Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void main()
- {
- //INIT WEATHER BEFORE ECONOMY INIT------------------------
- Weather weather = g_Game.GetWeather();
- weather.MissionWeather(false); // false = use weather controller from Weather.c
- weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
- weather.GetRain().Set( 0, 0, 1);
- weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
- weather.GetRain().SetLimits( 0, 0.1 );
- //INIT ECONOMY--------------------------------------
- Hive ce = CreateHive();
- if ( ce )
- ce.InitOffline();
- //DATE RESET AFTER ECONOMY INIT-------------------------
- int year;
- int month;
- int day;
- int hour;
- int minute;
- GetGame().GetWorld().GetDate(year, month, day, hour, minute);
- if (((month <= 9) && (day < 20)) || ((month >= 10) && (day > 20)))
- {
- month = 9;
- day = 20;
- GetGame().GetWorld().SetDate(year, month, day, hour, minute);
- }
- //-----------------------X-mas
- array<vector> treePositions = { "6560.29 0 2462.12",
- "1652.66 0 14230.71",
- "3801.06 0 8847.76",
- "9442.32 0 8829.03",
- "7903.16 0 12576.52",
- "11617.75 0 14663.98",
- "12830.08 0 10115.18",
- "11221.94 0 12225.89",
- "3471.93 0 12988.33",
- "13933.42 0 13228.44",
- "12022.64 0 9082.89",
- "10468.54 0 2373.16",
- "2725.48 0 5288.75",
- };
- Object treeEntity;
- for ( int i=0; i < treePositions.Count(); i++ )
- {
- vector treePos = treePositions[i];
- float posY = GetGame().SurfaceY(treePos[0], treePos[2]);
- treeEntity = GetGame().CreateObject("ChristmasTree", Vector( treePos[0], posY, treePos[2]), false);
- }
- Timer timer = new Timer();
- timer.Run(5, null, "PrintMsg", null, true);
- new MyClass();
- }
- void PrintMsg()
- {
- GetGame().ChatPlayer(1, "Hello!");
- Print("Log TETSTSSTS");
- }
- class CustomMission: MissionServer
- {
- void SetRandomHealth(EntityAI itemEnt)
- {
- if ( itemEnt )
- {
- int rndHlt = Math.RandomInt(55,100);
- itemEnt.SetHealth("","",rndHlt);
- }
- }
- override void OnInit()
- {
- Print("This is Server mission");
- GetGame().ChatPlayer(1, "Blblblblbl");
- }
- override void MissionServer()
- {
- new MyClass();
- }
- override void TickScheduler(float timeSplice)
- {
- new MyClass();
- }
- override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
- {
- Entity playerEnt;
- playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
- Class.CastTo(m_player, playerEnt);
- GetGame().SelectPlayer(identity, m_player);
- return m_player;
- }
- override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
- {
- /*
- player.RemoveAllItems();
- EntityAI item = player.GetInventory().CreateInInventory(topsMissionArray.GetRandomElement());
- EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement());
- EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement());
- */
- EntityAI itemTop;
- EntityAI itemEnt;
- ItemBase itemBs;
- float rand;
- itemTop = player.FindAttachmentBySlotName("Body");
- if ( itemTop )
- {
- itemEnt = itemTop.GetInventory().CreateInInventory("Rag");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(4);
- SetRandomHealth(itemEnt);
- itemEnt = itemTop.GetInventory().CreateInInventory("RoadFlare");
- SetRandomHealth(itemEnt);
- itemEnt = itemTop.GetInventory().CreateInInventory("StoneKnife");
- SetRandomHealth(itemEnt);
- }
- rand = Math.RandomFloatInclusive(0.0, 1.0);
- if ( rand < 0.25 )
- itemEnt = player.GetInventory().CreateInInventory("SodaCan_Cola");
- else if ( rand > 0.75 )
- itemEnt = player.GetInventory().CreateInInventory("SodaCan_Spite");
- else
- itemEnt = player.GetInventory().CreateInInventory("SodaCan_Pipsi");
- SetRandomHealth(itemEnt);
- rand = Math.RandomFloatInclusive(0.0, 1.0);
- if ( rand < 0.35 )
- itemEnt = player.GetInventory().CreateInInventory("Apple");
- else if ( rand > 0.65 )
- itemEnt = player.GetInventory().CreateInInventory("Pear");
- else
- itemEnt = player.GetInventory().CreateInInventory("Plum");
- SetRandomHealth(itemEnt);
- }
- };
- Mission CreateCustomMission(string path)
- {
- return new CustomMission();
- }
- class MyClass: Managed
- {
- ref Timer timer;
- void MyClass()
- {
- Timer timer = new Timer(CALL_CATEGORY_GAMEPLAY);
- timer.Run(5, this, "PrintMsg", null, true);
- }
- void PrintMsg()
- {
- GetGame().ChatPlayer(1, "Hello!");
- Print("Log TETSTSSTS");
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement