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- ---NPC Instant Cook & Reach:
- -----------------------------------
- local chiefInstantCook = true
- local npcReach = true
- local Client = game.Players.LocalPlayer
- local PS = Client.PlayerScripts
- local Module = require(PS.ClientMain.Replications.Workers.DummyWalkSequence)
- local Worker = require(PS.CookingNew.WorkerComponents.WorkerDefault)
- local M1 = require(PS.ClientMain.Replications.Customers.GetNPCFolder)
- if npcReach then
- Module.Run = function(data)
- return (data.completeCallback or task.wait)()
- end
- end
- if chiefInstantCook then
- Worker.event = function(...)
- local args = {...}
- local npc = M1.GetNPCFolder(args[1]).ClientWorkers:FindFirstChild(args[2])
- local M2 = game.ReplicatedStorage.MiscModules.CookingSharedCharacter:FindFirstChild(args[4])
- if M2 then
- require(M2).finishInteract(npc,args[3],args[4])
- end
- return
- end
- end
- ************************************
- Auto Collect
- Code:
- ___________________________
- warn("Requiring API")do
- loadstring(game:HttpGet("https://pastebin.com/raw/KMc6aBky"))();
- end warn("API Loaded")
- local child = object.child
- local descendant = object.descendant
- local check = object.check
- local Tycoon = game.Players.LocalPlayer.Tycoon.Value
- descendant.foreach(Tycoon.Items.OftenFiltered.Surface,"Bill",function(Bill)
- local Settings = {
- ["name"] = "CollectBill",
- ["model"] = Bill.Parent
- }
- game.ReplicatedStorage.Events.ClientTycoonInput:FireServer(Tycoon,Settings)
- end)
- local Connection,Code = descendant.on_add(Tycoon.Items.OftenFiltered.Surface,function(Bill)
- check.it(Bill.Name == "Bill",function()
- local Settings = {
- ["name"] = "CollectBill",
- ["model"] = Bill.Parent
- }
- game.ReplicatedStorage.Events.ClientTycoonInput:FireServer(Tycoon,Settings)
- end)
- end)
- ****************************
- Player Instant Cook
- Code:
- _______________________________
- local Cooking = game.Players.LocalPlayer.PlayerScripts.CookingNew
- local CookProgress = require(Cooking.CookProgress)
- local MultiClick = require(Cooking.InputDetectors.MultiClick)
- local MouseMovement = require(Cooking.InputDetectors.MouseMovement)
- local MouseSpin = require(Cooking.InputDetectors.MouseSpin)
- local run = CookProgress.run
- CookProgress.run = function(...)
- local ARGS = {...}
- ARGS[3] = 0
- return run(unpack(ARGS))
- end
- MultiClick.start = function(...)
- ({...})[3]()
- end
- MouseMovement.start = function(...)
- ({...})[3]()
- end
- MouseSpin.start = function(...)
- ({...})[3]()
- end
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