     wallRunGroundArc = 3.2986721992493,
  3589.     wallRunTime = 0.03999999910593,
  3590.     wallSlideControl = 3,
  3591.   },
  3592.   virusGhost = {
  3593.     airRotateSpeed = 6,
  3594.     allowBackwardsAttention = true,
  3595.     attackMorphSpeed = 0.0099999997764826,
  3596.     attackSpeed = 0,
  3597.     boltBeamFx = "virusBoltBig",
  3598.     boltParticleFx = "virusSpark",
  3599.     boltRange = 250,
  3600.     boltSourceFx = "virusSource",
  3601.     boltSparkFx = "virusSpark",
  3602.     ghostCarve = 0.10000000149012,
  3603.     ghostControl = 7,
  3604.     ghostFade = 0.5,
  3605.     ghostFriction = 4,
  3606.     ghostHorisontalFactor = 1,
  3607.     ghostImpulse = 0.25,
  3608.     ghostInputSpeed = 4,
  3609.     ghostOffset = 1.5707963705063,
  3610.     ghostSpinImpulse = 1,
  3611.     groundArc = 2.0734510421753,
  3612.     groundRotateSpeed = 6,
  3613.     itemChangeTime = 0.15000000596046,
  3614.     maxBolts = 4,
  3615.     morphSpeed = 0.20000000298023,
  3616.     moves = {
  3617.       "boltSource",
  3618.       "airStabilizeRotate",
  3619.       "groundStabilizeRotate",
  3620.       "completelyBox2d",
  3621.       "ghostMove",
  3622.       "attention",
  3623.       "simpleGroundArc",
  3624.       "inventory",
  3625.       "attacking",
  3626.     },
  3627.     recoilRecoverySpeed = 1,
  3628.     releaseStartCalculation = 0,
  3629.     reloadSpeed = 1,
  3630.     rollThrowAlignmentBonus = 2,
  3631.     rollThrowBonusThreshold = 5,
  3632.     rollThrowPower = 12,
  3633.     startingItems = {
  3634.       "hackDestruct",
  3635.     },
  3636.     throwMidPoint = 0.89999997615814,
  3637.     throwPower = 24,
  3638.     throwReleaseThreshold = 1,
  3639.     throwSpeed = 0.20000000298023,
  3640.     variableThrow = true,
  3641.   },
  3642.   walker = {
  3643.     accelerationBonus = 2,
  3644.     accelerationBumpPenaltyTime = 0.25,
  3645.     accelerationRestoreTime = 0.40000000596046,
  3646.     accelerationSpeedBonusThreshold = 0.25,
  3647.     accelerationTime = 0.69999998807907,
  3648.     aimFlowSpeed = 1.5,
  3649.     aimSpeed = 0.10000000149012,
  3650.     airBadControl = 5,
  3651.     airControl = 15,
  3652.     airControlAnimSpeed = 0.15000000596046,
  3653.     airControlFadeTime = 0.5,
  3654.     airRotateSpeed = 0.40000000596046,
  3655.     airSpeedBadControlStart = 12,
  3656.     allowBackwardsAttention = false,
  3657.     alwaysAutoAim = false,
  3658.     alwaysStop = false,
  3659.     antiSlideStopMultiplier = 5,
  3660.     armorArc = 1.5707963705063,
  3661.     armorDamageResistance = 0.5,
  3662.     armorFadeOutTime = 0.30000001192093,
  3663.     armorFadeTime = 0.25,
  3664.     armorSpeedPenalty = 0.5,
  3665.     attackMorphSpeed = 0.050000000745058,
  3666.     attackSpeed = 0,
  3667.     attackingLocksFacing = true,
  3668.     autoAimSpeedFactor = 10,
  3669.     damageLandThreshold = 50,
  3670.     duckAnimSpeed = 0.40000000596046,
  3671.     duckSpeedVisibiltyFactor = 1,
  3672.     duckSuperJump = true,
  3673.     duckVisibiltyBonus = 0,
  3674.     duckWalkSpeedFactor = 0.60000002384186,
  3675.     duckingGravityFactor = 1,
  3676.     duckingLocksFacing = false,
  3677.     duckingTime = 0.071400001645088,
  3678.     fadeSpeed = 0.059999998658895,
  3679.     fromWallJumpImpulse = 15,
  3680.     groundArc = 2.0734510421753,
  3681.     groundControl = 80,
  3682.     groundRotateSpeed = 3,
  3683.     groundSlideThreshold = 1.5707963705063,
  3684.     hardLandThreshold = 1,
  3685.     hopAngle = 0.47123891115189,
  3686.     hopImpulse = 5.75,
  3687.     hopPause = 0.10000000149012,
  3688.     hopTime = 0.25,
  3689.     horisontalSpeed = 3,
  3690.     infiniteSpeedFactor = 0,
  3691.     itemChangeTime = 0.15000000596046,
  3692.     jumpAirReleaseSpeedStopFactor = 0.5,
  3693.     jumpCharge = 0.15000000596046,
  3694.     jumpFromWallDelay = 0.019999999552965,
  3695.     jumpImpulse = 13,
  3696.     jumpNoGravityTime = 0,
  3697.     jumpRollImpulseBonus = 1.25,
  3698.     jumpSideAngleFactor = 0,
  3699.     landTime = 0.30000001192093,
  3700.     landingSlideSpeed = 11,
  3701.     linearDamping = 0,
  3702.     lockedFacing = false,
  3703.     maxAimArc = 2.827433347702,
  3704.     maxAimRange = 3000,
  3705.     morphSpeed = 0.20000000298023,
  3706.     moves = {
  3707.       "simpleGroundArc",
  3708.       "jump",
  3709.       "autoAim",
  3710.       "stateFades",
  3711.       "inventory",
  3712.       "swim",
  3713.       "moveDamageAll",
  3714.       "duckWalk",
  3715.       "airStabilizeRotate",
  3716.       "attention",
  3717.       "itemHandling",
  3718.       "groundStop",
  3719.       "dynamicFacingArmor",
  3720.       "sneak",
  3721.       "walk",
  3722.       "accelerationWalk",
  3723.       "duck",
  3724.       "airSteer",
  3725.       "airRotate",
  3726.       "groundRotate",
  3727.       "pounce",
  3728.     },
  3729.     mustFaceMovement = true,
  3730.     noGroundDelay = 0.059999998658895,
  3731.     noGroundJumpImpulse = 5.5,
  3732.     noHeldAttack = true,
  3733.     noWallDelay = 0.059999998658895,
  3734.     pounceFadeTime = 0.20000000298023,
  3735.     pounceGripless = 0.5,
  3736.     pounceImpulse = 27,
  3737.     pounceTime = 0.40000000596046,
  3738.     recoilRecoverySpeed = 1,
  3739.     releaseStartCalculation = 0,
  3740.     reloadFadeSpeed = 0.15000000596046,
  3741.     reloadSpeed = 1,
  3742.     rollThrowAlignmentBonus = 2,
  3743.     rollThrowBonusThreshold = 5,
  3744.     rollThrowPower = 5,
  3745.     slideTime = 0.20000000298023,
  3746.     sneakFadeTime = 0.21999999880791,
  3747.     sneakWalkSpeedFactor = 0.89999997615814,
  3748.     startingItems = {
  3749.       "punch",
  3750.     },
  3751.     stepFrequencyFactor = 1,
  3752.     stepSoundFrequency = 0.20000000298023,
  3753.     stopControl = 90,
  3754.     superJumpImpulse = 22,
  3755.     swimCarve = 1,
  3756.     swimControl = 20,
  3757.     swimDelay = 0.75,
  3758.     swimFade = 0.5,
  3759.     swimFriction = 10,
  3760.     swimHorisontalFactor = 1,
  3761.     swimImpulse = 10,
  3762.     swimInputSpeed = 15,
  3763.     swimOffset = 0,
  3764.     swimRollImpulse = 4,
  3765.     swimRollInputSpeed = 1,
  3766.     swimSpeed = 9,
  3767.     swimSpinImpulse = 1,
  3768.     swimTurnSpeed = 1,
  3769.     throwAimTweakSpeed = 5,
  3770.     throwMidPoint = 0.75,
  3771.     throwPower = 30,
  3772.     throwReleaseThreshold = 1,
  3773.     throwSpeed = 0.20000000298023,
  3774.     variableThrow = true,
  3775.     walkCanCancelSlide = false,
  3776.   },
  3777.   wasp = {
  3778.     aimFlowSpeed = 1.5,
  3779.     aimOverAdjustSpeed = 45,
  3780.     aimSpeed = 0.10000000149012,
  3781.     airAngleFactor = 0.10000000149012,
  3782.     airCarve = 0.20000000298023,
  3783.     airCarveInstability = 2,
  3784.     airDiveFadeTime = 0.17000000178814,
  3785.     airFriction = 3,
  3786.     airFrictionSideFactor = 0.5,
  3787.     allowBackwardsAttention = false,
  3788.     alwaysAutoAim = false,
  3789.     alwaysStop = false,
  3790.     antiSlideStopMultiplier = 5,
  3791.     armorFacedArc = 2.857798576355,
  3792.     armorFacedDamageResistance = 1,
  3793.     armorFacesFront = true,
  3794.     attackDiveMod = 0.10000000149012,
  3795.     attackMorphSpeed = 0.25,
  3796.     attackSpeed = 0.25,
  3797.     attackingLocksFacing = false,
  3798.     autoAimSpeedFactor = 10,
  3799.     damageLandThreshold = 50,
  3800.     duckSuperJump = false,
  3801.     fadeSpeed = 0.059999998658895,
  3802.     flapEnergyDrainTime = 0,
  3803.     flapEnergyRechargeTime = 2,
  3804.     flapHoverFade = 0.10000000149012,
  3805.     flapHoverSpace = 120,
  3806.     flapHoverXFactor = 0.10000000149012,
  3807.     flapImpulse = 80,
  3808.     flapRollImpulse = 44,
  3809.     flapSteringSpeed = 10,
  3810.     flapTime = 0,
  3811.     flappingFadeTime = 0.20000000298023,
  3812.     fromWallJumpImpulse = 8,
  3813.     groundControl = 35,
  3814.     groundRotateSpeed = 4,
  3815.     hardLandThreshold = 20,
  3816.     horisontalSpeed = 6,
  3817.     infiniteSpeedFactor = 0,
  3818.     itemChangeTime = 0.15000000596046,
  3819.     jumpAirReleaseSpeedStopFactor = 0.5,
  3820.     jumpFromWallDelay = 0.019999999552965,
  3821.     jumpImpulse = 8,
  3822.     jumpNoGravityTime = 0,
  3823.     jumpRollImpulseBonus = 1.25,
  3824.     jumpSideAngleFactor = 0,
  3825.     landTime = 0.10000000149012,
  3826.     leeway = 20,
  3827.     lockedFacing = false,
  3828.     lowEnergyFlapTimePenalty = 0.20000000298023,
  3829.     maxAimArc = 3.1415927410126,
  3830.     maxAimRange = 1200,
  3831.     maxReach = 25,
  3832.     morphSpeed = 0.20000000298023,
  3833.     moves = {
  3834.       "walk",
  3835.       "jump",
  3836.       "facedArmor",
  3837.       "groundStop",
  3838.       "flap",
  3839.       "groundStabilizeRotate",
  3840.       "stateFades",
  3841.       "itemHandling",
  3842.       "inventory",
  3843.       "attention",
  3844.       "autoAim",
  3845.     },
  3846.     mustFaceMovement = false,
  3847.     noGroundJumpImpulse = 6,
  3848.     recoilRecoverySpeed = 1,
  3849.     releaseStartCalculation = 0,
  3850.     reloadFadeSpeed = 0.15000000596046,
  3851.     reloadSpeed = 1,
  3852.     rollThrowAlignmentBonus = 2,
  3853.     rollThrowBonusThreshold = 5,
  3854.     rollThrowPower = 12,
  3855.     startingItems = {
  3856.       "chemicalShooter",
  3857.     },
  3858.     stepFrequencyFactor = 1,
  3859.     stepSoundFrequency = 0.10000000149012,
  3860.     stopControl = 50,
  3861.     superJumpImpulse = 9,
  3862.     throwAimTweakSpeed = 5,
  3863.     throwMidPoint = 0.89999997615814,
  3864.     throwPower = 24,
  3865.     throwReleaseThreshold = 1,
  3866.     throwSpeed = 0.20000000298023,
  3867.     variableThrow = true,
  3868.     walkCanCancelSlide = false,
  3869.   },
  3870.   willOWisp = {
  3871.     boltBeamFx = "wispBolt",
  3872.     boltParticleFx = "hackHitSpark",
  3873.     boltRange = 200,
  3874.     boltSourceFx = "sparkSource",
  3875.     boltSparkFx = "hackSpark",
  3876.     groundArc = 12.56637096405,
  3877.     horisontalSpeed = 75,
  3878.     maxBolts = 3,
  3879.     maxImpactDiff = 0.78539818525314,
  3880.     moves = {
  3881.       "boltSource",
  3882.     },
  3883.     verticalSpeed = 75,
  3884.   },
  3885. }
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