Nitorita

VOD 9 - u/Flip4coin

May 16th, 2017
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  1. Disclaimer: I had sound off for the first seven or so minutes, so I wasn't able to review anything voiceline-related for that duration.
  2.  
  3. 0:36 - Mercy gets hurt. Immediately heal her
  4. 0:56 - You didn't need to drop down; nobody was contesting you. Now you can't see much of your team
  5. 1:06 - Never have your back facing the enemy
  6. 2:01 - I can only assume that you're looking around for Genji because your team tells you about him. If you don't see him after a second or two, don't bother wasting any more time. Just get to cover
  7. 2:03 - You can see your Zarya getting hurt
  8. 2:27 - You could've naded yourself right after Genji's first slash to buy some time and potential anti-heal him
  9. 2:53 - It would be easier to take a second to nade her here and then pocket heal her up
  10. 2:57 - If you see Zen's Trancendence, don't Nano Visor. You saw Zen use his ultimate for a good 1-2 seconds and you still chose to Nano him
  11. 3:00 - Anti-heal the enemy Rein so that there's a use for your Soldier's Visor
  12. 3:06 - Roadhog flanks from behind. You turn around, completely exposing your back. Immediately find cover or move behind the garbage bin in front of you so that you can turn around and have vision of the payload and any enemies near it
  13. 3:30 - It would've been easier to just anti-heal Rein, since he's not using his shield
  14. 3:32 - Soldier gets hurt, but you ignore him. Also, questionable nade
  15. 3:39 - Nitpick: D.Va's flashes critical on the left
  16. 3:47 - You miss the sleep on the Roadhog. Instead of engaging him, circle around behind him where he can't see, and abuse cover near the crate and garbage bin so that he can't hurt you and you can still peek at your team to help them out
  17. 4:28 - I'd nade Zarya here in case she's bursted down. She doesn't, but it'll happen quite often in higher ranks
  18. 5:01 - Nade Zarya before you fire at her
  19. 5:12 - Back up a bit to the open area where it's safer and heal D.Va from a distance
  20. 5:26 - If you're persisting with this position, it's better to go up to the higher ground behind you where the health pack is
  21. 5:33 - No need to be on the payload at all
  22. 5:36 - Zarya starts getting hurt but you ignore her
  23. 5:43 - Nitpick: As soon as Soldier's topped off (I won't blame you for the one dart since you didn't know his HP), you should've unscoped. You did a minor tunnel vision here
  24. 5:44 - Move back, no need to expose yourself to any ultimates that might be used for the next team fight
  25. 5:49 - Seeing Soldier critical like that, I'd prepare to throw a nade over there
  26. 5:55 - With D.Va flanking to the left without max HP, you should be keeping a close watch over her
  27. 6:29 - You tunnel vision on the Pharah when your D.Va's getting hurt
  28. 6:39 - You tunnel vision on the Graviton, not sleeping Roadhog. You could've avoided this entire thing if you just Nano'd Pharah and just stayed back, letting her do her job while you watch your own position
  29. 7:04 - You see Pharah at full yet you still look at her
  30. 7:06 - You do it again, even though your Zarya's getting hurt
  31. 7:14 - As soon as you see Zarya getting hooked, you should've thrown a nade
  32. 7:17 - Questionable sleep
  33. 7:24 - Just because Genji's behind doesn't mean you should tunnel vision on him
  34. 7:32 - Nitpick: You *probably* could've slept the Roadhog if you flicked upwards immediately, but it's hard to say. It certainly would've improved your chances though
  35. 7:34 - You could've just walked up the stairs and hid behind the crates here
  36. 12:54 - I have no idea why you looked to the right
  37. 13:06 - Nitpick: Learn to glance left quickly every so often to see what's going on with your Pharah
  38. 13:12 - Bad position. Move very far back, against the wall
  39. 13:16 - As soon as you hear Soldier ulting, unscope and look for the closest place to get cover
  40. 13:56 - Use scoped shots, you're in no danger
  41. 14:01 - You should not have exposed yourself. Either wait for Zarya to move out or nade her
  42. 14:27 - Bad decision making. You should always Nano whoever is available to Nano. If you don't know where your high priority target is, just Nano a secondary instead
  43. 14:35 - Anti-heal the Graviton. Also, you had a window to Nano Pharah, but you missed it for some reason; consider spamming Q
  44. 14:55 - Instead of moving back and forth frantically, just stay further away from the payload
  45. 15:01 - If you're going to Sleep > Anti combo, do it instantly
  46. 15:05 - You should've stayed further back; your D.Va's getting hurt as well but you're tunneling her out of your vision
  47. 15:17 - You have nobody else on point, just run very far back
  48. 15:54 - Be prepared to Nano Winston
  49. 16:02 - Do it now
  50. 16:05 - Pointless nade; Pharah wasn't in any danger
  51. 16:08 - Again, Nano Winston. Also, you should've just thrown your sleep at Soldier in the rare case it might've hit
  52. 16:52 - Zarya walks past you injured and you ignore her
  53. 17:03 - You could've Nano's Winston here so he wouldn't lose this fight
  54. 17:15 - Nitpick: You can anti the enemy team here to scare them off; they're grouped up near the wall
  55. 17:17 - They have a Widow; get to cover
  56. 17:34 - Should've just slept the Rein
  57. 18:02 - Nano someone right now, anyone
  58. -------------------------
  59. Additional Remarks:
  60. - You often don't back off when you could, causing yourself to be at unnecessary risk. Remember the Golden Rule: Make sure you can see at least three teammates on your screen at all times.
  61. - There are instances where you tunnel vision a little, which is attributed to the lack of being flexible. You want to "confirm" that something is working out the way you want it to, but this often wastes time overall.
  62. - There were many opportunities to sleep or anti-heal the enemy team, but you'd pocket them for your own team. This is fine since you're only in Gold, but learn to use them in a way that disorients the enemy team.
  63. - Never stand directly in the enemy Rein's line of sight.
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