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What do you remember about playing Secret of Monkey Island for the first time casually?
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What is your favorite line of dialog or gag from the game?
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What are the best things about speedrunning Secret of Monkey Island and what are the most frustrating things about speedrunning Secret of Monkey Island?
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One common misconception or stereotype about adventure games is that they don't make for good or exciting speedruns. What makes Monkey Island 1 a good speedrun? What kind of dexterity / execution is required to be competitive?
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Why was UrQuan's ScummVM used for runs, and how does that benefit the run?
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What do you remember about finding speedglitch (the one where you skip the LucasArts logo at the sparkles)? Do you have any theories on why that works?
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How did the introduction of UrQuan's ScummVM benefit the run?
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	* Necklace glitch
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	* Speed glitch (more of a Steve question for origins)
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	* Map glitch in the forest
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	* Scroll snap
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Do you have any general comments on these sections of the game, either insights about how they work, memorable experiences, or just emotions that come up when you think about them?
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	* Swordfighting RNG
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	* Credit Early
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	* Catacombs RNG
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What was your feeling about making "Saves" and "Saveless" two different leaderboard subcategories, and what was your feeling about bringing them back together again?
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What was the thinking behind making "Saves" and "Saveless" two different leaderboard subcategories, and what was the thinking behind bringing them back together again?
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What were some of the most memorable world records (either yours or someone else's), and why?
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How did you feel getting world record (with credit early, no less) during a GDQ event?
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Is there anything else you can think of mentioning that isn't obvious just by watching the runs?
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