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Jun 4th, 2017
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  1. prAdd2ForEachEnemyInArea:
  2.     rForEachUnitInRangeTemplate(pTheWanShape)
  3.         rIfUnitsAreNotAllied
  4.             rAdd(rConstant(2))
  5.  
  6. pTheWanShape:
  7.     // Header
  8.     BYTE 5 5 // Size
  9.     BYTE 2 2 // Origin (Where the Unit would be)
  10.  
  11.     // Data
  12.     BYTE 0 1 1 1 0
  13.     BYTE 1 0 1 0 1
  14.     BYTE 1 1 0 1 1
  15.     BYTE 1 0 1 0 1
  16.     BYTE 0 1 1 1 0
  17.    
  18.     // For good measure
  19.     ALIGN 4
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