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- /**************************************************************************
- * *
- * Colored Chat Functions *
- * Author: exvel, Editor: Popoklopsi, Powerlord, Bara *
- * Version: 1.1.3 *
- * *
- **************************************************************************/
- #if defined _colors_included
- #endinput
- #endif
- #define _colors_included
- #define MAX_MESSAGE_LENGTH 250
- #define MAX_COLORS 16
- #define SERVER_INDEX 0
- #define NO_INDEX -1
- #define NO_PLAYER -2
- enum Colors
- {
- Color_Default = 0,
- Color_Darkred,
- Color_Pink,
- Color_Green,
- Color_Lightgreen,
- Color_Lime,
- Color_Red,
- Color_Grey,
- Color_Olive,
- Color_A,
- Color_Lightblue,
- Color_Blue,
- Color_D,
- Color_Purple,
- Color_Darkrange,
- Color_Orange
- }
- /* Colors' properties */
- new String:CTag[][] = {"{default}", "{darkred}", "{pink}", "{green}", "{lightgreen}", "{lime}", "{red}", "{grey}", "{olive}", "{a}", "{lightblue}", "{blue}", "{d}", "{purple}", "{darkorange}", "{orange}"};
- new String:CTagCode[][] = {"\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\x07", "\x08", "\x09", "\x0A", "\x0B", "\x0C", "\x0D", "\x0E", "\x0F", "\x10"};
- new bool:CTagReqSayText2[] = {false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false};
- new bool:CEventIsHooked = false;
- new bool:CSkipList[MAXPLAYERS+1] = {false,...};
- /* Game default profile */
- new bool:CProfile_Colors[] = {true, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false};
- new CProfile_TeamIndex[] = {NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX};
- new bool:CProfile_SayText2 = false;
- /**
- * Prints a message to a specific client in the chat area.
- * Supports color tags.
- *
- * @param client Client index.
- * @param szMessage Message (formatting rules).
- * @return No return
- *
- * On error/Errors: If the client is not connected an error will be thrown.
- */
- stock CPrintToChat(client, const String:szMessage[], any:...)
- {
- if (client <= 0 || client > MaxClients)
- ThrowError("Invalid client index %d", client);
- if (!IsClientInGame(client))
- ThrowError("Client %d is not in game", client);
- decl String:szBuffer[MAX_MESSAGE_LENGTH];
- decl String:szCMessage[MAX_MESSAGE_LENGTH];
- SetGlobalTransTarget(client);
- Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
- VFormat(szCMessage, sizeof(szCMessage), szBuffer, 3);
- new index = CFormat(szCMessage, sizeof(szCMessage));
- if (index == NO_INDEX)
- PrintToChat(client, "%s", szCMessage);
- else
- CSayText2(client, index, szCMessage);
- }
- stock CReplyToCommand(client, const String:szMessage[], any:...)
- {
- decl String:szCMessage[MAX_MESSAGE_LENGTH];
- VFormat(szCMessage, sizeof(szCMessage), szMessage, 3);
- if (client == 0)
- {
- CRemoveTags(szCMessage, sizeof(szCMessage));
- PrintToServer("%s", szCMessage);
- }
- else if (GetCmdReplySource() == SM_REPLY_TO_CONSOLE)
- {
- CRemoveTags(szCMessage, sizeof(szCMessage));
- PrintToConsole(client, "%s", szCMessage);
- }
- else
- {
- CPrintToChat(client, "%s", szCMessage);
- }
- }
- /**
- * Prints a message to all clients in the chat area.
- * Supports color tags.
- *
- * @param client Client index.
- * @param szMessage Message (formatting rules)
- * @return No return
- */
- stock CPrintToChatAll(const String:szMessage[], any:...)
- {
- decl String:szBuffer[MAX_MESSAGE_LENGTH];
- for (new i = 1; i <= MaxClients; i++)
- {
- if (IsClientInGame(i) && !IsFakeClient(i) && !CSkipList[i])
- {
- SetGlobalTransTarget(i);
- VFormat(szBuffer, sizeof(szBuffer), szMessage, 2);
- CPrintToChat(i, "%s", szBuffer);
- }
- CSkipList[i] = false;
- }
- }
- /**
- * Prints a message to a specific client in the chat area.
- * Supports color tags and teamcolor tag.
- *
- * @param client Client index.
- * @param author Author index whose color will be used for teamcolor tag.
- * @param szMessage Message (formatting rules).
- * @return No return
- *
- * On error/Errors: If the client or author are not connected an error will be thrown.
- */
- stock CPrintToChatEx(client, author, const String:szMessage[], any:...)
- {
- if (client <= 0 || client > MaxClients)
- ThrowError("Invalid client index %d", client);
- if (!IsClientInGame(client))
- ThrowError("Client %d is not in game", client);
- if (author < 0 || author > MaxClients)
- ThrowError("Invalid client index %d", author);
- decl String:szBuffer[MAX_MESSAGE_LENGTH];
- decl String:szCMessage[MAX_MESSAGE_LENGTH];
- SetGlobalTransTarget(client);
- Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
- VFormat(szCMessage, sizeof(szCMessage), szBuffer, 4);
- new index = CFormat(szCMessage, sizeof(szCMessage), author);
- if (index == NO_INDEX)
- PrintToChat(client, "%s", szCMessage);
- else
- CSayText2(client, author, szCMessage);
- }
- /**
- * Prints a message to all clients in the chat area.
- * Supports color tags and teamcolor tag.
- *
- * @param author Author index whos color will be used for teamcolor tag.
- * @param szMessage Message (formatting rules).
- * @return No return
- *
- * On error/Errors: If the author is not connected an error will be thrown.
- */
- stock CPrintToChatAllEx(author, const String:szMessage[], any:...)
- {
- if (author < 0 || author > MaxClients)
- ThrowError("Invalid client index %d", author);
- if (!IsClientInGame(author))
- ThrowError("Client %d is not in game", author);
- decl String:szBuffer[MAX_MESSAGE_LENGTH];
- for (new i = 1; i <= MaxClients; i++)
- {
- if (IsClientInGame(i) && !IsFakeClient(i) && !CSkipList[i])
- {
- SetGlobalTransTarget(i);
- VFormat(szBuffer, sizeof(szBuffer), szMessage, 3);
- CPrintToChatEx(i, author, "%s", szBuffer);
- }
- CSkipList[i] = false;
- }
- }
- /**
- * Removes color tags from the string.
- *
- * @param szMessage String.
- * @return No return
- */
- stock CRemoveTags(String:szMessage[], maxlength)
- {
- for (new i = 0; i < MAX_COLORS; i++)
- ReplaceString(szMessage, maxlength, CTag[i], "", false);
- ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
- }
- /**
- * Checks whether a color is allowed or not
- *
- * @param tag Color Tag.
- * @return True when color is supported, otherwise false
- */
- stock CColorAllowed(Colors:color)
- {
- if (!CEventIsHooked)
- {
- CSetupProfile();
- CEventIsHooked = true;
- }
- return CProfile_Colors[color];
- }
- /**
- * Replace the color with another color
- * Handle with care!
- *
- * @param color color to replace.
- * @param newColor color to replace with.
- * @noreturn
- */
- stock CReplaceColor(Colors:color, Colors:newColor)
- {
- if (!CEventIsHooked)
- {
- CSetupProfile();
- CEventIsHooked = true;
- }
- CProfile_Colors[color] = CProfile_Colors[newColor];
- CProfile_TeamIndex[color] = CProfile_TeamIndex[newColor];
- CTagReqSayText2[color] = CTagReqSayText2[newColor];
- Format(CTagCode[color], sizeof(CTagCode[]), CTagCode[newColor])
- }
- /**
- * This function should only be used right in front of
- * CPrintToChatAll or CPrintToChatAllEx and it tells
- * to those funcions to skip specified client when printing
- * message to all clients. After message is printed client will
- * no more be skipped.
- *
- * @param client Client index
- * @return No return
- */
- stock CSkipNextClient(client)
- {
- if (client <= 0 || client > MaxClients)
- ThrowError("Invalid client index %d", client);
- CSkipList[client] = true;
- }
- /**
- * Replaces color tags in a string with color codes
- *
- * @param szMessage String.
- * @param maxlength Maximum length of the string buffer.
- * @return Client index that can be used for SayText2 author index
- *
- * On error/Errors: If there is more then one team color is used an error will be thrown.
- */
- stock CFormat(String:szMessage[], maxlength, author=NO_INDEX)
- {
- decl String:szGameName[30];
- GetGameFolderName(szGameName, sizeof(szGameName));
- /* Hook event for auto profile setup on map start */
- if (!CEventIsHooked)
- {
- CSetupProfile();
- HookEvent("server_spawn", CEvent_MapStart, EventHookMode_PostNoCopy);
- CEventIsHooked = true;
- }
- new iRandomPlayer = NO_INDEX;
- // On CS:GO set invisible precolor
- if (StrEqual(szGameName, "csgo", false))
- Format(szMessage, maxlength, " \x01\x0B\x01%s", szMessage);
- /* If author was specified replace {teamcolor} tag */
- if (author != NO_INDEX)
- {
- if (CProfile_SayText2)
- {
- ReplaceString(szMessage, maxlength, "{teamcolor}", "\x03", false);
- iRandomPlayer = author;
- }
- /* If saytext2 is not supported by game replace {teamcolor} with green tag */
- else
- ReplaceString(szMessage, maxlength, "{teamcolor}", CTagCode[Color_Green], false);
- }
- else
- ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
- /* For other color tags we need a loop */
- for (new i = 0; i < MAX_COLORS; i++)
- {
- /* If tag not found - skip */
- if (StrContains(szMessage, CTag[i], false) == -1)
- continue;
- /* If tag is not supported by game replace it with green tag */
- else if (!CProfile_Colors[i])
- ReplaceString(szMessage, maxlength, CTag[i], CTagCode[Color_Green], false);
- /* If tag doesn't need saytext2 simply replace */
- else if (!CTagReqSayText2[i])
- ReplaceString(szMessage, maxlength, CTag[i], CTagCode[i], false);
- /* Tag needs saytext2 */
- else
- {
- /* If saytext2 is not supported by game replace tag with green tag */
- if (!CProfile_SayText2)
- ReplaceString(szMessage, maxlength, CTag[i], CTagCode[Color_Green], false);
- /* Game supports saytext2 */
- else
- {
- /* If random player for tag wasn't specified replace tag and find player */
- if (iRandomPlayer == NO_INDEX)
- {
- /* Searching for valid client for tag */
- iRandomPlayer = CFindRandomPlayerByTeam(CProfile_TeamIndex[i]);
- /* If player not found replace tag with green color tag */
- if (iRandomPlayer == NO_PLAYER)
- ReplaceString(szMessage, maxlength, CTag[i], CTagCode[Color_Green], false);
- /* If player was found simply replace */
- else
- ReplaceString(szMessage, maxlength, CTag[i], CTagCode[i], false);
- }
- /* If found another team color tag throw error */
- else
- {
- //ReplaceString(szMessage, maxlength, CTag[i], "");
- ThrowError("Using two team colors in one message is not allowed");
- }
- }
- }
- }
- return iRandomPlayer;
- }
- /**
- * Founds a random player with specified team
- *
- * @param color_team Client team.
- * @return Client index or NO_PLAYER if no player found
- */
- stock CFindRandomPlayerByTeam(color_team)
- {
- if (color_team == SERVER_INDEX)
- return 0;
- else
- {
- for (new i = 1; i <= MaxClients; i++)
- {
- if (IsClientInGame(i) && GetClientTeam(i) == color_team)
- return i;
- }
- }
- return NO_PLAYER;
- }
- /**
- * Sends a SayText2 usermessage to a client
- *
- * @param szMessage Client index
- * @param maxlength Author index
- * @param szMessage Message
- * @return No return.
- */
- stock CSayText2(client, author, const String:szMessage[])
- {
- new Handle:hBuffer = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
- if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
- {
- PbSetInt(hBuffer, "ent_idx", author);
- PbSetBool(hBuffer, "chat", true);
- PbSetString(hBuffer, "msg_name", szMessage);
- PbAddString(hBuffer, "params", "");
- PbAddString(hBuffer, "params", "");
- PbAddString(hBuffer, "params", "");
- PbAddString(hBuffer, "params", "");
- }
- else
- {
- BfWriteByte(hBuffer, author);
- BfWriteByte(hBuffer, true);
- BfWriteString(hBuffer, szMessage);
- }
- EndMessage();
- }
- /**
- * Creates game color profile
- * This function must be edited if you want to add more games support
- *
- * @return No return.
- */
- stock CSetupProfile()
- {
- decl String:szGameName[30];
- GetGameFolderName(szGameName, sizeof(szGameName));
- if (StrEqual(szGameName, "cstrike", false))
- {
- CProfile_Colors[Color_Lightgreen] = true;
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_Colors[Color_Olive] = true;
- CProfile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
- CProfile_TeamIndex[Color_Red] = 2;
- CProfile_TeamIndex[Color_Blue] = 3;
- CProfile_SayText2 = true;
- }
- else if (StrEqual(szGameName, "csgo", false))
- {
- CProfile_Colors[Color_Default] = true;
- CProfile_Colors[Color_Darkred] = true;
- CProfile_Colors[Color_Pink] = true;
- CProfile_Colors[Color_Green] = true;
- CProfile_Colors[Color_Lightgreen] = true;
- CProfile_Colors[Color_Lime] = true;
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Grey] = true;
- CProfile_Colors[Color_Olive] = true;
- CProfile_Colors[Color_A] = true;
- CProfile_Colors[Color_Lightblue] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_Colors[Color_D] = true;
- CProfile_Colors[Color_Purple] = true;
- CProfile_Colors[Color_Darkrange] = true;
- CProfile_Colors[Color_Orange] = true;
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_Colors[Color_Olive] = true;
- CProfile_Colors[Color_Darkred] = true;
- CProfile_Colors[Color_Lime] = true;
- CProfile_Colors[Color_Purple] = true;
- CProfile_Colors[Color_Grey] = true;
- CProfile_Colors[Color_Orange] = true;
- CProfile_TeamIndex[Color_Red] = 2;
- CProfile_TeamIndex[Color_Blue] = 3;
- CProfile_SayText2 = true;
- }
- else if (StrEqual(szGameName, "tf", false))
- {
- CProfile_Colors[Color_Lightgreen] = true;
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_Colors[Color_Olive] = true;
- CProfile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
- CProfile_TeamIndex[Color_Red] = 2;
- CProfile_TeamIndex[Color_Blue] = 3;
- CProfile_SayText2 = true;
- }
- else if (StrEqual(szGameName, "left4dead", false) || StrEqual(szGameName, "left4dead2", false))
- {
- CProfile_Colors[Color_Lightgreen] = true;
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_Colors[Color_Olive] = true;
- CProfile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
- CProfile_TeamIndex[Color_Red] = 3;
- CProfile_TeamIndex[Color_Blue] = 2;
- CProfile_SayText2 = true;
- }
- else if (StrEqual(szGameName, "hl2mp", false))
- {
- /* hl2mp profile is based on mp_teamplay convar */
- if (GetConVarBool(FindConVar("mp_teamplay")))
- {
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_Colors[Color_Olive] = true;
- CProfile_TeamIndex[Color_Red] = 3;
- CProfile_TeamIndex[Color_Blue] = 2;
- CProfile_SayText2 = true;
- }
- else
- {
- CProfile_SayText2 = false;
- CProfile_Colors[Color_Olive] = true;
- }
- }
- else if (StrEqual(szGameName, "dod", false))
- {
- CProfile_Colors[Color_Olive] = true;
- CProfile_SayText2 = false;
- }
- /* Profile for other games */
- else
- {
- if (GetUserMessageId("SayText2") == INVALID_MESSAGE_ID)
- {
- CProfile_SayText2 = false;
- }
- else
- {
- CProfile_Colors[Color_Red] = true;
- CProfile_Colors[Color_Blue] = true;
- CProfile_TeamIndex[Color_Red] = 2;
- CProfile_TeamIndex[Color_Blue] = 3;
- CProfile_SayText2 = true;
- }
- }
- }
- public Action:CEvent_MapStart(Handle:event, const String:name[], bool:dontBroadcast)
- {
- CSetupProfile();
- for (new i = 1; i <= MaxClients; i++)
- CSkipList[i] = false;
- }
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