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- prAdd2ForEachEnemyInArea:
- rForEachUnitInRangeTemplate(pTheWanShape)
- rIfUnitsAreNotAllied
- rAdd(rConstant(2))
- pTheWanShape:
- // Header
- BYTE 5 5 // Size
- BYTE 2 2 // Origin (Where the Unit would be)
- // Data
- BYTE 0 1 1 1 0
- BYTE 1 0 1 0 1
- BYTE 1 1 0 1 1
- BYTE 1 0 1 0 1
- BYTE 0 1 1 1 0
- // For good measure
- ALIGN 4
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