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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | - | --If they read this, fuck you.-- |
| 2 | + | |
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | - | local Player = game.Players.localPlayer |
| 15 | + | local function fakeEvent() |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | --Thanks to someone they name i will not say is this being traded around.-- | |
| 87 | ||
| 88 | ||
| 89 | --Anyways Enjoy.-- | |
| 90 | --//====================================================\\-- | |
| 91 | --|| CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX || | |
| 92 | --\\====================================================//-- | |
| 93 | ||
| 94 | ||
| 95 | --Well that text under this tet is nothing anymore.-- | |
| 96 | --You are a fucking faggot if you leaked this bitch.-- | |
| 97 | ||
| 98 | wait(0.3) | |
| 99 | ||
| 100 | local Player = owner | |
| 101 | local Character = Player.Character | |
| 102 | local Humanoid = Character.Humanoid | |
| 103 | local LeftArm = Character["Left Arm"] | |
| 104 | local RightArm = Character["Right Arm"] | |
| 105 | local LeftLeg = Character["Left Leg"] | |
| 106 | local RightLeg = Character["Right Leg"] | |
| 107 | local Head = Character.Head | |
| 108 | local Torso = Character.Torso | |
| 109 | local RootPart = Character.HumanoidRootPart | |
| 110 | local RootJoint = RootPart.RootJoint | |
| 111 | local txt = Instance.new("BillboardGui", Character)
| |
| 112 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 113 | local velocity = RootPart.Velocity.y | |
| 114 | CV = "Maroon" | |
| 115 | Player = game.Players.LocalPlayer | |
| 116 | char = Player.Character | |
| 117 | warn("Edit by XDavodioX")
| |
| 118 | local txt = Instance.new("BillboardGui", Character)
| |
| 119 | txt.Adornee = Character.Head | |
| 120 | txt.Name = "_status" | |
| 121 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 122 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 123 | local text = Instance.new("TextLabel", txt)
| |
| 124 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 125 | text.FontSize = "Size24" | |
| 126 | text.TextScaled = true | |
| 127 | text.TextTransparency = 0 | |
| 128 | text.BackgroundTransparency = 1 | |
| 129 | text.TextTransparency = 0 | |
| 130 | text.TextStrokeTransparency = 1 | |
| 131 | text.Font = "Code" | |
| 132 | v = Instance.new("Part")
| |
| 133 | v.Name = "ColorBrick" | |
| 134 | v.Parent = Player.Character | |
| 135 | v.FormFactor = "Symmetric" | |
| 136 | v.Anchored = true | |
| 137 | v.CanCollide = false | |
| 138 | v.BottomSurface = "Smooth" | |
| 139 | v.TopSurface = "Smooth" | |
| 140 | v.Size = Vector3.new(10, 5, 3) | |
| 141 | v.Transparency = 1 | |
| 142 | v.CFrame = Character.Torso.CFrame | |
| 143 | v.BrickColor = BrickColor.new(CV) | |
| 144 | v.Transparency = 1 | |
| 145 | touchCounter = 0 | |
| 146 | local cR=255 | |
| 147 | local cG=0 | |
| 148 | local cB=0 | |
| 149 | local flg5=1 local omgidk=1 | |
| 150 | local add=15 | |
| 151 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 152 | if omgidk>10000 then omgidk=0 end | |
| 153 | omgidk=omgidk+1 | |
| 154 | if cR>=255 then flg5=1 end | |
| 155 | if cG>=255 then flg5=2 end | |
| 156 | if cB>=255 then flg5=3 end | |
| 157 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 158 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 159 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 160 | color=Color3.fromRGB(cR,cG,cB) | |
| 161 | text.TextColor3 = color | |
| 162 | end) | |
| 163 | v.Shape = "Block" | |
| 164 | text.Text = Player.Name..", The Rainbow Puncher" | |
| 165 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 166 | for _, c in pairs(workspace:children()) do | |
| 167 | local hum = c:findFirstChild("Humanoid")
| |
| 168 | if hum ~= nil then | |
| 169 | local head = hit | |
| 170 | if head ~= nil then | |
| 171 | local targ = head.Position - Part.Position | |
| 172 | local mag = targ.magnitude | |
| 173 | if Magnitude >= mag and c.Name ~= Player.Name then | |
| 174 | CFuncs.Sound.Create("324867021", head, 1, 1)
| |
| 175 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
| 176 | end | |
| 177 | end | |
| 178 | end | |
| 179 | end | |
| 180 | end | |
| 181 | ||
| 182 | Parts={}
| |
| 183 | function GetDiscoColor(hue) | |
| 184 | local section = hue % 1 * 3 | |
| 185 | local secondary = 0.5 * math.pi * (section % 1) | |
| 186 | if section < 1 then | |
| 187 | return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) | |
| 188 | elseif section < 2 then | |
| 189 | return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) | |
| 190 | else | |
| 191 | return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) | |
| 192 | end | |
| 193 | end | |
| 194 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 195 | local p = Instance.new('Part',parent or Weapon)
| |
| 196 | p.formFactor = 'Custom' | |
| 197 | p.Size = Vector3.new(x,y,z) | |
| 198 | p.BrickColor = BrickColor.new(color) | |
| 199 | p.CanCollide = cc | |
| 200 | p.Transparency = tr | |
| 201 | - | Mouse = Player:GetMouse() |
| 201 | + | |
| 202 | p.TopSurface,p.BottomSurface = 0,0 | |
| 203 | p:BreakJoints'' | |
| 204 | table.insert(Parts,p) | |
| 205 | return p | |
| 206 | end | |
| 207 | Weld = function(p0,p1) | |
| 208 | local w = Instance.new('Motor',p0)
| |
| 209 | w.Part0 = p0 | |
| 210 | w.Part1 = p1 | |
| 211 | return w | |
| 212 | end | |
| 213 | Mesh = function(par,num,x,y,z) | |
| 214 | local msh = 0 | |
| 215 | if num == 1 then | |
| 216 | msh = Instance.new("SpecialMesh",par)
| |
| 217 | msh.MeshId='rbxasset://fonts/torso.mesh' | |
| 218 | msh.TextureId='rbxasset://25701026' | |
| 219 | end | |
| 220 | if num == 2 then | |
| 221 | msh = Instance.new("SpecialMesh",par)
| |
| 222 | msh.MeshId='rbxasset://fonts/head.mesh' | |
| 223 | msh.TextureId='rbxassetid://25701026' | |
| 224 | end | |
| 225 | msh.Scale = Vector3.new(x,y,z) | |
| 226 | return msh | |
| 227 | end | |
| 228 | plr=Game.Players.LocalPlayer | |
| 229 | char=plr.Character | |
| 230 | for _,v in pairs(char:GetChildren()) do | |
| 231 | if v.ClassName=="Part" then | |
| 232 | v.Transparency=1 | |
| 233 | elseif v.ClassName=="Hat" then | |
| 234 | v.Handle.Mesh.TextureId='rbxassetid://25701026' | |
| 235 | table.insert(Parts,v.Handle) | |
| 236 | end | |
| 237 | end | |
| 238 | t=Part(1,1,1,'',0,false,false,char) | |
| 239 | Mesh(t,1,1,1,1) | |
| 240 | Weld(char.Torso,t) | |
| 241 | a=Part(1,1,1,'',0,false,false,char) | |
| 242 | Mesh(a,1,.5,1,1) | |
| 243 | Weld(char['Right Arm'],a) | |
| 244 | a=Part(1,1,1,'',0,false,false,char) | |
| 245 | Mesh(a,1,.5,1,1) | |
| 246 | Weld(char['Left Arm'],a) | |
| 247 | l=Part(1,1,1,'',0,false,false,char) | |
| 248 | Mesh(l,1,.5,1,1) | |
| 249 | Weld(char['Right Leg'],l) | |
| 250 | l=Part(1,1,1,'',0,false,false,char) | |
| 251 | Mesh(l,1,.5,1,1) | |
| 252 | Weld(char['Left Leg'],l) | |
| 253 | h=Part(1,1,1,'',0,false,false,char) | |
| 254 | Mesh(h,2,1,1,1) | |
| 255 | Weld(char.Head,h) | |
| 256 | Spawn(function() | |
| 257 | while(coroutine.yield())do | |
| 258 | for i=1,#Parts do | |
| 259 | Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.8)--vertex 4 lyfe | |
| 260 | end | |
| 261 | end; | |
| 262 | end); | |
| 263 | ||
| 264 | char.Head.face:Destroy() | |
| 265 | ||
| 266 | for i,v in pairs(char:GetChildren()) do | |
| 267 | if v.ClassName == "Accessory" then | |
| 268 | v:Remove() | |
| 269 | elseif v.ClassName == "Shirt" then | |
| 270 | v:Remove() | |
| 271 | elseif v.ClassName == "Pants" then | |
| 272 | v:Remove() | |
| 273 | elseif v.ClassName == "ShirtGraphic" then | |
| 274 | v:Remove() | |
| 275 | end | |
| 276 | end | |
| 277 | ||
| 278 | wait(0.3) | |
| 279 | ||
| 280 | Player = game:GetService("Players").LocalPlayer
| |
| 281 | PlayerGui = Player.PlayerGui | |
| 282 | Cam = workspace.CurrentCamera | |
| 283 | Backpack = Player.Backpack | |
| 284 | Character = Player.Character | |
| 285 | Humanoid = Character.Humanoid | |
| 286 | RootPart = Character["HumanoidRootPart"] | |
| 287 | Torso = Character["Torso"] | |
| 288 | Head = Character["Head"] | |
| 289 | RightArm = Character["Right Arm"] | |
| 290 | LeftArm = Character["Left Arm"] | |
| 291 | RightLeg = Character["Right Leg"] | |
| 292 | LeftLeg = Character["Left Leg"] | |
| 293 | RootJoint = RootPart["RootJoint"] | |
| 294 | Neck = Torso["Neck"] | |
| 295 | RightShoulder = Torso["Right Shoulder"] | |
| 296 | LeftShoulder = Torso["Left Shoulder"] | |
| 297 | RightHip = Torso["Right Hip"] | |
| 298 | LeftHip = Torso["Left Hip"] | |
| 299 | local sick = Instance.new("Sound",Character)
| |
| 300 | sick.SoundId = "rbxassetid://198584962" | |
| 301 | sick.Looped = true | |
| 302 | sick.Pitch = 1 | |
| 303 | sick.Volume = 86783 | |
| 304 | sick:Play() | |
| 305 | ||
| 306 | IT = Instance.new | |
| 307 | CF = CFrame.new | |
| 308 | VT = Vector3.new | |
| 309 | RAD = math.rad | |
| 310 | C3 = Color3.new | |
| 311 | UD2 = UDim2.new | |
| 312 | BRICKC = BrickColor.new | |
| 313 | ANGLES = CFrame.Angles | |
| 314 | EULER = CFrame.fromEulerAnglesXYZ | |
| 315 | COS = math.cos | |
| 316 | ACOS = math.acos | |
| 317 | SIN = math.sin | |
| 318 | ASIN = math.asin | |
| 319 | ABS = math.abs | |
| 320 | MRANDOM = math.random | |
| 321 | FLOOR = math.floor | |
| 322 | ||
| 323 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 324 | local NEWMESH = IT(MESH) | |
| 325 | if MESH == "SpecialMesh" then | |
| 326 | NEWMESH.MeshType = MESHTYPE | |
| 327 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 328 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 329 | end | |
| 330 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 331 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 332 | end | |
| 333 | end | |
| 334 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 335 | NEWMESH.Scale = SCALE | |
| 336 | NEWMESH.Parent = PARENT | |
| 337 | return NEWMESH | |
| 338 | end | |
| 339 | ||
| 340 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 341 | local NEWPART = IT("Part")
| |
| 342 | NEWPART.formFactor = FORMFACTOR | |
| 343 | NEWPART.Reflectance = REFLECTANCE | |
| 344 | NEWPART.Transparency = TRANSPARENCY | |
| 345 | NEWPART.CanCollide = false | |
| 346 | NEWPART.Locked = true | |
| 347 | NEWPART.Anchored = true | |
| 348 | if ANCHOR == false then | |
| 349 | NEWPART.Anchored = false | |
| 350 | end | |
| 351 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 352 | NEWPART.Name = NAME | |
| 353 | NEWPART.Size = SIZE | |
| 354 | NEWPART.Position = Torso.Position | |
| 355 | NEWPART.Material = MATERIAL | |
| 356 | NEWPART:BreakJoints() | |
| 357 | NEWPART.Parent = PARENT | |
| 358 | return NEWPART | |
| 359 | end | |
| 360 | ||
| 361 | ||
| 362 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
| 363 | local NEWPART = IT("Part")
| |
| 364 | NEWPART.formFactor = FORMFACTOR | |
| 365 | NEWPART.Reflectance = REFLECTANCE | |
| 366 | NEWPART.Transparency = TRANSPARENCY | |
| 367 | NEWPART.CanCollide = false | |
| 368 | NEWPART.Locked = true | |
| 369 | NEWPART.Anchored = true | |
| 370 | if ANCHOR == false then | |
| 371 | NEWPART.Anchored = false | |
| 372 | end | |
| 373 | NEWPART.Name = NAME | |
| 374 | NEWPART.Size = SIZE | |
| 375 | NEWPART.Position = Torso.Position | |
| 376 | NEWPART.Material = MATERIAL | |
| 377 | NEWPART:BreakJoints() | |
| 378 | NEWPART.Parent = PARENT | |
| 379 | return NEWPART | |
| 380 | end | |
| 381 | ||
| 382 | --//=================================\\ | |
| 383 | --|| CUSTOMIZATION | |
| 384 | --\\=================================// | |
| 385 | ||
| 386 | Player_Size = 1 --Size of the player. | |
| 387 | Animation_Speed = 6 | |
| 388 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 389 | ||
| 390 | local Speed = 500 | |
| 391 | local Effects2 = {}
| |
| 392 | ||
| 393 | local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
| |
| 394 | "Crimson", | |
| 395 | "Bright red", | |
| 396 | "Neon orange", | |
| 397 | "Deep orange", | |
| 398 | "Bright yellow", | |
| 399 | "New Yeller", | |
| 400 | "Br. yellowish green", | |
| 401 | "Lime green", | |
| 402 | "Sea green", | |
| 403 | "Bright bluish green", | |
| 404 | "Bright blue", | |
| 405 | "Lavender", | |
| 406 | "Royal purple", | |
| 407 | "Eggplant", | |
| 408 | "Hot pink" | |
| 409 | } | |
| 410 | ||
| 411 | --//=================================\\ | |
| 412 | --|| END OF CUSTOMIZATION | |
| 413 | --\\=================================// | |
| 414 | ||
| 415 | local function weldBetween(a, b) | |
| 416 | local weldd = Instance.new("ManualWeld")
| |
| 417 | weldd.Part0 = a | |
| 418 | weldd.Part1 = b | |
| 419 | weldd.C0 = CFrame.new() | |
| 420 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 421 | weldd.Parent = a | |
| 422 | return weldd | |
| 423 | end | |
| 424 | ||
| 425 | --//=================================\\ | |
| 426 | --|| USEFUL VALUES | |
| 427 | --\\=================================// | |
| 428 | ||
| 429 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 430 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 431 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 432 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 433 | local CHANGEDEFENSE = 0 | |
| 434 | local CHANGEDAMAGE = 0 | |
| 435 | local CHANGEMOVEMENT = 0 | |
| 436 | local ANIM = "Idle" | |
| 437 | local ATTACK = false | |
| 438 | local EQUIPPED = false | |
| 439 | local HOLD = false | |
| 440 | local COMBO = 1 | |
| 441 | local Rooted = false | |
| 442 | local SINE = 0 | |
| 443 | local KEYHOLD = false | |
| 444 | local CHANGE = 2 / Animation_Speed | |
| 445 | local WALKINGANIM = false | |
| 446 | local WALK = 0 | |
| 447 | local VALUE1 = false | |
| 448 | local VALUE2 = false | |
| 449 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 450 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 451 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 452 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 453 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 454 | WEAPONGUI.Name = "Weapon GUI" | |
| 455 | local Weapon = IT("Model")
| |
| 456 | Weapon.Name = "Adds" | |
| 457 | local HITFLOOR = nil | |
| 458 | local Effects = IT("Folder", Weapon)
| |
| 459 | Effects.Name = "Effects" | |
| 460 | local ANIMATOR = Humanoid.Animator | |
| 461 | local ANIMATE = Character.Animate | |
| 462 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 463 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 464 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 465 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 466 | local UNANCHOR = true | |
| 467 | ||
| 468 | rainbowNumber = 1 | |
| 469 | ||
| 470 | local SKILLTEXTCOLOR = BrickColor.new(Rainbow[rainbowNumber]).Color | |
| 471 | ||
| 472 | --//=================================\\ | |
| 473 | --\\=================================// | |
| 474 | ||
| 475 | ||
| 476 | ||
| 477 | ||
| 478 | --//=================================\\ | |
| 479 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 480 | --\\=================================// | |
| 481 | ||
| 482 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 483 | ArtificialHB.Name = "ArtificialHB" | |
| 484 | ||
| 485 | script:WaitForChild("ArtificialHB")
| |
| 486 | ||
| 487 | frame = Frame_Speed | |
| 488 | tf = 0 | |
| 489 | allowframeloss = false | |
| 490 | tossremainder = false | |
| 491 | lastframe = tick() | |
| 492 | script.ArtificialHB:Fire() | |
| 493 | ||
| 494 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 495 | tf = tf + s | |
| 496 | if tf >= frame then | |
| 497 | if allowframeloss then | |
| 498 | script.ArtificialHB:Fire() | |
| 499 | lastframe = tick() | |
| 500 | else | |
| 501 | for i = 1, math.floor(tf / frame) do | |
| 502 | script.ArtificialHB:Fire() | |
| 503 | end | |
| 504 | lastframe = tick() | |
| 505 | end | |
| 506 | if tossremainder then | |
| 507 | tf = 0 | |
| 508 | else | |
| 509 | tf = tf - frame * math.floor(tf / frame) | |
| 510 | end | |
| 511 | end | |
| 512 | end) | |
| 513 | ||
| 514 | --//=================================\\ | |
| 515 | --\\=================================// | |
| 516 | ||
| 517 | ||
| 518 | ||
| 519 | --//=================================\\ | |
| 520 | --|| SOME FUNCTIONS | |
| 521 | --\\=================================// | |
| 522 | ||
| 523 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 524 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 525 | end | |
| 526 | ||
| 527 | function PositiveAngle(NUMBER) | |
| 528 | if NUMBER >= 0 then | |
| 529 | NUMBER = 0 | |
| 530 | end | |
| 531 | return NUMBER | |
| 532 | end | |
| 533 | ||
| 534 | function NegativeAngle(NUMBER) | |
| 535 | if NUMBER <= 0 then | |
| 536 | NUMBER = 0 | |
| 537 | end | |
| 538 | return NUMBER | |
| 539 | end | |
| 540 | ||
| 541 | function Swait(NUMBER) | |
| 542 | if NUMBER == 0 or NUMBER == nil then | |
| 543 | ArtificialHB.Event:wait() | |
| 544 | else | |
| 545 | for i = 1, NUMBER do | |
| 546 | ArtificialHB.Event:wait() | |
| 547 | end | |
| 548 | end | |
| 549 | end | |
| 550 | ||
| 551 | function QuaternionFromCFrame(cf) | |
| 552 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 553 | local trace = m00 + m11 + m22 | |
| 554 | if trace > 0 then | |
| 555 | local s = math.sqrt(1 + trace) | |
| 556 | local recip = 0.5 / s | |
| 557 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 558 | else | |
| 559 | local i = 0 | |
| 560 | if m11 > m00 then | |
| 561 | i = 1 | |
| 562 | end | |
| 563 | if m22 > (i == 0 and m00 or m11) then | |
| 564 | i = 2 | |
| 565 | end | |
| 566 | if i == 0 then | |
| 567 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 568 | local recip = 0.5 / s | |
| 569 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 570 | elseif i == 1 then | |
| 571 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 572 | local recip = 0.5 / s | |
| 573 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 574 | elseif i == 2 then | |
| 575 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 576 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 577 | end | |
| 578 | end | |
| 579 | end | |
| 580 | ||
| 581 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 582 | local xs, ys, zs = x + x, y + y, z + z | |
| 583 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 584 | local xx = x * xs | |
| 585 | local xy = x * ys | |
| 586 | local xz = x * zs | |
| 587 | local yy = y * ys | |
| 588 | local yz = y * zs | |
| 589 | local zz = z * zs | |
| 590 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 591 | end | |
| 592 | ||
| 593 | function QuaternionSlerp(a, b, t) | |
| 594 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 595 | local startInterp, finishInterp; | |
| 596 | if cosTheta >= 0.0001 then | |
| 597 | if (1 - cosTheta) > 0.0001 then | |
| 598 | local theta = ACOS(cosTheta) | |
| 599 | local invSinTheta = 1 / SIN(theta) | |
| 600 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 601 | finishInterp = SIN(t * theta) * invSinTheta | |
| 602 | else | |
| 603 | startInterp = 1 - t | |
| 604 | finishInterp = t | |
| 605 | end | |
| 606 | else | |
| 607 | if (1 + cosTheta) > 0.0001 then | |
| 608 | local theta = ACOS(-cosTheta) | |
| 609 | local invSinTheta = 1 / SIN(theta) | |
| 610 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 611 | finishInterp = SIN(t * theta) * invSinTheta | |
| 612 | else | |
| 613 | startInterp = t - 1 | |
| 614 | finishInterp = t | |
| 615 | end | |
| 616 | end | |
| 617 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 618 | end | |
| 619 | ||
| 620 | function Clerp(a, b, t) | |
| 621 | local qa = {QuaternionFromCFrame(a)}
| |
| 622 | local qb = {QuaternionFromCFrame(b)}
| |
| 623 | local ax, ay, az = a.x, a.y, a.z | |
| 624 | local bx, by, bz = b.x, b.y, b.z | |
| 625 | local _t = 1 - t | |
| 626 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 627 | end | |
| 628 | ||
| 629 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 630 | local frame = IT("Frame")
| |
| 631 | frame.BackgroundTransparency = TRANSPARENCY | |
| 632 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 633 | frame.Position = POSITION | |
| 634 | frame.Size = SIZE | |
| 635 | frame.BackgroundColor3 = COLOR | |
| 636 | frame.BorderColor3 = BORDERCOLOR | |
| 637 | frame.Name = NAME | |
| 638 | frame.Parent = PARENT | |
| 639 | return frame | |
| 640 | end | |
| 641 | ||
| 642 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 643 | local label = IT("TextLabel")
| |
| 644 | label.BackgroundTransparency = 1 | |
| 645 | label.Size = UD2(1, 0, 1, 0) | |
| 646 | label.Position = UD2(0, 0, 0, 0) | |
| 647 | label.TextColor3 = TEXTCOLOR | |
| 648 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 649 | label.TextTransparency = TRANSPARENCY | |
| 650 | label.FontSize = TEXTFONTSIZE | |
| 651 | label.Font = TEXTFONT | |
| 652 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 653 | label.TextScaled = false | |
| 654 | label.Text = TEXT | |
| 655 | label.Name = NAME | |
| 656 | label.Parent = PARENT | |
| 657 | return label | |
| 658 | end | |
| 659 | ||
| 660 | function NoOutlines(PART) | |
| 661 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 662 | end | |
| 663 | ||
| 664 | ||
| 665 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 666 | local NEWWELD = IT(TYPE) | |
| 667 | NEWWELD.Part0 = PART0 | |
| 668 | NEWWELD.Part1 = PART1 | |
| 669 | NEWWELD.C0 = C0 | |
| 670 | NEWWELD.C1 = C1 | |
| 671 | NEWWELD.Parent = PARENT | |
| 672 | return NEWWELD | |
| 673 | end | |
| 674 | ||
| 675 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 676 | local NEWSOUND = nil | |
| 677 | coroutine.resume(coroutine.create(function() | |
| 678 | NEWSOUND = IT("Sound", PARENT)
| |
| 679 | NEWSOUND.Volume = VOLUME | |
| 680 | NEWSOUND.Pitch = PITCH | |
| 681 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 682 | Swait() | |
| 683 | NEWSOUND:play() | |
| 684 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 685 | end)) | |
| 686 | return NEWSOUND | |
| 687 | end | |
| 688 | ||
| 689 | function CFrameFromTopBack(at, top, back) | |
| 690 | local right = top:Cross(back) | |
| 691 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 692 | end | |
| 693 | ||
| 694 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 695 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
| |
| 696 | local mesh = IT("SpecialMesh",wave)
| |
| 697 | mesh.MeshType = "FileMesh" | |
| 698 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 699 | mesh.Scale = SIZE | |
| 700 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 701 | wave.CFrame = CFRAME | |
| 702 | coroutine.resume(coroutine.create(function(PART) | |
| 703 | for i = 1, WAIT do | |
| 704 | Swait() | |
| 705 | mesh.Scale = mesh.Scale + GROW | |
| 706 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 707 | if DOESROT == true then | |
| 708 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 709 | end | |
| 710 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 711 | if wave.Transparency > 0.99 then | |
| 712 | wave:remove() | |
| 713 | end | |
| 714 | end | |
| 715 | end)) | |
| 716 | end | |
| 717 | ||
| 718 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 719 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
| |
| 720 | local mesh = IT("SpecialMesh",wave)
| |
| 721 | mesh.MeshType = "FileMesh" | |
| 722 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 723 | mesh.Scale = SIZE | |
| 724 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 725 | wave.CFrame = CFRAME | |
| 726 | coroutine.resume(coroutine.create(function(PART) | |
| 727 | for i = 1, WAIT do | |
| 728 | Swait() | |
| 729 | mesh.Scale = mesh.Scale + GROW | |
| 730 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 731 | if DOESROT == true then | |
| 732 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 733 | end | |
| 734 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 735 | if wave.Transparency > 0.99 then | |
| 736 | wave:remove() | |
| 737 | end | |
| 738 | end | |
| 739 | end)) | |
| 740 | end | |
| 741 | ||
| 742 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 743 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
| |
| 744 | local mesh = IT("SpecialMesh",wave)
| |
| 745 | mesh.MeshType = "FileMesh" | |
| 746 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 747 | mesh.Scale = SIZE | |
| 748 | wave.CFrame = CFRAME | |
| 749 | coroutine.resume(coroutine.create(function(PART) | |
| 750 | for i = 1, WAIT do | |
| 751 | Swait() | |
| 752 | mesh.Scale = mesh.Scale + GROW | |
| 753 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 754 | if DOESROT == true then | |
| 755 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 756 | end | |
| 757 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 758 | if wave.Transparency > 0.99 then | |
| 759 | wave:remove() | |
| 760 | end | |
| 761 | end | |
| 762 | end)) | |
| 763 | end | |
| 764 | ||
| 765 | ||
| 766 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 767 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
| |
| 768 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 769 | wave.CFrame = CFRAME | |
| 770 | coroutine.resume(coroutine.create(function(PART) | |
| 771 | for i = 1, WAIT do | |
| 772 | Swait() | |
| 773 | mesh.Scale = mesh.Scale * GROW | |
| 774 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 775 | if wave.Transparency > 0.99 then | |
| 776 | wave:remove() | |
| 777 | end | |
| 778 | end | |
| 779 | end)) | |
| 780 | end | |
| 781 | ||
| 782 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 783 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
| |
| 784 | local mesh = IT("SpecialMesh",wave)
| |
| 785 | mesh.MeshType = "Sphere" | |
| 786 | mesh.Scale = SIZE | |
| 787 | mesh.Offset = VT(0,0,0) | |
| 788 | wave.CFrame = CFRAME | |
| 789 | coroutine.resume(coroutine.create(function(PART) | |
| 790 | for i = 1, WAIT do | |
| 791 | Swait() | |
| 792 | mesh.Scale = mesh.Scale + GROW | |
| 793 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 794 | if wave.Transparency > 0.99 then | |
| 795 | wave:remove() | |
| 796 | end | |
| 797 | end | |
| 798 | end)) | |
| 799 | end | |
| 800 | ||
| 801 | function MakeForm(PART,TYPE) | |
| 802 | if TYPE == "Cyl" then | |
| 803 | local MSH = IT("CylinderMesh",PART)
| |
| 804 | elseif TYPE == "Ball" then | |
| 805 | local MSH = IT("SpecialMesh",PART)
| |
| 806 | MSH.MeshType = "Sphere" | |
| 807 | elseif TYPE == "Wedge" then | |
| 808 | local MSH = IT("SpecialMesh",PART)
| |
| 809 | MSH.MeshType = "Wedge" | |
| 810 | end | |
| 811 | end | |
| 812 | ||
| 813 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 814 | if FLOOR ~= nil then | |
| 815 | coroutine.resume(coroutine.create(function() | |
| 816 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 817 | PART.CFrame = CF(POSITION) | |
| 818 | for i = 1, 45 do | |
| 819 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 820 | RingPiece.Material = FLOOR.Material | |
| 821 | RingPiece.Color = FLOOR.Color | |
| 822 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 823 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 824 | end | |
| 825 | PART:remove() | |
| 826 | end)) | |
| 827 | end | |
| 828 | end | |
| 829 | ||
| 830 | function CheckTableForString(Table, String) | |
| 831 | for i, v in pairs(Table) do | |
| 832 | if string.find(string.lower(String), string.lower(v)) then | |
| 833 | return true | |
| 834 | end | |
| 835 | end | |
| 836 | return false | |
| 837 | end | |
| 838 | ||
| 839 | function CheckIntangible(Hit) | |
| 840 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 841 | if Hit and Hit.Parent then | |
| 842 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 843 | return true | |
| 844 | end | |
| 845 | end | |
| 846 | return false | |
| 847 | end | |
| 848 | ||
| 849 | Debris = game:GetService("Debris")
| |
| 850 | ||
| 851 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 852 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 853 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 854 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 855 | if RayHit and CheckIntangible(RayHit) then | |
| 856 | if DelayIfHit then | |
| 857 | wait() | |
| 858 | end | |
| 859 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 860 | end | |
| 861 | return RayHit, RayPos, RayNormal | |
| 862 | end | |
| 863 | ||
| 864 | function turnto(position) | |
| 865 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 866 | end | |
| 867 | ||
| 868 | --//=================================\\ | |
| 869 | --|| WEAPON CREATION | |
| 870 | --\\=================================// | |
| 871 | local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 872 | Light = Instance.new("PointLight",FIST)
| |
| 873 | Light.Brightness = 0.85 | |
| 874 | touchCounter = 0 | |
| 875 | local cR=255 | |
| 876 | local cG=0 | |
| 877 | local cB=0 | |
| 878 | local flg5=1 local omgidk=1 | |
| 879 | local add=7.5 | |
| 880 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 881 | if omgidk>10000 then omgidk=0 end | |
| 882 | omgidk=omgidk+1 | |
| 883 | if cR>=255 then flg5=1 end | |
| 884 | if cG>=255 then flg5=2 end | |
| 885 | if cB>=255 then flg5=3 end | |
| 886 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 887 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 888 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 889 | color=Color3.fromRGB(cR,cG,cB) | |
| 890 | Light.Color = color | |
| 891 | end) | |
| 892 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 893 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 894 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 895 | ||
| 896 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 897 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 898 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 899 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 900 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 901 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 902 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 903 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 904 | ||
| 905 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 906 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 907 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 908 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 909 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 910 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 911 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 912 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 913 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 914 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 915 | touchCounter = 0 | |
| 916 | local cR=255 | |
| 917 | local cG=0 | |
| 918 | local cB=0 | |
| 919 | local flg5=1 local omgidk=1 | |
| 920 | local add=7.5 | |
| 921 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 922 | if omgidk>10000 then omgidk=0 end | |
| 923 | omgidk=omgidk+1 | |
| 924 | if cR>=255 then flg5=1 end | |
| 925 | if cG>=255 then flg5=2 end | |
| 926 | if cB>=255 then flg5=3 end | |
| 927 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 928 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 929 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 930 | color=Color3.fromRGB(cR,cG,cB) | |
| 931 | local d = Weapon:FindFirstChild("Neon Gauntlet Part")
| |
| 932 | if d then | |
| 933 | d.Color = color | |
| 934 | end | |
| 935 | local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
| |
| 936 | if d then | |
| 937 | d.Color = color | |
| 938 | end | |
| 939 | end) | |
| 940 | for _, c in pairs(Weapon:GetChildren()) do | |
| 941 | if c.ClassName == "Part" then | |
| 942 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 943 | end | |
| 944 | end | |
| 945 | ||
| 946 | Weapon.Parent = Character | |
| 947 | ||
| 948 | local BODY = {}
| |
| 949 | ||
| 950 | for _, c in pairs(Character:GetChildren()) do | |
| 951 | if c.ClassName == "Part" then | |
| 952 | table.insert(BODY,{c,Character})
| |
| 953 | for _, q in pairs(c:GetChildren()) do | |
| 954 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
| 955 | table.insert(BODY,{q,c})
| |
| 956 | end | |
| 957 | end | |
| 958 | end | |
| 959 | end | |
| 960 | ||
| 961 | function refit() | |
| 962 | Character.Parent = workspace | |
| 963 | for e = 1, #BODY do | |
| 964 | if BODY[e] ~= nil then | |
| 965 | local STUFF = BODY[e] | |
| 966 | local PART = STUFF[1] | |
| 967 | local PARENT = STUFF[2] | |
| 968 | PART.Parent = PARENT | |
| 969 | end | |
| 970 | end | |
| 971 | end | |
| 972 | ||
| 973 | Humanoid.HealthChanged:connect(function() | |
| 974 | Humanoid.Parent = nil | |
| 975 | Humanoid.MaxHealth = "inf" | |
| 976 | Humanoid.Health = "inf" | |
| 977 | refit() | |
| 978 | Humanoid.Parent = Character | |
| 979 | end) | |
| 980 | ||
| 981 | Humanoid.Died:connect(function() | |
| 982 | Humanoid.Parent = nil | |
| 983 | Humanoid.MaxHealth = "inf" | |
| 984 | Humanoid.Health = "inf" | |
| 985 | refit() | |
| 986 | Humanoid.Parent = Character | |
| 987 | end) | |
| 988 | ||
| 989 | Humanoid.Died:connect(function() | |
| 990 | ATTACK = true | |
| 991 | end) | |
| 992 | ||
| 993 | function onTouched(brick) | |
| 994 | local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
| |
| 995 | if humn then | |
| 996 | humn.Health = -1 | |
| 997 | end | |
| 998 | end | |
| 999 | ||
| 1000 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1001 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1002 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1003 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1004 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1005 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1006 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1007 | ||
| 1008 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 1009 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 1010 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 1011 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 1012 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] R.I.P World", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5") | |
| 1013 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6") | |
| 1014 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7") | |
| 1015 | ||
| 1016 | --//=================================\\ | |
| 1017 | --|| DAMAGE FUNCTIONS | |
| 1018 | --\\=================================// | |
| 1019 | ||
| 1020 | function onTouched(Torso) | |
| 1021 | local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1022 | if humn then | |
| 1023 | humn.Health = -1 | |
| 1024 | end | |
| 1025 | end | |
| 1026 | ||
| 1027 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1028 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1029 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1030 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1031 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1032 | BODYPOSITION.P = 2000 | |
| 1033 | BODYPOSITION.D = 100 | |
| 1034 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1035 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1036 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1037 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1038 | BILLBOARDGUI.Adornee = STATPART | |
| 1039 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1040 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1041 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1042 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1043 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1044 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1045 | TEXTLABEL.Text = TEXT | |
| 1046 | TEXTLABEL.Font = "SciFi" | |
| 1047 | TEXTLABEL.FontSize="Size42" | |
| 1048 | TEXTLABEL.TextColor3 = COLOR | |
| 1049 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1050 | TEXTLABEL.TextScaled = true | |
| 1051 | TEXTLABEL.TextWrapped = true | |
| 1052 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1053 | if LABELTYPE == "Normal" then | |
| 1054 | for i = 1, 30 do | |
| 1055 | Swait() | |
| 1056 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1057 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1058 | end | |
| 1059 | elseif LABELTYPE == "Debuff" then | |
| 1060 | for i = 1, 30 do | |
| 1061 | Swait() | |
| 1062 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1063 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1064 | end | |
| 1065 | elseif LABELTYPE == "Shock" then | |
| 1066 | local ORIGIN = STATPART.Position | |
| 1067 | for i = 1, 30 do | |
| 1068 | Swait() | |
| 1069 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1070 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1071 | end | |
| 1072 | end | |
| 1073 | THEPART.Parent = nil | |
| 1074 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1075 | end | |
| 1076 | ||
| 1077 | --//=================================\\ | |
| 1078 | --|| DAMAGING | |
| 1079 | --\\=================================// | |
| 1080 | ||
| 1081 | function killnearest(position,range,maxstrength,direction) | |
| 1082 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1083 | local body = v:GetChildren() | |
| 1084 | for part = 1, #body do | |
| 1085 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1086 | if(body[part].Position - position).Magnitude < range then | |
| 1087 | if v.ClassName == "Model" then | |
| 1088 | --v:BreakJoints() | |
| 1089 | end | |
| 1090 | local POS = position | |
| 1091 | coroutine.resume(coroutine.create(function() | |
| 1092 | body[part].Anchored = true | |
| 1093 | body[part].Parent = Effects | |
| 1094 | body[part].CanCollide = true | |
| 1095 | local SIZE = body[part].Size | |
| 1096 | body[part].Material = "Neon" | |
| 1097 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1098 | for i = 1, 75 do | |
| 1099 | Swait() | |
| 1100 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1101 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1102 | end | |
| 1103 | coroutine.resume(coroutine.create(function() | |
| 1104 | while true do | |
| 1105 | Swait() | |
| 1106 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1107 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1108 | end | |
| 1109 | end)) | |
| 1110 | body[part].Anchored = false | |
| 1111 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1112 | end)) | |
| 1113 | end | |
| 1114 | end | |
| 1115 | end | |
| 1116 | if v.ClassName == "Part" then | |
| 1117 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1118 | local POS = position | |
| 1119 | coroutine.resume(coroutine.create(function() | |
| 1120 | v.Anchored = true | |
| 1121 | v.Parent = Effects | |
| 1122 | local SIZE = v.Size | |
| 1123 | v.Material = "Neon" | |
| 1124 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 1125 | for i = 1, 75 do | |
| 1126 | Swait() | |
| 1127 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1128 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1129 | end | |
| 1130 | coroutine.resume(coroutine.create(function() | |
| 1131 | while true do | |
| 1132 | Swait() | |
| 1133 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1134 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1135 | end | |
| 1136 | end)) | |
| 1137 | v.Anchored = false | |
| 1138 | v.Velocity = direction.lookVector*maxstrength | |
| 1139 | end)) | |
| 1140 | end | |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | ||
| 1145 | --//=================================\\ | |
| 1146 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1147 | --\\=================================// | |
| 1148 | ||
| 1149 | function AttackTemplate() | |
| 1150 | ATTACK = true | |
| 1151 | Rooted = false | |
| 1152 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1153 | Swait() | |
| 1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1160 | end | |
| 1161 | ATTACK = false | |
| 1162 | Rooted = false | |
| 1163 | end | |
| 1164 | ||
| 1165 | function UltraPunch() | |
| 1166 | ATTACK = true | |
| 1167 | Rooted = false | |
| 1168 | local SPEED = Speed | |
| 1169 | Speed = 8 | |
| 1170 | CreateSound("214876666", RightArm, 7.5, 0.8)
| |
| 1171 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1172 | Swait() | |
| 1173 | turnto(Mouse.Hit.p) | |
| 1174 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
| 1175 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
| 1176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1182 | end | |
| 1183 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1184 | Swait() | |
| 1185 | turnto(Mouse.Hit.p) | |
| 1186 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1190 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1192 | end | |
| 1193 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false) | |
| 1194 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 1195 | PART.Shape = "Ball" | |
| 1196 | local bv = Instance.new("BodyVelocity")
| |
| 1197 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1198 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 1199 | bv.Parent = PART | |
| 1200 | bv.Name = "PROJECTILEVELOCITY" | |
| 1201 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5)) | |
| 1202 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3)) | |
| 1203 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2)) | |
| 1204 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2)) | |
| 1205 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
| |
| 1206 | coroutine.resume(coroutine.create(function() | |
| 1207 | for i = 1, 11 do | |
| 1208 | Swait() | |
| 1209 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 1210 | PART.Size = PART.Size + VT(5,5,5) | |
| 1211 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 1212 | end | |
| 1213 | PART:Destroy() | |
| 1214 | end)) | |
| 1215 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1216 | Swait() | |
| 1217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1221 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1223 | end | |
| 1224 | Speed = SPEED | |
| 1225 | ATTACK = false | |
| 1226 | Rooted = false | |
| 1227 | end | |
| 1228 | ||
| 1229 | function Punish() | |
| 1230 | Animation_Speed = 1 | |
| 1231 | ATTACK = true | |
| 1232 | Rooted = false | |
| 1233 | local HASGRABBED = false | |
| 1234 | local WELD = nil | |
| 1235 | local TORS = nil | |
| 1236 | local hitting = FIST.Touched:connect(function(hit) | |
| 1237 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1238 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1239 | UNANCHOR = false | |
| 1240 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1241 | TORS.Anchored = true | |
| 1242 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1243 | WELD = weldBetween(RightArm,TORS) | |
| 1244 | HASGRABBED = true | |
| 1245 | Rooted = true | |
| 1246 | end | |
| 1247 | end | |
| 1248 | end) | |
| 1249 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1250 | Swait() | |
| 1251 | if HASGRABBED == true then | |
| 1252 | break | |
| 1253 | end | |
| 1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1260 | end | |
| 1261 | hitting:disconnect() | |
| 1262 | if HASGRABBED == true then | |
| 1263 | TORS.Anchored = false | |
| 1264 | RootPart.Anchored = true | |
| 1265 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1266 | Swait() | |
| 1267 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1273 | end | |
| 1274 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
| 1275 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
| 1276 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 1277 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1278 | Debris:AddItem(SOUNDPART,5) | |
| 1279 | CreateSound("357202073", SOUNDPART, 0, 1)
| |
| 1280 | for i = 1, 16 do | |
| 1281 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 1282 | end | |
| 1283 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1284 | Swait() | |
| 1285 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1291 | end | |
| 1292 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1293 | Swait() | |
| 1294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1300 | end | |
| 1301 | if HITFLOOR ~= nil then | |
| 1302 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 1303 | end | |
| 1304 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
| |
| 1305 | WELD:remove() | |
| 1306 | for i = 1, 26 do | |
| 1307 | Swait() | |
| 1308 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 1309 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
| 1310 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1)) | |
| 1311 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3)) | |
| 1312 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1313 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
| 1314 | end | |
| 1315 | end | |
| 1316 | UNANCHOR = true | |
| 1317 | ATTACK = false | |
| 1318 | Rooted = false | |
| 1319 | Animation_Speed = 8 | |
| 1320 | end | |
| 1321 | ||
| 1322 | function Dash() | |
| 1323 | local ORIGIN = RootPart.Position | |
| 1324 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1325 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1326 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 1327 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1328 | Debris:AddItem(SOUNDPART,5) | |
| 1329 | CreateSound("357202032", SOUNDPART, 0, 1)
| |
| 1330 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 1331 | Swait() | |
| 1332 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1333 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1334 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 1335 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1336 | Debris:AddItem(SOUNDPART,5) | |
| 1337 | CreateSound("1295446488", SOUNDPART, 2.5, 1)
| |
| 1338 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1339 | Swait() | |
| 1340 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1346 | end | |
| 1347 | ATTACK = false | |
| 1348 | Rooted = false | |
| 1349 | end | |
| 1350 | function Begoner9000() | |
| 1351 | ATTACK = true | |
| 1352 | Rooted = true | |
| 1353 | CreateSound("255679384", RightArm, 8, 1)
| |
| 1354 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1355 | Swait() | |
| 1356 | turnto(Mouse.Hit.p) | |
| 1357 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2)) | |
| 1358 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1) | |
| 1359 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
| 1360 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0) | |
| 1361 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
| 1362 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
| 1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1369 | end | |
| 1370 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1371 | Swait() | |
| 1372 | turnto(Mouse.Hit.p) | |
| 1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1379 | end | |
| 1380 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04)) | |
| 1381 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 1382 | coroutine.resume(coroutine.create(function() | |
| 1383 | Swait(0.01) | |
| 1384 | for i = 1, 2 do | |
| 1385 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 1386 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i)) | |
| 1387 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i)) | |
| 1388 | end | |
| 1389 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1390 | for i = 1, 3 do | |
| 1391 | CreateSound("414517163", Effects, 3.5, 0.8)
| |
| 1392 | CreateSound("414517163", Effects, 3.5, 0.8)
| |
| 1393 | end | |
| 1394 | coroutine.resume(coroutine.create(function() | |
| 1395 | for i = 1, 3 do | |
| 1396 | Swait() | |
| 1397 | for i = 1, 1 do | |
| 1398 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1399 | end | |
| 1400 | for i = 1, 2 do | |
| 1401 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3) | |
| 1402 | end | |
| 1403 | end | |
| 1404 | end)) | |
| 1405 | end)) | |
| 1406 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1407 | Swait() | |
| 1408 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1411 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1412 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1413 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1414 | end | |
| 1415 | ATTACK = false | |
| 1416 | Rooted = false | |
| 1417 | end | |
| 1418 | ||
| 1419 | --//=================================\\ | |
| 1420 | --|| ASSIGN THINGS TO KEYS | |
| 1421 | --\\=================================// | |
| 1422 | ||
| 1423 | function MouseDown(Mouse) | |
| 1424 | if ATTACK == false then | |
| 1425 | end | |
| 1426 | end | |
| 1427 | ||
| 1428 | function MouseUp(Mouse) | |
| 1429 | HOLD = false | |
| 1430 | end | |
| 1431 | ||
| 1432 | function KeyDown(Key) | |
| 1433 | KEYHOLD = true | |
| 1434 | if Key == "e" and ATTACK == false then | |
| 1435 | UltraPunch() | |
| 1436 | end | |
| 1437 | ||
| 1438 | if Key == "f" and ATTACK == false then | |
| 1439 | Punish() | |
| 1440 | end | |
| 1441 | ||
| 1442 | if Key == "c" and ATTACK == false then | |
| 1443 | Dash() | |
| 1444 | end | |
| 1445 | ||
| 1446 | if Key == "q" and ATTACK == false then | |
| 1447 | Begoner9000()() | |
| 1448 | end | |
| 1449 | ||
| 1450 | if Key == "t" and ATTACK == false then | |
| 1451 | Begoner9000() | |
| 1452 | wait(0.43) | |
| 1453 | Begoner9000() | |
| 1454 | wait(0.43) | |
| 1455 | Begoner9000() | |
| 1456 | wait(0.43) | |
| 1457 | Begoner9000() | |
| 1458 | wait(0.43) | |
| 1459 | Begoner9000() | |
| 1460 | wait(0.43) | |
| 1461 | Begoner9000() | |
| 1462 | wait(0.43) | |
| 1463 | Begoner9000() | |
| 1464 | wait(0.43) | |
| 1465 | Begoner9000() | |
| 1466 | wait(0.43) | |
| 1467 | Begoner9000() | |
| 1468 | wait(0.43) | |
| 1469 | Begoner9000() | |
| 1470 | end | |
| 1471 | ||
| 1472 | if Key == "g" and ATTACK == false then | |
| 1473 | Begoner9000() | |
| 1474 | UltraPunch() | |
| 1475 | wait(0.0001) | |
| 1476 | Begoner9000() | |
| 1477 | UltraPunch() | |
| 1478 | wait(0.0001) | |
| 1479 | Begoner9000() | |
| 1480 | UltraPunch() | |
| 1481 | wait(0.0001) | |
| 1482 | Begoner9000() | |
| 1483 | UltraPunch() | |
| 1484 | wait(0.0001) | |
| 1485 | Begoner9000() | |
| 1486 | UltraPunch() | |
| 1487 | wait(0.0001) | |
| 1488 | Begoner9000() | |
| 1489 | UltraPunch() | |
| 1490 | wait(0.0001) | |
| 1491 | Begoner9000() | |
| 1492 | UltraPunch() | |
| 1493 | wait(0.0001) | |
| 1494 | Begoner9000() | |
| 1495 | UltraPunch() | |
| 1496 | wait(0.0001) | |
| 1497 | Begoner9000() | |
| 1498 | UltraPunch() | |
| 1499 | wait(0.0001) | |
| 1500 | Begoner9000() | |
| 1501 | UltraPunch() | |
| 1502 | wait(0.0001) | |
| 1503 | Begoner9000() | |
| 1504 | UltraPunch() | |
| 1505 | wait(0.0001) | |
| 1506 | Begoner9000() | |
| 1507 | UltraPunch() | |
| 1508 | wait(0.0001) | |
| 1509 | Begoner9000() | |
| 1510 | UltraPunch() | |
| 1511 | wait(0.0001) | |
| 1512 | Begoner9000() | |
| 1513 | UltraPunch() | |
| 1514 | wait(0.0001) | |
| 1515 | Begoner9000() | |
| 1516 | UltraPunch() | |
| 1517 | wait(0.0001) | |
| 1518 | Begoner9000() | |
| 1519 | UltraPunch() | |
| 1520 | wait(0.0001) | |
| 1521 | Begoner9000() | |
| 1522 | UltraPunch() | |
| 1523 | wait(0.0001) | |
| 1524 | Begoner9000() | |
| 1525 | UltraPunch() | |
| 1526 | wait(0.0001) | |
| 1527 | Begoner9000() | |
| 1528 | UltraPunch() | |
| 1529 | wait(0.0001) | |
| 1530 | Begoner9000() | |
| 1531 | UltraPunch() | |
| 1532 | wait(0.0001) | |
| 1533 | Begoner9000() | |
| 1534 | UltraPunch() | |
| 1535 | wait(0.0001) | |
| 1536 | Begoner9000() | |
| 1537 | UltraPunch() | |
| 1538 | wait(0.0001) | |
| 1539 | Begoner9000() | |
| 1540 | UltraPunch() | |
| 1541 | wait(0.0001) | |
| 1542 | Begoner9000() | |
| 1543 | UltraPunch() | |
| 1544 | wait(0.0001) | |
| 1545 | Begoner9000() | |
| 1546 | UltraPunch() | |
| 1547 | wait(0.0001) | |
| 1548 | Begoner9000() | |
| 1549 | UltraPunch() | |
| 1550 | wait(0.0001) | |
| 1551 | Begoner9000() | |
| 1552 | UltraPunch() | |
| 1553 | wait(0.0001) | |
| 1554 | Begoner9000() | |
| 1555 | UltraPunch() | |
| 1556 | wait(0.0001) | |
| 1557 | Begoner9000() | |
| 1558 | UltraPunch() | |
| 1559 | wait(0.0001) | |
| 1560 | Begoner9000() | |
| 1561 | UltraPunch() | |
| 1562 | wait(0.0001) | |
| 1563 | Begoner9000() | |
| 1564 | UltraPunch() | |
| 1565 | wait(0.0001) | |
| 1566 | Begoner9000() | |
| 1567 | UltraPunch() | |
| 1568 | wait(0.0001) | |
| 1569 | Begoner9000() | |
| 1570 | UltraPunch() | |
| 1571 | wait(0.0001) | |
| 1572 | Begoner9000() | |
| 1573 | UltraPunch() | |
| 1574 | wait(0.0001) | |
| 1575 | Begoner9000() | |
| 1576 | UltraPunch() | |
| 1577 | wait(0.0001) | |
| 1578 | Begoner9000() | |
| 1579 | UltraPunch() | |
| 1580 | wait(0.0001) | |
| 1581 | Begoner9000() | |
| 1582 | UltraPunch() | |
| 1583 | wait(0.0001) | |
| 1584 | Begoner9000() | |
| 1585 | UltraPunch() | |
| 1586 | wait(0.0001) | |
| 1587 | Begoner9000() | |
| 1588 | UltraPunch() | |
| 1589 | wait(0.0001) | |
| 1590 | Begoner9000() | |
| 1591 | UltraPunch() | |
| 1592 | wait(0.0001) | |
| 1593 | Begoner9000() | |
| 1594 | UltraPunch() | |
| 1595 | wait(0.0001) | |
| 1596 | Begoner9000() | |
| 1597 | UltraPunch() | |
| 1598 | wait(0.0001) | |
| 1599 | Begoner9000() | |
| 1600 | UltraPunch() | |
| 1601 | wait(0.0001) | |
| 1602 | Begoner9000() | |
| 1603 | UltraPunch() | |
| 1604 | wait(0.0001) | |
| 1605 | Begoner9000() | |
| 1606 | UltraPunch() | |
| 1607 | wait(0.0001) | |
| 1608 | Begoner9000() | |
| 1609 | UltraPunch() | |
| 1610 | wait(0.0001) | |
| 1611 | Begoner9000() | |
| 1612 | UltraPunch() | |
| 1613 | wait(0.0001) | |
| 1614 | Begoner9000() | |
| 1615 | UltraPunch() | |
| 1616 | wait(0.0001) | |
| 1617 | Begoner9000() | |
| 1618 | UltraPunch() | |
| 1619 | wait(0.0001) | |
| 1620 | Begoner9000() | |
| 1621 | UltraPunch() | |
| 1622 | wait(0.0001) | |
| 1623 | Begoner9000() | |
| 1624 | UltraPunch() | |
| 1625 | wait(0.0001) | |
| 1626 | Begoner9000() | |
| 1627 | UltraPunch() | |
| 1628 | wait(0.0001) | |
| 1629 | Begoner9000() | |
| 1630 | UltraPunch() | |
| 1631 | wait(0.0001) | |
| 1632 | Begoner9000() | |
| 1633 | UltraPunch() | |
| 1634 | wait(0.0001) | |
| 1635 | Begoner9000() | |
| 1636 | UltraPunch() | |
| 1637 | wait(0.0001) | |
| 1638 | Begoner9000() | |
| 1639 | UltraPunch() | |
| 1640 | wait(0.0001) | |
| 1641 | Begoner9000() | |
| 1642 | UltraPunch() | |
| 1643 | wait(0.0001) | |
| 1644 | Begoner9000() | |
| 1645 | UltraPunch() | |
| 1646 | wait(0.0001) | |
| 1647 | Begoner9000() | |
| 1648 | UltraPunch() | |
| 1649 | wait(0.0001) | |
| 1650 | Begoner9000() | |
| 1651 | UltraPunch() | |
| 1652 | wait(0.0001) | |
| 1653 | Begoner9000() | |
| 1654 | UltraPunch() | |
| 1655 | wait(0.0001) | |
| 1656 | Begoner9000() | |
| 1657 | UltraPunch() | |
| 1658 | wait(0.0001) | |
| 1659 | Begoner9000() | |
| 1660 | UltraPunch() | |
| 1661 | wait(0.0001) | |
| 1662 | Begoner9000() | |
| 1663 | UltraPunch() | |
| 1664 | wait(0.0001) | |
| 1665 | Begoner9000() | |
| 1666 | UltraPunch() | |
| 1667 | wait(0.0001) | |
| 1668 | Begoner9000() | |
| 1669 | UltraPunch() | |
| 1670 | wait(0.0001) | |
| 1671 | Begoner9000() | |
| 1672 | UltraPunch() | |
| 1673 | wait(0.0001) | |
| 1674 | Begoner9000() | |
| 1675 | UltraPunch() | |
| 1676 | wait(0.0001) | |
| 1677 | Begoner9000() | |
| 1678 | UltraPunch() | |
| 1679 | wait(0.0001) | |
| 1680 | Begoner9000() | |
| 1681 | UltraPunch() | |
| 1682 | wait(0.0001) | |
| 1683 | Begoner9000() | |
| 1684 | UltraPunch() | |
| 1685 | wait(0.0001) | |
| 1686 | Begoner9000() | |
| 1687 | UltraPunch() | |
| 1688 | wait(0.0001) | |
| 1689 | Begoner9000() | |
| 1690 | UltraPunch() | |
| 1691 | wait(0.0001) | |
| 1692 | Begoner9000() | |
| 1693 | UltraPunch() | |
| 1694 | wait(0.0001) | |
| 1695 | Begoner9000() | |
| 1696 | UltraPunch() | |
| 1697 | wait(0.0001) | |
| 1698 | Begoner9000() | |
| 1699 | UltraPunch() | |
| 1700 | wait(0.0001) | |
| 1701 | Begoner9000() | |
| 1702 | UltraPunch() | |
| 1703 | wait(0.0001) | |
| 1704 | Begoner9000() | |
| 1705 | UltraPunch() | |
| 1706 | wait(0.0001) | |
| 1707 | Begoner9000() | |
| 1708 | UltraPunch() | |
| 1709 | wait(0.0001) | |
| 1710 | Begoner9000() | |
| 1711 | UltraPunch() | |
| 1712 | wait(0.0001) | |
| 1713 | Begoner9000() | |
| 1714 | UltraPunch() | |
| 1715 | wait(0.0001) | |
| 1716 | Begoner9000() | |
| 1717 | UltraPunch() | |
| 1718 | wait(0.0001) | |
| 1719 | Begoner9000() | |
| 1720 | UltraPunch() | |
| 1721 | wait(0.0001) | |
| 1722 | Begoner9000() | |
| 1723 | UltraPunch() | |
| 1724 | wait(0.0001) | |
| 1725 | Begoner9000() | |
| 1726 | UltraPunch() | |
| 1727 | wait(0.0001) | |
| 1728 | Begoner9000() | |
| 1729 | UltraPunch() | |
| 1730 | wait(0.0001) | |
| 1731 | Begoner9000() | |
| 1732 | UltraPunch() | |
| 1733 | wait(0.0001) | |
| 1734 | Begoner9000() | |
| 1735 | UltraPunch() | |
| 1736 | wait(0.0001) | |
| 1737 | Begoner9000() | |
| 1738 | UltraPunch() | |
| 1739 | wait(0.0001) | |
| 1740 | Begoner9000() | |
| 1741 | UltraPunch() | |
| 1742 | wait(0.0001) | |
| 1743 | Begoner9000() | |
| 1744 | UltraPunch() | |
| 1745 | wait(0.0001) | |
| 1746 | Begoner9000() | |
| 1747 | UltraPunch() | |
| 1748 | wait(0.0001) | |
| 1749 | Begoner9000() | |
| 1750 | UltraPunch() | |
| 1751 | wait(0.0001) | |
| 1752 | Begoner9000() | |
| 1753 | UltraPunch() | |
| 1754 | wait(0.0001) | |
| 1755 | Begoner9000() | |
| 1756 | UltraPunch() | |
| 1757 | wait(0.0001) | |
| 1758 | Begoner9000() | |
| 1759 | UltraPunch() | |
| 1760 | wait(0.0001) | |
| 1761 | Begoner9000() | |
| 1762 | UltraPunch() | |
| 1763 | wait(0.0001) | |
| 1764 | Begoner9000() | |
| 1765 | UltraPunch() | |
| 1766 | wait(0.0001) | |
| 1767 | Begoner9000() | |
| 1768 | UltraPunch() | |
| 1769 | wait(0.0001) | |
| 1770 | Begoner9000() | |
| 1771 | UltraPunch() | |
| 1772 | end | |
| 1773 | ||
| 1774 | if Key == "r" and ATTACK == false then | |
| 1775 | UltraPunch() | |
| 1776 | wait(0.0002) | |
| 1777 | UltraPunch() | |
| 1778 | wait(0.0002) | |
| 1779 | UltraPunch() | |
| 1780 | wait(0.0002) | |
| 1781 | UltraPunch() | |
| 1782 | wait(0.0002) | |
| 1783 | UltraPunch() | |
| 1784 | wait(0.0002) | |
| 1785 | UltraPunch() | |
| 1786 | wait(0.0002) | |
| 1787 | UltraPunch() | |
| 1788 | wait(0.0002) | |
| 1789 | UltraPunch() | |
| 1790 | wait(0.0002) | |
| 1791 | UltraPunch() | |
| 1792 | wait(0.0002) | |
| 1793 | UltraPunch() | |
| 1794 | wait(0.0002) | |
| 1795 | UltraPunch() | |
| 1796 | wait(0.0002) | |
| 1797 | UltraPunch() | |
| 1798 | wait(0.0002) | |
| 1799 | UltraPunch() | |
| 1800 | wait(0.0002) | |
| 1801 | UltraPunch() | |
| 1802 | wait(0.0002) | |
| 1803 | UltraPunch() | |
| 1804 | wait(0.0002) | |
| 1805 | UltraPunch() | |
| 1806 | wait(0.0002) | |
| 1807 | UltraPunch() | |
| 1808 | wait(0.0002) | |
| 1809 | UltraPunch() | |
| 1810 | wait(0.0002) | |
| 1811 | UltraPunch() | |
| 1812 | wait(0.0002) | |
| 1813 | UltraPunch() | |
| 1814 | wait(0.0002) | |
| 1815 | UltraPunch() | |
| 1816 | wait(0.0002) | |
| 1817 | UltraPunch() | |
| 1818 | end | |
| 1819 | ||
| 1820 | if Key == "p" and ATTACK == false then | |
| 1821 | if Speed == 16 then | |
| 1822 | Speed = 150 | |
| 1823 | elseif Speed == 150 then | |
| 1824 | Speed = 16 | |
| 1825 | end | |
| 1826 | end | |
| 1827 | end | |
| 1828 | ||
| 1829 | function KeyUp(Key) | |
| 1830 | KEYHOLD = false | |
| 1831 | end | |
| 1832 | ||
| 1833 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1834 | MouseDown(NEWKEY) | |
| 1835 | end) | |
| 1836 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1837 | MouseUp(NEWKEY) | |
| 1838 | end) | |
| 1839 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1840 | KeyDown(NEWKEY) | |
| 1841 | end) | |
| 1842 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1843 | KeyUp(NEWKEY) | |
| 1844 | end) | |
| 1845 | ||
| 1846 | --//=================================\\ | |
| 1847 | --\\=================================// | |
| 1848 | ||
| 1849 | ||
| 1850 | function unanchor() | |
| 1851 | if UNANCHOR == true then | |
| 1852 | g = Character:GetChildren() | |
| 1853 | for i = 1, #g do | |
| 1854 | if g[i].ClassName == "Part" then | |
| 1855 | g[i].Anchored = false | |
| 1856 | end | |
| 1857 | end | |
| 1858 | end | |
| 1859 | end | |
| 1860 | ||
| 1861 | ||
| 1862 | --//=================================\\ | |
| 1863 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1864 | --\\=================================// | |
| 1865 | ||
| 1866 | Humanoid.Changed:connect(function(Jump) | |
| 1867 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1868 | Humanoid.Jump = false | |
| 1869 | end | |
| 1870 | end) | |
| 1871 | ||
| 1872 | while true do | |
| 1873 | Swait() | |
| 1874 | ANIMATE.Parent = nil | |
| 1875 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1876 | IDLEANIMATION:Play() | |
| 1877 | SINE = SINE + CHANGE | |
| 1878 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1879 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1880 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1881 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1882 | local WALKSPEEDVALUE = 0 | |
| 1883 | if Speed < 35 then | |
| 1884 | WALKSPEEDVALUE = 48 | |
| 1885 | else | |
| 1886 | WALKSPEEDVALUE = 48 | |
| 1887 | end | |
| 1888 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 1889 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1890 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1891 | if Speed < 35 then | |
| 1892 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1893 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1894 | else | |
| 1895 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1896 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1897 | end | |
| 1898 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 1899 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1900 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1901 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1902 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1903 | end | |
| 1904 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1905 | ANIM = "Jump" | |
| 1906 | if ATTACK == false then | |
| 1907 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1913 | end | |
| 1914 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1915 | ANIM = "Fall" | |
| 1916 | if ATTACK == false then | |
| 1917 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1923 | end | |
| 1924 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1925 | ANIM = "Idle" | |
| 1926 | if ATTACK == false then | |
| 1927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1933 | end | |
| 1934 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 1935 | ANIM = "Walk" | |
| 1936 | WALK = WALK + 1 / Animation_Speed | |
| 1937 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1938 | WALK = 0 | |
| 1939 | if WALKINGANIM == true then | |
| 1940 | WALKINGANIM = false | |
| 1941 | elseif WALKINGANIM == false then | |
| 1942 | WALKINGANIM = true | |
| 1943 | end | |
| 1944 | end | |
| 1945 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1946 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1947 | if ATTACK == false then | |
| 1948 | if Speed < 35 then | |
| 1949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1955 | else | |
| 1956 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1960 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1962 | end | |
| 1963 | end | |
| 1964 | end | |
| 1965 | unanchor() | |
| 1966 | Humanoid.MaxHealth = "inf" | |
| 1967 | Humanoid.Health = "inf" | |
| 1968 | if Rooted == false then | |
| 1969 | Disable_Jump = false | |
| 1970 | Humanoid.WalkSpeed = Speed | |
| 1971 | elseif Rooted == true then | |
| 1972 | Disable_Jump = true | |
| 1973 | Humanoid.WalkSpeed = 0 | |
| 1974 | end | |
| 1975 | local MATHS = {"0","1"}
| |
| 1976 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1977 | Humanoid.PlatformStand = false | |
| 1978 | end | |
| 1979 | ||
| 1980 | ||
| 1981 | --//====================================================\\-- | |
| 1982 | --|| END OF SCRIPT | |
| 1983 | --\\====================================================//-- |