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RobloxHackImporium

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Mar 15th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --Thanks to someone they name i will not say is this being traded around.--
  87.  
  88.  
  89. --Anyways Enjoy.--
  90. --//====================================================\\--
  91. --|| CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX ||
  92. --\\====================================================//--
  93.  
  94.  
  95. --Well that text under this tet is nothing anymore.--
  96. --You are a fucking faggot if you leaked this bitch.--
  97.  
  98. wait(0.3)
  99.  
  100. local Player = owner
  101. local Character = Player.Character
  102. local Humanoid = Character.Humanoid
  103. local LeftArm = Character["Left Arm"]
  104. local RightArm = Character["Right Arm"]
  105. local LeftLeg = Character["Left Leg"]
  106. local RightLeg = Character["Right Leg"]
  107. local Head = Character.Head
  108. local Torso = Character.Torso
  109. local RootPart = Character.HumanoidRootPart
  110. local RootJoint = RootPart.RootJoint
  111. local txt = Instance.new("BillboardGui", Character)
  112. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  113. local velocity = RootPart.Velocity.y
  114. CV = "Maroon"
  115. Player = game.Players.LocalPlayer
  116. char = Player.Character
  117. warn("Edit by XDavodioX")
  118. local txt = Instance.new("BillboardGui", Character)
  119. txt.Adornee = Character.Head
  120. txt.Name = "_status"
  121. txt.Size = UDim2.new(2, 0, 1.2, 0)
  122. txt.StudsOffset = Vector3.new(-9, 8, 0)
  123. local text = Instance.new("TextLabel", txt)
  124. text.Size = UDim2.new(10, 0, 7, 0)
  125. text.FontSize = "Size24"
  126. text.TextScaled = true
  127. text.TextTransparency = 0
  128. text.BackgroundTransparency = 1
  129. text.TextTransparency = 0
  130. text.TextStrokeTransparency = 1
  131. text.Font = "Code"
  132. v = Instance.new("Part")
  133. v.Name = "ColorBrick"
  134. v.Parent = Player.Character
  135. v.FormFactor = "Symmetric"
  136. v.Anchored = true
  137. v.CanCollide = false
  138. v.BottomSurface = "Smooth"
  139. v.TopSurface = "Smooth"
  140. v.Size = Vector3.new(10, 5, 3)
  141. v.Transparency = 1
  142. v.CFrame = Character.Torso.CFrame
  143. v.BrickColor = BrickColor.new(CV)
  144. v.Transparency = 1
  145. touchCounter = 0
  146. local cR=255
  147. local cG=0
  148. local cB=0
  149. local flg5=1 local omgidk=1
  150. local add=15
  151. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  152. if omgidk>10000 then omgidk=0 end
  153. omgidk=omgidk+1
  154. if cR>=255 then flg5=1 end
  155. if cG>=255 then flg5=2 end
  156. if cB>=255 then flg5=3 end
  157. if flg5==1 then cR=cR-add cG=cG+add end
  158. if flg5==2 then cG=cG-add cB=cB+add end
  159. if flg5==3 then cB=cB-add cR=cR+add end
  160. color=Color3.fromRGB(cR,cG,cB)
  161. text.TextColor3 = color
  162. end)
  163. v.Shape = "Block"
  164. text.Text = Player.Name..", The Rainbow Puncher"
  165. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  166. for _, c in pairs(workspace:children()) do
  167. local hum = c:findFirstChild("Humanoid")
  168. if hum ~= nil then
  169. local head = hit
  170. if head ~= nil then
  171. local targ = head.Position - Part.Position
  172. local mag = targ.magnitude
  173. if Magnitude >= mag and c.Name ~= Player.Name then
  174. CFuncs.Sound.Create("324867021", head, 1, 1)
  175. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  176. end
  177. end
  178. end
  179. end
  180. end
  181.  
  182. Parts={}
  183. function GetDiscoColor(hue)
  184. local section = hue % 1 * 3
  185. local secondary = 0.5 * math.pi * (section % 1)
  186. if section < 1 then
  187. return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  188. elseif section < 2 then
  189. return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  190. else
  191. return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  192. end
  193. end
  194. Part = function(x,y,z,color,tr,cc,an,parent)
  195. local p = Instance.new('Part',parent or Weapon)
  196. p.formFactor = 'Custom'
  197. p.Size = Vector3.new(x,y,z)
  198. p.BrickColor = BrickColor.new(color)
  199. p.CanCollide = cc
  200. p.Transparency = tr
  201. p.Anchored = an
  202. p.TopSurface,p.BottomSurface = 0,0
  203. p:BreakJoints''
  204. table.insert(Parts,p)
  205. return p
  206. end
  207. Weld = function(p0,p1)
  208. local w = Instance.new('Motor',p0)
  209. w.Part0 = p0
  210. w.Part1 = p1
  211. return w
  212. end
  213. Mesh = function(par,num,x,y,z)
  214. local msh = 0
  215. if num == 1 then
  216. msh = Instance.new("SpecialMesh",par)
  217. msh.MeshId='rbxasset://fonts/torso.mesh'
  218. msh.TextureId='rbxasset://25701026'
  219. end
  220. if num == 2 then
  221. msh = Instance.new("SpecialMesh",par)
  222. msh.MeshId='rbxasset://fonts/head.mesh'
  223. msh.TextureId='rbxassetid://25701026'
  224. end
  225. msh.Scale = Vector3.new(x,y,z)
  226. return msh
  227. end
  228. plr=Game.Players.LocalPlayer
  229. char=plr.Character
  230. for _,v in pairs(char:GetChildren()) do
  231. if v.ClassName=="Part" then
  232. v.Transparency=1
  233. elseif v.ClassName=="Hat" then
  234. v.Handle.Mesh.TextureId='rbxassetid://25701026'
  235. table.insert(Parts,v.Handle)
  236. end
  237. end
  238. t=Part(1,1,1,'',0,false,false,char)
  239. Mesh(t,1,1,1,1)
  240. Weld(char.Torso,t)
  241. a=Part(1,1,1,'',0,false,false,char)
  242. Mesh(a,1,.5,1,1)
  243. Weld(char['Right Arm'],a)
  244. a=Part(1,1,1,'',0,false,false,char)
  245. Mesh(a,1,.5,1,1)
  246. Weld(char['Left Arm'],a)
  247. l=Part(1,1,1,'',0,false,false,char)
  248. Mesh(l,1,.5,1,1)
  249. Weld(char['Right Leg'],l)
  250. l=Part(1,1,1,'',0,false,false,char)
  251. Mesh(l,1,.5,1,1)
  252. Weld(char['Left Leg'],l)
  253. h=Part(1,1,1,'',0,false,false,char)
  254. Mesh(h,2,1,1,1)
  255. Weld(char.Head,h)
  256. Spawn(function()
  257. while(coroutine.yield())do
  258. for i=1,#Parts do
  259. Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.8)--vertex 4 lyfe
  260. end
  261. end;
  262. end);
  263.  
  264. char.Head.face:Destroy()
  265.  
  266. for i,v in pairs(char:GetChildren()) do
  267. if v.ClassName == "Accessory" then
  268. v:Remove()
  269. elseif v.ClassName == "Shirt" then
  270. v:Remove()
  271. elseif v.ClassName == "Pants" then
  272. v:Remove()
  273. elseif v.ClassName == "ShirtGraphic" then
  274. v:Remove()
  275. end
  276. end
  277.  
  278. wait(0.3)
  279.  
  280. Player = game:GetService("Players").LocalPlayer
  281. PlayerGui = Player.PlayerGui
  282. Cam = workspace.CurrentCamera
  283. Backpack = Player.Backpack
  284. Character = Player.Character
  285. Humanoid = Character.Humanoid
  286. RootPart = Character["HumanoidRootPart"]
  287. Torso = Character["Torso"]
  288. Head = Character["Head"]
  289. RightArm = Character["Right Arm"]
  290. LeftArm = Character["Left Arm"]
  291. RightLeg = Character["Right Leg"]
  292. LeftLeg = Character["Left Leg"]
  293. RootJoint = RootPart["RootJoint"]
  294. Neck = Torso["Neck"]
  295. RightShoulder = Torso["Right Shoulder"]
  296. LeftShoulder = Torso["Left Shoulder"]
  297. RightHip = Torso["Right Hip"]
  298. LeftHip = Torso["Left Hip"]
  299. local sick = Instance.new("Sound",Character)
  300. sick.SoundId = "rbxassetid://198584962"
  301. sick.Looped = true
  302. sick.Pitch = 1
  303. sick.Volume = 86783
  304. sick:Play()
  305.  
  306. IT = Instance.new
  307. CF = CFrame.new
  308. VT = Vector3.new
  309. RAD = math.rad
  310. C3 = Color3.new
  311. UD2 = UDim2.new
  312. BRICKC = BrickColor.new
  313. ANGLES = CFrame.Angles
  314. EULER = CFrame.fromEulerAnglesXYZ
  315. COS = math.cos
  316. ACOS = math.acos
  317. SIN = math.sin
  318. ASIN = math.asin
  319. ABS = math.abs
  320. MRANDOM = math.random
  321. FLOOR = math.floor
  322.  
  323. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  324. local NEWMESH = IT(MESH)
  325. if MESH == "SpecialMesh" then
  326. NEWMESH.MeshType = MESHTYPE
  327. if MESHID ~= "nil" and MESHID ~= "" then
  328. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  329. end
  330. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  331. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  332. end
  333. end
  334. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  335. NEWMESH.Scale = SCALE
  336. NEWMESH.Parent = PARENT
  337. return NEWMESH
  338. end
  339.  
  340. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  341. local NEWPART = IT("Part")
  342. NEWPART.formFactor = FORMFACTOR
  343. NEWPART.Reflectance = REFLECTANCE
  344. NEWPART.Transparency = TRANSPARENCY
  345. NEWPART.CanCollide = false
  346. NEWPART.Locked = true
  347. NEWPART.Anchored = true
  348. if ANCHOR == false then
  349. NEWPART.Anchored = false
  350. end
  351. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  352. NEWPART.Name = NAME
  353. NEWPART.Size = SIZE
  354. NEWPART.Position = Torso.Position
  355. NEWPART.Material = MATERIAL
  356. NEWPART:BreakJoints()
  357. NEWPART.Parent = PARENT
  358. return NEWPART
  359. end
  360.  
  361.  
  362. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  363. local NEWPART = IT("Part")
  364. NEWPART.formFactor = FORMFACTOR
  365. NEWPART.Reflectance = REFLECTANCE
  366. NEWPART.Transparency = TRANSPARENCY
  367. NEWPART.CanCollide = false
  368. NEWPART.Locked = true
  369. NEWPART.Anchored = true
  370. if ANCHOR == false then
  371. NEWPART.Anchored = false
  372. end
  373. NEWPART.Name = NAME
  374. NEWPART.Size = SIZE
  375. NEWPART.Position = Torso.Position
  376. NEWPART.Material = MATERIAL
  377. NEWPART:BreakJoints()
  378. NEWPART.Parent = PARENT
  379. return NEWPART
  380. end
  381.  
  382. --//=================================\\
  383. --|| CUSTOMIZATION
  384. --\\=================================//
  385.  
  386. Player_Size = 1 --Size of the player.
  387. Animation_Speed = 6
  388. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  389.  
  390. local Speed = 500
  391. local Effects2 = {}
  392.  
  393. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  394. "Crimson",
  395. "Bright red",
  396. "Neon orange",
  397. "Deep orange",
  398. "Bright yellow",
  399. "New Yeller",
  400. "Br. yellowish green",
  401. "Lime green",
  402. "Sea green",
  403. "Bright bluish green",
  404. "Bright blue",
  405. "Lavender",
  406. "Royal purple",
  407. "Eggplant",
  408. "Hot pink"
  409. }
  410.  
  411. --//=================================\\
  412. --|| END OF CUSTOMIZATION
  413. --\\=================================//
  414.  
  415. local function weldBetween(a, b)
  416. local weldd = Instance.new("ManualWeld")
  417. weldd.Part0 = a
  418. weldd.Part1 = b
  419. weldd.C0 = CFrame.new()
  420. weldd.C1 = b.CFrame:inverse() * a.CFrame
  421. weldd.Parent = a
  422. return weldd
  423. end
  424.  
  425. --//=================================\\
  426. --|| USEFUL VALUES
  427. --\\=================================//
  428.  
  429. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  430. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  431. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  432. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  433. local CHANGEDEFENSE = 0
  434. local CHANGEDAMAGE = 0
  435. local CHANGEMOVEMENT = 0
  436. local ANIM = "Idle"
  437. local ATTACK = false
  438. local EQUIPPED = false
  439. local HOLD = false
  440. local COMBO = 1
  441. local Rooted = false
  442. local SINE = 0
  443. local KEYHOLD = false
  444. local CHANGE = 2 / Animation_Speed
  445. local WALKINGANIM = false
  446. local WALK = 0
  447. local VALUE1 = false
  448. local VALUE2 = false
  449. local ROBLOXIDLEANIMATION = IT("Animation")
  450. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  451. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  452. --ROBLOXIDLEANIMATION.Parent = Humanoid
  453. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  454. WEAPONGUI.Name = "Weapon GUI"
  455. local Weapon = IT("Model")
  456. Weapon.Name = "Adds"
  457. local HITFLOOR = nil
  458. local Effects = IT("Folder", Weapon)
  459. Effects.Name = "Effects"
  460. local ANIMATOR = Humanoid.Animator
  461. local ANIMATE = Character.Animate
  462. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  463. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  464. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  465. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  466. local UNANCHOR = true
  467.  
  468. rainbowNumber = 1
  469.  
  470. local SKILLTEXTCOLOR = BrickColor.new(Rainbow[rainbowNumber]).Color
  471.  
  472. --//=================================\\
  473. --\\=================================//
  474.  
  475.  
  476.  
  477.  
  478. --//=================================\\
  479. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  480. --\\=================================//
  481.  
  482. ArtificialHB = Instance.new("BindableEvent", script)
  483. ArtificialHB.Name = "ArtificialHB"
  484.  
  485. script:WaitForChild("ArtificialHB")
  486.  
  487. frame = Frame_Speed
  488. tf = 0
  489. allowframeloss = false
  490. tossremainder = false
  491. lastframe = tick()
  492. script.ArtificialHB:Fire()
  493.  
  494. game:GetService("RunService").Heartbeat:connect(function(s, p)
  495. tf = tf + s
  496. if tf >= frame then
  497. if allowframeloss then
  498. script.ArtificialHB:Fire()
  499. lastframe = tick()
  500. else
  501. for i = 1, math.floor(tf / frame) do
  502. script.ArtificialHB:Fire()
  503. end
  504. lastframe = tick()
  505. end
  506. if tossremainder then
  507. tf = 0
  508. else
  509. tf = tf - frame * math.floor(tf / frame)
  510. end
  511. end
  512. end)
  513.  
  514. --//=================================\\
  515. --\\=================================//
  516.  
  517.  
  518.  
  519. --//=================================\\
  520. --|| SOME FUNCTIONS
  521. --\\=================================//
  522.  
  523. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  524. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  525. end
  526.  
  527. function PositiveAngle(NUMBER)
  528. if NUMBER >= 0 then
  529. NUMBER = 0
  530. end
  531. return NUMBER
  532. end
  533.  
  534. function NegativeAngle(NUMBER)
  535. if NUMBER <= 0 then
  536. NUMBER = 0
  537. end
  538. return NUMBER
  539. end
  540.  
  541. function Swait(NUMBER)
  542. if NUMBER == 0 or NUMBER == nil then
  543. ArtificialHB.Event:wait()
  544. else
  545. for i = 1, NUMBER do
  546. ArtificialHB.Event:wait()
  547. end
  548. end
  549. end
  550.  
  551. function QuaternionFromCFrame(cf)
  552. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  553. local trace = m00 + m11 + m22
  554. if trace > 0 then
  555. local s = math.sqrt(1 + trace)
  556. local recip = 0.5 / s
  557. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  558. else
  559. local i = 0
  560. if m11 > m00 then
  561. i = 1
  562. end
  563. if m22 > (i == 0 and m00 or m11) then
  564. i = 2
  565. end
  566. if i == 0 then
  567. local s = math.sqrt(m00 - m11 - m22 + 1)
  568. local recip = 0.5 / s
  569. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  570. elseif i == 1 then
  571. local s = math.sqrt(m11 - m22 - m00 + 1)
  572. local recip = 0.5 / s
  573. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  574. elseif i == 2 then
  575. local s = math.sqrt(m22 - m00 - m11 + 1)
  576. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  577. end
  578. end
  579. end
  580.  
  581. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  582. local xs, ys, zs = x + x, y + y, z + z
  583. local wx, wy, wz = w * xs, w * ys, w * zs
  584. local xx = x * xs
  585. local xy = x * ys
  586. local xz = x * zs
  587. local yy = y * ys
  588. local yz = y * zs
  589. local zz = z * zs
  590. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  591. end
  592.  
  593. function QuaternionSlerp(a, b, t)
  594. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  595. local startInterp, finishInterp;
  596. if cosTheta >= 0.0001 then
  597. if (1 - cosTheta) > 0.0001 then
  598. local theta = ACOS(cosTheta)
  599. local invSinTheta = 1 / SIN(theta)
  600. startInterp = SIN((1 - t) * theta) * invSinTheta
  601. finishInterp = SIN(t * theta) * invSinTheta
  602. else
  603. startInterp = 1 - t
  604. finishInterp = t
  605. end
  606. else
  607. if (1 + cosTheta) > 0.0001 then
  608. local theta = ACOS(-cosTheta)
  609. local invSinTheta = 1 / SIN(theta)
  610. startInterp = SIN((t - 1) * theta) * invSinTheta
  611. finishInterp = SIN(t * theta) * invSinTheta
  612. else
  613. startInterp = t - 1
  614. finishInterp = t
  615. end
  616. end
  617. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  618. end
  619.  
  620. function Clerp(a, b, t)
  621. local qa = {QuaternionFromCFrame(a)}
  622. local qb = {QuaternionFromCFrame(b)}
  623. local ax, ay, az = a.x, a.y, a.z
  624. local bx, by, bz = b.x, b.y, b.z
  625. local _t = 1 - t
  626. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  627. end
  628.  
  629. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  630. local frame = IT("Frame")
  631. frame.BackgroundTransparency = TRANSPARENCY
  632. frame.BorderSizePixel = BORDERSIZEPIXEL
  633. frame.Position = POSITION
  634. frame.Size = SIZE
  635. frame.BackgroundColor3 = COLOR
  636. frame.BorderColor3 = BORDERCOLOR
  637. frame.Name = NAME
  638. frame.Parent = PARENT
  639. return frame
  640. end
  641.  
  642. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  643. local label = IT("TextLabel")
  644. label.BackgroundTransparency = 1
  645. label.Size = UD2(1, 0, 1, 0)
  646. label.Position = UD2(0, 0, 0, 0)
  647. label.TextColor3 = TEXTCOLOR
  648. label.TextStrokeTransparency = STROKETRANSPARENCY
  649. label.TextTransparency = TRANSPARENCY
  650. label.FontSize = TEXTFONTSIZE
  651. label.Font = TEXTFONT
  652. label.BorderSizePixel = BORDERSIZEPIXEL
  653. label.TextScaled = false
  654. label.Text = TEXT
  655. label.Name = NAME
  656. label.Parent = PARENT
  657. return label
  658. end
  659.  
  660. function NoOutlines(PART)
  661. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  662. end
  663.  
  664.  
  665. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  666. local NEWWELD = IT(TYPE)
  667. NEWWELD.Part0 = PART0
  668. NEWWELD.Part1 = PART1
  669. NEWWELD.C0 = C0
  670. NEWWELD.C1 = C1
  671. NEWWELD.Parent = PARENT
  672. return NEWWELD
  673. end
  674.  
  675. function CreateSound(ID, PARENT, VOLUME, PITCH)
  676. local NEWSOUND = nil
  677. coroutine.resume(coroutine.create(function()
  678. NEWSOUND = IT("Sound", PARENT)
  679. NEWSOUND.Volume = VOLUME
  680. NEWSOUND.Pitch = PITCH
  681. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  682. Swait()
  683. NEWSOUND:play()
  684. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  685. end))
  686. return NEWSOUND
  687. end
  688.  
  689. function CFrameFromTopBack(at, top, back)
  690. local right = top:Cross(back)
  691. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  692. end
  693.  
  694. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  695. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  696. local mesh = IT("SpecialMesh",wave)
  697. mesh.MeshType = "FileMesh"
  698. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  699. mesh.Scale = SIZE
  700. mesh.Offset = VT(0,0,-SIZE.X/8)
  701. wave.CFrame = CFRAME
  702. coroutine.resume(coroutine.create(function(PART)
  703. for i = 1, WAIT do
  704. Swait()
  705. mesh.Scale = mesh.Scale + GROW
  706. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  707. if DOESROT == true then
  708. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  709. end
  710. wave.Transparency = wave.Transparency + (0.5/WAIT)
  711. if wave.Transparency > 0.99 then
  712. wave:remove()
  713. end
  714. end
  715. end))
  716. end
  717.  
  718. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  719. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  720. local mesh = IT("SpecialMesh",wave)
  721. mesh.MeshType = "FileMesh"
  722. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  723. mesh.Scale = SIZE
  724. --mesh.Offset = VT(0,0,-SIZE.X/8)
  725. wave.CFrame = CFRAME
  726. coroutine.resume(coroutine.create(function(PART)
  727. for i = 1, WAIT do
  728. Swait()
  729. mesh.Scale = mesh.Scale + GROW
  730. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  731. if DOESROT == true then
  732. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  733. end
  734. wave.Transparency = wave.Transparency + (0.5/WAIT)
  735. if wave.Transparency > 0.99 then
  736. wave:remove()
  737. end
  738. end
  739. end))
  740. end
  741.  
  742. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  743. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  744. local mesh = IT("SpecialMesh",wave)
  745. mesh.MeshType = "FileMesh"
  746. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  747. mesh.Scale = SIZE
  748. wave.CFrame = CFRAME
  749. coroutine.resume(coroutine.create(function(PART)
  750. for i = 1, WAIT do
  751. Swait()
  752. mesh.Scale = mesh.Scale + GROW
  753. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  754. if DOESROT == true then
  755. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  756. end
  757. wave.Transparency = wave.Transparency + (0.5/WAIT)
  758. if wave.Transparency > 0.99 then
  759. wave:remove()
  760. end
  761. end
  762. end))
  763. end
  764.  
  765.  
  766. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  767. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  768. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  769. wave.CFrame = CFRAME
  770. coroutine.resume(coroutine.create(function(PART)
  771. for i = 1, WAIT do
  772. Swait()
  773. mesh.Scale = mesh.Scale * GROW
  774. wave.Transparency = wave.Transparency + (0.5/WAIT)
  775. if wave.Transparency > 0.99 then
  776. wave:remove()
  777. end
  778. end
  779. end))
  780. end
  781.  
  782. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  783. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  784. local mesh = IT("SpecialMesh",wave)
  785. mesh.MeshType = "Sphere"
  786. mesh.Scale = SIZE
  787. mesh.Offset = VT(0,0,0)
  788. wave.CFrame = CFRAME
  789. coroutine.resume(coroutine.create(function(PART)
  790. for i = 1, WAIT do
  791. Swait()
  792. mesh.Scale = mesh.Scale + GROW
  793. wave.Transparency = wave.Transparency + (1/WAIT)
  794. if wave.Transparency > 0.99 then
  795. wave:remove()
  796. end
  797. end
  798. end))
  799. end
  800.  
  801. function MakeForm(PART,TYPE)
  802. if TYPE == "Cyl" then
  803. local MSH = IT("CylinderMesh",PART)
  804. elseif TYPE == "Ball" then
  805. local MSH = IT("SpecialMesh",PART)
  806. MSH.MeshType = "Sphere"
  807. elseif TYPE == "Wedge" then
  808. local MSH = IT("SpecialMesh",PART)
  809. MSH.MeshType = "Wedge"
  810. end
  811. end
  812.  
  813. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  814. if FLOOR ~= nil then
  815. coroutine.resume(coroutine.create(function()
  816. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  817. PART.CFrame = CF(POSITION)
  818. for i = 1, 45 do
  819. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  820. RingPiece.Material = FLOOR.Material
  821. RingPiece.Color = FLOOR.Color
  822. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  823. Debris:AddItem(RingPiece,SWAIT/100)
  824. end
  825. PART:remove()
  826. end))
  827. end
  828. end
  829.  
  830. function CheckTableForString(Table, String)
  831. for i, v in pairs(Table) do
  832. if string.find(string.lower(String), string.lower(v)) then
  833. return true
  834. end
  835. end
  836. return false
  837. end
  838.  
  839. function CheckIntangible(Hit)
  840. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  841. if Hit and Hit.Parent then
  842. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  843. return true
  844. end
  845. end
  846. return false
  847. end
  848.  
  849. Debris = game:GetService("Debris")
  850.  
  851. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  852. local Direction = CFrame.new(StartPos, Vec).lookVector
  853. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  854. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  855. if RayHit and CheckIntangible(RayHit) then
  856. if DelayIfHit then
  857. wait()
  858. end
  859. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  860. end
  861. return RayHit, RayPos, RayNormal
  862. end
  863.  
  864. function turnto(position)
  865. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  866. end
  867.  
  868. --//=================================\\
  869. --|| WEAPON CREATION
  870. --\\=================================//
  871. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  872. Light = Instance.new("PointLight",FIST)
  873. Light.Brightness = 0.85
  874. touchCounter = 0
  875. local cR=255
  876. local cG=0
  877. local cB=0
  878. local flg5=1 local omgidk=1
  879. local add=7.5
  880. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  881. if omgidk>10000 then omgidk=0 end
  882. omgidk=omgidk+1
  883. if cR>=255 then flg5=1 end
  884. if cG>=255 then flg5=2 end
  885. if cB>=255 then flg5=3 end
  886. if flg5==1 then cR=cR-add cG=cG+add end
  887. if flg5==2 then cG=cG-add cB=cB+add end
  888. if flg5==3 then cB=cB-add cR=cR+add end
  889. color=Color3.fromRGB(cR,cG,cB)
  890. Light.Color = color
  891. end)
  892. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  893. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  894. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  895.  
  896. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  897. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  898. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  899. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  901. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  902. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  903. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904.  
  905. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  906. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  908. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  912. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  914. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. touchCounter = 0
  916. local cR=255
  917. local cG=0
  918. local cB=0
  919. local flg5=1 local omgidk=1
  920. local add=7.5
  921. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  922. if omgidk>10000 then omgidk=0 end
  923. omgidk=omgidk+1
  924. if cR>=255 then flg5=1 end
  925. if cG>=255 then flg5=2 end
  926. if cB>=255 then flg5=3 end
  927. if flg5==1 then cR=cR-add cG=cG+add end
  928. if flg5==2 then cG=cG-add cB=cB+add end
  929. if flg5==3 then cB=cB-add cR=cR+add end
  930. color=Color3.fromRGB(cR,cG,cB)
  931. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  932. if d then
  933. d.Color = color
  934. end
  935. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  936. if d then
  937. d.Color = color
  938. end
  939. end)
  940. for _, c in pairs(Weapon:GetChildren()) do
  941. if c.ClassName == "Part" then
  942. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  943. end
  944. end
  945.  
  946. Weapon.Parent = Character
  947.  
  948. local BODY = {}
  949.  
  950. for _, c in pairs(Character:GetChildren()) do
  951. if c.ClassName == "Part" then
  952. table.insert(BODY,{c,Character})
  953. for _, q in pairs(c:GetChildren()) do
  954. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  955. table.insert(BODY,{q,c})
  956. end
  957. end
  958. end
  959. end
  960.  
  961. function refit()
  962. Character.Parent = workspace
  963. for e = 1, #BODY do
  964. if BODY[e] ~= nil then
  965. local STUFF = BODY[e]
  966. local PART = STUFF[1]
  967. local PARENT = STUFF[2]
  968. PART.Parent = PARENT
  969. end
  970. end
  971. end
  972.  
  973. Humanoid.HealthChanged:connect(function()
  974. Humanoid.Parent = nil
  975. Humanoid.MaxHealth = "inf"
  976. Humanoid.Health = "inf"
  977. refit()
  978. Humanoid.Parent = Character
  979. end)
  980.  
  981. Humanoid.Died:connect(function()
  982. Humanoid.Parent = nil
  983. Humanoid.MaxHealth = "inf"
  984. Humanoid.Health = "inf"
  985. refit()
  986. Humanoid.Parent = Character
  987. end)
  988.  
  989. Humanoid.Died:connect(function()
  990. ATTACK = true
  991. end)
  992.  
  993. function onTouched(brick)
  994. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  995. if humn then
  996. humn.Health = -1
  997. end
  998. end
  999.  
  1000. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1001. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1002. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1003. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1004. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1005. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1006. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1007.  
  1008. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1009. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1010. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1011. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1012. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] R.I.P World", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5")
  1013. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6")
  1014. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7")
  1015.  
  1016. --//=================================\\
  1017. --|| DAMAGE FUNCTIONS
  1018. --\\=================================//
  1019.  
  1020. function onTouched(Torso)
  1021. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  1022. if humn then
  1023. humn.Health = -1
  1024. end
  1025. end
  1026.  
  1027. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1028. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1029. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1030. local BODYGYRO = IT("BodyGyro", STATPART)
  1031. local BODYPOSITION = IT("BodyPosition", STATPART)
  1032. BODYPOSITION.P = 2000
  1033. BODYPOSITION.D = 100
  1034. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1035. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1036. game:GetService("Debris"):AddItem(STATPART ,5)
  1037. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1038. BILLBOARDGUI.Adornee = STATPART
  1039. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1040. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1041. BILLBOARDGUI.AlwaysOnTop = false
  1042. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1043. TEXTLABEL.BackgroundTransparency = 1
  1044. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1045. TEXTLABEL.Text = TEXT
  1046. TEXTLABEL.Font = "SciFi"
  1047. TEXTLABEL.FontSize="Size42"
  1048. TEXTLABEL.TextColor3 = COLOR
  1049. TEXTLABEL.TextStrokeTransparency = 1
  1050. TEXTLABEL.TextScaled = true
  1051. TEXTLABEL.TextWrapped = true
  1052. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1053. if LABELTYPE == "Normal" then
  1054. for i = 1, 30 do
  1055. Swait()
  1056. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1057. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1058. end
  1059. elseif LABELTYPE == "Debuff" then
  1060. for i = 1, 30 do
  1061. Swait()
  1062. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1063. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1064. end
  1065. elseif LABELTYPE == "Shock" then
  1066. local ORIGIN = STATPART.Position
  1067. for i = 1, 30 do
  1068. Swait()
  1069. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1070. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1071. end
  1072. end
  1073. THEPART.Parent = nil
  1074. end),STATPART, BODYPOSITION, TEXTLABEL)
  1075. end
  1076.  
  1077. --//=================================\\
  1078. --|| DAMAGING
  1079. --\\=================================//
  1080.  
  1081. function killnearest(position,range,maxstrength,direction)
  1082. for i,v in ipairs(workspace:GetChildren()) do
  1083. local body = v:GetChildren()
  1084. for part = 1, #body do
  1085. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1086. if(body[part].Position - position).Magnitude < range then
  1087. if v.ClassName == "Model" then
  1088. --v:BreakJoints()
  1089. end
  1090. local POS = position
  1091. coroutine.resume(coroutine.create(function()
  1092. body[part].Anchored = true
  1093. body[part].Parent = Effects
  1094. body[part].CanCollide = true
  1095. local SIZE = body[part].Size
  1096. body[part].Material = "Neon"
  1097. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1098. for i = 1, 75 do
  1099. Swait()
  1100. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1101. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1102. end
  1103. coroutine.resume(coroutine.create(function()
  1104. while true do
  1105. Swait()
  1106. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1107. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1108. end
  1109. end))
  1110. body[part].Anchored = false
  1111. body[part].Velocity = direction.lookVector*maxstrength
  1112. end))
  1113. end
  1114. end
  1115. end
  1116. if v.ClassName == "Part" then
  1117. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1118. local POS = position
  1119. coroutine.resume(coroutine.create(function()
  1120. v.Anchored = true
  1121. v.Parent = Effects
  1122. local SIZE = v.Size
  1123. v.Material = "Neon"
  1124. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1125. for i = 1, 75 do
  1126. Swait()
  1127. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1128. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1129. end
  1130. coroutine.resume(coroutine.create(function()
  1131. while true do
  1132. Swait()
  1133. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1134. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1135. end
  1136. end))
  1137. v.Anchored = false
  1138. v.Velocity = direction.lookVector*maxstrength
  1139. end))
  1140. end
  1141. end
  1142. end
  1143. end
  1144.  
  1145. --//=================================\\
  1146. --|| ATTACK FUNCTIONS AND STUFF
  1147. --\\=================================//
  1148.  
  1149. function AttackTemplate()
  1150. ATTACK = true
  1151. Rooted = false
  1152. for i=0, 1, 0.1 / Animation_Speed do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1160. end
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164.  
  1165. function UltraPunch()
  1166. ATTACK = true
  1167. Rooted = false
  1168. local SPEED = Speed
  1169. Speed = 8
  1170. CreateSound("214876666", RightArm, 7.5, 0.8)
  1171. for i=0, 0, 0.1 / Animation_Speed do
  1172. Swait()
  1173. turnto(Mouse.Hit.p)
  1174. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1175. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. end
  1183. for i=0, 0, 0.1 / Animation_Speed do
  1184. Swait()
  1185. turnto(Mouse.Hit.p)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  1194. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1195. PART.Shape = "Ball"
  1196. local bv = Instance.new("BodyVelocity")
  1197. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1198. bv.velocity = RootPart.CFrame.lookVector*600
  1199. bv.Parent = PART
  1200. bv.Name = "PROJECTILEVELOCITY"
  1201. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  1202. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  1203. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  1204. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  1205. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1206. coroutine.resume(coroutine.create(function()
  1207. for i = 1, 11 do
  1208. Swait()
  1209. PART.Transparency = PART.Transparency + 0.2/10
  1210. PART.Size = PART.Size + VT(5,5,5)
  1211. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1212. end
  1213. PART:Destroy()
  1214. end))
  1215. for i=0, 0, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1223. end
  1224. Speed = SPEED
  1225. ATTACK = false
  1226. Rooted = false
  1227. end
  1228.  
  1229. function Punish()
  1230. Animation_Speed = 1
  1231. ATTACK = true
  1232. Rooted = false
  1233. local HASGRABBED = false
  1234. local WELD = nil
  1235. local TORS = nil
  1236. local hitting = FIST.Touched:connect(function(hit)
  1237. if hit.Parent:FindFirstChild("Humanoid") then
  1238. if hit.Parent.Humanoid.Health ~= 0 then
  1239. UNANCHOR = false
  1240. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1241. TORS.Anchored = true
  1242. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1243. WELD = weldBetween(RightArm,TORS)
  1244. HASGRABBED = true
  1245. Rooted = true
  1246. end
  1247. end
  1248. end)
  1249. for i=0, 2, 0.1 / Animation_Speed do
  1250. Swait()
  1251. if HASGRABBED == true then
  1252. break
  1253. end
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. end
  1261. hitting:disconnect()
  1262. if HASGRABBED == true then
  1263. TORS.Anchored = false
  1264. RootPart.Anchored = true
  1265. for i=0, 1.6, 0.1 / Animation_Speed do
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1273. end
  1274. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1275. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1276. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1277. SOUNDPART.CFrame = RootPart.CFrame
  1278. Debris:AddItem(SOUNDPART,5)
  1279. CreateSound("357202073", SOUNDPART, 0, 1)
  1280. for i = 1, 16 do
  1281. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1282. end
  1283. for i=0, 1.6, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1291. end
  1292. for i=0, 0.4, 0.1 / Animation_Speed do
  1293. Swait()
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. end
  1301. if HITFLOOR ~= nil then
  1302. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1303. end
  1304. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1305. WELD:remove()
  1306. for i = 1, 26 do
  1307. Swait()
  1308. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1309. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1310. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  1311. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  1312. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1313. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  1314. end
  1315. end
  1316. UNANCHOR = true
  1317. ATTACK = false
  1318. Rooted = false
  1319. Animation_Speed = 8
  1320. end
  1321.  
  1322. function Dash()
  1323. local ORIGIN = RootPart.Position
  1324. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1325. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1326. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1327. SOUNDPART.CFrame = RootPart.CFrame
  1328. Debris:AddItem(SOUNDPART,5)
  1329. CreateSound("357202032", SOUNDPART, 0, 1)
  1330. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1331. Swait()
  1332. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1333. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1334. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1335. SOUNDPART.CFrame = RootPart.CFrame
  1336. Debris:AddItem(SOUNDPART,5)
  1337. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  1338. for i=0, 0.5, 0.1 / Animation_Speed do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346. end
  1347. ATTACK = false
  1348. Rooted = false
  1349. end
  1350. function Begoner9000()
  1351. ATTACK = true
  1352. Rooted = true
  1353. CreateSound("255679384", RightArm, 8, 1)
  1354. for i=0, 0, 0.1 / Animation_Speed do
  1355. Swait()
  1356. turnto(Mouse.Hit.p)
  1357. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1358. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1359. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1360. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1361. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1362. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. end
  1370. for i=0, 0, 0.1 / Animation_Speed do
  1371. Swait()
  1372. turnto(Mouse.Hit.p)
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. end
  1380. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1381. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1382. coroutine.resume(coroutine.create(function()
  1383. Swait(0.01)
  1384. for i = 1, 2 do
  1385. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1386. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1387. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1388. end
  1389. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1390. for i = 1, 3 do
  1391. CreateSound("414517163", Effects, 3.5, 0.8)
  1392. CreateSound("414517163", Effects, 3.5, 0.8)
  1393. end
  1394. coroutine.resume(coroutine.create(function()
  1395. for i = 1, 3 do
  1396. Swait()
  1397. for i = 1, 1 do
  1398. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1399. end
  1400. for i = 1, 2 do
  1401. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1402. end
  1403. end
  1404. end))
  1405. end))
  1406. for i=0, 0, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1414. end
  1415. ATTACK = false
  1416. Rooted = false
  1417. end
  1418.  
  1419. --//=================================\\
  1420. --|| ASSIGN THINGS TO KEYS
  1421. --\\=================================//
  1422.  
  1423. function MouseDown(Mouse)
  1424. if ATTACK == false then
  1425. end
  1426. end
  1427.  
  1428. function MouseUp(Mouse)
  1429. HOLD = false
  1430. end
  1431.  
  1432. function KeyDown(Key)
  1433. KEYHOLD = true
  1434. if Key == "e" and ATTACK == false then
  1435. UltraPunch()
  1436. end
  1437.  
  1438. if Key == "f" and ATTACK == false then
  1439. Punish()
  1440. end
  1441.  
  1442. if Key == "c" and ATTACK == false then
  1443. Dash()
  1444. end
  1445.  
  1446. if Key == "q" and ATTACK == false then
  1447. Begoner9000()()
  1448. end
  1449.  
  1450. if Key == "t" and ATTACK == false then
  1451. Begoner9000()
  1452. wait(0.43)
  1453. Begoner9000()
  1454. wait(0.43)
  1455. Begoner9000()
  1456. wait(0.43)
  1457. Begoner9000()
  1458. wait(0.43)
  1459. Begoner9000()
  1460. wait(0.43)
  1461. Begoner9000()
  1462. wait(0.43)
  1463. Begoner9000()
  1464. wait(0.43)
  1465. Begoner9000()
  1466. wait(0.43)
  1467. Begoner9000()
  1468. wait(0.43)
  1469. Begoner9000()
  1470. end
  1471.  
  1472. if Key == "g" and ATTACK == false then
  1473. Begoner9000()
  1474. UltraPunch()
  1475. wait(0.0001)
  1476. Begoner9000()
  1477. UltraPunch()
  1478. wait(0.0001)
  1479. Begoner9000()
  1480. UltraPunch()
  1481. wait(0.0001)
  1482. Begoner9000()
  1483. UltraPunch()
  1484. wait(0.0001)
  1485. Begoner9000()
  1486. UltraPunch()
  1487. wait(0.0001)
  1488. Begoner9000()
  1489. UltraPunch()
  1490. wait(0.0001)
  1491. Begoner9000()
  1492. UltraPunch()
  1493. wait(0.0001)
  1494. Begoner9000()
  1495. UltraPunch()
  1496. wait(0.0001)
  1497. Begoner9000()
  1498. UltraPunch()
  1499. wait(0.0001)
  1500. Begoner9000()
  1501. UltraPunch()
  1502. wait(0.0001)
  1503. Begoner9000()
  1504. UltraPunch()
  1505. wait(0.0001)
  1506. Begoner9000()
  1507. UltraPunch()
  1508. wait(0.0001)
  1509. Begoner9000()
  1510. UltraPunch()
  1511. wait(0.0001)
  1512. Begoner9000()
  1513. UltraPunch()
  1514. wait(0.0001)
  1515. Begoner9000()
  1516. UltraPunch()
  1517. wait(0.0001)
  1518. Begoner9000()
  1519. UltraPunch()
  1520. wait(0.0001)
  1521. Begoner9000()
  1522. UltraPunch()
  1523. wait(0.0001)
  1524. Begoner9000()
  1525. UltraPunch()
  1526. wait(0.0001)
  1527. Begoner9000()
  1528. UltraPunch()
  1529. wait(0.0001)
  1530. Begoner9000()
  1531. UltraPunch()
  1532. wait(0.0001)
  1533. Begoner9000()
  1534. UltraPunch()
  1535. wait(0.0001)
  1536. Begoner9000()
  1537. UltraPunch()
  1538. wait(0.0001)
  1539. Begoner9000()
  1540. UltraPunch()
  1541. wait(0.0001)
  1542. Begoner9000()
  1543. UltraPunch()
  1544. wait(0.0001)
  1545. Begoner9000()
  1546. UltraPunch()
  1547. wait(0.0001)
  1548. Begoner9000()
  1549. UltraPunch()
  1550. wait(0.0001)
  1551. Begoner9000()
  1552. UltraPunch()
  1553. wait(0.0001)
  1554. Begoner9000()
  1555. UltraPunch()
  1556. wait(0.0001)
  1557. Begoner9000()
  1558. UltraPunch()
  1559. wait(0.0001)
  1560. Begoner9000()
  1561. UltraPunch()
  1562. wait(0.0001)
  1563. Begoner9000()
  1564. UltraPunch()
  1565. wait(0.0001)
  1566. Begoner9000()
  1567. UltraPunch()
  1568. wait(0.0001)
  1569. Begoner9000()
  1570. UltraPunch()
  1571. wait(0.0001)
  1572. Begoner9000()
  1573. UltraPunch()
  1574. wait(0.0001)
  1575. Begoner9000()
  1576. UltraPunch()
  1577. wait(0.0001)
  1578. Begoner9000()
  1579. UltraPunch()
  1580. wait(0.0001)
  1581. Begoner9000()
  1582. UltraPunch()
  1583. wait(0.0001)
  1584. Begoner9000()
  1585. UltraPunch()
  1586. wait(0.0001)
  1587. Begoner9000()
  1588. UltraPunch()
  1589. wait(0.0001)
  1590. Begoner9000()
  1591. UltraPunch()
  1592. wait(0.0001)
  1593. Begoner9000()
  1594. UltraPunch()
  1595. wait(0.0001)
  1596. Begoner9000()
  1597. UltraPunch()
  1598. wait(0.0001)
  1599. Begoner9000()
  1600. UltraPunch()
  1601. wait(0.0001)
  1602. Begoner9000()
  1603. UltraPunch()
  1604. wait(0.0001)
  1605. Begoner9000()
  1606. UltraPunch()
  1607. wait(0.0001)
  1608. Begoner9000()
  1609. UltraPunch()
  1610. wait(0.0001)
  1611. Begoner9000()
  1612. UltraPunch()
  1613. wait(0.0001)
  1614. Begoner9000()
  1615. UltraPunch()
  1616. wait(0.0001)
  1617. Begoner9000()
  1618. UltraPunch()
  1619. wait(0.0001)
  1620. Begoner9000()
  1621. UltraPunch()
  1622. wait(0.0001)
  1623. Begoner9000()
  1624. UltraPunch()
  1625. wait(0.0001)
  1626. Begoner9000()
  1627. UltraPunch()
  1628. wait(0.0001)
  1629. Begoner9000()
  1630. UltraPunch()
  1631. wait(0.0001)
  1632. Begoner9000()
  1633. UltraPunch()
  1634. wait(0.0001)
  1635. Begoner9000()
  1636. UltraPunch()
  1637. wait(0.0001)
  1638. Begoner9000()
  1639. UltraPunch()
  1640. wait(0.0001)
  1641. Begoner9000()
  1642. UltraPunch()
  1643. wait(0.0001)
  1644. Begoner9000()
  1645. UltraPunch()
  1646. wait(0.0001)
  1647. Begoner9000()
  1648. UltraPunch()
  1649. wait(0.0001)
  1650. Begoner9000()
  1651. UltraPunch()
  1652. wait(0.0001)
  1653. Begoner9000()
  1654. UltraPunch()
  1655. wait(0.0001)
  1656. Begoner9000()
  1657. UltraPunch()
  1658. wait(0.0001)
  1659. Begoner9000()
  1660. UltraPunch()
  1661. wait(0.0001)
  1662. Begoner9000()
  1663. UltraPunch()
  1664. wait(0.0001)
  1665. Begoner9000()
  1666. UltraPunch()
  1667. wait(0.0001)
  1668. Begoner9000()
  1669. UltraPunch()
  1670. wait(0.0001)
  1671. Begoner9000()
  1672. UltraPunch()
  1673. wait(0.0001)
  1674. Begoner9000()
  1675. UltraPunch()
  1676. wait(0.0001)
  1677. Begoner9000()
  1678. UltraPunch()
  1679. wait(0.0001)
  1680. Begoner9000()
  1681. UltraPunch()
  1682. wait(0.0001)
  1683. Begoner9000()
  1684. UltraPunch()
  1685. wait(0.0001)
  1686. Begoner9000()
  1687. UltraPunch()
  1688. wait(0.0001)
  1689. Begoner9000()
  1690. UltraPunch()
  1691. wait(0.0001)
  1692. Begoner9000()
  1693. UltraPunch()
  1694. wait(0.0001)
  1695. Begoner9000()
  1696. UltraPunch()
  1697. wait(0.0001)
  1698. Begoner9000()
  1699. UltraPunch()
  1700. wait(0.0001)
  1701. Begoner9000()
  1702. UltraPunch()
  1703. wait(0.0001)
  1704. Begoner9000()
  1705. UltraPunch()
  1706. wait(0.0001)
  1707. Begoner9000()
  1708. UltraPunch()
  1709. wait(0.0001)
  1710. Begoner9000()
  1711. UltraPunch()
  1712. wait(0.0001)
  1713. Begoner9000()
  1714. UltraPunch()
  1715. wait(0.0001)
  1716. Begoner9000()
  1717. UltraPunch()
  1718. wait(0.0001)
  1719. Begoner9000()
  1720. UltraPunch()
  1721. wait(0.0001)
  1722. Begoner9000()
  1723. UltraPunch()
  1724. wait(0.0001)
  1725. Begoner9000()
  1726. UltraPunch()
  1727. wait(0.0001)
  1728. Begoner9000()
  1729. UltraPunch()
  1730. wait(0.0001)
  1731. Begoner9000()
  1732. UltraPunch()
  1733. wait(0.0001)
  1734. Begoner9000()
  1735. UltraPunch()
  1736. wait(0.0001)
  1737. Begoner9000()
  1738. UltraPunch()
  1739. wait(0.0001)
  1740. Begoner9000()
  1741. UltraPunch()
  1742. wait(0.0001)
  1743. Begoner9000()
  1744. UltraPunch()
  1745. wait(0.0001)
  1746. Begoner9000()
  1747. UltraPunch()
  1748. wait(0.0001)
  1749. Begoner9000()
  1750. UltraPunch()
  1751. wait(0.0001)
  1752. Begoner9000()
  1753. UltraPunch()
  1754. wait(0.0001)
  1755. Begoner9000()
  1756. UltraPunch()
  1757. wait(0.0001)
  1758. Begoner9000()
  1759. UltraPunch()
  1760. wait(0.0001)
  1761. Begoner9000()
  1762. UltraPunch()
  1763. wait(0.0001)
  1764. Begoner9000()
  1765. UltraPunch()
  1766. wait(0.0001)
  1767. Begoner9000()
  1768. UltraPunch()
  1769. wait(0.0001)
  1770. Begoner9000()
  1771. UltraPunch()
  1772. end
  1773.  
  1774. if Key == "r" and ATTACK == false then
  1775. UltraPunch()
  1776. wait(0.0002)
  1777. UltraPunch()
  1778. wait(0.0002)
  1779. UltraPunch()
  1780. wait(0.0002)
  1781. UltraPunch()
  1782. wait(0.0002)
  1783. UltraPunch()
  1784. wait(0.0002)
  1785. UltraPunch()
  1786. wait(0.0002)
  1787. UltraPunch()
  1788. wait(0.0002)
  1789. UltraPunch()
  1790. wait(0.0002)
  1791. UltraPunch()
  1792. wait(0.0002)
  1793. UltraPunch()
  1794. wait(0.0002)
  1795. UltraPunch()
  1796. wait(0.0002)
  1797. UltraPunch()
  1798. wait(0.0002)
  1799. UltraPunch()
  1800. wait(0.0002)
  1801. UltraPunch()
  1802. wait(0.0002)
  1803. UltraPunch()
  1804. wait(0.0002)
  1805. UltraPunch()
  1806. wait(0.0002)
  1807. UltraPunch()
  1808. wait(0.0002)
  1809. UltraPunch()
  1810. wait(0.0002)
  1811. UltraPunch()
  1812. wait(0.0002)
  1813. UltraPunch()
  1814. wait(0.0002)
  1815. UltraPunch()
  1816. wait(0.0002)
  1817. UltraPunch()
  1818. end
  1819.  
  1820. if Key == "p" and ATTACK == false then
  1821. if Speed == 16 then
  1822. Speed = 150
  1823. elseif Speed == 150 then
  1824. Speed = 16
  1825. end
  1826. end
  1827. end
  1828.  
  1829. function KeyUp(Key)
  1830. KEYHOLD = false
  1831. end
  1832.  
  1833. Mouse.Button1Down:connect(function(NEWKEY)
  1834. MouseDown(NEWKEY)
  1835. end)
  1836. Mouse.Button1Up:connect(function(NEWKEY)
  1837. MouseUp(NEWKEY)
  1838. end)
  1839. Mouse.KeyDown:connect(function(NEWKEY)
  1840. KeyDown(NEWKEY)
  1841. end)
  1842. Mouse.KeyUp:connect(function(NEWKEY)
  1843. KeyUp(NEWKEY)
  1844. end)
  1845.  
  1846. --//=================================\\
  1847. --\\=================================//
  1848.  
  1849.  
  1850. function unanchor()
  1851. if UNANCHOR == true then
  1852. g = Character:GetChildren()
  1853. for i = 1, #g do
  1854. if g[i].ClassName == "Part" then
  1855. g[i].Anchored = false
  1856. end
  1857. end
  1858. end
  1859. end
  1860.  
  1861.  
  1862. --//=================================\\
  1863. --|| WRAP THE WHOLE SCRIPT UP
  1864. --\\=================================//
  1865.  
  1866. Humanoid.Changed:connect(function(Jump)
  1867. if Jump == "Jump" and (Disable_Jump == true) then
  1868. Humanoid.Jump = false
  1869. end
  1870. end)
  1871.  
  1872. while true do
  1873. Swait()
  1874. ANIMATE.Parent = nil
  1875. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1876. IDLEANIMATION:Play()
  1877. SINE = SINE + CHANGE
  1878. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1879. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1880. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1881. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1882. local WALKSPEEDVALUE = 0
  1883. if Speed < 35 then
  1884. WALKSPEEDVALUE = 48
  1885. else
  1886. WALKSPEEDVALUE = 48
  1887. end
  1888. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1889. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1890. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1891. if Speed < 35 then
  1892. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1893. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1894. else
  1895. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1896. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1897. end
  1898. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1899. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1900. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1902. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1903. end
  1904. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1905. ANIM = "Jump"
  1906. if ATTACK == false then
  1907. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1913. end
  1914. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1915. ANIM = "Fall"
  1916. if ATTACK == false then
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1923. end
  1924. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1925. ANIM = "Idle"
  1926. if ATTACK == false then
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1933. end
  1934. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1935. ANIM = "Walk"
  1936. WALK = WALK + 1 / Animation_Speed
  1937. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1938. WALK = 0
  1939. if WALKINGANIM == true then
  1940. WALKINGANIM = false
  1941. elseif WALKINGANIM == false then
  1942. WALKINGANIM = true
  1943. end
  1944. end
  1945. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1946. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1947. if ATTACK == false then
  1948. if Speed < 35 then
  1949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1953. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1955. else
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1962. end
  1963. end
  1964. end
  1965. unanchor()
  1966. Humanoid.MaxHealth = "inf"
  1967. Humanoid.Health = "inf"
  1968. if Rooted == false then
  1969. Disable_Jump = false
  1970. Humanoid.WalkSpeed = Speed
  1971. elseif Rooted == true then
  1972. Disable_Jump = true
  1973. Humanoid.WalkSpeed = 0
  1974. end
  1975. local MATHS = {"0","1"}
  1976. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1977. Humanoid.PlatformStand = false
  1978. end
  1979.  
  1980.  
  1981. --//====================================================\\--
  1982. --|| END OF SCRIPT
  1983. --\\====================================================//--
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