Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Unhandled Exception: 0xc06d007f
- KERNELBASE
- UnrealEditor_WebBrowser!__delayLoadHelper2() [D:\a\_work\1\s\src\vctools\delayimp\delayhlp.cpp:375]
- UnrealEditor_WebBrowser!_tailMerge_libcef_dll()
- UnrealEditor_WebBrowser!FWebBrowserSingleton::FWebBrowserSingleton() [D:\build\++UE5\Sync\Engine\Source\Runtime\WebBrowser\Private\WebBrowserSingleton.cpp:263]
- UnrealEditor_WebBrowser!FWebBrowserModule::CustomInitialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\WebBrowser\Private\WebBrowserModule.cpp:105]
- UnrealEditor_Bridge!FBridgeUIManagerImpl::CreateBridgeTab() [D:\build\++UE5\Sync\LocalBuilds\Bridge\2025.0.3\HostProject\Plugins\Bridge\Source\Bridge\Private\UI\BridgeUIManager.cpp:281]
- UnrealEditor_Bridge!TBaseRawMethodDelegateInstance<0,FBridgeUIManagerImpl,TSharedRef<SDockTab,1> __cdecl(FSpawnTabArgs const &),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:519]
- UnrealEditor_Slate!FTabManager::SpawnTab() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:2062]
- UnrealEditor_Slate!FTabManager::InvokeTab_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1452]
- UnrealEditor_Slate!FTabManager::TryInvokeTab() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1371]
- UnrealEditor_Bridge!FBridgeUIManagerImpl::CreateWindow() [D:\build\++UE5\Sync\LocalBuilds\Bridge\2025.0.3\HostProject\Plugins\Bridge\Source\Bridge\Private\UI\BridgeUIManager.cpp:183]
- UnrealEditor_Bridge!TBaseRawMethodDelegateInstance<0,FBridgeUIManagerImpl,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535]
- UnrealEditor_Slate!FUIAction::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Framework\Commands\UIAction.h:139]
- UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1179]
- UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1130]
- UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:282]
- UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:467]
- UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:392]
- UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:446]
- UnrealEditor_Slate!`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_2>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5346]
- UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_2> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
- UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5332]
- UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5917]
- UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5873]
- UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2271]
- UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
- UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
- UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
- user32
- user32
- UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
- UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
- UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
- UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
- UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
- UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
- UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
Advertisement
Add Comment
Please, Sign In to add comment