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- What do you remember about playing Secret of Monkey Island for the first time casually?
- What made you want to start speedrunning the game?
- What are the best things about speedrunning Secret of Monkey Island and what are the most frustrating things about speedrunning Secret of Monkey Island?
- One common misconception or stereotype about adventure games is that they don't make for good or exciting speedruns. What makes Monkey Island 1 a good speedrun? What kind of dexterity / execution is required to be competitive?
- Why was UrQuan's ScummVM used for runs, and how does that benefit the run?
- Can you clarify and confirm when these strategies were discovered, how they were discovered, and, in a sentence or two, explain what they are?
- * Beach warp
- * Necklace glitch
- * Speed glitch (more of a Steve question for origins)
- * Map glitch in the forest
- * Scroll snap
- Do you have any general comments on these sections of the game, either insights about how they work, memorable experiences, or just emotions that come up when you think about them?
- * Swordfighting RNG
- * Credit Early
- * Catacombs RNG
- What was your feeling about making "Saves" and "Saveless" two different leaderboard subcategories, and what was your feeling about bringing them back together again?
- What were some of the most memorable world records (either yours or someone else's), and why?
- How did you feel getting world record (with credit early, no less) during a GDQ event?
- Is there anything else you can think of mentioning that isn't obvious just by watching the runs?
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