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clydedrive

Skill Ideas/Buffs/Concepts

Dec 3rd, 2016
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  1. http://z13.invisionfree.com/DB_Rebirth/index.php?showtopic=5880&view=getnewpost
  2. ______________________________
  3.  
  4. make a verb called righteous duel
  5. when you use it on someone, both of you have your defense set to 0
  6. and your defense is converted into res/end/str/force instead
  7. ______________________________
  8.  
  9. add a verb called Final Clash
  10. this verb unprocs wild sense/afterimage strike
  11.  
  12. both of the players get a prompt to type in their "finishing move" sequence
  13. (Player 1 prompt)
  14. "Lets finish this."
  15. (Player 2 prompt)
  16. "Agreed."
  17. then the players receive a prompt
  18. >Beam
  19. >Fist
  20. If they select beam, they will use a beam of their choice from their skill list
  21. If they select fist, they will dash and use a regular attack without any verbs stacked on it
  22.  
  23. Both players have their defense set to 0 and added to their selected 'style'. For Beam, it's Force/Endurance. For Fist, it's Strength/Resistance.
  24.  
  25. Beam vs Fist:
  26. The player fires their beam at max damage, and the other player dragon dashes through it.
  27.  
  28. If the fist hits, it deals stupid damage to the other player, like a Tengen. If the beam player is hit, they stop beaming and get Tengen'd, then start flying back. This would tile destroy in a circle the size of a tengen around the player, and the player will fly 10 tiles.
  29.  
  30. The beam is beam that will deal normal damage, but it's against a defense of 0 so that shit is gonna hurt regardless.
  31.  
  32. Fist vs Fist:
  33.  
  34. Both players will Dragon Dash at each other and try to strike the killing blow. Lethal intent is on, Wound intent is on.
  35. If the fist hits, it deals stupid damage to the other player, like a Tengen. This would tile destroy in a circle the size of a tengen around the player, and the player will fly 10 tiles.
  36.  
  37. Beam vs Beam:
  38.  
  39. Both players Beam towards each other, resulting in a beam clash. rip the code from DU my nigga for beam clashes and use that shit because it is raw as fuck. or, like, cause explosions to happen with each ripple from the beams deleting the other's tiles, thus resulting in Force damage to both players. the loser will be decided by who cant tank the power from their own beam.
  40.  
  41. or, just fucking rip the DU beam clash system(?!?!?!)
  42. ___________________________
  43.  
  44. when combo attacking between two people, it might be really cool for there to be a chance that someone gets heavy shot and sent into a combo, similar to Smash Bros
  45. ___________________________
  46.  
  47. Battle Chi (Special Slot) or (Buff Slot) (Competency Barrier):
  48. (Buff)
  49. BP: 1.35x
  50. Strength: 1.1x
  51. Endurance: 1.3x
  52. Force: 1.1x
  53. Resistance: 1.3x
  54. Speed: 1.1x
  55. Offense: 0.95x
  56. Defense: 0.95x
  57. (Special Buff)
  58. BP: 1.25x
  59.  
  60. Battle Chi has a special effect in which is fuses with an armor if one is present. This only happens if it's used as a Special Buff with an armor. It removes the power-up lock on an armor, allowing for one to use a T1 armor and PU.
  61. ______________________________
  62.  
  63. Crescent Sweep: Sword Skill
  64. Dash forward and sweep to the right of where you dashed!
  65. "X charges forward, sweeping their blade in a crescent arc!"
  66.  
  67. High Jump Kick: Unarmed skill
  68. Jump towards your target, aiming to hit them with a kick!
  69. "X jumps forward, their foot poised to strike their opponent!!"
  70. Increased in strength the farther away you are from your target.
  71. Deals damage to you if the attack misses the target, equal to what you would've dealt.
  72. ______________________________
  73. Make "giving" a thing. If you drop an item on top of someone, you actually put that item in their inventory.
  74. If someone has the giver, or the given, targeted: they see what is given
  75. "X gives Y [Z item]."
  76. Otherwise, it is shown to everyone as
  77. "X gives Y an item."
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